Room of Trick RMT <OU>

Room of Trick
437bronzong.jpg

Bronzong@leftovers
Relaxed. Levitate
Evs: 252 Hp. 129 Def. 129 SpD
-Gyro Ball
-Stealth Rock
-Explosion
-Trick Room

Bronzong is my lead. My only trouble for him as a lead is Taunt user. Most of the Taunt users are decent or high in Speed. Gyro Ball would be useful. Zong is a great balanced wall to be in the team. Although Fire owns him, Flareon comes in and gets Flash Fire, which is awesome. Making Zong is useful TR user. Also I can TR and then Explosion giving me a free switch in for my sweeper pokemon. I was trying to put confuse ray into him but I would then have to remove SR would I'm not too sure I would do that. SR is a very important function of the team. In fact of in any pokemon team. It makes focus sash disfunction as well as damaging any pokemon that comes in. its good to have because rock moves like Stone Edge or Rock Slide are ever 100% accuracy... Lastly, as you know Bronzong has 2 abilities, Levitate and Fire Proof, just a side note on Zong is that naming Zong something like FireResist or FlameOff will just might trick your opponent into using Earthquake which will fail.
slowbro.jpg

Slowbro@leftovers
Relaxed. Own Tempo
Evs: 252 Hp. 4 SpA. 252 Def
-Surf
-Psychic**
-Slack Off
-Trick Room

As for Psychic I'm not too sure if I should use Psychic. Its a debate between Hidden Power and Psychic and Ice beam and Grass Knot. My Porygon2 has Ice Beam already so yeah. Other than that, Slowbro is an amazing Physical Wall. Whatever my Slowbro don't wall, Zong or Dusk will. Slowbro is one of my favorite wall pokemon. He can also go CM + TR build but I believe that to fail in a TR team. Being a wall with healing move like Slack Off is just awesome. I would have to pick him over Slowking because he's typing of Water and Psychic doesn't do well for SpD wall. Electric moves and dark moves are more on the SpA sides like Thunderbolt or Dark Pulse.
dusknior.png

Dusknoir@leftovers
Relaxed. Pressure
Evs: 252 HP. 28 Atk. 224 Def
-Night Shade
-Earthquake
-Pain Split
-Trick Room

Like I said before, help Slowbro wall. But.. I have a little trouble with dark type moves though. Although I have Superpower on my sweepers. I gave him some Evs into Atk because I have Earthquake to catch my opponent off guard. Once they see that I have Night Shade they will think that its safe for them to bring out a pokemon that is weak to ground moves. Pain Split allows me to stall for a few turns if anything. Night Shade let's me break through most substitude and balance walls without healing move. Dusk I would say is a balance wall. Although he leans over the Def side he can manage to take hit from couples of SpA moves. He is also a great coverage for my Porygon2 fighting move weakess.
porygon2.png

Porygon2@leftovers
Quite. Trace
Evs: 252 Hp. 120 Def. !36 SpA
-Thunderbolt
-Ice Beam
-Recover
-Trick Room

He is NOT as weak as PorygonZ. With Trace ability, allow him to switch in against Gyarados and others. From experience facing Jirachi, he traced Serene Grace and then I made Jirachi become frozen. Since Jirachi is a pain in the ass. He is a bit bulky so with Recover he makes a semi-sweeper. He can at least take 1 hit of Earthquake from Salamence maybe... The ability Trace is so fun to play with. People don't often see Porygon2 so they are surprised as what to come of him. S
149_dragonite2.jpg

Dragonite@life orb
Brave. Inner Focus
Evs: 252 Hp. 224 Atk. 28 SpA
-Dragon Claw
-Superpower
-Dive
-Draco Meteor

Hybird Sweeper. Dive allows me to get a free damage; By the 5th turn of TR Dragonite uses Dive, he goes first causing the pokemon I'm up agaisnt miss its attack. Next turn TR is over he will then goes first and miss and Dragonite use Dive. Not too sure if this strategy is useful. I will take any opinion even if means to change Dragonite out because from experience my Flareon sweeps better than him. Also I don't want to have both sweeper weak against SR. Hybird sweeper in TR team is very useful. Once TR is set up I have at least 3 turns to bring in my sweeper and try to kill some of my opponents pokemon. Having a hybird sweeper making it easier for me to sweep and unpredictable to my opponent.
flareon.png

Flareon@life orb
Brave. Flash Fire
Evs: 4 Hp. 252 Atk. 252 SpA
-Flamethrower
-Shadow Ball
-Superpower
-Wish

Hybird Sweeper. Wish is very useful. Once I switch in Flareon after TR is used. Usually they assumed I would use a offensive move and so they switch out to bring a wall. This allows me to wish successfully. Flareon is one of the more successful sweeper. I think I can 1 hit KO Blissey with Superpower. Wish comes in handy at times. Usually I would use a SpA move first so then my opponent thinks that I am a SpA sweeper, comes in with a SpD Wall, then killing that SpD wall with Superpower. Flamethrower allows me to kill most of the frigging steel bulky pokemon.

