[ROCK] Leader akela vs Avnomke

Birkal

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5v5 Gym Doubles
Field Type: Rock
Complexity: Moderate
DQ: 72 Hours
Abilities: All
Switch: OK
Items: All
Substitutions: Three
Chills: 5 Chills
Recoveries: 3 Recoveries
Mega Evolutions: 0
Order: Coin Flip
Arena: Cinnabar Island Museum of Natural History

Arena: Cinnabar Island Museum of Natural History

"Come one, come all, welcome to the grand reopening of the Cinnabar Island Museum of Natural History!"

You enter the museum. Fairly spaceous building. Very tall. But crowded. There are a large number of exhibits scattered throughout the museum. Many of them showing fossils and skeletal Remains of pokemon.

A heavily bearded man approaches you. For some reason he is wearing costume wings that look like part of a gargoyle statue.

"You look different from the others here. You don't happen to be a Trainer on his journey to become a pokemon master?"

"You have come to the right place if you are looking for a gym battle. I am akela, gym leader of this gym... that I lead. You will need to come with me to reach the arena. We have a special location in this building for battles, where the average tourist cannot go. We used to not have one. Until that fateful day where the children of Pallette Town were squashed into jelly by a rock throw. Bloody kids. You would think they'd see a battle going on and by age eleven they'd know to stay out of the way, wouldn't you? Maybe that's why they didn't go on the journey. Too daff to survive."

"Now where was I? Oh yes, we need to walk to a specially cordoned off portion of the building that is cordoned off. Or we can ride Sigmund? I prefer to walk myself, I don't need Sigmund getting tired before the battle."

As you reach the arena, you first wonder why the gym leader constantly spoke in a redundant manner. Ordinarily, you would ignore such a speech pattern, but after a ten minute conversation you wanted to strangle the bastard... if you could find his neck underneath his beard. Second thing that came to mind was this arena looks just like the rest of the museum, only behind a flimsy looking iron gate. Then you fall flat on your face. Why? You spent all that time wondering that you were unable to see the five foot drop. That bastard gym leader could have at least put some stairs or a ramp in.

*chortle*

"It happens."

"I see that look in your eye. You are wondering 'How in the blue hell is this an arena? This looks just like the rest of the museum!'. Well, when the daffy pallette massacre happened we figured we couldn't just tear down the museum construct a memorial. There is not a lot of prime real estate on this island ever since the volcano erupted. I know, it seems heartless. It is. But it does not serve me well to construct a memorial and rebuild a museum just because some kids weren't smart enough to avoid getting in between two pokemon battling. Instead, we turned the area into an arena. But, when we are not battling in the arena, it is used as an exhibit layout test layout thing. You will see a number of fossils here in a similar layout positioning to that of the layout positioning in the rest of the museum. I have found an interesting side effect to all of these fossils lying around. Pokemon seem to become stronger when near fossils of similar pokemon. Sure, sure, I could have the layout plans taken down for every battle, but that is too much effort and would take too much time. Would you really want to spend two days taking down the plans every time someone wanted to battle?"

"It also makes it a little harder to avoid attacks. I trust that your pokemon will take care not to damage the exhibits during the battle? It will cost you if they are damaged."

"But enough blabbering on my part. EVERYONE! WE HAVE A CHALLENGER!"

You didn't notice it at first, but there was a rather spaceous hallway nearby. Now that a commotion is coming from that direction, your attention has been drawn to hit. You see what appears to be every single known rock-type in existence. This might not be as easy as you first thought.

"Are you ready?"



Summary:
(1) Pokemon affected by Fossil Items or Old Amber gain the effects of the Fossil Item or Old Amber without holding the Fossil Items or Old Amber. If the Pokemon holds a Fossil Item or Old Amber, the effects will not stack.
(1.1) Mega Aerodactyl does not gain the effects of Old Amber. Aerodactyl holding Aerodactylite gains the effects of Old Amber until it Mega Evolves.
(2) No External Source of Grass or Water.
(3) Permanent Dust Storm. Does one (1) Damage per action to all non-Ground-, Rock-, and Steel-Type pokemon. Reduces the Base Attack Power of Special Attacks on Rock-Type Pokemon by two (2). Does not activate the abilities Sand Force, Sand Rush, or Sand Veil. Other Weathers can be summoned, but abilities affected by those weathers are unaffected due to the Dust in the air.
(3.1) Dust Storm does not prevent items from activating abilities affected by weather (e.g., Roserade holding a Rose Incense would still have an active Leaf Guard, and Kabutops holding a Dome Fossil (or in the case of this arena, being used) would have Swift Swim active).
(4) All Rock-Types without the ability Sturdy gain the ability Sturdy. If they already have the ability Sturdy, they gain the ability Overcoat.

Codifications:
(1) Camouflage changes the user to Normal/Rock-Type.
(2) Secret Power has a 30% chance to Paralyze.
(3) Nature Power becomes Power Gem.


