RMT (Wifi)

This is the team I've been using on Wifi lately, it does pretty good but it does need a lot of work. I've been debating another wall/tank but don't know what to get rid of. Hera also can ruin this team or at least do hefty damage.

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@Choice Scarf
Ability: Levitate
EVs: 252 sp.attack/252 speed
Nature: Modest
Focus Blast
Hidden Power Ice
Shadow Ball
Thunderbolt

My lead, deals with mostly everything, 2HKO's Skarms for the most part, deals with just about every lead.

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@Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Def/6 Sp.def
Nature: Bold
S-Toss
Thunder Wave
Stealth Rock
Softboiled

Pretty standard, comes in if I think someone is going to use a ghost/dark move on Gengar. Then if it's a Gallade or something, bring gengar back in on the fighting move and get a choice on a new attack.

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@ Life Orb
Ability: Pressure
EVs: 252 Speed/252 Sp.attack
Nature: Naive
Ice Beam
Psycho Boost
Shadow Ball/Thunderbolt?
Superpower

I love this guy, comes in for revenge kills, really does his job pretty well. I like Superpower over Focus Blast because it's either hit and get a drop or don't hit at all because of focus blasts low chance of hitting.

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@Life Orb
Ability: Blaze
EVs:252 Speed/252 Sp.attack/6 Attack
Nature: Naive
Hidden Power Ice
Grass Knot
Overheat
Close Combat

Kind of standard Mixape. I don't really like Nastly Plot because I never have the chance to get it up. Overheat>Flamethrower mainly because it's a good attack that will hit most stuff for good damage, if I think my opponent is going to switch. HP Ice smacks Garchomp and other ground types around that otherwise would kill this guy. (Fire Blast maybe)

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@Choice Scarf
Ability: Sand Veil
EVs: 252 Speed/ 252 Attack/ 6 Defense
Nature: Jolly
Outrage
Crunch
Fire Blast
Earthquake

Standard Revenge kill Chomp. I've wanted to try out that Yache Chomp, because as I lurked these boards, I see that it's pretty popular. Maybe change the 6 Defense EV's and instead put them into Sp.Def?

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@Leftovers
Ability: Sandstream
EVs: 252 HP/ 252 Attack/ 6 Speed
Nature: Lonely
Dragon Dance
Earthquake
Stone Edge
Crunch

Kind of a standard set, surprisngly I'm able to get up D-Dance late game and possibly sweep so I'm probably keeping this set.

So that's my team, please rate/hate/whatever.
 
You want to put the other evs in atk in order to increase the power of Superpower. Ttar is not really doing much except harming 4/6 of your team, so Zong with SR or standard Skarmory would be your best bet.
 
Janemori, Deoxys-E dosen't want 405 speed at all. It needs at least enough to beat ScarfChomp, which is 454, and lots of Pokes run 455, so standard Deoxys-e is 456. Tyranitar wants Jolly / Adamant instead for more power. Thunderbolt on Deoxys-e is much better, you can Revenge Kill Gyarados too. You have a Garchomp weakness. Yache Berry Garchomp is much more effective in Sandstorm. You can also try SubSalac Garchomp, which is also somewhat common. Alternatively, you can replace Blissey with Calm Zapdos, and put Stealth Rock over Crunch on Garchomp. If you do keep ScarfChomp and don't put SR on it, try Toxic or Surf in that slot. It allows you to beat Gliscor and Hippowdon. If you do try SubSalac / Yache Garchomp, I suggest replacing Infernape. I'd try something like Mespirit in that slot, in which case you won't need Zapdos anymore, and replace Seismic Toss and Stealth Rock for 2 of these moves. Grass Knot, HP Fighting, Flamethrower, Ice Beam, and Thunderbolt. It's all up to you though.
 
Skarmory over Gengar would help with your Hera weak. For Deoxys-E, I would go nearly max speed with a Rash nature- max without boosted nature is 459, enough to comfortably beat Garchomp. Skarmory can also help against Gyarados with the help of Brave Bird. If a DD LO Gyara gets two DD's, it is pretty much GG for you. Skarmory can help fill this void when he replaces Gengar.



On Infernape I would go Fire Blast over Overheat. Overheat isn't viable when the idea is to sweep the opponents team with Infernape. Since he doesn't switch in and out well, the small accuracy and power loss is forgivable on Infernape if you were to use Fire Blast instead. Remember: 24 ev's in attack is needed to OHKO Blissey.

On Garchomp, the defense ev's don't really matter, I always put them in HP because it provides better overall survivability for that meager ev amount.

I would consider putting in Ice Beam on the DD Tyranitar set. It would scare away Hippowodons from switching in, as well as killing Gliscors. Put it over Stone Edge.

I'm not a huge fan of the 5 offensive pkmn + Blissey strategy. Skarmory should be used for at least some physical walling. Superpower should be used on Deoxys for extra damage to Blisseys. Be aware that it won't 2HKO all the time unless he switches into Stealth Rocks.

Good luck with your team!
 
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