Trying to make a presence among the Smogs, I think showing you my best OU Hyper Offense team will be a decent way to start off in the forums. Now, I will try and make this as detailed as I can using my teambuilding, calc, and my main problems of the team. (I may get lazy, but these are a pain in the ass to make.
The teambuilding process is done, now I will show how the team works.
Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
I actually thought this thing would get suspected before Mawile. It's just as powerful and has as good as a movepool Mawile. It's faster too. I believe that most physical threats can be broken by this thing. Here is a few calcs to show how powerful this thing is.
The only thing that actually counters this Slowbro. Everything else gets raped. Fake Out is also great to pressure the Ferrothorn switch ins if in the opponent's team. Fake Out also cripples offensive threats. Ice Punch is great to kill possible defensive Garchomps and Gliscors. Psycho Cut is over Zen Headbutt due to it's accuracy, crit ratio, and to prevent from possible Rocky Helmet damage. Mega Medicham is sure a key member to my team.
ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse
Using this in one of my YouTube sessions because it was uncommon, I can tell you that %99.99 of the time, one pokemon is defeated. If I ever see the huge Mega Manetric threat on a team, they always send it out first, and it gets severely crippled due to Heatran doing a guaranteed 84 percent to an Earth Power. Now I think offensive calcs aren't needed to this guy, because this a late game sweeper or used as a surprise toy. Heatran isn't considered a tank, but it can take one special hit at full HP (except Hydro Pump and Earth Power Landurus because that's sort of powerful) for sure due to it's natural bulk. I'll show you a few calcs to show it can fullfil this job.
LivelyExterior (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
I originally ran Choice Band on this thing, but NumbNexus and shofu persuaded me to use this set. Predicting was also a pain in the ass. Assault Vest also creates some special defensive bulk that this team needed. Azumarril is late-game sweeper and special defensive wall. He also checks Mamoswine if they go the obvious Ice Shard. This thing can be easily walled if used early, though. I can obviously predict this, but I'm losing late-game and they have a Ferrothorn, I will obviously lose even with Superpower. He's not my most essential pokemon on the team, but he certainly be a pain to the opposing team.
L. McQueen (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]
This dude can either sweep or be worthless depending on the team match-up. Though this can be easily walled by Chansey, it can also ruin threats to my team such as Venusaur and Landurus (T). Due to it's offensive pressure, Substitute can easily be set up to bring even more pressure if used at the right time. The max speed and nature is used to outspeed Landurus, LO Keldeos, and possibly other Thundurus(s). It is also on of the Flying types to avoid the possible Scarf/Band Earthquake disaster. Thunderbolt can also be quite powerful, which earns the 4th spot on my team.
ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast
The Scarf is an obvious lie. With its Rocky Helmet, it is half of the comical team name. This thing can be such an unexpected pain in the ass. He can set up rocks to screw with possible Talonflames and Charizards. Fire Blast also takes care Ferrothorn and Scizor which can change momentum of the match. I run Outrage over Dragon Claw because once Rocks are set up, it's mainly used as a Tank aside from an actual defensive pain. I also like the idea of Rocky Helmet over Focus Sash because I like the idea of residual damage on possible walls then to revenge kill. I can also just Fake Out with Medicham or Aqua Jet on Azumarril if needed.
Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Sludge Bomb
- Focus Blast
The last person on my team can certainly help momentum on my team. With Focus Blast and Knock Off this pokemon, Chansies(?) will be much less of a problem. With Life Orb, Earth Power and Sludge Bomb is certainly powerful moves for this pokemon. Sludge Wave also deals the possible fairy problems for my special sweepers. Even though this Land Lord creates even more problems with ice, the needed immunity to ground is such a plus for this team. The Lord has spoken my name, I accepted its power, and it helped a late game sweeper.
Please if you like, leave your comments down below because I am open to suggestions, as this team is flawed.
I DID GET LAZY XD
Team at a Glance






