Hello all! This is my first RMT thread and its for a team I have had some success playing around with. My team has strong core of mixed tanks, sweepers, and revenge killers. I have trouble with entry-hazards and speed-boost. Anyways... Heres my team :D
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Agility
- Dragon Pulse
- Giga Drain
- Roar
(1) I chose Mega-Sceptile because it is an effective special-sweeper and revenger killer. Along with having a respectable move coverage and a useful electricity immunity. (2) My team can easily be taken advantage of by choice-volt switchers. The electricity immunity provided by lightning rod, can be helpful for that reason. Additionally, since my team does not fair extremely well against entry hazards, grass typing helps lessen swamperts viability and limit the damage it can do to my pokemon and field. (3) I chose a straight forward EV spread. Lots of speed and SPA provided for a fast and effective special attacker. Dragon pulse was chosen for STAB. Since I tend to get more than 2 turns out of Mega-Sceptile, pulse is more effective than meteor. I choice this set because with agility, it can outspeed the vast majority of choice-banded UU pokemon, Mega-aerodactyl, and Mega-Beedrill. I use roar to force switches on stall/protect pokemon. I chose giga-drain over energy ball because I have found the sustain granted by giga-drain to be of greater use than a slight damage increase.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Knock Off
- Toxic
- Rapid Spin
- Scald
(1) Tentacruel plays an extremely pivotal role in my team. It statuses, clears hazards, and knocks off items. With its bulk, I can survive most neutral hits and unleash havok on a teams core. (2) I needed a rapid-spinner and a status inflicting pokemon. Having access to a wide array of moves and effective base stats/typing, Tentacruel became the most obvious choice. (3) Teantacruel's not-too-shabby base speed provides an outspeed against many typically slower threats (such as swampert, Empoleon, Goodra, etc). Knock off ruins assault vest, scarf, and eviolite builds. Scald provides a STAB with chance to burn (good against physical threats). It also walls out common fire threats, such as: Entei, Darmanitan, and Arcanine. Toxic inflicts damage, and forces switches and rest users to sleep.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Fire Blast
- Shadow Ball
- Psychic
(1) My water/grass/fire core required a special or physical attacker to fill the role of fire. I also needed a pokemon that both provided Fire immunity, speed, high offensive capabilities, counter to mega-beedrill and a deep move pool. Additionally, I was hoping to have a ghost type, in order to get the very helpful immunity to normal/fighting type moves. Chandelure provides this and effectively checks numerous threats in the meta game as a result of this. (2) Being able to not only keep a lot of common threats in check, Chandelure also is one of my special sweepers. Its great coverage and ability to undermine my team's weaknesses makes it hard to stop. This makes it a beastly revenge killer and check to the UU metagame. (3) Mega-beedrill can run my team into the ground, therefore Chandelure became an instantly important part of my team. Being able to outspeed Adamant-Beedrill and (at full HP) survive drill-run from Jolly-Beedrill... it will respond with a 1hk0 fireblast. Additionally, Mienshao and ambipom are checked with normal/fighting immunity. Furthermore, with such a wide move coverage - it is typical that Chandelure will at LEAST go 2-1
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Psyshock
- Moonblast
- Thunder Wave
(1) I needed a ground immunity for my team and a sturdy mixed tank. Cresselia's psychic typing and levitate ability made it the most appropriate choice for this role. Additionally, having access to certain fairy attacks helps keep my opponent switching. (2) This pokemon serves as a way to reduce the effectiveness of the biggest threat against my team: speed boost. As well as a way to add ground immunity and good coverage to my team. (3) This tank set allows Cresselia to survive crunch from Mega-Sharpedo, allowing me to thunder-wave and switch. Additionally, thunder-wave cripples common scarf/dragon-dance sets. Having access to moonblast and STAB psyshock allows Cresselia to defeat unsuspecting players (paralyze, damage, heal, repeat) or force switches.
