PU rocks golurk (qc 2/2) (gp 1/1)

Hera

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[SET]
Stealth Rock (Golurk) @ Colbur Berry
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Tera Type: Dark
Adamant Nature
- Stealth Rock
- Earthquake
- Poltergeist
- Ice Punch / Dynamic Punch

[SET COMMENTS]
Golurk can leverage its usable bulk, defensive and offensive typing, and more importantly, its great power to become one of few good offensive Stealth Rock users. This set is also good at bluffing Choice Band, which can be taken advantage of when setting up Stealth Rock. Ice Punch is optimal coverage for Golurk on this set, letting it hit Pokemon like Bombirdier and Altaria, which would otherwise be great checks to Golurk. Dynamic Punch is also an option for its higher Base Power, super effective damage against Fighting-weak Pokemon like Wo-Chien and Dudunsparce, and disruptive confusion spreading. Colbur Berry's main draw is reversing Golurk's matchup against Dark-types like Skuntank and Zoroark, always tanking a Knock Off from them while OHKOing back with Earthquake. The Speed EVs lets Golurk outspeed -1 Arcanine and defensive Alolan Sandslash, while the bulk investment lets it take two hits from defensive Florges. Tera Dark sheds Golurk's many weaknesses and even turns some of them, like Dark and Ghost, into resistances; namely, it lets it check Ghost-types like Hoopa and Houndstone as well as Dark-types like Scrafty and Zoroark after its Colbur Berry has been used up.

As an offensive Stealth Rock user, Golurk should be used on more offensive teams that do not want to lose momentum from their entry hazard user and not hyper offense teams that rely on leads like Lycanroc and Froslass to get their entry hazards up. Offensive pivots that can bring Golurk in, like Ambipom and Hisuian Electrode are great for this, bringing Golurk in on their switch-ins like Bellibolt, Galarian Slowbro, and Alolan Sandslash; in return, Golurk provides a way to break past them as well as entry hazards to help wear these switch-ins down. Golurk also appreciates defensive partners that help it deal with Dark-types, such as Paldean Tauros-F and Choice Scarf Florges, which are great at forcing out Wo-Chien and Scrafty. Bulky Water- and Grass-types like Cramorant and Wo-Chien to switch into opposing Water- and Grass-types that force Golurk out are also appreciated; Cramorant can also spread paralysis to help Golurk outspeed its offensive checks. Fire types like Rotom-H and Hisuian Typhlosion are good partners, as they can easily pressure Grass-types that threaten Golurk, like Wo-Chien and Venusaur. Being a slow bulky Pokemon with no recovery, Golurk naturally struggles against revenge killers like Hoopa and Tastugiri, so speed control that can offensively check these Pokemon like Choice Scarf Zoroark and Florges are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
View attachment 661295

[SET]
Stealth Rock (Golurk) @ Colbur Berry
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Tera Type: Dark
Adamant Nature
- Stealth Rock
- Earthquake
- Poltergeist
- Ice Punch

[SET COMMENTS]
Golurk can leverage its usable bulk, defensive and offensive typing (The offensive typing is relatively important to mention imo; you threaten out a few common forms of hazard control such as Alolan Sandslash and Coal with typing alone), and more importantly, its great power and become an offensive Stealth Rock user, one of the few in the tier. Ice Punch is optimal coverage for Golurk on this set, letting it hit Pokemon like Wo-Chien, Altaria, Gligar, and Staraptor in one moveslot, who would otherwise be great checks to Golurk. Colbur Berry's main draw is reversing the matchup on Dark-type checks Skuntank and Bombirdier, always tanking a Knock Off from them while OHKOing Skuntank back with Earthquake. (fwiw i still think Sash is a decent threat and i think it can be mentioned as a decent OO option, but i'll leave that up to you.) Tera Dark sheds its many weaknesses and even turns some of them, like Dark and Ghost, into resistances; namely, it lets it check opposing Ghost-types like Decidueye (dont rly like this as Deci most likely clicks Leaf Blade vs you anyways. Another mention like say, hoopa, seems better here.) and Houndstone as well as Dark-types like Grimmsnarl Scrafty and Zoroark (changing the mentions here as Grimm is a Dark Type but uh, kinda does not play like a dark-type? its kinda hard to explain.) after its Colbur Berry has been used up.
(no mention on the speed and bulk investment and its purpose?)

As an offensive Stealth Rock user, it should be used on more offensive teams that do not want to lose momentum from their entry hazard user, but not hyper offense teams that rely on leads like Lycanroc and Froslass to get their entry hazards up. Thus, Golurk should prioritize offensive pivots that can bring it in. Pokemon like Ambipom and Choice Scarf Rotom-C are great for this, bringing Golurk in on their switch-ins like Bellibolt and Assault Vest Galarain Slowbro; in return, Golurk provides a way to break past them as well as entry hazards to help wear these switch-ins down. Golurk also appreciates defensive partners that help it deal with Dark-types, such as Skuntank (Skunk doesnt really threaten out other skunk or scrafty kinda, something like Wetbull is probably a better mention here.) and Choice Scarf Florges, which are great at forcing out most Dark-types.
(Mentioning some checks to Bulky Water- and Grass-types like Mil and even Wo-Chien and qwil to an extent should probably be mentioned here.)

