I don't have much to say about this team beforehand, so I'll just get right to it.
Team at a glance
Breloom @ Toxic Orb
Careful Nature
76 Hp / 6 Atk / 176 Def / 252 SpD
~ Protect
~ Leech Seed
~ Substitute
~ Focus Punch
It's a Sub-Seeding Breloom. The Defensive spread lets it stand up to all kinds of abuse (eg. Rotom Heat does 75~89% with Overheat), and the combination of Leech Seed and Poison Heal nets it about 30% Hp recovery per turn. With protect, that means This Breloom can recover around 60% of its health for every attack it takes, while dealing 24% of passive damage to the opponent over the same period. Focus Punch is there because even without attack investment, it does around 50% to notable walls (such as roosting Zapdos and Gliscor) canceling their recovery, and allowing the Sub-Seeding to kill them. At the same time, Breloom's low speed means that its substitutes will usually be set up after it takes damage, meaning that they stay up if the opponent attempts to switch out of the stall. On this team, Breloom helps by adding extra bulk to the team, and taking some special hits Swampert can't handle, as well as just slowly waring down the opponent, and helping to heal my walls with Leech Seed. I chose to lead with him mostly because none of my other Pokemon make for very good leads, and he gains the element of surprise as lead Breloom is generally scarfed and uses spore while mine does neither. Protect also serves as good scouting and free Toxic Orb on the first turn, which helps me avoid status later.
Feraligatr @ Muscle Band
Adamant Nature
252 Atk / 64 Def / 188 SpD
~ Aqua Jet
~ Earthquake
~ Ice Punch
~ Swords Dance
Swords Dance Feraligatr, with less speed and more bulk. I chose to give this guy more Defense to make it more likely that I live to activate Torrent. I find that usually the surprise survivals more than make up for the lack of speed, especially since there isn't too much the extra speed allows him to beat. Scizor is the only crucial one, but it can't OHKO me even with Choice Banded Superpower, and I can usually KO it with Earthquake and Aqua Jet.
Heatran @ Choice Scarf
Naive Nature
6 Atk / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
Standard Scarf-Tran. I threw him in here because I needed a revenge killer which could take Outrage and counter Scizor, and there's nothing else which can do all of that (maybe Magnezone, but its slower and its explosion is weaker). I chose Dragon Pulse over HP [Ice], because I need to be able to hit both Salamence and Kingdra when they're locked into Outrage.
Mismagius @ Leftovers
Modest Nature
16 Def / 252 SpA / 240 Spe
~ Shadow Ball
~ Thunderbolt
~ Taunt
~ Calm Mind
Taunt and Calm Mind on Mismagius make it very good against stall and pseudo-stall teams. I chose Thunderbolt over HP [Fighting] because I wanted to hit Suicune and Scarmory more than Blissey or Tyranitar. The speed EVs and Nature put it just faster than Jolly Lucario, which helps me revenge kill it late game if I lose Heatran, but mostly is just a good speed. Most of the time, this set just irritates walls, and piles residual damage on my opponents team, but it can definitely sweep if the opponent makes a mistake.
Weezing @ Black Sludge
Bold Nature
198 Hp / 252 Def / 56 SpA
~ Thunderbolt
~ Wil-O-Wisp
~ Pain Split
~ Haze
My physical wall. Despite the ground immunity, I chose thunderbolt as his only attack so he can counter Taunt Gyrados (Thunderbolt does over 75% to standard Gyrados, making it an OHKO with Stealth Rock). Wil-O-Wisp and Pain Split are fairly obvious options, and I chose to include Haze to stop Substitute Dragon Dance Kingdra from Setting up all over him. It also Comes in handy against Swords Dancers who figure they can take the burn, and just Swords Dance a bunch of times to cancel it out.
Swampert @ Leftovers
Careful Nature
240 Hp / 16 Atk / 252 SpD
~ Waterfall
~ Curse
~ Rest
~ Stealth Rock
Mostly, Swampert serves as my special wall and Stealth Rock setter, but late game he can Curse up and cause some trouble. While this set is completely walled by Vaporeon and Quagsire, and has trouble with special attackers like Suicune and Latias, the rest of my team can take care of these, and I can't take off any moves to make room for a second attack. The rest of my team is counting on Stealth Rock support, and I don't want to sacrifice one of Heatran's moves to free up that slot. Without rest, Curse will never allow a sweep unless the opponent is continually attacking for less than 10% of your health while you set up, and without Curse Swampert could potentially become set-up fodder late game, instead of sweeping late game. Anyway, I've won quite a few games because of this guy, and I don't miss the second move too much.
Thats it, any and all comments appreciated. Also, if anyone can figure out how to fix my weakness to Life Orb Ludicolo that would be awesome.
Threat List
Breloom - Mismagius can beat it one on one with taunt, Heatran can revenge kill it. Weezing walls it after sleep clause.
Salamence - It can't OHKO Feraligatr, and Ice Punch kills it. Weezing Haze's and Wil-O-Wisps physical versions, Heatran revenge kills it.
Jirachi - Barring Zen Headbutt, Weezing walls it, Heatran can take its attack well, and OHKO with Fire Blast, If it can cast Leech Seed without flinching too much, Breloom can counter it. Special variants are mostly walled by Swampert, and Feraligatr can kill them with Earthquake.
Latias - Breloom lives even Life Orbed Draco Meteor, and can Leech Seed stall. Heatran can 2HKO with Dragon Pulse and OHKO with explosion. Feraligatr will live Thunderbolt and can kill with Ice Punch + Aqua Jet, Mismagius can Shadow Ball it, and Calm Mind to reduce damage, Swampert can Wall it as long as it doesn't have Grass Knot or Calm Mind.
Porygon-Z - Heatran and Mismagius can come in on its stab move, Swampert walls all its other moves.
Suicune - Breloom drains non-Substitute variants, Heatran Explodes, and kills it if its weakened, Mismagius Taunts, Calm Minds, and Thunderbolts.
Togekiss - Swampert walls it fairly well, Mismagius sets up against it, Heatran blows it up.
Tyranitar - Weezing walls physical variants, Breloom resists its stab moves and can OHKO with Focus Punch
Vaporeon - Mismagius and Feraligatr set up against and kill it, Heatran blows it up, Breloom stalls it out.
LO Ludicolo - Can OHKO everything on my team in rain, and outspeeds everything.
Team at a glance






