This is a Bulky and fast team that dents walls till one of the clean up mons can sweep.
Im still laddering with the team but its current peak is 1664
Teambuilding:
I decided to start with Tornados-t due to its strong bulk that comes with its ability to abuse AV+Regen, pivot ability, and strong utility and coverage.
I Wanted Charizard X because it is dominate in the metagame currently, and really pressures walls, along with 2hkoing non designated checks
Azumarill Benefits frm charizard weakening its main threats such as steel or grass types and allows charizard to set up on them if used as bait
i wanted raikou because it works well as a pivot can provide nice set up and slides in the wallbreakers easily
Ferrothron completes the fire water grass core, carries rocks, and beats the current clefable set
Excadrill is there because it can dent fat water types tht are forced to switch in and provides enough speed to not get swept by generic SD mons
Team Info:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- U-turn
- Knock Off
- Hurricane
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Calm Mind
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Stealth Rock
- Thunder Wave
Excadrill @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Threats:
Replays:
Importable:
Im still laddering with the team but its current peak is 1664
Teambuilding:
I decided to start with Tornados-t due to its strong bulk that comes with its ability to abuse AV+Regen, pivot ability, and strong utility and coverage.
I Wanted Charizard X because it is dominate in the metagame currently, and really pressures walls, along with 2hkoing non designated checks
Azumarill Benefits frm charizard weakening its main threats such as steel or grass types and allows charizard to set up on them if used as bait
i wanted raikou because it works well as a pivot can provide nice set up and slides in the wallbreakers easily
Ferrothron completes the fire water grass core, carries rocks, and beats the current clefable set
Excadrill is there because it can dent fat water types tht are forced to switch in and provides enough speed to not get swept by generic SD mons
Team Info:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- U-turn
- Knock Off
- Hurricane
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Calm Mind
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Stealth Rock
- Thunder Wave
Excadrill @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
Threats:
Replays:
Importable:
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