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PU Rotom-H (Nasty Plot)

asa

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PU Leader
:bw/rotom-heat:
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Volt Switch
move 3: Overheat
move 4: Pain Split
item: Heavy-Duty Boots
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
ivs: 0 Atk
tera type: Steel / Poison

[SET COMMENTS]

Rotom-H is a solid wallbreaker that offers a lot of utility, both offensively and defensively, in comparison to stronger special attackers like Delphox and bulkier pivots like Bellibolt. With its typing, bulk, and access to Levitate, Rotom-H can easily switch into walls like Mudsdale and Bronzong as well as offensive threats like Arcanine and either set up on them or pivot with Volt Switch. Pain Split makes Rotom-H more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. The move is an inconsistent source of recovery, though, so Rotom-H shouldn't rely on it too heavily. Investing in HP maximizes the mileage Rotom-H gets from its defensive profile and also gives it an easier time setting up and sticking around. Overheat's high Base Power means that it hits hard even without Special Attack investment. Thunderbolt and Discharge are alternatives to Volt Switch that are better suited for wallbreaking, don't force Rotom-H to switch out, and can paralyze foes, but pivoting with Volt Switch is a huge part of Rotom-H's viability. Tera Steel makes Rotom-H immune to poison, letting it set up on Toxic users like Bellibolt and Gligar, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-H stomach Normal-, Psychic-, and Dragon-type attacks from the likes of Toxtricity, Meloetta, and Duraludon while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Paldean Tauros-F and Pawmot. Both options synergize well with Levitate, though Tera Poison leaves Rotom-H open to Psychic-type moves from the likes of Galarian Slowbro and Calm Mind Florges.

Rotom-H shines on bulky offense and balance teams, which best leverage its unique blend of offense and defense and benefit from it breaking through opposing bulky builds early- or mid-game. Gastrodon is nearly impossible for Rotom-H to break on its own and must be accounted for when using it. Strong physical attackers like Decidueye and Flamigo are good at pressuring Gastrodon as well as other special walls like Florges and Goodra. In return, Rotom-H covers these wallbreakers against revenge killers like Kilowattrel and Scyther; exploits nuisances like Bombirdier, Wo-Chien, and Houndstone; and gets them in safely against other walls like Scream Tail and Coalossal. A lure like Toxic Skuntank or Tera Blast Grass Inteleon can either gradually or immediately get rid of Gastrodon, with the former also softening foes like Gligar and Naclstack with Knock Off and the latter making up for Rotom-H's bad matchup against offense by scaring out threats like Paldean Tauros-W. Additional pivots like Flamigo, Zoroark, and Bruxish form strong VoltTurn cores with Rotom-H, which can be difficult for foes to withstand. While Rotom-H's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Gastrodon to fall back on against stronger attackers while making up for their occasional passivity. Florges and Scream Tail are walls that also offer Wish support, which can reduce Rotom-H's reliance on Pain Split for recovery. Finally, Pokemon like Skuntank, Flamigo, and Mudsdale can absorb Knock Off for Rotom-H, ensuring that it doesn't lose its Heavy-Duty Boots while playing around foes like Scrafty and Copperajah.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/asa.400292/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/uberskitty.355061/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
:bw/rotom-heat:
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Volt Switch
move 3: Overheat
move 4: Pain Split
item: Heavy-Duty Boots
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
ivs: 0 Atk
tera type: Steel / Poison (You already mention it in the analysis and the fighting resist is super super handy so i think a slash is well deserved.)

[SET COMMENTS]

Rotom-H is a solid wallbreaker that offers a lot of utility, both offensively and defensively, in comparison to bulkier pivots like Bellibolt and stronger special attackers like Delphox. With its typing, bulk, and access to Levitate, Rotom-H can easily switch into walls like Mudsdale and Bronzong as well as offensive threats like Arcanine and Kilowattrel Florges (Kilo just gets a free uturn off on you and can run volt absorb, rather would mention florges who gets fucked over hard.) and either set up on them or pivot with Volt Switch. Pain Split only makes Rotom-H more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. (Mention its inconsistent healing can be problematic.) Rotom-H's low base HP makes it an effective user of the move, but it becomes much easier to play around if used too predictably. (feels like alot of this is obvious.) Tera Steel makes Rotom-H immune to poison, letting it set up on Toxic users like Bellibolt and Gligar, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-H stomach Normal-, Psychic-, and Dragon-type attacks from the likes of Toxtricity, Meloetta, and Goodra (Feels like a weak example as you cant do much else to goodra. Maybe mention Tastu or Dura instead..?) while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Flamigo, Paldean Tauros-F, and Pawmot. The added weaknesses to Psychic-type attacks can be annoying in certain matchups, though, notably Calm Mind Florges Galarian Slowbro (CM doesnt run Psychic alot, would rather want TB or Psynoise alot of the times which psynoise is doing jackshit. Would rather mention Galarbro or something like NP fox.) .

