What's up RMT forum! This is Steven Stone, back again with another RMT. It's been a long time since i've ever posted one of these, so i guess some of you might have missed them! Well, without further ado, let's get started:
Gardevoir was one of the megas i didn't have much experience with, so i guess this was a completely new experience for me. Gardevoir is one of the best Mega Evolutions around, being on both sides at US Nationals and having one of the most complete coverages in the form of Pixilate Hyper Voice and Psychic
Heatran was added to complete the Gardevoir + Heatran core, which is an amazing core both offensively and defensively. Heatran was able to take care of Steel-types that threaten Gardevoir such as Aegislash and Mega Mawile, while also resisting Poison-type attacks and switching into attacks that are directed to Gardevoir like Iron Head from Bisharp and Return from Kangaskhan,
No Heatran can be without its blind friend, Rotom-W. Rotom-W and Heatran also share an amazing synergy, as Rotom-W can beat bulky waters that usually threaten Heatran and also beats one of its most common checks: Landorus-T.
I felt like the team needed a Rain answer, so i added Ferrothorn. Although having 2 Steel-types is sort of bad as they share that particular Fighting-type weakness, Ferrothorn is one of the best rain counters around, and Gardevoir could take care of most Fighting-types so i guess it was OK to deal with it.
Scrafty is another of the plenty of Pokemon that have amazing typing synergy with Gardevoir. Scrafty was added to help against Kangaskhan thanks to Intimidate and also get another check for Steel-types, mainly Aegislash.
Talonflame is the weakest link on the team, and it acts as a Tailwind setter while also providing a secondary role option to most of the Pokemon that are here. It also acts like another check of Volcarona, Fighting-types and Mega Metagross (Hammer Arm variants). I guess Talonflame isn't that bad as i thought.
The Team:
Rose (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Trick Room
- Protect
Gardevoir's moveset is one that i wanted to test for so long. Psychic as... well, Psychic STAB move, hits Amoonguss and Venusaur harder due to how physically oriented the metagame is. Hyper Voice is one of the strongest spreads moves in the game, and has amazing coverage against many threats in the VGC format. It also hits pretty hard, even on neutral targets. Trick Room is the surprise factor on this Gardevoir... yeah, you're right. This team is a Semi-room team, so a Trick Room setter was needed, and Gardevoir does that role pretty well.
The EV spread allows Gardevoir to outspeed neutral nature base 70s, and the bulk lets it take anything that does less damage than LO Adamant Talonflame Brave Bird.
Volcano (Heatran) (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Heat Wave is the main STAB move that Heatran will be using most of the time due to reasons. It has 95 BP, which is amazing and it's a wide range move, which is also amazing. Earth Power as coverage, allows Heatran to win the mirror against Modest non-Shuca Berry Heatran, while also hitting Wide Guard Aegislash. Ancient Power is the fun part of the set: i added it because i knew it wouldn't be enough to have Talonflame to check sun teams, and this Heatran is what i heavily rely on for beating sun, so Ancient Power was the natural pick. Stone Edge might seems as a better alternative as it OHKOs most Charizard, but to be honest, Stone Edge's accuracy will make it miss more often, and those misses could make the difference between a win and a lose. However, Ancient Power also has a luck factor, but this one is positive. Try to beat a +1 in all stats Heatran.
The EV spread allows it to outspeed base 70s, while also being able to take a Low Kick from an Adamant Mega Kangaskhan at -1.