(Idk where to put it but you should definitely mention how Golurk has a huge appeal of being able to bluff Choice Band against some threats like Bellibolt and Galarbro allowing the lurk user to easily get rocks up / say, throw out an EQ into a Deci switchin and expecting a switchout, the Deci stays in and clicks sd and then dies to polter..)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
1/2, good content just want some points fleshed out more.
Bella3.gif
 
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[SET]
Stealth Rock (Golurk) @ Colbur Berry
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Tera Type: Dark
Adamant Nature
- Stealth Rock
- Earthquake
- Poltergeist
- Ice Punch / Dynamic Punch

[SET COMMENTS]
Golurk can leverage its usable bulk, defensive and offensive typing, and more importantly, its great power to become an offensive Stealth Rock user (RC) one of the few in the tier good offensive Stealth Rock users. This set is also good at bluffing Choice Band, which can be taken advantage of when setting up Stealth Rock. Ice Punch is optimal coverage for Golurk on this set, letting it hit Pokemon like Wo-Chien Bombirdier and Altaria, who which would otherwise be great checks to Golurk. Dynamic Punch is also an option for its higher base power, (AC) super effective damage against Fighting-weak Pokemon like Wo-Chien and Dudunsparce, and disruptive Confusion spreading and Confusion chance being annoying to deal with. Colbur Berry's main draw is reversing the Golurk's matchup on Dark-type checks against Dark-types like Skuntank and Bombirdier Zoroark, always tanking a Knock Off from them while OHKOing Skuntank back with Earthquake. The EV spread Speed EVs lets it Golurk outspeed -1 Arcanine and defensive Alolan Sandslash, while the rest is put into bulk (RC) which investment lets it live two consecutive Overheats survive a 2HKOs from Rotom-H and two Moonblasts from defensive Florges. Tera Dark sheds its Golurk's many weaknesses and even turns some of them, like Dark and Ghost, into resistances; namely, it lets it check opposing Ghost-types like Hoopa and Houndstone as well as Dark-types like Scrafty and Zoroark after its Colbur Berry has been used up.

As an offensive Stealth Rock user, it Golurk should be used on more offensive teams that do not want to lose momentum from their entry hazard user (RC) but and not hyper offense teams that rely on leads like Lycanroc and Froslass to get their entry hazards up. Thus, Golurk should prioritize offensive Offensive pivots that can bring it Golurk in (RP), (AC) Pokemon like Ambipom and Hisuian Electrode are great for this, bringing Golurk in on their switch-ins like Bellibolt, (AC) Galarian Slowbro, (AC) and Assault Vest Copperajah Alolan Sandslash; in return, Golurk provides a way to break past them as well as entry hazards to help wear these switch-ins down. (Include some mentions of defensive pivots like Bellibolt that get Golurk in with free switches) Golurk also appreciates defensive partners that help it deal with Dark-types, such as Paldean Tauros-F and Choice Scarf Florges, which are great at forcing out most Dark-types Wo-Chien and Scrafty. Bulky Water- and Grass-types to switch into the Water- and Grass-types that force Golurk out, like Cramorant and Wo-Chien, are also appreciated; Cramorant can also spread paralysis to help Golurk outspeed its offensive checks. (Expand on this section a bit by going over Fire-types that help against the Grass-types. Also Pokemon that can handle revenge killers like Bruxish and Hoopa since Golurk is so slow.)
Good work, QC 2/2
 
add remove comment

[SET]
Stealth Rock (Golurk) @ Colbur Berry
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Tera Type: Dark
Adamant Nature
- Stealth Rock
- Earthquake
- Poltergeist
- Ice Punch / Dynamic Punch

[SET COMMENTS]
Golurk can leverage its usable bulk, defensive and offensive typing, and more importantly, its great power to become an offensive Stealth Rock user (RC) one of the few in the tier good offensive Stealth Rock users. This set is also good at bluffing Choice Band, which can be taken advantage of when setting up Stealth Rock. Ice Punch is optimal coverage for Golurk on this set, letting it hit Pokemon like Wo-Chien Bombirdier and Altaria, who which would otherwise be great checks to Golurk. Dynamic Punch is also an option for its higher base power, (AC) super effective damage against Fighting-weak Pokemon like Wo-Chien and Dudunsparce, and disruptive Confusion spreading and Confusion chance being annoying to deal with. Colbur Berry's main draw is reversing the Golurk's matchup on Dark-type checks against Dark-types like Skuntank and Bombirdier Zoroark, always tanking a Knock Off from them while OHKOing Skuntank back with Earthquake. The EV spread Speed EVs lets it Golurk outspeed -1 Arcanine and defensive Alolan Sandslash, while the rest is put into bulk (RC) which investment lets it live two consecutive Overheats survive a 2HKOs from Rotom-H and two Moonblasts from defensive Florges. Tera Dark sheds its Golurk's many weaknesses and even turns some of them, like Dark and Ghost, into resistances; namely, it lets it check opposing Ghost-types like Hoopa and Houndstone as well as Dark-types like Scrafty and Zoroark after its Colbur Berry has been used up.

