Hey all. I'm rather new to competitive battling and have been lurking around Showdown for a couple of weeks now. I have a relatively decent win rate there but still don't get a good grasp about what makes a player great or not, so now I wanted to get more insightful advice about one of the team I assembled.
[URL="http://pokemondb.net/pokedex/kadabra"]

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[URL="http://pokemondb.net/pokedex/torkoal"]

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Team intro
I build this team with the sweeping in mind. I have a lot of experience being swept by a lot of scarfed threats and I wanted to be able to counter that. The Pokemon I choose to build around for that is Ninjask, of which the details will be explained below. There's some changes I did before this, where Kadabra's position previously held by Krokorok. It does gimmicky stuff but very limited aside from that task, so I put Kadabra in to be able to hit wider range of opponent.
Kadabra (F) @ Sticky Barb
Ability: Magic Guard
EVs: 88 Def / 168 SpA / 252 Spe
Bold Nature
- Psychic
- Trick
- Psycho Shift
- Energy Ball
The deal with this Kadabra is take advantage of Magic Guard. She held Sticky Barb, which won't hurt her but will give continuous damage to opponent who touched her, or using Trick to give them that. Unlike Toxic, there's no immunity aside from fellow Magic Guard user. I used this trick previously with Krokorok who held Poison Barb and knows Fling. But then I decided Sticky Barb+Magic Guard is a better combo, not to mention Kadabra has wider offensive range. With Energy Ball, I don't have to be too worried about water+ground or rock+ground typing. I previously put Dazzling Gleam in there, but I figure I have enough counter against Dark and Fighting, so I replaced it. Psycho shift is there mainly so I can protect my physical dealer from burn or any other status and bounced them back. There's also defense investment so my Kadabra could stand at least one priority hit such as (unboosted) Shadow Sneak and Aqua Jet before counter attack.
Noctowl (F) @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Whirlwind
- Psycho Shift
- Air Slash
Noctowl is a technician in the team, doing stuff that Noctowl regularly does. Defog is important, because my last resort offense, Ninjask, desperately dependent on clean entry. Whirlwind is a move that works well with Psycho Shift, to be a recipient and redistributing status, as well as removing special boost threat such as Quiver Dance and Calm Mind. Unfortunately I can't find a place for roost, so the recovery have to depend on leftovers. She does minimal offense, running Air Slash as her only arsenal, but this Noctowl has won me a lot of match and towering over the likes of Mismagius, Vivilon, Liligant, Weezing, Quagsire, Ludicolo and Uxie
Ninjask (F) @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Swords Dance
- X-Scissor
- Protect
This is my main sweeper. Max speed and attack. The set is common Ninjask set. Basically what she does is arrive cleanly on the field, then either using Protect first for speed boost or Swords Dance. She could live almost any first hit because of Focus Sash to get at least one Swords Dance. And proceed to hit hard and being faster than any scarfed user. There's a few thing to keep in mind though. I have to eliminate anything that this Ninjask couldn't handle first, Stealth Rocks, Focus Sash holder, defensive tanks, especially common Unaware Quagsire, continuous attack such as Rock Blast and priority moves.
Torkoal (F) @ Iron Ball
Ability: Shell Armor
EVs: 232 HP / 252 Def / 24 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Lava Plume
- Gyro Ball
Torkoal is like physical defense version of Noctowl in the team. They do stuff that's not a direct damage, mostly at least. Rapid Spin is there to ensure I have a back up for Noctowl duty. Stealth Rock is there so my Ninjask could sweep without being worried about Focus Sash. I choose Lava Plume because I prefer burn over raw damage. And I take the slowest Torkoal by nature plus Iron Ball to do a lot of damage with Gyro Ball. It could KO Regirock by around 3 hits. And almost OHKOing Archeops. Also, with Torkoal around I have a save switch in against Scyther, that regularly destroys me before.