Cybertron (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 20 Def / 60 SpA / 36 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Rotom-W set is pretty straight forward. Thunderbolt allows it to have a pretty balanced Electric-type STAB, while Hydro Pump...... ehhh..... whatever. Will-O-Wisp allows it to cripple the so common physical attackers in the VGC metagame.
The EV spread allows Rotom-W to survive Kangaskhan's Double Edge and Timid Zard Y's Solarbeam 100% of the time, while outspeeding neutral nature base 70s by 2 points, and outspeeding everything that creeps them by 1 point (biggest benchmark is Heatran i guess).
Thorns (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 224 Atk / 4 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Power Whip was the Grass-type STAB move of choice due to its amazing power, being able to OHKO Rotom-W (if i don't get burned) and 2HKO Ludicolo, while Gyro Ball abuses Ferrothorn's natural low speed to do a lot of damage to naturally fast Pokemon like Terrakion and opposing Gardevoir. Leech Seed allows Ferrothorn to win certain 1v1 situations.
The EV spread is pretty straight forward, just that with a bit of Sp.Def to take Ice Beam from bulky waters a lot better.
Captain Falcon (Talonflame) (M) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 164 Atk / 92 SpA / 252 Spe
Lonely Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Brave Bird 'cause its amazing. Literally, every Talonflame runs Brave Bird. Overheat allows me to hit Aegislash and Ferrothorn more reliably than Flare Blitz thanks to its special category n_n. Tailwind is a cookie-cutter move that is there in case i need to use my team in a fast mode (usually against sun, with Gardevoir, Heatran and WashTom as partners)
The EV spread allows me to OHKO 4 HP Mega Metagross with Overheat, while the rest is just invested in Attack 'cause Talonflame can't really take many hits.
Michaella (Scrafty) (F) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 196 HP / 236 Atk / 52 Def / 4 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Fake Out
- Snarl
Drain Punch is the chosen Fighting move due to its healing properties, which Scrafty wants thanks to its bulk. Knock Off is by far the best Dark-type move in the game, having 97.5 BP and knocking off any item, which can also be crucial in best-of-three sets. Fake Out provides... well, Fake Out support so Pokemon like Gardevoir or Talonflame set up their speed control method with more safety. Snarl is there so i can hinder Special Attackers that can't do much damage by their own, like Suicune and Cresselia, and make them momentum killers, forcing the switch out and hopefully catch it on.
Threats
This thing, even with Ancient Power Heatran, it's a pretty big threat. It can hit 3/6 of my Pokemon for Super Effective damage, and only got 1 resist to both Grass and Fire coverage. A pretty big threat in general.
I don't really have many answers for this. Yeah, Heatran can Heat Wave and Talonflame can Brave Bird, but the Focus Sash will always keep it alive for another turn, which is annoying. If the opponent makes the HUGE mistake of going for Spore against Heatran, he's pretty much done for, as i'm Timid and he won't be able to get more damage or do much than a Mach Punch, but to be honest, if Landorus-T is together with this thing, my life becomes a nightmare. Speaking of which....
Besides Intimidate on Scrafty and having one of the best checks for this, Landorus is still a pretty huge threat. It can obviously be handled, but i got to play carefully around it. Otherwise, i'm done for.
As many other Semi Room Mega Gardevoir teams, this team is pretty weak to Mawile. I mean, yeah, Ferrothorn can win the 1v1, but you always got to assume that getting to a 1v1 situation in VGC is pretty complex, even for experts. Mawile has literally only 2 checks on my team, and i literally had to put Overheat on Talonflame because of how bad my matchup was against it.
Well, hope you liked this new team i've made. Any feedback is as always appreciated. Have a nice day!