Haxorus @ Choice scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Poison Jab
- Dragon Claw
(1) I needed a strong phsyical sweeper/revenge killer. With Adamant nature, scarf, and mold breaker... Haxorus exceeds many other options in terms of viability. (2) giving me a "double dragon" physical/special sweeper duo (when combiend with mega-sceptile).... I end up with enormous coverage and a way to check most, if not all dragon threats. Haxorus' access to a variety of useful moves and its impressive base stats allow it to excel in its physical sweeping/revenge killer role (3) Having a beastly 432 attack and 439.5 speed with scarf... There is not much that can survive his STAB attacks. Poison Jab provides a much needed poison coverage, mold-breaker earthquake annihilates rotom-H, and dragon claw/outrage provide colossal neutral damage. Since I often knock-off hydreigon's choice scarf early on... Haxorus outspeeds it.
Krookodile @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- Crunch
- Brick Break
(1) I wanted another physical sweeper and I was in desperate need of dark coverage. Krookodile does this exceptionally well and also provides a useful electricity immunity. (2) I needed a dark pokemon to compete with powerful psychic and ghost typed threats. I also wanted a moxie pokemon. Honchkrow is another pokemon that could have filled this role, but does not work as well without earthquake. Additionally, I have found that having another electricity immunity serves me more than another ground immunity would. (3) This set is a standard moxie physical set. Life-orb provides a useful boost to attack power. Jolly nature allows him to outspeed most t-waved pokemon, tanks, and unscarfed sweepers. I've considered trying assault vest, but have yet to play test it. It would seem fairly useless though - as Krookodile is fairly frail anyways. Knock off can sweep through unsuspecting teams. Knock off is also helpful for setting up a revenge kill on eviolite and vest users such as porygon-2 and Assault-vest Goodra. Brick break gives good coverage and tears down screens. Earthquake for strong and accurate STAB move. Crunch, in the case of itemless/mega-pokemon.
Thanks for reading everyone! :) and let me know what ya thank and where I could improve!
EDIT: Did not provide reason for using Giga-drain over Energy ball.
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Agility
- Dragon Pulse
- Giga Drain
- Roar
(1) I chose Mega-Sceptile because it is an effective special-sweeper and revenger killer. Along with having a respectable move coverage and a useful electricity immunity. (2) My team can easily be taken advantage of by choice-volt switchers. The electricity immunity provided by lightning rod, can be helpful for that reason. Additionally, since my team does not fair extremely well against entry hazards, grass typing helps lessen swamperts viability and limit the damage it can do to my pokemon and field. (3) I chose a straight forward EV spread. Lots of speed and SPA provided for a fast and effective special attacker. Dragon pulse was chosen for STAB. Since I tend to get more than 2 turns out of Mega-Sceptile, pulse is more effective than meteor. I choice this set because with agility, it can outspeed the vast majority of choice-banded UU pokemon, Mega-aerodactyl, and Mega-Beedrill. I use roar to force switches on stall/protect pokemon. I chose giga-drain over energy ball because I have found the sustain granted by giga-drain to be of greater use than a slight damage increase.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Knock Off
- Toxic
- Rapid Spin
- Scald
(1) Tentacruel plays an extremely pivotal role in my team. It statuses, clears hazards, and knocks off items. With its bulk, I can survive most neutral hits and unleash havok on a teams core. (2) I needed a rapid-spinner and a status inflicting pokemon. Having access to a wide array of moves and effective base stats/typing, Tentacruel became the most obvious choice. (3) Teantacruel's not-too-shabby base speed provides an outspeed against many typically slower threats (such as swampert, Empoleon, Goodra, etc). Knock off ruins assault vest, scarf, and eviolite builds. Scald provides a STAB with chance to burn (good against physical threats). It also walls out common fire threats, such as: Entei, Darmanitan, and Arcanine. Toxic inflicts damage, and forces switches and rest users to sleep.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Energy Ball
