XY OU Rocky Road with Titty Sprinkles (Peaked 1480 Because Fuck Rotom)

How Good is This Team

  • 1 Star

    Votes: 2 12.5%
  • 2 Stars

    Votes: 5 31.3%
  • 3 Stars

    Votes: 8 50.0%
  • 4 Stars

    Votes: 0 0.0%
  • 5 Stars

    Votes: 1 6.3%

  • Total voters
    16
Trying to make a presence among the Smogs, I think showing you my best OU Hyper Offense team will be a decent way to start off in the forums. Now, I will try and make this as detailed as I can using my teambuilding, calc, and my main problems of the team. (I may get lazy, but these are a pain in the ass to make.
Team at a Glance
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The point of this team was break stall with the most meta pokemon in OU. I like the playstyle and I have a decent amount of prediction and creativity to win games, but I am really bad with teambuilding itself. That's why I normally copy RMT teams. I finally was able to make one recently.

Aegislash has been banned around a week now and thought that I should center a team around Mega Heracross. I thought it would be a nice stallbreaker and pressure the opponent's team. This was the original pokemon of the team.
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Now, I needed something something offensive, yet able to tank flying attacks. I also like doing a pattern of doing physical, special, physical pattern to get three special and physical attackers. Choice Scarf Heatran works, due to it's bulk, speed, and surprise factor.
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We now have a massive weakness to Scald. Assault Vest Azumarril fits the job of my team and is a physical attacker too.
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Nothing likes an Earthquake/Earth Power. It also doesn't like any Electric attacks. A Thundurus fits this spot.
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This team needs somekind of physical wall and something to set up rocks due Heatran's Scarf. Ferrothorn would create a fighting problem. Fully defensive Garchomp does this work for this since it's neutral to fighting and naturally outspeeds most pokemon.
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I needed some kind of sweeper to threat out fairies and ice types. Nidoking fits this position
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After laddering, I realized that Mega Heracross was slow as shit and didn't fit the style of the team. Mega Pinsir would make this team even weaker to ice. Mega Medicham does a better role at this team .
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I wanted to greater weaken the ground weakness, yet make this team mighty similar. Landurus can carry a similar moveset and help my ground weakness.

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Although Mamoswine sets a big threat to this team, it is only (normally) a suicide lead. The team is complete.

The teambuilding process is done, now I will show how the team works.

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Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch

I actually thought this thing would get suspected before Mawile. It's just as powerful and has as good as a movepool Mawile. It's faster too. I believe that most physical threats can be broken by this thing. Here is a few calcs to show how powerful this thing is.

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 232+ Def Skarmory: 204-240 (61 - 71.8%) -- guaranteed 2HKO

252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Mega Venusaur: 320-378 (87.9 - 103.8%) -- 25% chance to OHKO

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 936-1104 (132.9 - 156.8%) -- guaranteed OHKO

252 Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 184+ Def Gliscor: 356-420 (100.5 - 118.6%) -- guaranteed OHKO

252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Amoonguss: 510-602 (118 - 139.3%) -- guaranteed OHKO

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Slowbro: 119-141 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery

The only thing that actually counters this Slowbro. Everything else gets raped. Fake Out is also great to pressure the Ferrothorn switch ins if in the opponent's team. Fake Out also cripples offensive threats. Ice Punch is great to kill possible defensive Garchomps and Gliscors. Psycho Cut is over Zen Headbutt due to it's accuracy, crit ratio, and to prevent from possible Rocky Helmet damage. Mega Medicham is sure a key member to my team.

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ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse

Using this in one of my YouTube sessions because it was uncommon, I can tell you that %99.99 of the time, one pokemon is defeated. If I ever see the huge Mega Manetric threat on a team, they always send it out first, and it gets severely crippled due to Heatran doing a guaranteed 84 percent to an Earth Power. Now I think offensive calcs aren't needed to this guy, because this a late game sweeper or used as a surprise toy. Heatran isn't considered a tank, but it can take one special hit at full HP (except Hydro Pump and Earth Power Landurus because that's sort of powerful) for sure due to it's natural bulk. I'll show you a few calcs to show it can fullfil this job.

