Charizard-Mega-Y @ Charizardite Y
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower basic fire move
- Hidden Power [Ice]
- Dragon Pulse
Description: Using Charizard Y in order to surprise opponents who might expect Charizard X [1] Using to get rid of pesky set up mons like ferrathorn or landorus t. [2] Have HP Ice in order to get rid any 4x ground mons. Flamethrower basic STAB move. DP in for any regular dragon type mon that have 4x weakness to ice. Air Slash To get rid of any fighting pokemon that may cause trouble to the rest of my team. [3] Charizard role to get rid of any pokemon that will be able to knock out my Greninja
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Extrasensory
- Ice Beam
- Scald
Description: Has good typing. [1] Great stats, usually able to outspeed any pokemon, Battle Bond makes it do its job even better. Can take out Charizards, Tyranitar/Mega, Dragons, and anything thats isnt fairy. [2] Dark pulse for the STAB move. Same with scald(I think scald is more consistent in damage than water shuriken). Have extransensory in case Im feeling ballsy enough to see if i can one-shot a fighting pokemon. Ice beam for that extra coverage in case charizard dies. [3] Role is to sweep up teams. I have choice specs for the extra boost in SpA.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Toxic
- Defog
- Earthquake
Description: Has good typing, not weak to alot of things, great defense stats. [1] Use landorus t in order to set up/ get rid of hazards or toxic any bulky pokemon [2] SR to set up. Defog to get rid of hazards. Toxic to wither down bulky pokemon. EQ to have a ground stab move [3] Able to switch in if I can predict if there is a electric or ground type move coming. Once i have stealth rocks set up i can get rid of him but can also be used to get rid of power ups with intimidate. He is also pretty bulky which is why he has leftovers
Hawlucha @ Life Orb
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Drain Punch
- Acrobatics
- Poison Jab
Description: need fighting type and he has good attack stats. [1] I didn't have anything to kill dark/normal types with Can also be used to kill fairy types. [2] X-Scissor to get rid of psychic types and also grass, D Punch for stab and healing move, Acrobatics for stab and to beat fighting types, and poison jab to beat fairy types [3] Can also sweep and there to pick up after greninja
Magnezone @ Assault Vest
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Grass]
- Signal Beam
- Volt Switch
- Flash Cannon
Description: Needed a steel and electric is bulky in both defense and sp defense [1] can counter fairy and is resistance to most types [2] Hidden grass to get rid of ground type, signal beam just cause i need a bug type move, volt switch for stab and scout , and flash cannon for fairy and stab. [3] running assault vest to boost up sp defense for any fire moves. Have analytic because magnezone is usually slower than most mons.
Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Shadow Ball
- Energy Ball
Description: Need a psychic and fairy type. [1] immue to dragons which are popular, can beat dark pokemon and also fighting [2] Moonbalst for stab move, same with psychic, shadow ball for other pychics and have energy ball for counters to my magnezone
Ability: Solar Power
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Flamethrower basic fire move
- Hidden Power [Ice]
- Dragon Pulse
Description: Using Charizard Y in order to surprise opponents who might expect Charizard X [1] Using to get rid of pesky set up mons like ferrathorn or landorus t. [2] Have HP Ice in order to get rid any 4x ground mons. Flamethrower basic STAB move. DP in for any regular dragon type mon that have 4x weakness to ice. Air Slash To get rid of any fighting pokemon that may cause trouble to the rest of my team. [3] Charizard role to get rid of any pokemon that will be able to knock out my Greninja
Greninja @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Extrasensory
- Ice Beam
- Scald
Description: Has good typing. [1] Great stats, usually able to outspeed any pokemon, Battle Bond makes it do its job even better. Can take out Charizards, Tyranitar/Mega, Dragons, and anything thats isnt fairy. [2] Dark pulse for the STAB move. Same with scald(I think scald is more consistent in damage than water shuriken). Have extransensory in case Im feeling ballsy enough to see if i can one-shot a fighting pokemon. Ice beam for that extra coverage in case charizard dies. [3] Role is to sweep up teams. I have choice specs for the extra boost in SpA.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Toxic
- Defog
- Earthquake
Description: Has good typing, not weak to alot of things, great defense stats. [1] Use landorus t in order to set up/ get rid of hazards or toxic any bulky pokemon [2] SR to set up. Defog to get rid of hazards. Toxic to wither down bulky pokemon. EQ to have a ground stab move [3] Able to switch in if I can predict if there is a electric or ground type move coming. Once i have stealth rocks set up i can get rid of him but can also be used to get rid of power ups with intimidate. He is also pretty bulky which is why he has leftovers
Hawlucha @ Life Orb
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- X-Scissor
- Drain Punch
- Acrobatics
- Poison Jab
Description: need fighting type and he has good attack stats. [1] I didn't have anything to kill dark/normal types with Can also be used to kill fairy types. [2] X-Scissor to get rid of psychic types and also grass, D Punch for stab and healing move, Acrobatics for stab and to beat fighting types, and poison jab to beat fairy types [3] Can also sweep and there to pick up after greninja
Magnezone @ Assault Vest
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Grass]
- Signal Beam
- Volt Switch
- Flash Cannon
Description: Needed a steel and electric is bulky in both defense and sp defense [1] can counter fairy and is resistance to most types [2] Hidden grass to get rid of ground type, signal beam just cause i need a bug type move, volt switch for stab and scout , and flash cannon for fairy and stab. [3] running assault vest to boost up sp defense for any fire moves. Have analytic because magnezone is usually slower than most mons.
Tapu Lele @ Leftovers
Ability: Psychic Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Shadow Ball
- Energy Ball
Description: Need a psychic and fairy type. [1] immue to dragons which are popular, can beat dark pokemon and also fighting [2] Moonbalst for stab move, same with psychic, shadow ball for other pychics and have energy ball for counters to my magnezone
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