RMT

A new team of mine, this was my first dip into shoddy in several months. It has so far worked very well, and does have some large weaknesses on paper, but so far I haven't seen a team that could abuse them to the max...

[Under is the construction of the original team]

Anyway, I started this team with an idea of CB Rhyperior in mind. It would serve as a giant plow to punch grand holes in the opposing team. I also decided to use Venusaur because of his splendid bulk.

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Then I decided to add a bulky water to the team, to get some protections from bulky waters firing Ice beams and Surfs around. Slowbro was the choice: I made a concious attempt to avoid Milotic.

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FWG core then seemed no good for me, since there aren't any bulky firetypes in UU. There aren't any that aren't weak to stealth rock (Blaziken, yes, but it is pretty meh talking from experience) (Monferno too, but that's extra meh). That out of mind, I settled for Swellow to add a ground recipient.

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For lead I chose Alakazam: It seemed to fare well against the common leads. I thought of Pinsir too, but then I would have two flying weaknesses already!

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For the finisher, I chose Drapion to give me a decent staller.

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Swellow was utterly complete failure, and couldn't do anything. Instead, I chose Toxicroak instead. That raised my number of Ground weaknesses to three (well, two because Rhyperior doesn't give a pastry from an earthquake).

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Slowbro was constantly beaten up by Milotic. For this reason, I did the most unpleasant thing. I switched to Milotic.


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And my team was complete! Later I made Venusaur a LO sweeper instead of a Subseeder, and replaced Sleep Talk from Drapion to taunt.

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Porygon2 @ Leftovers
Ability: Download
EVs: 252 HP/252 Def/4 Spd
Timid nature (+Spd, -Atk)
- Gravity
- Thunder Wave
- Ice Beam
- Recover

Porygon2 has been working very well in the lead. Since Alakazam was my most random team member, I decided to play him around bit, and so far P2 works wonders. It sneakily sets up gravity or paralyzes the opposition. It also has the advantage of not being dead weight: with Recover and Thunder Wave he is surprisingly good supporter later. He also forms part of the basher trio: Drapion Taunts something mostly harmless, Porygon comes in and Paralyzes in, recovers and sets up gravity. As taunt wears off, Rhyperior comes in and bashes with Earthquakes. The combo is very resilient because all teh members have enough bulk to switch in.


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Milotic (M) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP/252 Def/8 Spd
Bold nature (+Def, -Atk)
- Hidden Power [Grass]
- Ice Beam
- Surf
- Recover

Very simple Bulky water, doing wonders for me. As I say, it crings me to use it. Poliwrath is still out of question, because after Rhyperior would be killed, he could rampant through my team. Hidden power grass is against other bulky waters, which are way more common than any dangerous stat-uppers. Most are anyway killed by Rhyperior (defense) or Toxicroak (Bellyzard and the like). Goes very well along the others.

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Rhyperior (M) @ Choice Band
Ability: Solid Rock
EVs: 88 HP/252 Atk/168 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Megahorn
- Stone Edge
- Rock Blast

CB Rhyperior is integral part of the team. It is enormously powerful creating holes with Stone Edge. One SE will do about 70% to standard Milotic, and will do over 50% to nearly anything not resisting. It also serves as a fantastic physical wall, shrugging off even earthquakes. Rock Blast has been absolutely useless, since most often spamming Stone Edge is enough. Sometimes earthquake too, but only if I know the opposing team having no fliers. Very great.

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Venusaur (M) @ Life Orb
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Sleep Powder
- Synthesis

Standard LOSaur is very deadly force indeed. It is the special counterpart of CBRhyperior, dishing out equal damage with Leaf Storm. Sludge Bomb is very good against grasses and anythin else, and Synthesis serves as an excelent healing move. Sleep Powder has seen very modest amount of use, mostly against Registeels trying to SR me. It works very well, and I see no reason to not use it.

I previously used Subseed which failed horribly. Having no grass move is very big bummer.

