RMT

RMT: Looking For Good Advice ^.^

This is my first RMT. I've been playing the game for a while now and was interested in other's opinions of what I currently have. So heres the team:

Swampert.png

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 216 Def / 52 SpDef
Relaxed nature
- Ice Beam
- Stealth Rock
- Earthquake
- Roar

Great tank, provides SR support, and it gives me an option against the popular Tyraniboah. It is mixed so it can still hurt other potential walls such as gliscor and hippowdon. Its also a nice Phazer. all around good poke.

Dusknoir.gif

Dusknoir @ Leftovers
Ability: Pressure
Evs: 252 HP / 76 Def / 180 SpD
Careful nature
- Pain Split
- Will-O-Wisp
- Thuderpunch
- Earthquake

My anti spin as well as a good gyaradoes counter. I decided to not give it shadow sneak and have replaced it with Earthquake so it can handle infernapes as well as being able to break some subs. Pain split if for obvious recovery and WoW to hurt any physical attackers.

pkrs348.gif

Forretress @ Leftovers
Ability: Sturdy
Evs: 252 HP / 162 Atk / 96 Def
Relaxed nature
- Toxic Spikes
- Rest
- Rapid Spin
- Earthquake

This sets up my toxic spikes and is a lot easier to pull off than trying to get out 3 spikes. I only included Rest as an option because my bliss will be carrying aromatherapy so that it will cure it from its slumber. Rapid Spin to blow opposing spikes and earthquake to be able to hurt a few things.

Blissey.png

Bliseey @ Leftovers
Ability: Natural Cure
Evs: 148 HP / 252 Def / 104 SpA / 4 Spe
- Aromatherapy
- Seismic Toss
- Ice Beam
- Softboiled

Standard Cleric bliss. I don't like my pokes being hit with a status condition much lol. I've been wondering if i should use a Wish Bliss instead but im not sure if it would provide more useful. I've also been wondering if i should just run max HP instead of having those extra points on Special Attack.

Infernape.png

Infernape @ Life Orb
Naive nature
Evs: 24 Atk / 232 SpA / 252 Spe
- Hidden Power [Ice]
- Close Combat
- Grass Knot
- Flamethrower

Finally an offensive member of the team lol. Pretty standard mixape I would say with maybe a slight variation with the evs. With all the SR and pontetial Poison damage the opposition has taken, mixape is usually a nice sweeper.

Gyarados.png

Gyarados @ Leftovers
Ability: Intimidate
Evs: 72 HP / 252 Atk / 184 Spe
Jolly nature
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge

Another Sweeper style pokemon. I decided on going with Jolly seeing as how after one dragon dance, it is able to outspeed even scarfed pokes that may not be running an + speed nature which when they are scarfed usually dont. The only drawback is that i lose power which hurts sometimes.

Well thats the team. Any advice would be greatly appreciated and encouraged. Sorry if the way i layed it out maybe inappropriate. If it is please let me know so I can change it right away. ^.^ Rate Away ^.^
 
MixApe can do alot of damage to this team. Even Dusknoir takes 72.79% - 85.37% from Nasty Plotted Flamethrower. I would suggest maybe changing your Gyarados to Bulkydos, but then you would lose a lot of physical power. You could also put Starmie over Forretress to counter Nape as well as Gyarados (who could also give you problems).
 
I guess that could work but then that would give me greater weaknesses to ghost/dark attacks for which i will be lacking any resistances.
 
I know its a big bump but I did not receive much of any suggestions and things i can change the first time around. Please help meh ^.^
EDIT: i guess my team is beastly cause it dont need changes.. <_<
 
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