Rotom-H shines on bulky offense and balance, which best leverage its unique blend of offense and defense and benefit from having a reliable way to deal with opposing bulky builds. Gastrodon is nearly impossible for Rotom-H to break on its own and must be accounted for when using it. Strong physical attackers like Decidueye and Flamigo are good at pressuring Gastrodon and as well as other specially bulky foes like Florges Virizion (Florges is a more iffy mu esp if the gastro is clear smog so i think viriz is better here.) and Goodra. In return, Rotom-H covers these wallbreakers against revenge killers like Kilowattrel and Scyther, exploits nuisances like Bombirdier, Wo-Chien, and Houndstone, and gets them in safely against other walls like Scream Tail and Coalossal. A lure like Toxic Skuntank or Tera Blast Grass Inteleon can either gradually or immediately get rid of Gastrodon, with the former also softening foes like Gligar and Naclstack with Knock Off and the latter making up for Rotom-H's bad matchup against offense. (What common mons on offense does tb grass intel take out that rotom-h really likes?) Additional pivots like Flamigo, Zoroark, and Bruxish form strong VoltTurn cores with Rotom-H, which can be difficult for opponents to withstand. While Rotom-H's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Gastrodon to fall back on against stronger attackers while making up for their occasional passivity. Mudsdale can also sponge Knock Off for Rotom-H, preventing Stealth Rock from wearing it down. (At this point, just mention other great knock off absorbers like wo-chien and scrafty imo.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/asa.400292/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
1/2!
uhBella.gif
 
:bw/rotom-heat:
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Volt Switch
move 3: Overheat
move 4: Pain Split
item: Heavy-Duty Boots
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
ivs: 0 Atk
tera type: Steel / Poison

[SET COMMENTS]

Rotom-H is a solid wallbreaker that offers a lot of utility, both offensively and defensively, in comparison to bulkier pivots like Bellibolt and stronger special attackers like Delphox. With its typing, bulk, and access to Levitate, Rotom-H can easily switch into walls like Mudsdale and Bronzong as well as offensive threats like Arcanine and either set up on them or pivot with Volt Switch. Pain Split only makes Rotom-H more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. The move is an inconsistent source of recovery, though, so Rotom-H shouldn't rely on it too heavily. Tera Steel makes Rotom-H immune to poison, letting it set up on Toxic users like Bellibolt and Gligar, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-H stomach Normal-, Psychic-, and Dragon-type attacks from the likes of Toxtricity, Meloetta, and Duraludon while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Flamigo, Paldean Tauros-F, and Pawmot. (steel and poison also pair well with levitate)The added weaknesses to Psychic-type moves can be annoying in certain matchups, though, notably Galarian Slowbro and Calm Mind Florges.
talk about why it prefers max hp>spatk
(give a s/o to other options like wow and tbolt)

Rotom-H shines on bulky offense and balance, which best leverage its unique blend of offense and defense and benefit from having a reliable way to deal with opposing bulky builds. Gastrodon is nearly impossible for Rotom-H to break on its own and must be accounted for when using it. Strong physical attackers like Decidueye and Flamigo are good at pressuring Gastrodon as well as other special walls like Florges and Goodra. In return, Rotom-H covers these wallbreakers against revenge killers like Kilowattrel and Scyther, exploits nuisances like Bombirdier, Wo-Chien, and Houndstone, and gets them in safely against other walls like Scream Tail and Coalossal. A lure like Toxic Skuntank or Tera Blast Grass Inteleon can either gradually or immediately get rid of Gastrodon, with the former also softening foes like Gligar and Naclstack with Knock Off and the latter making up for Rotom-H's bad matchup against offense by scaring out threats like Paldean Tauros-W. Additional pivots like Flamigo, Zoroark, and Bruxish form strong VoltTurn cores with Rotom-H, which can be difficult for opponents to withstand. While Rotom-H's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Gastrodon to fall back on against stronger attackers while making up for their occasional passivity. Finally, Pokemon like Skuntank, Gligar, and the aforementioned Mudsdale can absorb Knock Off for Rotom-H, (i dont want gligar to lose its eviolite)ensuring that it doesn't lose its Heavy-Duty Boots while playing around foes like Scrafty and Copperajah.
emphasize how np heatom isnt really a sweeper since its attacks pair awkwardly with np
how do u know when u click np vs a utility move?
something something wishpasser