As an offensive Stealth Rock user, it Golurk should be used on more offensive teams that do not want to lose momentum from their entry hazard user (RC) but and not hyper offense teams that rely on leads like Lycanroc and Froslass to get their entry hazards up. Thus, Golurk should prioritize offensive Offensive pivots that can bring it Golurk in (RP), (AC) Pokemon like Ambipom and Hisuian Electrode are great for this, bringing Golurk in on their switch-ins like Bellibolt, (AC) Galarian Slowbro, (AC) and Assault Vest Copperajah Alolan Sandslash; in return, Golurk provides a way to break past them as well as entry hazards to help wear these switch-ins down. (Include some mentions of defensive pivots like Bellibolt that get Golurk in with free switches) Golurk also appreciates defensive partners that help it deal with Dark-types, such as Paldean Tauros-F and Choice Scarf Florges, which are great at forcing out most Dark-types Wo-Chien and Scrafty. Bulky Water- and Grass-types to switch into the Water- and Grass-types that force Golurk out, like Cramorant and Wo-Chien, are also appreciated; Cramorant can also spread paralysis to help Golurk outspeed its offensive checks. (Expand on this section a bit by going over Fire-types that help against the Grass-types. Also Pokemon that can handle revenge killers like Bruxish and Hoopa since Golurk is so slow.)
Good work, QC 2/2
implemented!

GP Team
 
[SET]
Stealth Rock (Golurk) @ Colbur Berry
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Tera Type: Dark
Adamant Nature
- Stealth Rock
- Earthquake
- Poltergeist
- Ice Punch / Dynamic Punch

[SET COMMENTS]
Golurk can leverage its usable bulk, defensive and offensive typing, and more importantly, its great power to become one of few good offensive Stealth Rock users. This set is also good at bluffing Choice Band, which can be taken advantage of when setting up Stealth Rock. Ice Punch is optimal coverage for Golurk on this set, letting it hit Pokemon like Bombirdier and Altaria, which would otherwise be great checks to Golurk. Dynamic Punch is also an option for its higher base Base Power, super effective damage against Fighting-weak Pokemon like Wo-Chien and Dudunsparce, and disruptive Confusion confusion spreading. Colbur Berry's main draw is reversing Golurk's matchup against Dark-types like Skuntank and Zoroark, always tanking a Knock Off from them while OHKOing back with Earthquake. The Speed EVs lets Golurk outspeed -1 Arcanine is -1 correct? cause there's no mention of webs and defensive Alolan Sandslash, while the bulk investment lets it survive a 2HKOs take two hits from defensive Florges. Tera Dark sheds Golurk's many weaknesses and even turns some of them, like Dark and Ghost, into resistances; namely, it lets it check opposing Ghost-types like Hoopa and Houndstone as well as Dark-types like Scrafty and Zoroark after its Colbur Berry has been used up.

As an offensive Stealth Rock user, Golurk should be used on more offensive teams that do not want to lose momentum from their entry hazard user and not hyper offense teams that rely on leads like Lycanroc and Froslass to get their entry hazards up. Offensive pivots that can bring Golurk in, like Ambipom and Hisuian Electrode are great for this, bringing Golurk in on their switch-ins like Bellibolt, Galarian Slowbro, and Alolan Sandslash; in return, Golurk provides a way to break past them as well as entry hazards to help wear these switch-ins down. Golurk also appreciates defensive partners that help it deal with Dark-types, such as Paldean Tauros-F and Choice Scarf Florges, which are great at forcing out Wo-Chien and Scrafty. Bulky Water- and Grass-types like Cramorant and Wo-Chien to switch into the opposing Water- and Grass-types that force Golurk out (RC) like Cramorant and Wo-Chien (RC) are also appreciated; Cramorant can also spread paralysis to help Golurk outspeed its offensive checks. Fire types like Rotom-H and Hisuian Typhlosion are good partners, as they can easily pressure Grass-types that threaten Golurk, like Wo-Chien and Venusaur. Being a slow bulky Pokemon with no recovery, Golurk naturally struggles against revenge killers like Hoopa and Tastugiri, so speed control that can offensively check these Pokemon like Choice Scarf Zoroark and Florges are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/hera.414072/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/missangelic.452572/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
GP Team done
 
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