Welcome to the debut of the Rock-type Gym under the management of Gym Leader akela! Known for his impressive training skills, akela has amassed over 250 Pokemon in his time here. Of equal magnitude are his well-trained Rock-type Pokemon, many of which have maximized movepools. He's brought a fearsome squad today that is sure to shine in this crafty arena. Seriously, innate fossils plus free Sturdy plus Dust Storm is going to make this gym an obstacle course of pain.

That being said, our challenger has brought a killer team. Greninja, Lucario, and Gogoat all have a significant type advantage that can mess up these Rock-type foes given the chance. Probably the biggest threat here is Gallade. With strong STAB Fighting-type moves and countless disruption moves, it is a fearful foe to order first against, particularly in doubles. This match is far from decided.



Aerodactyl [Kimberly] [F]
142.png

Jolly Nature (+15% Speed, +26% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying
Abilities: Rock Head, Pressure, Unnerve
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: [58/91]
Level Up [17/17]
Agility
Ancient Power
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack
Egg [6/10]
Assurance
Roost
Steel Wing
Tailwind
Whirlwind
Wide Guard
Tutor[8/16]
Aqua Tail
Double-Edge
Endure
Headbutt
Heat Wave
Iron Tail
Sky Attack
Stealth Rock
TM/HM[26/45]
Aerial Ace
Attract
Bide
Bulldoze
Defog
Double Team
Dragon Claw
Earthquake
Facade
Fly
Frustration
Payback
Protect
Reflect
Return
Rock Tomb
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Taunt
Thief
Torment
Toxic
Event [1/1]
Rock Throw

Moves Affected by Tough Claws
Aerial Ace, Aqua Tail, Assurance, Bide, Bite, Crunch, Double-Edge, Dragon Claw, Facade, Fire Fang, Fly, Frustration, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rage, Return, Rock Smash, Sky Drop, Steel Wing, Strength, Take Down, Thief, Thunder Fang, Wing Attack

Moves Remaining:
Egg [4] {12}: Curse, Dragon Breath, Foresight, Pursuit
CG Tutor [3] {6}: Dragon Pulse, Earth Power, Snore
PG Tutor [5] {15}: Air Cutter, Mimic, Ominous Wind, Swift, Twister
PG TM/HM [6] {18}: Captivate, Detect, Dragon Rage, Natural Gift, Rage, Razor Wind
CG TM/HM [17] {34}: Confide, Fire Blast, Flamethrower, Hidden Power ???, Hone Claws, Incinerate, Rain Dance, Rest, Rock Polish, Rock Smash, Round, Sandstorm, Secret Power, Sleep Talk, Strength, Substitute, Swagger
Armaldo [Megaguirus] [F]
348.png

Quiet Nature (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type: Rock/Bug
Egg Group: Water 3
Abilities: Battle Armor, Swift Swim
Stats:
HP:
100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: [56/76]
Level Up [12/12]
Ancient Power
Crush Claw
Fury Cutter
Harden
Metal Claw
Mud Sport
Protect
Rock Blast
Scratch
Slash
Water Gun
X-Scissor
Egg [6/9]
Aqua Jet
Cross Poison
Iron Defense
Knock Off
Rapid Spin
Water Pulse
Tutor [12/18]
Aqua Tail
Block
Bug Bite
Earth Power
Endure
Headbutt
Iron Tail
Low Kick
Mud-Slap
Snore
Stealth Rock
Superpower
TM/HM [26/39]
Aerial Ace
Brick Break
Bulldoze
Cute
Dig
Earthquake
Facade
Flash Cannon
Frustration
Giga Impact
Hone Claws
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Secret Power
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Toxic
Water Pulse

Moves Remaining (+Important Grabs)
Egg [3] {9}: Curse, Sand Attack, Screech
PG Tutor [5] {15}: Body Slam, Double-Edge, Mimic, Seismic Toss, String Shot
PG TM/HM [2] {6}: Captivate, Natural Gift
CG TM/HM [11] {22}: Attract, Confide, Double Team, False Swipe, Hidden Power ???+, Hyper Beam, Round, Struggle Bug+, Sunny Day, Swagger, Swords Dance
Kabutops [Gigan] [M]
141.png

Mild Nature (+1 SpA, -1 Def)
Types: Rock/Water
Egg Group: Water 1/Water 3
Abilities: Swift Swim, Battle Armor, Weak Armor
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks [99/99]
Level Up [17/17]
Absorb
Ancient Power
Aqua Jet
Endure
Feint
Fury Cutter
Harden
Hydro Pump
Leer
Mega Drain
Metal Sound
Mud Shot
Night Slash
Sand-Attack
Slash
Scratch
Wring Out
Egg [11/11]
Aurora Beam
Bubble Beam
Confuse Ray
Flail
Foresight
Giga Drain
Icy Wind
Knock Off
Rapid Spin
Screech
Take Down
Tutor [15/15]
Aqua Tail
Body Slam
Double-Edge
Earth Power
Headbutt
Iron Defense
Low Kick
Mega Kick
Mimic
Mud-Slap
Rollout
Seismic Toss
Snore
Stealth Rock
Superpower
TM/HM [55/55]
Aerial Ace
Attract
Bide
Blizzard
Brick Break
Brine
Captivate
Confide
Curse
Cut
Dig
Dive
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Natural Gift
Nature Power
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scald
Secret Power
Skull Bash
Sleep Talk
Smack Down
Stone Edge
Submission
Substitute
Surf
Swagger
Swords Dance
Thief
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
X-Scissor
Event [1/1]
Rock Throw
Rampardos [Skull] [M]
409.png

