RMT: Looking For Good Advice ^.^
This is my first RMT. I've been playing the game for a while now and was interested in other's opinions of what I currently have. So heres the team:
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SpDef
Relaxed nature
- Ice Beam
- Stealth Rock
- Earthquake
- Roar
Great tank, provides SR support, and it gives me an option against the popular Tyraniboah. It is mixed so it can still hurt other potential walls such as gliscor and hippowdon. Its also a nice Phazer. all around good poke.
Dusknoir @ Leftovers
Ability: Pressure
Evs: 252 HP / 76 Def / 180 SpD
Careful nature
- Pain Split
- Will-O-Wisp
- Thuderpunch
- Earthquake
My anti spin as well as a good gyaradoes counter. I decided to not give it shadow sneak and have replaced it with Earthquake so it can handle infernapes as well as being able to break some subs. Pain split if for obvious recovery and WoW to hurt any physical attackers.
Forretress @ Leftovers
Ability: Sturdy
Evs: 252 HP / 162 Atk / 96 Def
Relaxed nature
- Toxic Spikes
- Rest
- Rapid Spin
- Earthquake
This sets up my toxic spikes and is a lot easier to pull off than trying to get out 3 spikes. I only included Rest as an option because my bliss will be carrying aromatherapy so that it will cure it from its slumber. Rapid Spin to blow opposing spikes and earthquake to be able to hurt a few things.
Bliseey @ Leftovers
Ability: Natural Cure
Evs: 148 HP / 252 Def / 104 SpA / 4 Spe
- Aromatherapy
- Seismic Toss
- Ice Beam
- Softboiled
Standard Cleric bliss. I don't like my pokes being hit with a status condition much lol. I've been wondering if i should use a Wish Bliss instead but im not sure if it would provide more useful. I've also been wondering if i should just run max HP instead of having those extra points on Special Attack.
Infernape @ Life Orb
Naive nature
Evs: 24 Atk / 232 SpA / 252 Spe
- Hidden Power [Ice]
- Close Combat
- Grass Knot
- Flamethrower
Finally an offensive member of the team lol. Pretty standard mixape I would say with maybe a slight variation with the evs. With all the SR and pontetial Poison damage the opposition has taken, mixape is usually a nice sweeper.
Gyarados @ Leftovers
Ability: Intimidate
Evs: 72 HP / 252 Atk / 184 Spe
Jolly nature
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
Another Sweeper style pokemon. I decided on going with Jolly seeing as how after one dragon dance, it is able to outspeed even scarfed pokes that may not be running an + speed nature which when they are scarfed usually dont. The only drawback is that i lose power which hurts sometimes.
Well thats the team. Any advice would be greatly appreciated and encouraged. Sorry if the way i layed it out maybe inappropriate. If it is please let me know so I can change it right away. ^.^ Rate Away ^.^
This is my first RMT. I've been playing the game for a while now and was interested in other's opinions of what I currently have. So heres the team:

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SpDef
Relaxed nature
- Ice Beam
- Stealth Rock
- Earthquake
- Roar
Great tank, provides SR support, and it gives me an option against the popular Tyraniboah. It is mixed so it can still hurt other potential walls such as gliscor and hippowdon. Its also a nice Phazer. all around good poke.

Dusknoir @ Leftovers
Ability: Pressure
Evs: 252 HP / 76 Def / 180 SpD
Careful nature
- Pain Split
- Will-O-Wisp
- Thuderpunch
- Earthquake
My anti spin as well as a good gyaradoes counter. I decided to not give it shadow sneak and have replaced it with Earthquake so it can handle infernapes as well as being able to break some subs. Pain split if for obvious recovery and WoW to hurt any physical attackers.

Forretress @ Leftovers
Ability: Sturdy
Evs: 252 HP / 162 Atk / 96 Def
Relaxed nature
- Toxic Spikes
- Rest
- Rapid Spin
- Earthquake
This sets up my toxic spikes and is a lot easier to pull off than trying to get out 3 spikes. I only included Rest as an option because my bliss will be carrying aromatherapy so that it will cure it from its slumber. Rapid Spin to blow opposing spikes and earthquake to be able to hurt a few things.

Bliseey @ Leftovers
Ability: Natural Cure
Evs: 148 HP / 252 Def / 104 SpA / 4 Spe
- Aromatherapy
- Seismic Toss
- Ice Beam
- Softboiled
Standard Cleric bliss. I don't like my pokes being hit with a status condition much lol. I've been wondering if i should use a Wish Bliss instead but im not sure if it would provide more useful. I've also been wondering if i should just run max HP instead of having those extra points on Special Attack.

Infernape @ Life Orb
Naive nature
Evs: 24 Atk / 232 SpA / 252 Spe
- Hidden Power [Ice]
- Close Combat
- Grass Knot
- Flamethrower
Finally an offensive member of the team lol. Pretty standard mixape I would say with maybe a slight variation with the evs. With all the SR and pontetial Poison damage the opposition has taken, mixape is usually a nice sweeper.

Gyarados @ Leftovers
Ability: Intimidate
Evs: 72 HP / 252 Atk / 184 Spe
Jolly nature
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
Another Sweeper style pokemon. I decided on going with Jolly seeing as how after one dragon dance, it is able to outspeed even scarfed pokes that may not be running an + speed nature which when they are scarfed usually dont. The only drawback is that i lose power which hurts sometimes.
Well thats the team. Any advice would be greatly appreciated and encouraged. Sorry if the way i layed it out maybe inappropriate. If it is please let me know so I can change it right away. ^.^ Rate Away ^.^