BOTTOM LINE:
Basically TR team is a very predictable team. Once TR is set up, will want to switch into a sweeper and sweep the opponent's pokemon. I will take any opinion into consideration if anyone decide to RMT. Thank you.

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New and Improve.

octillery110607.jpg

Octillery@Mystic Water
Sniper, Quiet
Evs: 4HP/252 Atk/252 SpA
-Water Sprout
-Ice Beam
-Waterfall
-Rock Blast

dusk.jpg

Dusknoir@Leftovers
Pressure, Relaxed
Evs: 224 HP/28 Atk/252 Def
-Shadow Punch
-Earthquake
-WillOWisp
-Trick Room

zongg.png

Bronzong@leftovers
Relaxed. Levitate
Evs: 252 Hp. 129 Def. 129 SpD
-Gyro Ball
-Stealth Rock
-Explosion
-Trick Room

d4a890e1.jpg

Porygon2@leftovers
Quite. Trace
Evs: 252 Hp. 120 Def. !36 SpA
-Thunderbolt
-Ice Beam
-Recover
-Trick Room

flareon2.jpg

Flareon@life orb
Brave. Flash Fire
Evs: 4 Hp. 252 Atk. 252 SpA
-Flamethrower
-Shadow Ball
-Superpower
-Wish
 
Hello,

I noticed you have 4 Trick room user and only 2 pokemon that can really do damage. I think you should keep Bronzong, Dusknoir and Pory2 as they're a really good Trick Room core ,and drop Slowbro for a 3rd sweeper. Now into the details:
Bronzong: Everything fine about that thing.
Dusknoir: I think you should drop Night Shade, because it shouldn't be your aim to do a bit of consistent damage but to set up trick room and hit, or swith to a dedicated TR sweeper. Therefore I would use WillOWisp over Night Shade. You then could consider changing Earthquake to Shadow punch but EQ is also okay. As you'll only run 1 attacking move you should run a relaxed nature and 252HP 252Def 4 SpDef EVs.
Pory2 is okay.
Dragonite is indeed a good choice but you should change your moves:
Dragonite@Life Orb
Quiet-252Atk, 252SpAtk, 4HP
-Draco Meteor
-Earthquake
-Fire Blast
-Superpower
Also I absolutely don't like Flareon. It's walled by each water type in OU, and won't be able to sweep. I also dislike Slowbro, as you will usually only need 3 Trick roomers.
In those two slots you should use two good Trick room sweepers means two hard hitting slow sweepers. I would suggest the following two:
Clamperl@DeepSeaTooth
Quiet-252SpAtk, 252HP, 4Def
-Surf/ Hydro Pump
-HP Electric
-Ice Beam
-Toxic/Confuse ray
This thing should come first after Bronzong got up TR and tear holes into the foe's team. It can ohko almost everything but Blissey and snorlax.
Machamp@Life Orb
Brave-252Atk, 252HP, 4 Def
NoGuard
-Dynamicpunch
-Stone Edge
-Payback
-Ice Punch
This Machamp is a reliable physical attacker, something your team lacked before.

Hope this helped. Good Luck !
 
Marowak is pretty good for a TR team over flareon, who just doesn't have the same offensive power. Flareon also is hurt by SR, and walled, as said above, by bulky waters such as suicune, vaporeon, swampert, gyrados, ect. Slobro has so many options for coverage besides psychic, which has rather poor coverage. In fact, octillery has a great movepool, water spout, and 105 attacking states. Octillery: http://www.smogon.com/dp/pokemon/octillery

I have reccommended octillery before, and it works very well.

Dive is HORRIBLE for dragonite. Sorry, but you are wasting TR turns and by being a two turn move, letting things switch in and waste valuable time. Try thunderbolt, flamethrower, earthquake, ect. That dive strategy is ok, but you are betting off hitting hard with another attack (2x dive = neutral dragon claw)

Will o wisp and shadow punch are better options over night shade, which doesn't hurt stuff as quickly.
 
I think for Dusknoir to be using WillOWisp is a completely waste of turn, can explain to me the useful of Dusknoir having WillOWisp? I like having EQ on Dusknoir because its to have it. For instance trying to wall a Electivire or Jolteon. But Shadow Punch > Night Shade right? I think i will replace Night Shade with Shadow Punch.

I was really thinking about taking away Dragonite for some other sweeper instead.. lol. Dragon is overrated and being easily countered left to right. But even so, the moveset you suggested wasnt bad at all but since Flareon already has Flamethrower I don't want to have both sweeper same offensive type move. I hesitated putting EQ on Dragonite because EQ is such an predictable move. I only have at least 3 turns to actually sweep and even if my opponent switch out a pokemon to TRY to counter my Dragonite's attack I would at least want to do damage to that switching in pokemon. Perhaps one of the elemental punches instead of Dragon Claw?

