SM OU RMT

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Greninja
Battle Bond
Choice Specs
Timid 252 SpA 252 Speed 4 Def
Water Shuriken
Surf
Dark Pulse
Ice Beam

Greninja was put on the team to clean up any of my opponents team that may not have been swept by charizard. Specs were chosen as greninjas held item because the increased damage output helps greninja ko pokemon especially after taking stealth rock damage. ice beam is good for taking out threats such as non-scarfed landorus and garchomp. water shuriken is perfect for its priority if I cannot paralyze faster threats with zapdos or ferrothorn.

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Charizard X
Tough Claws
Jolly 252 At 252 Speed 4 SpD
Flare Blitz
Dragon Claw
Earthquake
Dragon Dance

The team was built around charizard x. charizard x is meant to be the teams primary sweeper. flare blitz is used for its excellent damage and stab. earthquake is used to deal with threats such as toxapex and heatran. Dragon claw is chosen for its good damage and stab. I had originally ran roost in place of earthquake however I had thought earthquake to be the better option because of wish support from chansey.

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Zapdos
Leftovers
Static
Bold 248 HP 240 Def 20 Speed
Discharge
Heat Wave
Defog
Roost

Zapdos plays the role of defog support for my team. Zapdos is reliable as a defogger because of its excellent bulk. This is important because unevolved charizard would take 50% from stealth rock. Static is an excellent ability and coupled with discharge zapdos can paralyze a lot of fast threats. Para is great for speed control on this team so that charizard and garchomp can outspeed and hit hard. Zapdos has the additional benefit of being immune to ground moves which threaten charizard x and resists fighting which threatens ferrothorn and greninja. Zapdos is perfect for countering Kartana as well which threatens a big portion of the team.

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Ferrothorn
Leftovers
Iron Barbs
Sassy 252 HP 24 Def 232 SpD
Power Whip
Thunder Wave
Leech Seed
Stealth Rock

Ferrothorn is on the team to set up stealth rocks and act as a reliable wall. Additionally ferrothorn forms a grass water fire core with charizard and greninja. thunder wave is used for additional speed control and can often be used when a switch is expected. Power whip is used over gyro ball because of the speed reduction from thunder wave. Leech seed and leftovers ensures ferrothorn survives a long time ( especially with chanseys wish support). Stealth rocks and iron barbs and the speed control significantly help zard and garchomp sweep.

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Garchomp
Dragonium Z
Rough Skin
Jolly 252 At 252 Speed 4 SpD
Earthquake
Stone Edge
Outrage
Swords Dance

Garchomp is mostly on the team to deal with heatran and to quad resist other fire type moves which threaten ferrothorn and to resist rock moves that hurt zapdos and charizard. Rough skin is chosen to deal additional damage for easier sweeping with charizard and potentially knocking opponents into greninjas ko range. Heatran is important to remove because of its ability to trap chansey and wall charizard if earthquake is not chosen over roost. Dragonium Z is used on outrage as it is a very powerful move and can almost always score a ko in a pinch. Swords dance helps garchomp sweep if needed. The para support helps garchomp outspeed and sweep.

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Chansey
Eviolite
Natural Cure
Bold 248 HP 252 Def 8 SpD
Seismic Toss
Toxic
Wish
Heal Bell​

Chansey is the teams special defense wall and cleric support. Wish is used to ensure the longevity of the team and heal damage charizard takes from flare blitz. Heal bell is important in case charizard/greninja gets paralyzed or garchomp gets a burn. It also helps if zapdos is hit by toxic. Seismic toss is chosen in case chansey is needed to deal reliable damage. Toxic is ran to help chansey get passed other walls and bulky targets. Chansey is great to switch in against common foes such as tapu koko and special attacking greninja.


Any input on how to improve the team is appreciated. I have considered possibly running roost on charizard and maybe fire fang on garchomp in place of outrage and replacing its item for Rockium Z. Thanks for your feedback!
 
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