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Toxicroak (M) @ Life Orb
Ability: Dry Skin
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Sucker Punch
- Stone Edge
- Cross Chop

Toxicroak is probably the biggest positive surprise I've seen in a long time. It is surprisingly easy to get in. Mostly it comes to light water attacks, but revenging is also an option. SD is used only when I'm against completely unthreatening pokemon: preferably sleeping, or a bulky Milotic. Sucker Punch works wonderfully, since most often people tend to ignor the possibility of it (or not ignore, but not pay attention). I'm using Jolly because Toxicroak has immense force after SD, whether Adamant or not, but speed is constant, meaning the need to max it.

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Drapion (M) @ Leftovers
Ability: Battle Armor
EVs: 252 HP/12 Atk/244 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Crunch
- Rest
- Taunt

My secret weapon: Drapion is surprisingly effective tool to stop physics. It is modified from the Sleep Talker, since Sleep Talk really never was any good. Taunt instead lets me fight Chanseys much more efficiently. Crunch and EQ make for a good enough coverage. Drapion doesn't do really much damage, but it is very effective at slowly stalling the enemy away. It adds a ground weakness which is shame, but I have seen very little use of EQ in my recent UU matches. Good all-purpose switch-in.


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Comments are appreciated! Shove some comment and rate handfully!
 
I have a rather radical suggestion for you. I'll start by pointing out that Rhyperior is very slow, and really enjoys paralysis. Also, the CB set is flawed because until you know all of your opponent's team members, you can't fire off your most powerful STAB, Earthquake. What that set would love is Gravity. For those two reasons I suggest Porygon2.


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@ Leftovers
EV's 252 HP/ 252 Def OR 252 SDef/ 4 SAtk
Nature: Bold/Calm
Gravity
Thunder Wave/ Zap Cannon
Ice Beam/ Blizzard
Recover

You can choose to be physically/specially defensive depending on what you replace on your team, and choose Thunder Wave/ Ice Beam over Zap Cannon/Blizzard if you want to be able to function outside of Gravity, which I recommend. However you might like the power behind a more accurate Zap Cannon or Blizzard. Once you set up Gravity, you can either switch directly to Rhyperior or to a defensive pivot (likely Venusaur), giving you a range of 2 to 3 turns of attacking under Gravity. That may not seem like much, but how many Pokemon can survive the switch into a STAB CB Earthquake coming off an attack of 416? Gravity ensures that those two or three Earthquakes land, not to mention boosting the accuracy of both Stone Edge and Megahorn to over 100%. Finally, none of your team members are hindered by Gravity in any way. If anything, Saur will enjoy 100% accurate Sleep Powders, and Toxicroak won't mind the option of coming in and firing off perfectly accurate Cross Chops.

If you can stand to give up Milotic or Drapion, I think P2 could greatly help your team.
 
I don't really like when a team is very weak to the most common move in the game, and doesn't patch it up with a resistance or immunity. Earthquake users will rip this team to shreds, and Milotic won't be able to handle much of the faster ones (or others that don't use it for STAB, like Hitmonlee). I suggest changing your Alakazam for a lead Mesprit. It basically accomplished the same thing, with Cloyster and Omastar not getting more than 1 layer up of anything, but gives you a nice Fighting resist, Ground Immunity, Stealth Rock user (which you lack!), and powerful attacker all in one. I know you aren't capable of fully preventing Stealth Rock, but your team doesn't have a weakness to it at all, so it isn't that big of a burden. The Mesprit set I'd go with is

Mesprit(?)@Leftovers / Lum Berry
Nature:Timid
Ability:Levitate
EV's:4HP/252SpA/252Spe
-Psychic
-Grass Knot
-Stealth Rock
-U-Turn / Thunder Wave

Pretty standard Mesprit lead here. I find U-turn and Leftovers the better option nowadays but Thunder Wave and Lum Berry have their uses. Max Speed with Timid allows you to Speed tie with Max Speed Venusaur. Other than that this team seems really solid.

For OO, I'd go with a bit more special bulk on Milotic to deal with Modest Moltres, as this team can have a bit of issues with Milotic weakened. 252HP/200Def/56Calm is an alternative to your spread, if you choose to go for more special bulk.

Good luck! =)
 
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