As to Flareon, yes water type pokemon walls it but, do you see the Atk and SpA on this dude? Holymonster, he is amazing. I wouldn't let Flareon to be 1 on 1 with a water pokemon unless I know that I can 1 hit KO it. Can you name some water pokemon threats I would have?

I duno about running a 1 Physical Sweeper and 1 Special Sweeper. Hybird Sweeper just works both ways. Like I said I would only have about minimum of 3 turns to sweep after TR is activated. As it goes, Physical Sweep gets walled by Def Wall. Special Sweeper gets walled by Special Wall..

Clampearl isnt bulky ;( and it gets walled by Bliss and Snorlax like you said.
 
What the hell do you have 4 TR pokes on the same team for, you only need one, maybe two if it's absolutely necessary. Also, I would switch Dragonites Dive to Surf, It is much more effective when you are using Dragonite ( or anything). Also, I would add a pokemon that is relatively fast, If TR wears off you will get outspeeded and killed.
 
Yeah... I get it Dragonite with Dive is a fail lol.

I'm still fighting against Flareon though. I believe that he is an amazing Hybird Sweeper. He doesn't COMPLETELY gets walled. for example it usually works like Flareon is out and ready to sweep my opponent's pokemon. Then he would switch in something like Suicune/Vapor/Gyra/Swampr, Shadow Ball would lower the HP just maybe 20% of its HP. Superpower with that massive Atk and Life Orb might just kill it. Gyra gets owned by my Pory2.

Octillery IS AWESOME actually. :D I think I would give him a try. He has nice sets of move list and decent enough to take a hit.
 
I think it's clear that you should keep Dusknoir,Pory2,Bronzong as your Trick room set up core plus 3 sweepers. As sweepwer you basically can take what you want. Good options are Dragonite, Clamperl, Machamp, Slaking, Octillery for example. But you should really not use flareon it just has not the power to kill things. Here are waters you will have problems with: Each water type that has not a fighting or ghost weakness in OU and UU.
It's also an option to use a fast late game sweeper to clean the field after your TR sweepers have weakened the foe's team. A good example would be SD Lucario.
And finally I would really suggest Will-o-Wisp on Dusknoir. The reason is that you may not forget about opposing threats. A SD Scizor for example will ohko your whole team after SD and if you haven't got Trick room up. Same for DD Tyranitar and other set up sweepers. WillOWisp is a good option to deal with all such threats that use physical attacks. In the physical oriented metagame WoW is just incredibly useful and should be used.

I hope I could help you.
 
Take out Flareon and put in a Rhyperior or Marowack, they are deadly under trick room. I also second adding in a Octillery(most likely over Slowbro) because it will have have great synergy with Rhyperior/Marowack. Taking Dragonite out for a Choice Specd Latias would be great as a late game sweeper since Dragon has great nuetral coverage.
 
Would would you guys say about Machamp and Ursaring? Which one is the better choice? Pros & Cons?

A) Machamp@Toxic Orb
Guts, Brave
Evs: 252 HP/ 252 Atk/ 4 SpD
-Superpower
-Fire Punch
-Stone Edge
-Thunder Punch/Pay Back

I would say that Machamp doesn't have a Dark type move to do super effective against Cresselia, Dusknoir. But hes typing as a Fighting pokemon fits with my team. I been looking for a dark resist pokemon, but not really sure if I even need a dark resist pokemon in this team. Machamp a little more bulkier than Usaring but with Pyschic Weakness just attracts Cress with Psychic or Azelf.

or

B) Machamp@Life Orb
No Guard, Brave
Evs: 252 HP/252 Atk/4 SpD
-Dynamicpunch
-Stone Edge
-Fire Punch
-Thunder Punch/Pay Back

C) Ursaring@Toxic Orb
Guts, Brave
Evs: 252 HP/252 Atk/4 SpD
-Facade
-Close Combat
-Fire Punch
-Crunch

As for Usaring, he has Crunch allow me to SE against Cress or Dusknoir. Like one of you guys said before Facade does massive damage with Usaring. Hes Normal typing makes my switch ins of Dusknoir more useful as well.

D) Marowak@Thick Club
Rock Head, Brave
Evs:129 HP/252 Atk/129 SpD
-Earthquake
-Outrage
-Fire Punch
-Brick Break/ Stone edge/ Double-Edge/ Knock off

Which one should I choose?

Then I will replace Slowbro for Octillery!
 
Why not try thick club marowak? I am sure there is a set for it on smogon somewhere.... Under trick room, it can win the game against most teams barring intimidators 5-0
 
I think I will try a full TR team before trying to add a pokemon like Spec'd Latias or SD Lucario. Secondly, sorry but I think I will keep Flareon for now. I really like this Pokemon and it would take a beating I mean a real owning before I can let go Flareon.. but maybe you guys are right but I want to battle more and see how my Flareon goes. All of your rating and criticism will go into consideration of course. Right now my mind set is to have the following team for testing:
Bronzong
Porygon2
Dusknoir
Flareon
Octillery
Machamp or Ursaring.
 
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