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: [92/92]
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [9/9]
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Slam
Stomp
Thrash
Whirlwind
Tutor [12/12]
Dragon Pulse
Earth Power
Fire Punch
Mud-Slap
Outrage
Pain Split
Snore
Spite
Stealth Rock
Superpower
Thunder Punch
Uproar
TM/HM [56/56]
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Dig
Double Team
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hidden Power Fairy
Hyper Beam
Ice Beam
Incinerate
Natural Gift
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shock Wave
Sleep Talk
Smack Down
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Whirlpool
Stratagem [Rock Polish] [-]
frontnormal-mstratagem.png

Modest Nature (+1 SpA, -1 Atk)
Type: Rock
Egg Group: Undiscovered
Abilities: Levitate, Technician, Mold Breaker
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks [75/75]
Level Up [20/20]
Acupressure
Ancient Power
Defense Curl
Disable
Double-Edge
Earth Power
Electro Ball
Giga Drain
Head Smash
Magnetic Flux
Magnet Rise
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Weather Ball
Tutor [9/9]
Headbutt
Heat Wave
Mud-Slap
Ominous Wind
Snore
Stealth Rock
Swift
Trick
Vacuum Wave
TM/HM [46/46]
Acrobatics
Aerial Ace
Calm Mind
Confide
Cut
Dazzling Gleam
Double Team
Earthquake
Echoed Voice
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Impact
Hidden Power Flying
Hone Claws
Hyper Beam
Natural Gift
Nature Power
Protect
Rain Dance
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Volt Switch
Cradily [Biollante] [F]
346.png

Quiet Nature (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type: Rock/Grass
Egg Group: Water 3
Abilities: Suction Cups, Storm Drain
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [76/76]
Level Up [13/13]
Acid
Amnesia
Ancient Power
Astonish
Brine
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain
Spit Up
Stockpile
Swallow
Wring Out
Egg [8/8]
Barrier
Curse
Endure
Mega Drain
Mirror Coat
Recover
Stealth Rock
Tickle
Tutor [16/16]
Bind
Block
Body Slam
Double-Edge
Earth Power
Giga Drain
Headbutt
Mimic
Mud-Slap
Pain Split
Psych Up
Seed Bomb
Snore
String Shot
Synthesis
Worry Seed
TM/HM [38/38]
Attract
Bulldoze
Bullet Seed
Captivate
Confide
Double Team
Earthquake
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power Fighting
Hyper Beam
Infestation
Natural Gift
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Archeops [Mor] [F]
567.png

Hasty Nature (+15% Speed, +19% Accuracy, -1 Def)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (74/74)
Level Up
Acrobatics
Agility
Ancient Power
Crunch
Double Team
Dragon Claw
Dragon Breath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Tutor [14/14]
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
Zen Headbutt
TM/HM [34/34]
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Electric
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Secret Power
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic
Tyrantrum [Susan] [F]
tyrantrum.png

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head
Stats:
HP: 100
ATK: Rank 6 (+)
DEF: Rank 5
SPA: Rank 2 (-)
SPD: Rank 2
Speed: 71
Base Rank Total: 21
Size Class: 5
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks: [65/65]
Level Up [17/17]
Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash
Egg [6/6]
Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Tutor [12/12]
Block
Draco Meteor
Dragon Pulse
Earth Power
Hyper Voice
Iron Defense
Iron Head
Iron Tail
Outrage
Snore
Superpower
Zen Headbutt
TM/HM [30/30]
Aerial Ace
Attract
Brick Break
Bulldoze
Confide
Dark Pulse
Dig
Double Team
Facade
Frustration
Hidden Power Steel
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic

VS

Avnomke

658.png
658.png
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21
water.png
dark.png

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 73/73 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
475.png
475.png
475-mega.png
475-mega.png
Male
At a Glance:
Normal: 100/5/3/2-/4/92+ +10% accuracy 3/4 21
Mega: 100/7/3/2-/4/127+ +19% accuracy 3/4 24
psychic.png
fighting.png

Steadfast/Justified/Inner Focus (Mega)
Jolly Nature: -Special Attack, +Speed, +10% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 92 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Naive Nature: -Special Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 7
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 127 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Normal:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/2/4/92
[b]Other:[/b] +10% Accuracy

Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/2/4/127
[b]Other:[/b] +19% Accuracy
EC/AC/MC
9/5/0

Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid: Dispel
frontnormal-mstratagem.png
images

At a Glance:
100/1-/3/6+/3/130 2/3 21
rock.png

Levitate/Technician/Mold Breaker
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 3
Speed: 130

Size Class: 2
Weight Class: 3

Base Rank Total: 21

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
[img]http://cap.smogon.com/Sprites/frontnormal-mstratagem.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 3
[b]Speed:[/b] 130
[b]Stats:[/b] 1/3/6/3/130
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 75/75 Maxed, 5 CC
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Natural Gift
Nature Power
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
673.png
673.png
Male
At a Glance:
120/5+/3/4/3/59- -10% evasion 4/4 22
grass.png

Sap Sipper/Grass Pelt
Brave Nature: -Speed, -10% Evasion, +Attack

Max HP: 120
Attack: 5 (+)
Defense: 3
Special Attack: 4
Special Defense: 3
Speed: 59 (-)

Size Class: 4
Weight Class: 4

Base Rank Total: 22

Types:
Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
Grass Pelt:
This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/673.png[/IMG]
[B]HP:[/B] 120
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 59
[B]Stats:[/B] 5/3/4/3/59
[B]Other:[/B] -10% Evasion
EC/AC/MC
6/5/0

Attacks: 58/58 Maxed, 3 CC
Aerial Ace
Attract
Brick Break
Bounce
Bulk Up
Bulldoze
Confide
Defense Curl
Dig
Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power
Horn Leech
Hyper Beam
Iron Tail
Leaf Blade
Leech Seed
Milk Drink
Nature Power
Payback
Protect
Rain Dance
Razor Leaf
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rollout
Round
Seed Bomb
Sleep Talk
Snore
Solar Beam
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Synthesis
Tackle
Tail Whip
Take Down
Toxic
Vine Whip
Wild Charge
Worry Seed
Zen Headbutt
448.png
448.png
448-mega.png
448-mega.png
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24
fighting.png
steel.png

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 82/102
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt


Coin Flip
penny_heads.gif

RNG (Order) [1|2]: 1 (akela)
Heads!

Order of Operations:
akela sends out
Avnomke sends out and orders
akela orders
I referee​
 
Stratagem @ Rare Candy: Ancient Power (Aerodactyl) ~ Paleo Wave (Aerodactyl) ~ Ancient Power (Aerodactyl)
If Aerodactyl is under the effects of a DE move, then use Smack Down
If Aerodactyl is under the effects of a P/E move, then target Armaldo
If Aerodactyl uses Sky Drop and is not under the effects of Smack Down, then use Smack Down
If Aerodactyl is KOed, then target Armaldo

Lucario @ Expert Belt: Flash Cannon (Aerodactyl) ~ Iron Tail (Aerodactyl) ~ Flash Cannon (Aerodactyl)
If Aerodactyl is under the effects of a P/E move, then target Armaldo
If Aerodactyl uses Endure at any point, then target Armaldo for all three attacks
If Aerodactyl is KOed, then target Armaldo
 
Aerodactyl: Bide > Bide > Bide
Armaldo: Knock Off (Stratagem) > Knock Off (Lucario) > Smack Down (Stratagem)
 
142.png
348.png

Aerodactyl | Armaldo
Power Herb | Expert Belt
Old Amber | Claw Fossil
HP: 100 | 100
En: 100 | 100

Ranks: 5/3/1/3 | 5/4/4/4
Speed: 150 | 78
SC/WC: 4/4 | 3/4
Stats: +26% Accuracy | -10% Evasion
Status: N/A | N/A
Other: N/A | N/A


frontnormal-mstratagem.png
448.png

Stratagem | Lucario
Rare Candy | Expert Belt
HP: 100 | 100
En: 100 | 100

Ranks: 1/3/7/3 | 4/2/4/3
Speed: 130 | 104
SC/WC: 2/3 | 3/4
Stats: N/A | +12% Accuracy
Status: N/A | N/A
Other: N/A | NA


And this battle is starting out with a bang! akela ventures forward and sends out two of his strongest leads. Aerodactyl can provide a lot of pain, but Power Herb is awfully specific for it spamming Sky Attack, which may not be the best strategy when sending out first. Armaldo too could have benefited from a stronger item choice, but its impact is far from over. Fossils come alive in this gym, as Aerodactyl saps ridiculous amounts of energy from its opponents while Armaldo gets a good overall buff to contact attacks. Avnomke goes straight for the kill on Aerodactyl with some clever substitutions. Unfortunately, Generation One movepools are insane, so Aerodactyl goes for the undetected Bide. With Armaldo's help (and a weird choice of second action), it avoids being KO'd and delivers a single massive blow, KOing Lucario! But taking all those attacks takes its toll, as Aerodactyl falls to the hands of Stratagem. Luckily for akela, his Armaldo puts Stratagem in a pretty compromised position next round. Perhaps we'll see a switch?


