Yanmega@Leftovers
Modest
176 HP, 252 Sp Atk, 80 Spd
Hypnosis
Protect
Air Slash
Bug Buzz
I started out with a Ninjask lead, but it just didn't have enough options. If it came down to just my Ninjask left, the game was over. With Yanmega I get a fast lead, with great specials which counter a lot of the common leads, and a hypnosis to boot. Anything faster than it and I can just protect and use the speed boost to blow it away.
Tentacruel@Leftovers
Timid
252 Spd, 252 SpDef, 6 Def
Toxic Spikes
Confuse Ray
Surf
Mirror Coat
A lot of people give me trash for Confuse Ray, but I really like it. This thing is fast enough to get one about before almost anything, and it gives me time to throw out spikes. Also, this thing is bulky enough to take a T-Bolt from a Zapdos and 1HKO it with the mirror coat. Surf just so I don't get laughed at by taunters
Electivire@Expert Belt
Adamant
252 Atk, 252 Spd, 6 Def
Cross Chop
Thunderpunch
Ice Punch
Earthquake
If I can bait a T-Bolt, Thunder, or Thunderpunch with Yanmega/Togekiss, and give this thing a Motordrive boost, the game is over. I cover 14-15 super effectives with this move set, and the expert belt gives me that little extra.
Togekiss@Leftovers
Timid
252 SpAtk, 252 Spd, 6 Hp
Air Slash
Grass Knot
Aura Sphere
Thunder Wave
I love my Togekiss. 60% Flinch rate, paralyze, and good coverage with Air Slash/Aura sphere makes this guy dangerous. Grass Knot is for those pesky Swamperts and Quagsires.
Steelix@Leftovers
Impish
252 HP, 120 Atk, 136 Def
Roar
Stealth Rock
Stone Edge
Explosion
Usually bring this guy out after Tentacruel has done his business with his toxic spikes. Lay out a Stealth Rock, then Roar stuff at will.
Scizor@Life Orb
Adamant
Technician
252 Atk, 252 Spd, 4 Def
Night Slash
Bullet Punch
Swords Dance
X-Scissor
Usual sweeper Scizor, Night Slash makes up for none of my other pokes doing that great against psychics, and the rest is just, well, the rest.
Modest
176 HP, 252 Sp Atk, 80 Spd
Hypnosis
Protect
Air Slash
Bug Buzz
I started out with a Ninjask lead, but it just didn't have enough options. If it came down to just my Ninjask left, the game was over. With Yanmega I get a fast lead, with great specials which counter a lot of the common leads, and a hypnosis to boot. Anything faster than it and I can just protect and use the speed boost to blow it away.
Tentacruel@Leftovers
Timid
252 Spd, 252 SpDef, 6 Def
Toxic Spikes
Confuse Ray
Surf
Mirror Coat
A lot of people give me trash for Confuse Ray, but I really like it. This thing is fast enough to get one about before almost anything, and it gives me time to throw out spikes. Also, this thing is bulky enough to take a T-Bolt from a Zapdos and 1HKO it with the mirror coat. Surf just so I don't get laughed at by taunters
Electivire@Expert Belt
Adamant
252 Atk, 252 Spd, 6 Def
Cross Chop
Thunderpunch
Ice Punch
Earthquake
If I can bait a T-Bolt, Thunder, or Thunderpunch with Yanmega/Togekiss, and give this thing a Motordrive boost, the game is over. I cover 14-15 super effectives with this move set, and the expert belt gives me that little extra.
Togekiss@Leftovers
Timid
252 SpAtk, 252 Spd, 6 Hp
Air Slash
Grass Knot
Aura Sphere
Thunder Wave
I love my Togekiss. 60% Flinch rate, paralyze, and good coverage with Air Slash/Aura sphere makes this guy dangerous. Grass Knot is for those pesky Swamperts and Quagsires.
Steelix@Leftovers
Impish
252 HP, 120 Atk, 136 Def
Roar
Stealth Rock
Stone Edge
Explosion
Usually bring this guy out after Tentacruel has done his business with his toxic spikes. Lay out a Stealth Rock, then Roar stuff at will.
Scizor@Life Orb
Adamant
Technician
252 Atk, 252 Spd, 4 Def
Night Slash
Bullet Punch
Swords Dance
X-Scissor
Usual sweeper Scizor, Night Slash makes up for none of my other pokes doing that great against psychics, and the rest is just, well, the rest.