252 SpA Life Orb Latios Surf vs. 0 HP / 4+ SpD Heatran: 221-263 (68.4 - 81.4%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Gengar Focus Blast vs. 0 HP / 4+ SpD Heatran: 226-268 (69.9 - 82.9%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Focus Blast vs. 0 HP / 4+ SpD Heatran: 262-310 (81.1 - 95.9%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4+ SpD Heatran: 161-191 (49.8 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery

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LivelyExterior (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough

I originally ran Choice Band on this thing, but NumbNexus and shofu persuaded me to use this set. Predicting was also a pain in the ass. Assault Vest also creates some special defensive bulk that this team needed. Azumarril is late-game sweeper and special defensive wall. He also checks Mamoswine if they go the obvious Ice Shard. This thing can be easily walled if used early, though. I can obviously predict this, but I'm losing late-game and they have a Ferrothorn, I will obviously lose even with Superpower. He's not my most essential pokemon on the team, but he certainly be a pain to the opposing team.

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L. McQueen (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]

This dude can either sweep or be worthless depending on the team match-up. Though this can be easily walled by Chansey, it can also ruin threats to my team such as Venusaur and Landurus (T). Due to it's offensive pressure, Substitute can easily be set up to bring even more pressure if used at the right time. The max speed and nature is used to outspeed Landurus, LO Keldeos, and possibly other Thundurus(s). It is also on of the Flying types to avoid the possible Scarf/Band Earthquake disaster. Thunderbolt can also be quite powerful, which earns the 4th spot on my team.

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ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast

The Scarf is an obvious lie. With its Rocky Helmet, it is half of the comical team name. This thing can be such an unexpected pain in the ass. He can set up rocks to screw with possible Talonflames and Charizards. Fire Blast also takes care Ferrothorn and Scizor which can change momentum of the match. I run Outrage over Dragon Claw because once Rocks are set up, it's mainly used as a Tank aside from an actual defensive pain. I also like the idea of Rocky Helmet over Focus Sash because I like the idea of residual damage on possible walls then to revenge kill. I can also just Fake Out with Medicham or Aqua Jet on Azumarril if needed.

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Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Sludge Bomb
- Focus Blast

The last person on my team can certainly help momentum on my team. With Focus Blast and Knock Off this pokemon, Chansies(?) will be much less of a problem. With Life Orb, Earth Power and Sludge Bomb is certainly powerful moves for this pokemon. Sludge Wave also deals the possible fairy problems for my special sweepers. Even though this Land Lord creates even more problems with ice, the needed immunity to ground is such a plus for this team. The Lord has spoken my name, I accepted its power, and it helped a late game sweeper.

LivelyExterior (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough

ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast

Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]

ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse

Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Psychic
- Focus Blast

Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch

Please if you like, leave your comments down below because I am open to suggestions, as this team is flawed.

I DID GET LAZY XD








 

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I don't even play OU and can tell you one thing: Greninja ruins your entire team once Azumarill falls. Heatran gets 1 hit off thanks to the scarf and dies, and Mega-Cham is the only thing that has about a 50% to survive a single hit after Stealth Rocks.

As for your opinion on Mega-Cham vs Mega-Maw, Mawile has less speed, but far better defenses, both in bulk and typing. Not to mention Mawile can't get OHKO'd by priority from Talonflame. Cham also has to rely on the gamble that is HJK to deal serious damage.

Finally: Run Sash Garchomp. The whole Rocky Helmet/Rough Skin combo is so gimmicky, and is a complete waste if you get smacked by a special move. At least with Sash you have the potential to get off a powerful hit before going down.
 
I don't even play OU and can tell you one thing: Greninja ruins your entire team once Azumarill falls. Heatran gets 1 hit off thanks to the scarf and dies, and Mega-Cham is the only thing that has about a 50% to survive a single hit after Stealth Rocks.

As for your opinion on Mega-Cham vs Mega-Maw, Mawile has less speed, but far better defenses, both in bulk and typing. Not to mention Mawile can't get OHKO'd by priority from Talonflame. Cham also has to rely on the gamble that is HJK to deal serious damage.

Finally: Run Sash Garchomp. The whole Rocky Helmet/Rough Skin combo is so gimmicky, and is a complete waste if you get smacked by a special move. At least with Sash you have the potential to get off a powerful hit before going down.

The real pain in my ass of my team is Water Types. That's true. Rotom-W, Greninja, and Keldeo are all problems to this which is why I posted this RMT. What you said is true, but I really can't find anything right now.

Mawile does have better defenses and typing, but Medicham is just as threatening offensivly. In my opinion it is really hard to actually counter compared to Mawile (aside from Talonflame and Staraptor). They are both quite difficult to face.

