First off I want to say that this is the first competitive team I've ever made, though I have had a decent amount of experience from the web. So please read and comment any advice you have for me and my team. Thanks :)
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
I chose mega charizard-y as a drought wallbreaker(his pre-mega ability is listed, not its drought ability). I chose the charizardite y over the x because I felt no need to have a mixed attacker and would definetly prefer 159 Sp.A over 130. The evs are set up for a fast special sweeper and I chose a timid nature over modest to outspeed pokemon like Landorous-T and garchomp. Fire Blast is its STAB move and Roost to keep charizard healthy. Solar beam and focus blast give it a good type coverage as well.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray
Tentacruel is my main utilty pokemon and a good wall. black sludge helps make up for its lack of healing moves and keeps it alive longer. liquid ooze will counter leeching moves and the evs make Tentacruel very bulky. Scald is its STAB attack move and rapid spin gets rid of hazards, mainly so charizard can come in safely. toxic spikes helps wear down opposing teams and can sometimes prevent switch ins. Acid spray helps tentacruel do damage and since charizard is a special attacker it weakens enemies for him to do better.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is my main stealth rock pokemon and also functions as a great wall. Although, it can still pack a punch with gyro ball and power whip, its two main attcking STAB moves. Iron barbs makes it a huge threat to Physical attackers and the EV spread provides great bulk. It has 0 speed IVs to make Gyro ball very powerful. Also leftovers and leech seed help keep ferrothorn alive.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Weaville somewhat functions as a revenge killer. Life orb gives it great power and Icicle Crash, its main powerful STAB move is even better. Weaville also has knock off to get rid of items as well as pack a punch. Ice shard is used to always go first as well as pursuit, which also can trap pokemon in. The evs are for a fast physical sweeper and jolly nature to outspeed many foes.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Signal Beam
- Hidden Power [Grass]
- Volt Switch
Jolteon will be my usual Lead with the option of volt switch and being a very fast pokemon. But it can also pack a major punch with choice specs. Volt absorb is the obvious choice to counter electric types. Evs are for a fast special sweeper and I chose timid for the extra speed. Thunderbolt is its main STAB move and Signal Beam and HP grass help type coverage.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Moonblast
- Aromatherapy
- Toxic
Florges is my healing utility pokemon. Leftovers keeps it alive and the Evs help too. Wish and Aromatherapy Help keep my other pokemon alive as well. Toxic breaks down the teams and Moonblast is its main STAB move.
Please leave any comments and advice below. Thank You.
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
I chose mega charizard-y as a drought wallbreaker(his pre-mega ability is listed, not its drought ability). I chose the charizardite y over the x because I felt no need to have a mixed attacker and would definetly prefer 159 Sp.A over 130. The evs are set up for a fast special sweeper and I chose a timid nature over modest to outspeed pokemon like Landorous-T and garchomp. Fire Blast is its STAB move and Roost to keep charizard healthy. Solar beam and focus blast give it a good type coverage as well.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Timid Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Acid Spray
Tentacruel is my main utilty pokemon and a good wall. black sludge helps make up for its lack of healing moves and keeps it alive longer. liquid ooze will counter leeching moves and the evs make Tentacruel very bulky. Scald is its STAB attack move and rapid spin gets rid of hazards, mainly so charizard can come in safely. toxic spikes helps wear down opposing teams and can sometimes prevent switch ins. Acid spray helps tentacruel do damage and since charizard is a special attacker it weakens enemies for him to do better.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Ferrothorn is my main stealth rock pokemon and also functions as a great wall. Although, it can still pack a punch with gyro ball and power whip, its two main attcking STAB moves. Iron barbs makes it a huge threat to Physical attackers and the EV spread provides great bulk. It has 0 speed IVs to make Gyro ball very powerful. Also leftovers and leech seed help keep ferrothorn alive.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Weaville somewhat functions as a revenge killer. Life orb gives it great power and Icicle Crash, its main powerful STAB move is even better. Weaville also has knock off to get rid of items as well as pack a punch. Ice shard is used to always go first as well as pursuit, which also can trap pokemon in. The evs are for a fast physical sweeper and jolly nature to outspeed many foes.
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Signal Beam
- Hidden Power [Grass]
- Volt Switch
Jolteon will be my usual Lead with the option of volt switch and being a very fast pokemon. But it can also pack a major punch with choice specs. Volt absorb is the obvious choice to counter electric types. Evs are for a fast special sweeper and I chose timid for the extra speed. Thunderbolt is its main STAB move and Signal Beam and HP grass help type coverage.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Moonblast
- Aromatherapy
- Toxic
Florges is my healing utility pokemon. Leftovers keeps it alive and the Evs help too. Wish and Aromatherapy Help keep my other pokemon alive as well. Toxic breaks down the teams and Moonblast is its main STAB move.
Please leave any comments and advice below. Thank You.