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Hydregion @ life orb
Ability: Levitate
EVs: 4 defence 252 special attack 252 speed
Nature: modest
- u turn
- dark pulse
- surf
- dragon pulse

scouting lead and anti sand and sun leads with surf, and hits other dragons hard with dragon pulse. absorbs super effective psychic attacks for hitmontop.

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Hitmontop @ life orb
Ability: technician
EVs: 4 hp 252 attack 252 secial def
Nature: adamant
- fake out
- mach punch
- high jump kick
- sucker punch

physical sweeper with good coverage, priority and revenge killing capabilities. my biggest physical threat on this team, as he has sucker punch to kill any psychic and ghosts that arent too big of a threat, and arent going to set up.

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Reunclius @ leftovers
Ability: magic guard
EVs: 4 hp 252 special atk 252 special def
Nature: modest
- calm mind
- recover
- psyshock
- hidden power dark

special sweeper 2, and anti stall. the psychic fighting and dark combo of pokemon gives me good coverage, and this pokemon has brilliant usage amongst psychic types due to wonder guard.

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Jelicient @ leftovers
Ability: water absorb
EVs: 252 hp 4 special atk 252 special def
Nature: calm
- scald
- shadow ball
- recover
- toxic

special wall, absorbs fighting and ice attacks for hydregion. also provides toxic and burn support for the team.

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Skamory @ leftovers
Ability: sturdy
EVs: 252 attack 252 defence 4 speed
Nature: impish
- drill peck
- stealth rock
- roost
- night slash
physical wall, and entry hazard user. mainly physical wall though with 416 defence and roost, and drill peck to sort out fighting types.

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Gliscor @ Toxic orb
Ability: poison heal
EVs: 100 attack 100 defence 252 speed
Nature: jolly
- Stone edge
- earthquake
- swords dance
- u turn

absorbs ground type moves for jelicient. also provides a reasonable physical threat after a swords dance, and can scout with u turn.

Stuff i have problems with:
Breloom.png


keeps giving me trouble with spore. probbably just me being a noob, but my team hates this thing.
 
RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.
Your descriptions are lacking, which puts you in violation of the rule above. Please elaborate more on each team member - about 3 or 4 solid sentences per member is a good goal to reach for. The RMT archive contains some examples of well-written RMTs. If you fix your descriptions, PM me with the updates and I'll be happy to unlock your thread.
 
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