At a Glance...
This is my third RMT and I've finally done away with field effects as my way of keeping momentum. Whole idea of this team is to soften up my opponents while scouting their team and messing up their strategy when ever possible, and finally finishing with Metagross and Infernape. This team is fun because it comes off very defensively orientated until Metagross comes come with Agility.
I don't have an exact record but I win a vast majority of my matches and after tweaking the EV's I feel like this team is ready for a RMT.
The Making of the Team...
I wanted to use an Anti-Lead Smeargle, I love how he can mess things up right off the bat for my opponents.
I knew Swampert would find a home on my team acting as my second lead. Coming in after their lead has been put to sleep or Tricked he doesn't have to deal with Taunts and faster leads messing him up.
I wanted a Rapid Spinner with some bulk, Donphan! I love this guy but he never really meshed well with my other teams.






This is my third RMT and I've finally done away with field effects as my way of keeping momentum. Whole idea of this team is to soften up my opponents while scouting their team and messing up their strategy when ever possible, and finally finishing with Metagross and Infernape. This team is fun because it comes off very defensively orientated until Metagross comes come with Agility.
I don't have an exact record but I win a vast majority of my matches and after tweaking the EV's I feel like this team is ready for a RMT.
The Making of the Team...

I wanted to use an Anti-Lead Smeargle, I love how he can mess things up right off the bat for my opponents.


I knew Swampert would find a home on my team acting as my second lead. Coming in after their lead has been put to sleep or Tricked he doesn't have to deal with Taunts and faster leads messing him up.



I wanted a Rapid Spinner with some bulk, Donphan! I love this guy but he never really meshed well with my other teams.




Now I wanted someone who had some defense on the special side but who wasn't a wet paper bag on the physical side, I decided on Zapdos.





By this time my team looked really bulky, so I wanted a sweeper that looked bulky but could come in and trashed their already beat-up team. Metagross fit the bill with his great defense stat next to his great attack and access to Agility to make up for his speed.






At this point all I wanted was a special based clean up sweeper that could take out Blissy if need by, Infernape seemed like the only choice.

The Anti-Lead
Smeargle (M) @ Choice Scarf
Ability: Own Tempo
EVs: 252 HP/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Switcheroo
- Spore
- U-turn
- Toxic Spikes
Ahh Smeargle, this is my favorite way to start a battle ever. I Spore faster leads and I Trick bulkier leads that often carry Lum Berry and if I can't touch them at all I just get the hell out of there and let Swampert handle it. I gave him max HP because he's not meant to do damage and he always survives Ninjasks X-Scissor. The beauty of this Smeargle is that once I switch him out people forget about him but he almost always comes back Switcheroo an opposing Poke and/or get Toxic Spikes up.
I don't use Explosion because I like Toxic Spikes and U-Turn is a good way of breaking Sashes
If Smeargle survives somehow after getting T-Spikes up and sporing as much as possible he makes a good disposable poke.
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The Lead?
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 248 HP/204 Def/4 Spd/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
Swampert functions as a more traditional lead with one difference, he comes in on turn two. Smeargle always makes sure I get the jump on the start and it almost always goes my way, giving Swampert a free switch and the he can use his bulk to get SR up and Roar away. If a team isn't prepared for Swampert I often get a glimpse of their whole team. The EV's are to out speed other Swamperts and to take out Salamence while being as bulky as possible.
It is usually after Swampert dies where I send out Smeargle to get some T-Spikes up or I go to Donphan or Zapdos.
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The Spinning Wall
Donphan(M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/52 Atk/172 Def/32 Spd
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Roar
- Rapid Spin
Donphan is really a great wall in OU as long as you keep him away from bulky waters. Donphan continues where Swampert left off and Roars to build up some damage. Ice Shard is for Dragons. The Speed EV's allow me to outpace 0 Speed EV Swamperts. 52 in Attack is just for extra damage.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 248 HP/96 Def/164 SDef
Calm nature (+SDef, -Atk)
- Moonlight
- Thunder Wave
- Ice Beam
- Grass Knot
Details will come after more testing. Used to be Zapdos.
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The Sweeper
Metagross @ Lum Berry
Ability: Clear Body
EVs: 58 HP/252 Atk/198 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Iron Head
- Thunderpunch
I set this team up so Metagross could come in and sweep. With my whole team (besides Infernape but he's suppose to come in after) having no Ground/Fire weakness Meta easily can find a good spot to jump in, Agility and sweep away. EQ is for coverage, T-Punch for Gyra and Iron Head is for evrything in the middle. No Meteor Mash because I hate the accuracy and Iron Head has the flinch rate. With the Speed EV's I out run all neutral nature Base 100's while they have a Scarf (Flygon)
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The Garbage Man
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Nasty Plot
- Fire Blast
- Close Combat
- Hidden Power [Ice]
Infernape is only for clean up and luckily he's good at it. I don't know if I need NP but I like having it as an option. HP Ice is for Dragons who wanna come in on Fire Blast on Close Combat is for Blissy. I went with the Standard Smogon spread on this one because I can't really think of anything better.
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Synergy
As far as Synergy goes the whole team is set up around AgiliGross there is no one on my team (Infernape doesn't count since he comes out after Gross) weak to Ground or Fire. Infernape can also come in if I see an Ice attack coming but I generally avoid doing this.Changes will be in RED
Considering putting Ice Punch on Metagross and replacing Infernape.
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Any suggestions will be appreciated.