Breloom @ Toxic Orb

Careful Nature
76 Hp / 6 Atk / 176 Def / 252 SpD
~ Protect
~ Leech Seed
~ Substitute
~ Focus Punch
It's a Sub-Seeding Breloom. The Defensive spread lets it stand up to all kinds of abuse (eg. Rotom Heat does 75~89% with Overheat), and the combination of Leech Seed and Poison Heal nets it about 30% Hp recovery per turn. With protect, that means This Breloom can recover around 60% of its health for every attack it takes, while dealing 24% of passive damage to the opponent over the same period. Focus Punch is there because even without attack investment, it does around 50% to notable walls (such as roosting Zapdos and Gliscor) canceling their recovery, and allowing the Sub-Seeding to kill them. At the same time, Breloom's low speed means that its substitutes will usually be set up after it takes damage, meaning that they stay up if the opponent attempts to switch out of the stall. On this team, Breloom helps by adding extra bulk to the team, and taking some special hits Swampert can't handle, as well as just slowly waring down the opponent, and helping to heal my walls with Leech Seed. I chose to lead with him mostly because none of my other Pokemon make for very good leads, and he gains the element of surprise as lead Breloom is generally scarfed and uses spore while mine does neither. Protect also serves as good scouting and free Toxic Orb on the first turn, which helps me avoid status later.
Feraligatr @ Muscle Band

Adamant Nature
252 Atk / 64 Def / 188 SpD
~ Aqua Jet
~ Earthquake
~ Ice Punch
~ Swords Dance
Swords Dance Feraligatr, with less speed and more bulk. I chose to give this guy more Defense to make it more likely that I live to activate Torrent. I find that usually the surprise survivals more than make up for the lack of speed, especially since there isn't too much the extra speed allows him to beat. Scizor is the only crucial one, but it can't OHKO me even with Choice Banded Superpower, and I can usually KO it with Earthquake and Aqua Jet.
Heatran @ Choice Scarf