A1
Aerodactyl used Bide!
Stratagem used Ancient Power (Aerodactyl)!

RNG Roll (Crit) [<=625 Crit]: 2248/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 4421/10000 (No)
(9+3-1-2+2+5.5) x 1.5 = 24.75 damage
-8en
Lucario used Flash Cannon (Aerodactyl)!
RNG Roll (Crit) [<=625 Crit]: 5553/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 2479/10000 (No)
(8+3-2-1+2+1.5) x 1.5 = 17.25 damage
-10en
Armaldo used Knock Off (Stratagem)!
RNG Roll (Crit) [<=625 Crit]: 1689/10000 (No)
(10+1+3) = 14 damage
-7en

A2
Aerodactyl stores its energy!
Stratagem used Paleo Wave (Aerodactyl)!

RNG Roll (Crit) [<=625 Crit]: 2525/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 5951/10000 (No)
(9+3-1-2+4.5) x 1.5 = 20.25 damage
-11en
Lucario used Iron Tail (Aerodactyl)!
RNG Roll (Hit) [<=8700 Crit]: 6827/10000 (Yes)
RNG Roll (Crit) [<=625 Crit]: 4335/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 2851/10000 (Yes)
(10+3-1+2+1.5) x 1.5 = 23.25 damage
-Special Defense
-11en
Armaldo used Knock Off (Lucario)!
RNG Roll (Crit) [<=625 Crit]: 608/10000 (Yes)
Critical Hit!
(10+1+4.5) x .67 = 10.385 damage
+Attack
-11en

A3
Aerodactyl unleashed its energy!
(85.5) x 1.75 = 149.625 damage
-80.8125en
Lucario fainted!
Stratagem used Ancient Power (Aerodactyl)!

RNG Roll (Crit) [<=625 Crit]: 2616/10000 (No)
RNG Roll (Effect) [<=1000 Effect]: 4109/10000 (No)
(9+3-1-2+4.5) x 1.5 = 20.25 damage
-10en
Aerodactyl fainted!
Armaldo used Smack Down (Stratagem)!

RNG Roll (Crit) [<=625 Crit]: 7575/10000 (No)
(5+3+1+3) = 12 damage
Stratagem crashed to the ground!
-4en​


142.png
348.png

Aerodactyl | Armaldo
Power Herb | Expert Belt
Old Amber | Claw Fossil
HP: KO | 100
En: KO | 78

Ranks: 5/3/1/3 | 5/4/4/4
Speed: 150 | 78
SC/WC: 4/4 | 3/4
Stats: N/A | -10% Evasion
Status: N/A | N/A
Other: N/A | N/A


frontnormal-mstratagem.png
448.png

Stratagem | Lucario
Rare Candy | Expert Belt
HP: 74 | KO
En: 69 | KO

Ranks: 1/3/6/3 | 4/2/4/3
Speed: 130 | 104
SC/WC: 2/3 | 3/4
Stats: N/A | N/A
Status: N/A | N/A
Other: Grounded (6a) | N/A

Arena Effects:
Dust Storm (∞)


Order of Operations:

Avnomke sends out
akela sends out and orders
Avnomke orders
I referee​
 
Sending in Archeops @ Power Herb

Switching out Armaldo.

Switching in Rampardos @ Expert Belt

Care to counter switch?
 
Archeops: Sky Attack (Gallade) > Fly (Gallade) > Sky Attack (Gallade)
IF Smacked Down, THEN change remaining actions to Sky Attack (Gallade) > Shadow Claw (Gallade) > Sky Attack (Gallade) instead.
IF Gallade is under the effects of a Protective/Evasive Maneuver, THEN Aqua Tail (Stratagem) the first time, Iron Tail (Stratagem) the second time, and Aqua Tail (Stratagem) the third time instead.
IF Stratagem uses Stealth Rock, THEN Defog and push actions back.

KO Sub: IF Stratagem is KOed, THEN change remaining actions to Sky Attack (Gallade) > Shadow Claw (Gallade) > Sky Attack (Gallade) instead.
KO Sub: IF Gallade is KOed, THEN change remaining actions to Iron Tail (Stratagem) > Aqua Tail (Stratagem) > Iron Tail (Stratagem) instead.

Rampardos: Earthquake > Bulldoze > Earthquake
IF Gallade is under the effects of a Protective/Evasive Maneuver, THEN Focus Energy the first time, Hammer Arm (Stratagem) the second time, and Iron Head (Stratagem) the third time instead.
IF Archeops is Smacked Down, THEN change remaining actions to Iron Head (Stratagem) > Hammer Arm (Stratagem) > Iron Head (Stratagem) instead.
IF Gallade uses Reflect, THEN Brick Break (Stratagem) and push actions back.

KO Sub: IF Stratagem is KOed, THEN change remaining actions to Iron Head (Gallade) > Earth Power (Gallade) > Iron Head (Gallade) instead.
KO Sub: IF Gallade is KOed when you would Target it, THEN change remaining actions to Iron Head (Stratagem) > Iron Tail (Stratagem) > Iron Head (Stratagem) instead.
 