- Fire Blast
- Shadow Ball
- Psychic
(1) My water/grass/fire core required a special or physical attacker to fill the role of fire. I also needed a pokemon that both provided Fire immunity, speed, high offensive capabilities, counter to mega-beedrill and a deep move pool. Additionally, I was hoping to have a ghost type, in order to get the very helpful immunity to normal/fighting type moves. Chandelure provides this and effectively checks numerous threats in the meta game as a result of this. (2) Being able to not only keep a lot of common threats in check, Chandelure also is one of my special sweepers. Its great coverage and ability to undermine my team's weaknesses makes it hard to stop. This makes it a beastly revenge killer and check to the UU metagame. (3) Mega-beedrill can run my team into the ground, therefore Chandelure became an instantly important part of my team. Being able to outspeed Adamant-Beedrill and (at full HP) survive drill-run from Jolly-Beedrill... it will respond with a 1hk0 fireblast. Additionally, Mienshao and ambipom are checked with normal/fighting immunity. Furthermore, with such a wide move coverage - it is typical that Chandelure will at LEAST go 2-1
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonlight
- Psyshock
- Moonblast
- Thunder Wave
(1) I needed a ground immunity for my team and a sturdy mixed tank. Cresselia's psychic typing and levitate ability made it the most appropriate choice for this role. Additionally, having access to certain fairy attacks helps keep my opponent switching. (2) This pokemon serves as a way to reduce the effectiveness of the biggest threat against my team: speed boost. As well as a way to add ground immunity and good coverage to my team. (3) This tank set allows Cresselia to survive crunch from Mega-Sharpedo, allowing me to thunder-wave and switch. Additionally, thunder-wave cripples common scarf/dragon-dance sets. Having access to moonblast and STAB psyshock allows Cresselia to defeat unsuspecting players (paralyze, damage, heal, repeat) or force switches.
Haxorus @ Choice scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Poison Jab
- Dragon Claw
(1) I needed a strong phsyical sweeper/revenge killer. With Adamant nature, scarf, and mold breaker... Haxorus exceeds many other options in terms of viability. (2) giving me a "double dragon" physical/special sweeper duo (when combiend with mega-sceptile).... I end up with enormous coverage and a way to check most, if not all dragon threats. Haxorus' access to a variety of useful moves and its impressive base stats allow it to excel in its physical sweeping/revenge killer role (3) Having a beastly 432 attack and 439.5 speed with scarf... There is not much that can survive his STAB attacks. Poison Jab provides a much needed poison coverage, mold-breaker earthquake annihilates rotom-H, and dragon claw/outrage provide colossal neutral damage. Since I often knock-off hydreigon's choice scarf early on... Haxorus outspeeds it.
Krookodile @ Life Orb
Ability: Moxie
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Earthquake
- Knock Off
- Crunch
- Brick Break
(1) I wanted another physical sweeper and I was in desperate need of dark coverage. Krookodile does this exceptionally well and also provides a useful electricity immunity. (2) I needed a dark pokemon to compete with powerful psychic and ghost typed threats. I also wanted a moxie pokemon. Honchkrow is another pokemon that could have filled this role, but does not work as well without earthquake. Additionally, I have found that having another electricity immunity serves me more than another ground immunity would. (3) This set is a standard moxie physical set. Life-orb provides a useful boost to attack power. Jolly nature allows him to outspeed most t-waved pokemon, tanks, and unscarfed sweepers. I've considered trying assault vest, but have yet to play test it. It would seem fairly useless though - as Krookodile is fairly frail anyways. Knock off can sweep through unsuspecting teams. Knock off is also helpful for setting up a revenge kill on eviolite and vest users such as porygon-2 and Assault-vest Goodra. Brick break gives good coverage and tears down screens. Earthquake for strong and accurate STAB move. Crunch, in the case of itemless/mega-pokemon.
Thanks for reading everyone! :) and let me know what ya thank and where I could improve!
EDIT: Did not provide reason for using Giga-drain over Energy ball.