Slaking (F) @ Rocky Helmet
Ability: Truant
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Giga Impact
- Focus Punch
- Earthquake
- Sucker Punch
Slaking is here mostly to deal the first hit and soften the enemy, so they can be finished by Zangoose or Ninjask. Max attack EV, with Giga Impact as his main STAB move, it will hit hard even while being burn. Next, I used to gave him Body Slam in the slot so if I get the paralyze hax, it would help me while in truant mode, but then I figured that's not what Slaking's supposed to be doing or concerned about, so I replaced it with Focus Punch because Slaking forced a lot of switch so I can get a free focusing turn. Earthquake is for coverage, and the last move is Sucker Punch. I used to run Pursuit instead of Sucker Punch, for the same reason as Focus Punch, and it worked well several time I tried it. But my concern is not having any priority move in the team, especially if Slaking is paralyzed. What do you think, which is better? Finally, I gave her Rocky Helmet so that this slaking can still be useful even while in truant mode.
Zangoose (F) @ Expert Belt
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Retaliate
- Close Combat
- Knock Off
- X-Scissor
Zangoose is there to hit and run, acting between Slaking and Ninjask. Because it supposed to hit variety of typing I gave him expert belt. I rather not gave him Toxic Orb or Choice Item because this pokemon supposed to be flexible to move or stay between the turns. It hits hard with the right attack even without any Toxic Boost or Swords Dance, and if I can predict a Toxic coming my way, I could switch into Zangoose and get a free attack boost+Expert Belt. My concern is that this Zangoose, even with max speed still not fast enough to do his job. Not to mention her frailty, she wouldn't last long. And there's also typing problem, having two of my physical hitter have the same weakness is unpleasant. That's why I'm considering replacing him with scarfed Pinsir, with almost the exact same move set except Earthquake for Retaliate. Not only it solve the typing problem, but Mold Breaker also enable me to best the Rotoms which I always have trouble against. Although on the other hand, this will give huge weakness against rock attacks and Stealth Rock. What do you think?
Threat List
Two of my Pokemon who are usually dealing with status and stats boost, Noctowl and Torkoal are weak to rock. A sight of Crustle must be dealt immediately before it starts wrecking with Shell Smash. There's also Golurk, Hariyama, and eviolite using fighting type such as Guts Machoke or Gurdurr. Basically anything with fighting type attack, on top of being bulky. And Kabutops under the rain. In that situation I don't have an answer except maybe giving Focus Sash to Kadabra. And a Prankster Pokemon have evidently gave trouble and even manage to put down this team in the past.
(By the way, what should I do if I want to put some of my post as spoiler?)
[URL="http://pokemondb.net/pokedex/kadabra"]



[URL="http://pokemondb.net/pokedex/torkoal"]



Team intro
I build this team with the sweeping in mind. I have a lot of experience being swept by a lot of scarfed threats and I wanted to be able to counter that. The Pokemon I choose to build around for that is Ninjask, of which the details will be explained below. There's some changes I did before this, where Kadabra's position previously held by Krokorok. It does gimmicky stuff but very limited aside from that task, so I put Kadabra in to be able to hit wider range of opponent.
Kadabra (F) @ Sticky Barb
Ability: Magic Guard
EVs: 88 Def / 168 SpA / 252 Spe
Bold Nature
- Psychic
- Trick
- Psycho Shift
- Energy Ball
The deal with this Kadabra is take advantage of Magic Guard. She held Sticky Barb, which won't hurt her but will give continuous damage to opponent who touched her, or using Trick to give them that. Unlike Toxic, there's no immunity aside from fellow Magic Guard user. I used this trick previously with Krokorok who held Poison Barb and knows Fling. But then I decided Sticky Barb+Magic Guard is a better combo, not to mention Kadabra has wider offensive range. With Energy Ball, I don't have to be too worried about water+ground or rock+ground typing. I previously put Dazzling Gleam in there, but I figure I have enough counter against Dark and Fighting, so I replaced it. Psycho shift is there mainly so I can protect my physical dealer from burn or any other status and bounced them back. There's also defense investment so my Kadabra could stand at least one priority hit such as (unboosted) Shadow Sneak and Aqua Jet before counter attack.