Naive Nature
6 Atk / 252 SpA / 252 Spe
~ Fire Blast
~ Earth Power
~ Dragon Pulse
~ Explosion
Standard Scarf-Tran. I threw him in here because I needed a revenge killer which could take Outrage and counter Scizor, and there's nothing else which can do all of that (maybe Magnezone, but its slower and its explosion is weaker). I chose Dragon Pulse over HP [Ice], because I need to be able to hit both Salamence and Kingdra when they're locked into Outrage.
Mismagius @ Leftovers

Modest Nature
16 Def / 252 SpA / 240 Spe
~ Shadow Ball
~ Thunderbolt
~ Taunt
~ Calm Mind
Taunt and Calm Mind on Mismagius make it very good against stall and pseudo-stall teams. I chose Thunderbolt over HP [Fighting] because I wanted to hit Suicune and Scarmory more than Blissey or Tyranitar. The speed EVs and Nature put it just faster than Jolly Lucario, which helps me revenge kill it late game if I lose Heatran, but mostly is just a good speed. Most of the time, this set just irritates walls, and piles residual damage on my opponents team, but it can definitely sweep if the opponent makes a mistake.
Weezing @ Black Sludge

Bold Nature
198 Hp / 252 Def / 56 SpA
~ Thunderbolt
~ Wil-O-Wisp
~ Pain Split
~ Haze
My physical wall. Despite the ground immunity, I chose thunderbolt as his only attack so he can counter Taunt Gyrados (Thunderbolt does over 75% to standard Gyrados, making it an OHKO with Stealth Rock). Wil-O-Wisp and Pain Split are fairly obvious options, and I chose to include Haze to stop Substitute Dragon Dance Kingdra from Setting up all over him. It also Comes in handy against Swords Dancers who figure they can take the burn, and just Swords Dance a bunch of times to cancel it out.
Swampert @ Leftovers

Careful Nature
240 Hp / 16 Atk / 252 SpD
~ Waterfall
~ Curse
~ Rest
~ Stealth Rock
Mostly, Swampert serves as my special wall and Stealth Rock setter, but late game he can Curse up and cause some trouble. While this set is completely walled by Vaporeon and Quagsire, and has trouble with special attackers like Suicune and Latias, the rest of my team can take care of these, and I can't take off any moves to make room for a second attack. The rest of my team is counting on Stealth Rock support, and I don't want to sacrifice one of Heatran's moves to free up that slot. Without rest, Curse will never allow a sweep unless the opponent is continually attacking for less than 10% of your health while you set up, and without Curse Swampert could potentially become set-up fodder late game, instead of sweeping late game. Anyway, I've won quite a few games because of this guy, and I don't miss the second move too much.
Thats it, any and all comments appreciated. Also, if anyone can figure out how to fix my weakness to Life Orb Ludicolo that would be awesome.
Threat List
Breloom - Mismagius can beat it one on one with taunt, Heatran can revenge kill it. Weezing walls it after sleep clause.
Salamence - It can't OHKO Feraligatr, and Ice Punch kills it. Weezing Haze's and Wil-O-Wisps physical versions, Heatran revenge kills it.
Jirachi - Barring Zen Headbutt, Weezing walls it, Heatran can take its attack well, and OHKO with Fire Blast, If it can cast Leech Seed without flinching too much, Breloom can counter it. Special variants are mostly walled by Swampert, and Feraligatr can kill them with Earthquake.
Latias - Breloom lives even Life Orbed Draco Meteor, and can Leech Seed stall. Heatran can 2HKO with Dragon Pulse and OHKO with explosion. Feraligatr will live Thunderbolt and can kill with Ice Punch + Aqua Jet, Mismagius can Shadow Ball it, and Calm Mind to reduce damage, Swampert can Wall it as long as it doesn't have Grass Knot or Calm Mind.
Porygon-Z - Heatran and Mismagius can come in on its stab move, Swampert walls all its other moves.
Suicune - Breloom drains non-Substitute variants, Heatran Explodes, and kills it if its weakened, Mismagius Taunts, Calm Minds, and Thunderbolts.
Togekiss - Swampert walls it fairly well, Mismagius sets up against it, Heatran blows it up.
Tyranitar - Weezing walls physical variants, Breloom resists its stab moves and can OHKO with Focus Punch
Vaporeon - Mismagius and Feraligatr set up against and kill it, Heatran blows it up, Breloom stalls it out.
LO Ludicolo - Can OHKO everything on my team in rain, and outspeeds everything.