SM OU Rotom Heat does things [1800+]

Hi, this is my first rmt, I have used this team with good success, I have used a similar team on xy, but with one new SM pokémon I really like as a great addition
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Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Trick

This thing is very good in OU I feel, and not appriciated enough, it resists many types including electric, fire, ice, steel, grass, flying, bug, steel and thanks to levitate immune to ground, making it a great counter to things like magnezone or tapu koko. Thanks to its choice scarf it can outspeed most things, and even with modest it reaches 406, which is enough to outspeed mega lopunny and mega manectric (which it is a good counter to), it works as a good pivot with volt switch and overheat for some great power move, HP ice for the obvious gliscor, landorus and garchomp. A very important mon to the team

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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Psycho Cut
- Bullet Punch

My Mega of choice, and a great nuke. This is my favorite mega with great power HJK as the main attack, dealing huge damage, Psycho cut covers poison and fighting types good and is a safe option since it is unaffected by rocky helmet. Fake out for some chip damage when needed, and is perfect against things that outspeeds it, Bullet punch is used for some additional priority and together with fake out can help ko faster Pokémon, and is perfect against Alolan Ninetales, Mega Diancie and Gardevoir who usually not too afraid of medicham.
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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head

Bisharp can come in on a predicted defog and be very scary with its defiant move, 3 dark moves with different uses, it combos great with medicham as it can remove many psychic ghost fairy types, with the option to sucker punch faster Pokémon. Pursuit trap things that think they can switch out safely. Iron head is of course for stab and hitting fairies. Knock off to remove items and a good go to dark move. With three dark type moves, blackglasses is a natural item choice, works best under misty terrain as it does not want to be burned or paralyzed.

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Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Defog
- Moonblast

Speaking of misty terrain, this thing helps get it out, making this a good combination of support and sweep, as it has defog to remove hazards and screens, but also calm mind to set up for a potential sweep. it kinda needs it to not get stalled out by mega Sableeye. With max speed, it is more unlikely to get taunted first, and also it can outspeed landorous without speed investment. Moonblast is my obvious fairy type attack to go to, but a strong water attack in hydro pump go cover rock, fire and ground types. Hydro pump is the most powerful water type move, and defog can help it land 100%. This is also a good goto counter for keldeo and greninja.

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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip

My hazard support, with the option of stealth rock or spikes. With rocky helmet it punishes many physical attackers by giving them a lot of chip damage for attacking them. Thanks to leech seed I can heal a bit without needing leftovers, and also create extra chip damage. This is my goto mon against water types like swampert, gastrodon or mega Gyarados. Its attacking moves can help against opposing water types, as my electric type (Rotom Heat) is also weak to water, and volt switch can only do so much damage.

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Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Stone Edge
- Knock Off

My final member can help with things the rest of my team struggle with, such as zapdos, volcorona and Mold breaker Excadrill. A bulky Pokémon that hits hard, I feel I have to use assault vest to make sure I can take hits on the special side from volcorona and hit it (and zapdos) with stone edge, Earthquake for some huge max raw power and to punish roosting zapdos. knock off for some general disruption, u-turn synergises well with rotom heat and volt switch. I opted to go with 30 speed IVs to uturn last against opposing Landorus-Therian, and I am not a huge fan on speed ties.

Conclusion:

I like the team, I think it has served me well, I like the fact that rotom can be so disruptful and switch in to many things, and my medicham with double priorities that punishes glass cannons while also having its hitting hard, it has some powerful hitters and a lot of priority, but it can struggle against Hawlucha mainly, even if it can beat it if I play right.
 

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yo, so obv im not a pro tester or whatever, but i have been using this team on and off!

so ill go member by member with my experience:

rotom heat - you picked a great typing in the fire forme, scaring off ferrothorn leads, and limiting scizor switches, even after the scarf has been tricked away! volt beam coverage is perfect, and overheat is awesome even for those it hits neutrally! possibly the best member of the team imo ;)

mega medicham - as always an excellent wallbreaker. your choice to tun dual stab/ dual priority has been a godsend. i find people often switch landorus in then hard swap scouting for ice punch, so hjk on the switch is always fun!

bisharp - possibly the weakest member of the team, although when it gets in on a good match up, always performs well for the team. he also discourages defog support, which allows safer swaps or set up better positioning opportunities for the others. triple dark stab surprised me at first, but having such freedom with the move i click has been not only fun, but the versatility has been very useful. after seeing pursuit and sucker punch, they NEVER expect knock off, which leads to a heavily weakened answer ;)

Tapu-Fini - Fini has been very useful, not only by providing defog support, allowing rotom more switches, but preventing medicham from being burnt has been awesome. also allows me to fake out for free vs zapdos switches etc. scald over hydro pump has meant consistent damage, allowing consistent revenge kos. moonblast is naturally awesome, forcing out keldeo, and chipping nicely at kyurem b and water types in general.

ferrothorn - during initial playtesting, i fount that i was being forced to defog pretty often with lele, especially vs stall teams that enjoy toxic spikes!
for that reason, the only change i made was (spikes > power whip)
with this new coverage option, i was walled far less than opposing fini, and allowed me to realistically damage landorus outside of leech seed.
gyro ball was used rarely, but as usual hit like a truck when clicked. awesome member of the team, again, fine before, but rapid spin support favoured the original set.

Landorus-T - honestly this was the first time id used AV lando, but to my suprise was able to tank hits that would have otherwise guaranteed me to be swept. the coverage was nice, with knock off being nicely disruptive to TR teams especially! as im typing this, i realise rock tomb may be a good alternative to stone edge, allowing medicham to outspeed on the revenge kill, but this mon really performed nicely!

this team here allowed probably the best streak in one video lol, and has inspired my teambuilding (in terms of complimenting the other mons)

in summary - im obv not the most qualified to RMT but i see no one else had replied, so i thought id share my experience. (i feel confident id have gotten to 1600 with this team) but i dont get to play long enough in one sitting to see, and i like to mix it up (to my detriment haha)

ill keep this team so i can experience better opponents with my other teams haha, good day dude!
 
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