ORAS OU RMT Zygarde

Status
Not open for further replies.
Zygarde is pretty useless...... or is it used less. I've tried to come up with my very own OU team feat. Zygarde as its core. It is one of my most successful singles team. This is my first RMT so please help me out, I will treasure your recommendations and will try my best to make this team tough to its core.Thanks :)
================================================================

250px-718Zygarde.png

Toothpaste (Zygarde) @ Sitrus Berry
Ability: Aura Break
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Dragon Tail
- Sleep Talk
- Coil
- Rest

He's the core of this team. Max HP and max Sp.Def with base 121 Def this thing is as bulky as it could be. Careful nature raises its Sp.Def to 317 which can absorb atleast 2 STAB Ice Beams and 3 Moonblasts. Coil boosts its incredible Atk and Def to amazing heights. Sitrus Berry is for surviving some uncalled hits and if your HP is below 30% you rest talk. Even status doesn't bother him. Rest talking doesnt matter as it can take a lot of hits after the boosts, the only thing it fears is being phazed out while sleeping. When awake it cannot be phazed out as it is faster than other phazers with base 95 Spe.
Cons-
*FAIRIES...... You bring in Zygarde only if you have killed the fairies. They are immune to its only attacking move i.e. Dragon Tail.
*Phazed out while Sleeping.
*Topsy-Turvy Malamar....They're rare but can suck the living soul out of Zygarde.
*Regenerators....You just helped one get his HP back

metagross-mega.jpg

Scrappy (Metagross) @ Metagrossite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Body Slam
- Bullet Punch

He is the Fairy Slayer. Meteor Mash and Zen Headbutt are for STAB and Bullet Punch is for priority.Body Slam works hand in hand with tough claws and makes foes think twice before switching something into him.

250px-485Heatran.png

Happiness (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Earth Power
- Stealth Rock
- Flash Cannon
- Flamethrower

He is the berserker for fairies and a switch in to pretty much everything in my team. By setting up rocks it makes shuffling more fun.He is also there as a fire type check as fire threatens 4 of my team members.

250px-497Serperior.png

Regina (Serperior) (F) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain

This team struggled with bulky water and ground types and she ended that struggle. She can take a few hits and hit back with leaf storm which really appreciates contrary. She is also my fast special sweeper and an excellent late game cleaner.

250px-461Weavile.png


Syndicate (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Fake Out
- Low Kick

My revenge killer and fast physical sweeper. Life Orb really helps this fellow. Fake out and Ice Shard are for priority. Low Kick is for the Tyranitar. Knock Off is mandatory.

250px-036Clefable.png

DumDum (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Flamethrower
- Calm Mind
- Moonblast
- Soft-Boiled

My last bet against Fairies and Dragons. Physical Wall + Special Sweeper = Clefable. Fits really well in this team.
================================================================
Thanks for checking out my team and i'd love to hear suggestions from you guys.
Thanking Again
DracoMeteorGlitch
 
Hey, man! Intereating team you got there. Let's see if we can change some stuff up.

In regards to zygarde, you have a really bulky set for it. Since you have both rest and sleep talk, leftovers is the better item for it, as it helps provide consistent passive recovery. If you're concerned about getting walled by fairies, you can run the set of Dragon tail, earthquake, coil, and substitute. Sub can give zygarde opportunities to set up, as well as creating a "shield" of some sort. This set gives zygarde a more offensive presence than the rest-talk set.

As for megagross, make it 252 spred with a jolly nature. Yeah, megagross is pretty bulky, but its main selling point is the ability to clean and dent teams with its power and speed. Replace body slam with hammer arm so that you don't get walled by ferro and tran. Hammer arm allows Megagross to 1v1 skarm, as it'll eventually be slower than skarm to hit it with a super effective hammer arm after skarm uses roost. You can keep bullet punch of you're really worried about diancie, but you can put in another coverage move there, such as ice punch or grass knot.

Heatran is pretty much your sp def wall and consistent lati switch in, so make it specially defensive. Change flamethrower to lava plume, as the 30% burn chance is neat. Replace flash cannon with stone edge so that you can OHKO Zard Y and volc. Change air balloon to leftovers, as the passive recovery helps it have better longevity (so you can switch in more). If you still want to outspeed other sp def trans, make tran about 80 speed evs, so that you can creep the standard 68 evs. Make heatran a calm nature.

Now, there's a huge water and ground weakness, which serperior can definitely cover. The problem is that even with serperior, Excadrill can still cause a huge problem. Mega lop and bisharp also create issues for your team. To check all of these, breloom is a great answer. It hits water and ground types hard, along with checking exca, lop, and bisharp with a priority fighting move: mach punch. Make it 252 Atk and 252 speed with a jolly nature. Bullet seed and mach are boosted by technician, so those two are mandatory. Spore also helps support your team and allows brel oomph to set up if you use the swords dance set. Rock tomb can be used over swords dance if the extra coverage is preferred. Life Orb lets breloom hit hard, but sash helps with longevity and allows it to revenge kill.

Weavile helps check faster threats and tank chomp, which the team has an issue dealing with so far. Replace fake out with icicle crash, as it's a powerful ice stab with a nice flinch chance. You can replace low kick with pursuit if you would rather trap certain threats such as the lati twins.

Clef is a great mon in ou, but it loses momentum for your team. I suggest replacing it with azumarill, as it's a great mon on offensive teams. I suggest using the choice band set, as it'll grab certain kills on mons that trouble the team, such as mega sableye. If you want more bulk, use the AV set.

That's all I have for now. I'll edit or make a new post if I remember anything else :]

(Sorry for no pics. I'm on mobile :[ )
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and if you're new to this, join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
Status
Not open for further replies.
Back
Top