Just a note: Stratagem should have an extra 2 hp since all rock-types get sturdy in this arena.

Stratagem: Paleo Wave (Archeops) ~ Ancient Power (Archeops) ~ Paleo Wave (Archeops)

Gallade: Teleport (Evasive) ~ Encore (Rampardos) ~ Stone Edge (Archeops)
 
wtf is that avatar birkal -_-

Or a bit sooner.

348.png

Hp: 100
En: 78
5/4/4/4/78
Other:
Item: Expert Belt

567.png

Hp: 100
En: 100
5/3/4/3/127
Other:
Item: Power Herb

409.png

Hp: 110
En: 100
7/3/4/2/50
Other:
Item: Expert Belt

frontnormal-mstratagem.png

Hp: 74
En: 69
1/3/6/3/130
Other:
Item:

475.png

Hp: 100
En: 100
5/3/2/4/92
Other:
Item: Expert Belt​

Round 2!

This match is going surprisingly slow for a doubles match with many rocks. I suppose Sturdy + extra SpD goes a long way, but yo people, when you order last, you should bring the massive guns. Not waste 2 actions to get 3 out of bonus when you could get the same result with 1. Now that Rampardos is healthy and very pissed at you. It may hurt a little.

Although I suppose being stuck with a half-dead Archeops can be a liability. Although we saw a half-dead archeops wrecking much shit on leet vs emma old gym match, so I would bank on that.

Long story short: Nobody has a firm grip on momentum. While I would say the leader has an advantage here, it is still anyone's game. Also, let out the combos and more destructive stuff so this ends faster pls :).

DATA:

ACTION 1!

Stratagem used Paleo Wave (Archeops)! (-6en)
Crit:16 (no)
Effect:6 (no)
Damage: (9+3+4.5-1-2)*1.5= 20.25hp

Archeops used Aqua Tail (Stratagem)! (-7en)
Crit:3
Damage: (9+3-1)*1.5= 16.5hp

Gallade used Teleport (Evasive)! (-6en)
-1hp

Rampardos used Focus Energy! (-12en)
pumped

ACTION 2!

Stratagem used Ancient Power (Archeops)! (-4en)
Crit:11
Effect:9
Damage: (9+3+4.5-1-2)*1.5= 20.25hp

Archeops used Fly (Gallade)! (-10en)
Crit:5
Damage: (9+3+3)*1.5= 22.5hp

Gallade used Encore (Rampardos)! (-10en)
-1hp

Rampardos used Focus Energy! (-12en)
pumped

ACTION 3!

Stratagem used Paleo Wave (Archeops)! (-6en)
Crit:1 (yes)
Effect:7
Damage: (9+3+3+4.5-1-2)*1.5= 24.75hp

Archeops used Sky Attack (Gallade)! (-9en)
Crit:13
Effect:10
Damage: (14+3+3)*1.5= 30hp

Gallade used Stone Edge (Archeops)! (-7en)
Hit:14
Crit:15
Damage: (10+3+2-1)*1.5=20.25hp
-1hp

Rampardos used Focus Energy! (-12en)
pumped

- - -


348.png

Hp: 100
En: 78
5/4/4/4/78
Other:
Item: Expert Belt

567.png

Hp: 14
En: 74
5/3/4/3/127
Other:
Item: Power Herb (3/5)

409.png

Hp: 110
En: 64
7/3/4/2/50
Other: Focus Energy (4a)
Item: Expert Belt​
frontnormal-mstratagem.png

Hp: 57
En: 51
1/3/6/3/130
Other:
Item:

475.png

Hp: 44
En: 77
5/3/2/4/92
Other:
Item: Expert Belt​
 
Stratagem: Ancient Power (Archeops) ~ Paleo Wave (Archeops) ~ Ancient Power (Archeops)
If Archeops uses a speed-boosting move and Archeops is under the effects of a P/E move, then use Rock Polish
If Archeops is under the effects of a P/E move, then use Giga Drain (Rampardos) the first and third times, and Energy Ball (Rampardos) the second
If Archeops is KOed, then start the action chain Giga Drain (Rampardos) ~ Energy Ball (Rampardos) ~ Giga Drain (Rampardos)

Gallade: Low Kick (Rampardos) ~ Brick Break (Rampardos) ~ Low Kick (Rampardos)
If Rampardos uses Protect (Archeops), then use Encore (Rampardos)
If Rampardos uses Earthquake, then use Wide Guard
If Rampardos is ordered to use Stealth Rock, then use Magic Coat the first time, Taunt the second, and Low Kick the third
 
Last edited:
I just realized that Stratagem has Mold Breaker, so Sturdy doesn't affect its attacks, so it should do 1.5 more damage on each attack.

This doesn't affect my orders at all, but still.
 
Sorry for my tardiness. Been pretty sore getting used to the job and dealing with a certain coworker, as Avnomke is now aware. If I disappear for an extended period of time, assume I killed him and am in jail.