Noctowl (F) @ Leftovers
Ability: Insomnia
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Defog
- Whirlwind
- Psycho Shift
- Air Slash
Noctowl is a technician in the team, doing stuff that Noctowl regularly does. Defog is important, because my last resort offense, Ninjask, desperately dependent on clean entry. Whirlwind is a move that works well with Psycho Shift, to be a recipient and redistributing status, as well as removing special boost threat such as Quiver Dance and Calm Mind. Unfortunately I can't find a place for roost, so the recovery have to depend on leftovers. She does minimal offense, running Air Slash as her only arsenal, but this Noctowl has won me a lot of match and towering over the likes of Mismagius, Vivilon, Liligant, Weezing, Quagsire, Ludicolo and Uxie
Ninjask (F) @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aerial Ace
- Swords Dance
- X-Scissor
- Protect
This is my main sweeper. Max speed and attack. The set is common Ninjask set. Basically what she does is arrive cleanly on the field, then either using Protect first for speed boost or Swords Dance. She could live almost any first hit because of Focus Sash to get at least one Swords Dance. And proceed to hit hard and being faster than any scarfed user. There's a few thing to keep in mind though. I have to eliminate anything that this Ninjask couldn't handle first, Stealth Rocks, Focus Sash holder, defensive tanks, especially common Unaware Quagsire, continuous attack such as Rock Blast and priority moves.
Torkoal (F) @ Iron Ball
Ability: Shell Armor
EVs: 232 HP / 252 Def / 24 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Lava Plume
- Gyro Ball
Torkoal is like physical defense version of Noctowl in the team. They do stuff that's not a direct damage, mostly at least. Rapid Spin is there to ensure I have a back up for Noctowl duty. Stealth Rock is there so my Ninjask could sweep without being worried about Focus Sash. I choose Lava Plume because I prefer burn over raw damage. And I take the slowest Torkoal by nature plus Iron Ball to do a lot of damage with Gyro Ball. It could KO Regirock by around 3 hits. And almost OHKOing Archeops. Also, with Torkoal around I have a save switch in against Scyther, that regularly destroys me before.
Slaking (F) @ Rocky Helmet
Ability: Truant
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Giga Impact
- Focus Punch
- Earthquake
- Sucker Punch
Slaking is here mostly to deal the first hit and soften the enemy, so they can be finished by Zangoose or Ninjask. Max attack EV, with Giga Impact as his main STAB move, it will hit hard even while being burn. Next, I used to gave him Body Slam in the slot so if I get the paralyze hax, it would help me while in truant mode, but then I figured that's not what Slaking's supposed to be doing or concerned about, so I replaced it with Focus Punch because Slaking forced a lot of switch so I can get a free focusing turn. Earthquake is for coverage, and the last move is Sucker Punch. I used to run Pursuit instead of Sucker Punch, for the same reason as Focus Punch, and it worked well several time I tried it. But my concern is not having any priority move in the team, especially if Slaking is paralyzed. What do you think, which is better? Finally, I gave her Rocky Helmet so that this slaking can still be useful even while in truant mode.
Zangoose (F) @ Expert Belt
Ability: Toxic Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Retaliate
- Close Combat
- Knock Off
- X-Scissor
Zangoose is there to hit and run, acting between Slaking and Ninjask. Because it supposed to hit variety of typing I gave him expert belt. I rather not gave him Toxic Orb or Choice Item because this pokemon supposed to be flexible to move or stay between the turns. It hits hard with the right attack even without any Toxic Boost or Swords Dance, and if I can predict a Toxic coming my way, I could switch into Zangoose and get a free attack boost+Expert Belt. My concern is that this Zangoose, even with max speed still not fast enough to do his job. Not to mention her frailty, she wouldn't last long. And there's also typing problem, having two of my physical hitter have the same weakness is unpleasant. That's why I'm considering replacing him with scarfed Pinsir, with almost the exact same move set except Earthquake for Retaliate. Not only it solve the typing problem, but Mold Breaker also enable me to best the Rotoms which I always have trouble against. Although on the other hand, this will give huge weakness against rock attacks and Stealth Rock. What do you think?
Threat List
Two of my Pokemon who are usually dealing with status and stats boost, Noctowl and Torkoal are weak to rock. A sight of Crustle must be dealt immediately before it starts wrecking with Shell Smash. There's also Golurk, Hariyama, and eviolite using fighting type such as Guts Machoke or Gurdurr. Basically anything with fighting type attack, on top of being bulky. And Kabutops under the rain. In that situation I don't have an answer except maybe giving Focus Sash to Kadabra. And a Prankster Pokemon have evidently gave trouble and even manage to put down this team in the past.
(By the way, what should I do if I want to put some of my post as spoiler?)