Gardevoir was one of the megas i didn't have much experience with, so i guess this was a completely new experience for me. Gardevoir is one of the best Mega Evolutions around, being on both sides at US Nationals and having one of the most complete coverages in the form of Pixilate Hyper Voice and Psychic


Heatran was added to complete the Gardevoir + Heatran core, which is an amazing core both offensively and defensively. Heatran was able to take care of Steel-types that threaten Gardevoir such as Aegislash and Mega Mawile, while also resisting Poison-type attacks and switching into attacks that are directed to Gardevoir like Iron Head from Bisharp and Return from Kangaskhan,



No Heatran can be without its blind friend, Rotom-W. Rotom-W and Heatran also share an amazing synergy, as Rotom-W can beat bulky waters that usually threaten Heatran and also beats one of its most common checks: Landorus-T.




I felt like the team needed a Rain answer, so i added Ferrothorn. Although having 2 Steel-types is sort of bad as they share that particular Fighting-type weakness, Ferrothorn is one of the best rain counters around, and Gardevoir could take care of most Fighting-types so i guess it was OK to deal with it.





Scrafty is another of the plenty of Pokemon that have amazing typing synergy with Gardevoir. Scrafty was added to help against Kangaskhan thanks to Intimidate and also get another check for Steel-types, mainly Aegislash.






Talonflame is the weakest link on the team, and it acts as a Tailwind setter while also providing a secondary role option to most of the Pokemon that are here. It also acts like another check of Volcarona, Fighting-types and Mega Metagross (Hammer Arm variants). I guess Talonflame isn't that bad as i thought.
The Team:

Rose (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Trick Room
- Protect
Gardevoir's moveset is one that i wanted to test for so long. Psychic as... well, Psychic STAB move, hits Amoonguss and Venusaur harder due to how physically oriented the metagame is. Hyper Voice is one of the strongest spreads moves in the game, and has amazing coverage against many threats in the VGC format. It also hits pretty hard, even on neutral targets. Trick Room is the surprise factor on this Gardevoir... yeah, you're right. This team is a Semi-room team, so a Trick Room setter was needed, and Gardevoir does that role pretty well.
The EV spread allows Gardevoir to outspeed neutral nature base 70s, and the bulk lets it take anything that does less damage than LO Adamant Talonflame Brave Bird.

Volcano (Heatran) (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Heat Wave is the main STAB move that Heatran will be using most of the time due to reasons. It has 95 BP, which is amazing and it's a wide range move, which is also amazing. Earth Power as coverage, allows Heatran to win the mirror against Modest non-Shuca Berry Heatran, while also hitting Wide Guard Aegislash. Ancient Power is the fun part of the set: i added it because i knew it wouldn't be enough to have Talonflame to check sun teams, and this Heatran is what i heavily rely on for beating sun, so Ancient Power was the natural pick. Stone Edge might seems as a better alternative as it OHKOs most Charizard, but to be honest, Stone Edge's accuracy will make it miss more often, and those misses could make the difference between a win and a lose. However, Ancient Power also has a luck factor, but this one is positive. Try to beat a +1 in all stats Heatran.
The EV spread allows it to outspeed base 70s, while also being able to take a Low Kick from an Adamant Mega Kangaskhan at -1.

Cybertron (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 20 Def / 60 SpA / 36 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Rotom-W set is pretty straight forward. Thunderbolt allows it to have a pretty balanced Electric-type STAB, while Hydro Pump...... ehhh..... whatever. Will-O-Wisp allows it to cripple the so common physical attackers in the VGC metagame.
The EV spread allows Rotom-W to survive Kangaskhan's Double Edge and Timid Zard Y's Solarbeam 100% of the time, while outspeeding neutral nature base 70s by 2 points, and outspeeding everything that creeps them by 1 point (biggest benchmark is Heatran i guess).

Thorns (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 224 Atk / 4 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Power Whip was the Grass-type STAB move of choice due to its amazing power, being able to OHKO Rotom-W (if i don't get burned) and 2HKO Ludicolo, while Gyro Ball abuses Ferrothorn's natural low speed to do a lot of damage to naturally fast Pokemon like Terrakion and opposing Gardevoir. Leech Seed allows Ferrothorn to win certain 1v1 situations.
The EV spread is pretty straight forward, just that with a bit of Sp.Def to take Ice Beam from bulky waters a lot better.