The point of this team was break stall with the most meta pokemon in OU. I like the playstyle and I have a decent amount of prediction and creativity to win games, but I am really bad with teambuilding itself. That's why I normally copy RMT teams. I finally was able to make one recently.
Aegislash has been banned around a week now and thought that I should center a team around Mega Heracross. I thought it would be a nice stallbreaker and pressure the opponent's team. This was the original pokemon of the team.
Now, I needed something something offensive, yet able to tank flying attacks. I also like doing a pattern of doing physical, special, physical pattern to get three special and physical attackers. Choice Scarf Heatran works, due to it's bulk, speed, and surprise factor.
We now have a massive weakness to Scald. Assault Vest Azumarril fits the job of my team and is a physical attacker too.
Nothing likes an Earthquake/Earth Power. It also doesn't like any Electric attacks. A Thundurus fits this spot.
This team needs somekind of physical wall and something to set up rocks due Heatran's Scarf. Ferrothorn would create a fighting problem. Fully defensive Garchomp does this work for this since it's neutral to fighting and naturally outspeeds most pokemon.
I needed some kind of sweeper to threat out fairies and ice types. Nidoking fits this position
After laddering, I realized that Mega Heracross was slow as shit and didn't fit the style of the team. Mega Pinsir would make this team even weaker to ice. Mega Medicham does a better role at this team .
I wanted to greater weaken the ground weakness, yet make this team mighty similar. Landurus can carry a similar moveset and help my ground weakness.
Although Mamoswine sets a big threat to this team, it is only (normally) a suicide lead. The team is complete.
Aegislash has been banned around a week now and thought that I should center a team around Mega Heracross. I thought it would be a nice stallbreaker and pressure the opponent's team. This was the original pokemon of the team.

Now, I needed something something offensive, yet able to tank flying attacks. I also like doing a pattern of doing physical, special, physical pattern to get three special and physical attackers. Choice Scarf Heatran works, due to it's bulk, speed, and surprise factor.


We now have a massive weakness to Scald. Assault Vest Azumarril fits the job of my team and is a physical attacker too.



Nothing likes an Earthquake/Earth Power. It also doesn't like any Electric attacks. A Thundurus fits this spot.




This team needs somekind of physical wall and something to set up rocks due Heatran's Scarf. Ferrothorn would create a fighting problem. Fully defensive Garchomp does this work for this since it's neutral to fighting and naturally outspeeds most pokemon.





I needed some kind of sweeper to threat out fairies and ice types. Nidoking fits this position






After laddering, I realized that Mega Heracross was slow as shit and didn't fit the style of the team. Mega Pinsir would make this team even weaker to ice. Mega Medicham does a better role at this team .






I wanted to greater weaken the ground weakness, yet make this team mighty similar. Landurus can carry a similar moveset and help my ground weakness.






Although Mamoswine sets a big threat to this team, it is only (normally) a suicide lead. The team is complete.
The teambuilding process is done, now I will show how the team works.

Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
I actually thought this thing would get suspected before Mawile. It's just as powerful and has as good as a movepool Mawile. It's faster too. I believe that most physical threats can be broken by this thing. Here is a few calcs to show how powerful this thing is.
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 232+ Def Skarmory: 204-240 (61 - 71.8%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Mega Venusaur: 320-378 (87.9 - 103.8%) -- 25% chance to OHKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 936-1104 (132.9 - 156.8%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 184+ Def Gliscor: 356-420 (100.5 - 118.6%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Amoonguss: 510-602 (118 - 139.3%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Slowbro: 119-141 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Mega Venusaur: 320-378 (87.9 - 103.8%) -- 25% chance to OHKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Eviolite Chansey: 936-1104 (132.9 - 156.8%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham Ice Punch vs. 252 HP / 184+ Def Gliscor: 356-420 (100.5 - 118.6%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 0 Def Amoonguss: 510-602 (118 - 139.3%) -- guaranteed OHKO
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Slowbro: 119-141 (30.2 - 35.7%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mandibuzz: 246-291 (58 - 68.6%) -- guaranteed 2HKO after Leftovers recovery
The only thing that actually counters this Slowbro. Everything else gets raped. Fake Out is also great to pressure the Ferrothorn switch ins if in the opponent's team. Fake Out also cripples offensive threats. Ice Punch is great to kill possible defensive Garchomps and Gliscors. Psycho Cut is over Zen Headbutt due to it's accuracy, crit ratio, and to prevent from possible Rocky Helmet damage. Mega Medicham is sure a key member to my team.

ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse
Using this in one of my YouTube sessions because it was uncommon, I can tell you that %99.99 of the time, one pokemon is defeated. If I ever see the huge Mega Manetric threat on a team, they always send it out first, and it gets severely crippled due to Heatran doing a guaranteed 84 percent to an Earth Power. Now I think offensive calcs aren't needed to this guy, because this a late game sweeper or used as a surprise toy. Heatran isn't considered a tank, but it can take one special hit at full HP (except Hydro Pump and Earth Power Landurus because that's sort of powerful) for sure due to it's natural bulk. I'll show you a few calcs to show it can fullfil this job.
252 SpA Life Orb Latios Surf vs. 0 HP / 4+ SpD Heatran: 221-263 (68.4 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 0 HP / 4+ SpD Heatran: 226-268 (69.9 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Focus Blast vs. 0 HP / 4+ SpD Heatran: 262-310 (81.1 - 95.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4+ SpD Heatran: 161-191 (49.8 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery
252 SpA Gengar Focus Blast vs. 0 HP / 4+ SpD Heatran: 226-268 (69.9 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Charizard Y Focus Blast vs. 0 HP / 4+ SpD Heatran: 262-310 (81.1 - 95.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 4+ SpD Heatran: 161-191 (49.8 - 59.1%) -- 76.2% chance to 2HKO after Leftovers recovery

LivelyExterior (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
I originally ran Choice Band on this thing, but NumbNexus and shofu persuaded me to use this set. Predicting was also a pain in the ass. Assault Vest also creates some special defensive bulk that this team needed. Azumarril is late-game sweeper and special defensive wall. He also checks Mamoswine if they go the obvious Ice Shard. This thing can be easily walled if used early, though. I can obviously predict this, but I'm losing late-game and they have a Ferrothorn, I will obviously lose even with Superpower. He's not my most essential pokemon on the team, but he certainly be a pain to the opposing team.

L. McQueen (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]
This dude can either sweep or be worthless depending on the team match-up. Though this can be easily walled by Chansey, it can also ruin threats to my team such as Venusaur and Landurus (T). Due to it's offensive pressure, Substitute can easily be set up to bring even more pressure if used at the right time. The max speed and nature is used to outspeed Landurus, LO Keldeos, and possibly other Thundurus(s). It is also on of the Flying types to avoid the possible Scarf/Band Earthquake disaster. Thunderbolt can also be quite powerful, which earns the 4th spot on my team.

ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast
The Scarf is an obvious lie. With its Rocky Helmet, it is half of the comical team name. This thing can be such an unexpected pain in the ass. He can set up rocks to screw with possible Talonflames and Charizards. Fire Blast also takes care Ferrothorn and Scizor which can change momentum of the match. I run Outrage over Dragon Claw because once Rocks are set up, it's mainly used as a Tank aside from an actual defensive pain. I also like the idea of Rocky Helmet over Focus Sash because I like the idea of residual damage on possible walls then to revenge kill. I can also just Fake Out with Medicham or Aqua Jet on Azumarril if needed.

Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Sludge Bomb
- Focus Blast
The last person on my team can certainly help momentum on my team. With Focus Blast and Knock Off this pokemon, Chansies(?) will be much less of a problem. With Life Orb, Earth Power and Sludge Bomb is certainly powerful moves for this pokemon. Sludge Wave also deals the possible fairy problems for my special sweepers. Even though this Land Lord creates even more problems with ice, the needed immunity to ground is such a plus for this team. The Lord has spoken my name, I accepted its power, and it helped a late game sweeper.
LivelyExterior (Azumarill) @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]
ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse
Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Psychic
- Focus Blast
Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Play Rough
ScarfedGawd (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Stealth Rock
- Earthquake
- Fire Blast
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Substitute
- Thunderbolt
- Superpower
- Hidden Power [Ice]
ISetUpRox (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse
Land Lord (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Knock Off
- Psychic
- Focus Blast
Titty Sprinkles (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Psycho Cut
- Fake Out
- Ice Punch
Please if you like, leave your comments down below because I am open to suggestions, as this team is flawed.
I DID GET LAZY XD
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