I have ran Sash Garchomp before. I like Rocky Helmet better. Special attackers can be easily expected and can be checked by my Azumarril or Heatran. Also, if I send in my Garchomp as a lead, they know I am a SR. I like rocks mid-game unless pressured. With that logic in mind, my Sash can be easily broken by rocks or Spikes.

I shouldn't have mentioned the Mawile vs. Medicham thing, but I prefer the Rocky Helmet over the Focus Sash
 
Bump because nobody gave me any legitimate help with team building or movesets.

I have tested out a few changes though. I tried replacing Azumarril with CM Clef able to check Rotom. In the same moment, I switched my Landurus to its Therian form to keep the special and physical pokemon even. The set is its SR set

I tested all Mamoswine sets in the replacement of Garchomp. I think Garchomp slightly better, but my ice weakness is still showing.
 
Hi AVtias :) nice team
I have some advice to make perfect this team xD
Ancient power over dragon pulse on heatran... it helps vs talonflame and mega charizard Y..
And the team is a bit weak to somethings like mega alakazam with trace, terrakion, aeroactyl (mega or not), we can cover it with some little changes.
Stealth rocks > knock off on landorus, CB scizor over garchomp, with this changes we have stealth rocks, and a garchomp is useless, CB scizor helps versus all your threats.
CB Scizor is a nice set without aegislash... it helps to mega medicham sweep, not also, it helps landorus and thundurus.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 248 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Stealth Rock
- Psychic
- Focus Blast
Gl with your team :D
 
Alright
Hi AVtias :) nice team
I have some advice to make perfect this team xD
Ancient power over dragon pulse on heatran... it helps vs talonflame and mega charizard Y..
And the team is a bit weak to somethings like mega alakazam with trace, terrakion, aeroactyl (mega or not), we can cover it with some little changes.
Stealth rocks > knock off on landorus, CB scizor over garchomp, with this changes we have stealth rocks, and a garchomp is useless, CB scizor helps versus all your threats.
CB Scizor is a nice set without aegislash... it helps to mega medicham sweep, not also, it helps landorus and thundurus.
Scizor (F) @ Choice Band
Trait: Technician
EVs: 248 HP / 248 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Earth Power
- Stealth Rock
- Psychic
- Focus Blast
Gl with your team :D

Never thought of that. Alright, I'll try this when I can. That eliminates most problems, leaving Rotom and Keldeo being the biggest problems on my team. Thanks :)
 
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I ran a team kind of similar to this and peaked 1780. I have a few suggestions:

Choice Scarfed Heatran is a great surprise but yours just wont hit hard enough. Replace Flamethrower for Overheat or Fire Blast. Also, once they find out you are scarfed, they will swtich into something like a Gyarados or Dragonite and start DDing. I would change Dark Pulse to HP Ice. T-wave on your Thundurs will go a long way too so they can't sweep you after setting up on Heatran. Get rid of Superpower, it won't do jack shit to anything without any attack investment and no life orb.

Landorus needs an entire new moveset:
Earth Power
Sludge WAVE
Psychic
Stealth Rock

You are very weak to Mega Venusaur which is why I said Psychic. Sludge wave does more damage than sludge bomb. And SR because Garchomp needs to go. Right now Mamoswine beats 4 of your Pokemon in a 1v1. Make Landorus your SR'er and change Garchomp for defensive Starmie. Here's the set:


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Rapid Spin

Starmie spins shit and can burn shit which is handy. Its also a good switch in to status moves. 76 speed EVs outspeeds jolly Mamoswine. It also scares certain mons out that assume you are max speed, so you can spin for free most of the time. It can eat up anything from specs Keldeo barring HP Grass/Electric. Knowing this you should also change Azu to belly drum set.
 
Aye dude your Heatran should have Lava Plume over Flamethrower and Hidden Power Ice over Dark Pulse for that coverage. Its also for that surprise factor.

Also you could run offensive Slyveon to handle your Greninja Weakness.

Thundurus should run Nasty Plot over Focus Blast and you could Run Thunder Wave or Substistute whatever floats your boat this is to have increased use over your Prankster Ability. The set you were originally using is more of a set Thundurus-Therein would use. The set I said you should use is because TWave can be used to cripple pokemon that your team might be slower then and who doesnt love some good parahax? But if you wanna run fully offensive I reccomend you to use the Ladder and use the Subtistute Nasty Plot set and with leftovers and HP Ice and Thunderbolt everything into a oblivion
 
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