Captain Falcon (Talonflame) (M) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 164 Atk / 92 SpA / 252 Spe
Lonely Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Brave Bird 'cause its amazing. Literally, every Talonflame runs Brave Bird. Overheat allows me to hit Aegislash and Ferrothorn more reliably than Flare Blitz thanks to its special category n_n. Tailwind is a cookie-cutter move that is there in case i need to use my team in a fast mode (usually against sun, with Gardevoir, Heatran and WashTom as partners)
The EV spread allows me to OHKO 4 HP Mega Metagross with Overheat, while the rest is just invested in Attack 'cause Talonflame can't really take many hits.

Michaella (Scrafty) (F) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 196 HP / 236 Atk / 52 Def / 4 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Fake Out
- Snarl
Drain Punch is the chosen Fighting move due to its healing properties, which Scrafty wants thanks to its bulk. Knock Off is by far the best Dark-type move in the game, having 97.5 BP and knocking off any item, which can also be crucial in best-of-three sets. Fake Out provides... well, Fake Out support so Pokemon like Gardevoir or Talonflame set up their speed control method with more safety. Snarl is there so i can hinder Special Attackers that can't do much damage by their own, like Suicune and Cresselia, and make them momentum killers, forcing the switch out and hopefully catch it on.
Threats

This thing, even with Ancient Power Heatran, it's a pretty big threat. It can hit 3/6 of my Pokemon for Super Effective damage, and only got 1 resist to both Grass and Fire coverage. A pretty big threat in general.

I don't really have many answers for this. Yeah, Heatran can Heat Wave and Talonflame can Brave Bird, but the Focus Sash will always keep it alive for another turn, which is annoying. If the opponent makes the HUGE mistake of going for Spore against Heatran, he's pretty much done for, as i'm Timid and he won't be able to get more damage or do much than a Mach Punch, but to be honest, if Landorus-T is together with this thing, my life becomes a nightmare. Speaking of which....

Besides Intimidate on Scrafty and having one of the best checks for this, Landorus is still a pretty huge threat. It can obviously be handled, but i got to play carefully around it. Otherwise, i'm done for.

As many other Semi Room Mega Gardevoir teams, this team is pretty weak to Mawile. I mean, yeah, Ferrothorn can win the 1v1, but you always got to assume that getting to a 1v1 situation in VGC is pretty complex, even for experts. Mawile has literally only 2 checks on my team, and i literally had to put Overheat on Talonflame because of how bad my matchup was against it.
Well, hope you liked this new team i've made. Any feedback is as always appreciated. Have a nice day!
Rose (Gardevoir) (F) @ Gardevoirite
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Trick Room
- Protect
Thorns (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 224 Atk / 4 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Volcano (Heatran) (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Cybertron (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 20 Def / 60 SpA / 36 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Captain Falcon (Talonflame) (M) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 164 Atk / 92 SpA / 252 Spe
Lonely Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Michaella (Scrafty) (F) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 196 HP / 236 Atk / 52 Def / 4 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Fake Out
- Snarl
Ability: Trace
Level: 50
EVs: 108 HP / 124 Def / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Trick Room
- Protect
Thorns (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 224 Atk / 4 Def / 28 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
Volcano (Heatran) (M) @ Safety Goggles
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Ancient Power
- Protect
Cybertron (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 20 Def / 60 SpA / 36 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect
Captain Falcon (Talonflame) (M) @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 164 Atk / 92 SpA / 252 Spe
Lonely Nature
- Brave Bird
- Overheat
- Tailwind
- Protect
Michaella (Scrafty) (F) @ Assault Vest
Ability: Intimidate
Level: 50
EVs: 196 HP / 236 Atk / 52 Def / 4 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Fake Out
- Snarl
Shoutouts to:
DaAwesomeDude1 'cause he's... well, awesome! He also build the skeleton of the team n_n
shaian for giving me the core idea
Serapis for being an amazing VGC player and helping me out with some of the Breloom issues
DaAwesomeDude1 'cause he's... well, awesome! He also build the skeleton of the team n_n
shaian for giving me the core idea
Serapis for being an amazing VGC player and helping me out with some of the Breloom issues
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