Archeops: Dodge > Sky Attack (Gallade) > Fly (Gallade)
IF Gallade is KOed when you would Target it, THEN Aqua Tail (Stratagem) instead.

Rampardos: Bulldoze > Iron Head (Stratagem) > Iron Tail (Stratagem)
IF Stratagem is KOed when you would Target it, THEN Fire Punch (Gallade) instead.
 
348.png

Hp: 100
En: 78
5/4/4/4/78
Other:
Item: Expert Belt

567.png

Hp: 14
En: 74
5/3/4/3/127
Other:
Item: Power Herb (3/5)

409.png

Hp: 110
En: 64
7/3/4/2/50
Other: Focus Energy (4a)
Item: Expert Belt

frontnormal-mstratagem.png

Hp: 57
En: 51
1/3/6/3/130
Other:
Item:

475.png

Hp: 44
En: 77
5/3/2/4/92
Other:
Item: Expert Belt
Round 3!

Remember how I said that Archeops would be either a liability or an opportunity?

Well, it was a liability. The Leader didn't manage to keep it alive, which means that the Challenger managed to get rid of it real quick and then focus-fired to get rid of Rampardos as well. And with that, the challenger is now in the comfortable position of ordering last vs the final two pokemon of the leader. Two pokemon that will have to face Gallade and Stratagem as well as Gogoat and the stupid Greninja.

But there is a plus side: the challenger is the one with weak pokemon and akela can repay the favor now (AS LONG AS HE DOESN'T MAKE RUSHED ORDERS). If he manages to do so, the final pair of each trainer will face each other....with the leader ordering last. So while the challenger has momentum, this can swing both ways.

DATA:

ACTION 1!

Archeops used Dodge! (-5en)
Dodge %:
vs Stratagem: 10+(127-130)/5+19= 28.4%
vs Gallade: 10+(127-92)/5+19= 36%

Stratagem used Ancient Power! (-4en)
Hit: 1/1000 (wow)
Crit: 2 (no)
Effect: 6 (no)
Damage: Archeops fainted!

Gallade used Low Kick (Rampardos)! (-5.5en)
Crit:12 (no)
Damage: (10+3+3+2-1)*1.5= 25.5hp
-1hp

Rampardos used Bulldoze! (-5en)
Crit: yes yes
Damage:
vs Stratagem: (4.5+2+3+2+5.5)*1.5= 25.5hp
vs Gallade: (4.5+2+3+5.5)= 15hp

ACTION 2!

Stratagem used Giga Drain (Rampardos)! (-12en)
Crit: 1 (yes)
Damage: (8+3+6-1-2)*1.5=21hp
+10.5hp

Gallade used Brick Break! (-5en)
Crit: 11 (no)
Damage: (8+3+3+2-1)*1.5= 22.5hp
-1hp

Rampardos used Iron Head (Rampardos)! (-6en)
Crit: yes
Damage: (8+3+2+2+5.5)*1.5= 30.75hp

ACTION 3!

Stratagem used Energy Ball (Rampardos)! (-7en)
Crit: 9 (no)
Effect: 5 (no)
Damage: (9+3+6-1-2)*1.5= 22.5hp

Gallade used Low Kick! (-5.5en)
Crit: 15 (no)
Damage: (10+3+3+2-1)*1.5= 25.5hp
-1hp

Rampardos fainted!

- - -

348.png

Hp: 100
En: 78
5/4/4/4/78
Other:
Item: Expert Belt

567.png

Hp: KO
En: KO
5/3/4/3/127
Other:
Item: Power Herb (3/5)

409.png

Hp: KO
En: KO
7/3/4/2/50
Other: KO
Item: Expert Belt

frontnormal-mstratagem.png

Hp: 11
En: 28
1/3/6/3/130
Other:
Item:

475.png

Hp: 29
En: 61
5/3/2/4/92
Other:
Item: Expert Belt​
akela
Avnomke
I Ref

and yes none of you will actually get tagged. But that doesn't matter.
 
Last edited:
Armaldo is automatically sent back out.
Tyrantrum @ Razor Fang

Armaldo: Brick Break (Stratagem) > Brick Break (Stratagem) > Brick Break (Stratagem)
IF Stratagem is under the effects of a Protective/Evasive Maneuver AND Gallade is not KOed, THEN Aerial Ace (Gallade) and push actions back.
IF Stratagem is under the effects of Dodge when you would target it, THEN Aerial Ace (Gallade) instead.
IF Stratagem is KOed when you would target it, THEN Aerial Ace (Gallade) instead.

Tyrantrum: Thunder Fang (Stratagem) > Thunder Fang (Stratagem) > Thunder Fang (Stratagem)
IF Stratagem is under the effects of a Protective/Evasive Maneuver AND Gallade is not KOed, THEN Fire Fang (Gallade) and push actions back
IF Stratagem is under the effects of Dodge when you would target it, THEN Aerial Ace (Gallade) instead.
IF Stratagem is KOed when you would target it, THEN Aerial Ace (Gallade) instead.
 