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/asa.400292/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/uberskitty.355061/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 2/2
UberSkitty-QC-2.gif
 
1/1 GP Team done
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Volt Switch
move 3: Overheat
move 4: Pain Split
item: Heavy-Duty Boots
ability: Levitate
nature: Timid
evs: 248 HP / 8 SpA / 252 Spe
ivs: 0 Atk
tera type: Steel / Poison

[SET COMMENTS]
Rotom-H is a solid wallbreaker that offers a lot of utility, both offensively and defensively, in comparison to stronger special attackers like Delphox and bulkier pivots like Bellibolt. With its typing, bulk, and access to Levitate, Rotom-H can easily switch into walls like Mudsdale and Bronzong as well as offensive threats like Arcanine and either set up on them or pivot with Volt Switch. Pain Split only makes Rotom-H more adept at dismantling defensive teams, simultaneously keeping it healthy and helping it overwhelm special walls like Assault Vest Galarian Slowbro and Florges. The move is an inconsistent source of recovery, though, so Rotom-H shouldn't rely on it too heavily. Investing in HP maximizes the mileage Rotom-H gets from its defensive profile and also gives it an easier time setting up and sticking around. Overheat's high Base Power means that it hits hard anyway even without Special Attack investment. Moves like Thunderbolt and Discharge are better for wallbreaking than Volt Switch, don't force Rotom-H to switch out, and come with a paralysis chance, but pivoting is a huge part of Rotom-H's viability. (optional but you could add 'can alternatively be run' or similar to make it clearer what's being talked about here) Tera Steel makes Rotom-H immune to poison, letting it set up on Toxic users like Bellibolt and Gligar, and resist Stealth Rock in case it loses its Heavy-Duty Boots. It also helps Rotom-H stomach Normal-, Psychic-, and Dragon-type attacks from the likes of Toxtricity, Meloetta, and Duraludon while keeping most of its natural resistances. Tera Poison maintains the Toxic immunity in addition to flipping the script on Fighting-types like Paldean Tauros-F and Pawmot. Both options synergize well with Levitate, though Tera Poison leaves Rotom-H open to Psychic-type moves from the likes of Galarian Slowbro and Calm Mind Florges.

Rotom-H shines on bulky offense and balance teams, which best leverage its unique blend of offense and defense and benefit from it breaking through opposing bulky builds early- or mid-game. Gastrodon is nearly impossible for Rotom-H to break on its own and must be accounted for when using it. Strong physical attackers like Decidueye and Flamigo are good at pressuring Gastrodon as well as other special walls like Florges and Goodra. In return, Rotom-H covers these wallbreakers against revenge killers like Kilowattrel and Scyther; (semicolon) exploits nuisances like Bombirdier, Wo-Chien, and Houndstone; (semicolon) and gets them in safely against other walls like Scream Tail and Coalossal. (semicolons > commas to separate list items bc one of the list items already has commas in it) A lure like Toxic Skuntank or Tera Blast Grass Inteleon can either gradually or immediately get rid of Gastrodon, with the former also softening foes like Gligar and Naclstack with Knock Off and the latter making up for Rotom-H's bad matchup against offense by scaring out threats like Paldean Tauros-W. Additional pivots like Flamigo, Zoroark, and Bruxish form strong VoltTurn cores with Rotom-H, which can be difficult for opponents foes (voltturn damage / pressure would affect mons more than the player) to withstand. While Rotom-H's bulk is good, it benefits from having proper defensive walls like Mudsdale, Galarian Slowbro, and Gastrodon to fall back on against stronger attackers while making up for their occasional passivity. Florges and Scream Tail are walls that also offer Wish support, which can reduce Rotom-H's reliance on Pain Split for recovery. Finally, Pokemon like Skuntank, Flamigo, and Mudsdale can absorb Knock Off for Rotom-H, ensuring that it doesn't lose its Heavy-Duty Boots while playing around foes like Scrafty and Copperajah.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/asa.400292/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/uberskitty.355061/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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