You forgot something.

Stratagem: Endure ~ Weather Ball (Armaldo) ~ Ancient Power (Armaldo)
If Armaldo is KOed, then use Hidden Power (Tyrantrum)

Gallade: Stone Edge (Armaldo) ~ Rock Slide ~ Stone Edge (Armaldo)
If Armaldo is KOed, then use Close Combat (Tyrantrum)
 
348.png

Hp: 100
En: 78
5/4/4/4/78
Other:
Item: Expert Belt

tyrantrum.png

Hp: 100
En: 100
6/5/2/3/71
Other:
Item: Razor Fang

frontnormal-mstratagem.png

Hp: 11
En: 28
1/3/6/3/130
Other:
Item:

475.png

Hp: 29
En: 61
5/3/2/4/92
Other:
Item: Expert Belt
Round 4!

God dammit akela, you were doing so well ;_;. What did I tell you about not ordering in a hurry?

Anyway, a close battle became pretty much one-sided now. The leader will have much trouble getting back on his feet, unfortunately. It is not unsalvageable. But there is no room for mistakes. At all.

Except for my mistakes, obviously.
DATA:

ACTION 1!


Stratagem used Endure! (-15en)

Gallade used Stone Edge! (-7en)
Damage: (10+1.5+2-1)*1.5= 18.75hp
-1hp

Armaldo used Brick Break (Stratagem)! (-6en)
endure'd

Tyrantrum used Thunder Fang (Stratagem)! (-5en)
endure'd
Hit: 88 (yes)
Effect: 4 (nope)

ACTION 2!

Stratagem used Weather Ball! (-8en)
NOTE: Technically this isn't sandstorm. Since the arena doesn't codify what happens and NDA mentions specifically sandstorm, I will go ahead and put this as normal typed.
Crit: 1 (yes)
Damage: (7.5+3+3-2)*0.67= 7.67hp

Gallade used Rock Slide! (-6en)
Crit: 6, 5 (no no)
Flinch: 5, 10 (no no)
Damage:
vs Armaldo: (8*0.75+1.5+2-1)*1.5= 12.75hp
vs Tyrantrum: (8*0.75-1)*1.5= 7.5hp
-1

Armaldo used Brick Break! (-10en)
nope

Tyrantrum used Thunder Fang! (-9en)
Hit: 77 (yes)
Effect: 7 (no)
endure'd

ACTION 3!

Stratagem used Ancient Power! (-4en)
Crit: 5 (no)
Effect: 8 (no)
Damage: (9+3-2+3)*1.5= 19.5hp

Gallade used Stone Edge! (-7en)
Damage: (10+1.5+2-1)*1.5= 18.75hp
-1hp

Armaldo used Brick Break! (-14en)
no

Tyrantrum used Thunder Fang! (-13en)
Hit: 11 (yes)
Effect: 9 (no)
Damage: endure'd

- - -

348.png

Hp: 27
En: 48
5/4/4/4/78
Other:
Item: Expert Belt

tyrantrum.png

Hp: 92
En: 73
6/5/2/3/71
Other:
Item: Razor Fang

frontnormal-mstratagem.png

Hp: 1
En: 1
1/3/6/3/130
Other:
Item:

475.png

Hp: 26
En: 41
5/3/2/4/92
Other:
Item: Expert Belt​

Avnomke
akela
I Ref
 
Last edited:
Stratagem does still have Mold Breaker (for like the third time >.>) so Armaldo has 2 less hp.
Also, why couldn't Dust Storm be considered Sandstorm for weather Ball (I mean, it's Sandstorm for like everything but abilities >.<)

Stratagem: Paleo Wave (Armaldo) *3
If Armaldo is under the effects of a P/E move, then use Hidden Power (Ice) (Tyrantrum)
If Armaldo targets you with Aqua Jet and Tyrantrum is under the effects of a P/E move, then use Vaccum Wave (Armaldo)
If Armaldo targets you with Aqua Jet, then use Vacuum Wave (Tyrantrum)

Gallade: Rock Slide ~ Earthquake ~ Memento (Tyrantrum)
If Armaldo is KOed a2, then use Close Combat (Tyrantrum) a2 instead
 
Dust Storm was not codified to be Sandstorm with different effects. If the Gym Committee feels like the gym needs Weather Ball's type to be codified, I will leave it up to the Gym Committee. Also, Dust Storm does do 1 less damage per action to non-Ground-, Rock-, and Steel-type pokemon.

Armaldo: Endure > Aerial Ace (Gallade) > Aqua Jet (Gallade)
IF Gallade is KOed when you would Target it, THEN Aqua Jet (Stratagem) instead.
Tyrantrum: Fire Fang (Gallade) > Thunder Fang (Gallade) > Fire Fang (Gallade)
IF Gallade is KOed when you would Target it, THEN Iron Head (Stratagem) instead.
 
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