Hi, this is my first rmt, I have used this team with good success, I have used a similar team on xy, but with one new SM pokémon I really like as a great addition
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Trick
This thing is very good in OU I feel, and not appriciated enough, it resists many types including electric, fire, ice, steel, grass, flying, bug, steel and thanks to levitate immune to ground, making it a great counter to things like magnezone or tapu koko. Thanks to its choice scarf it can outspeed most things, and even with modest it reaches 406, which is enough to outspeed mega lopunny and mega manectric (which it is a good counter to), it works as a good pivot with volt switch and overheat for some great power move, HP ice for the obvious gliscor, landorus and garchomp. A very important mon to the team
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Psycho Cut
- Bullet Punch
My Mega of choice, and a great nuke. This is my favorite mega with great power HJK as the main attack, dealing huge damage, Psycho cut covers poison and fighting types good and is a safe option since it is unaffected by rocky helmet. Fake out for some chip damage when needed, and is perfect against things that outspeeds it, Bullet punch is used for some additional priority and together with fake out can help ko faster Pokémon, and is perfect against Alolan Ninetales, Mega Diancie and Gardevoir who usually not too afraid of medicham.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Bisharp can come in on a predicted defog and be very scary with its defiant move, 3 dark moves with different uses, it combos great with medicham as it can remove many psychic ghost fairy types, with the option to sucker punch faster Pokémon. Pursuit trap things that think they can switch out safely. Iron head is of course for stab and hitting fairies. Knock off to remove items and a good go to dark move. With three dark type moves, blackglasses is a natural item choice, works best under misty terrain as it does not want to be burned or paralyzed.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Defog
- Moonblast
Speaking of misty terrain, this thing helps get it out, making this a good combination of support and sweep, as it has defog to remove hazards and screens, but also calm mind to set up for a potential sweep. it kinda needs it to not get stalled out by mega Sableeye. With max speed, it is more unlikely to get taunted first, and also it can outspeed landorous without speed investment. Moonblast is my obvious fairy type attack to go to, but a strong water attack in hydro pump go cover rock, fire and ground types. Hydro pump is the most powerful water type move, and defog can help it land 100%. This is also a good goto counter for keldeo and greninja.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
My hazard support, with the option of stealth rock or spikes. With rocky helmet it punishes many physical attackers by giving them a lot of chip damage for attacking them. Thanks to leech seed I can heal a bit without needing leftovers, and also create extra chip damage. This is my goto mon against water types like swampert, gastrodon or mega Gyarados. Its attacking moves can help against opposing water types, as my electric type (Rotom Heat) is also weak to water, and volt switch can only do so much damage.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Stone Edge
- Knock Off
My final member can help with things the rest of my team struggle with, such as zapdos, volcorona and Mold breaker Excadrill. A bulky Pokémon that hits hard, I feel I have to use assault vest to make sure I can take hits on the special side from volcorona and hit it (and zapdos) with stone edge, Earthquake for some huge max raw power and to punish roosting zapdos. knock off for some general disruption, u-turn synergises well with rotom heat and volt switch. I opted to go with 30 speed IVs to uturn last against opposing Landorus-Therian, and I am not a huge fan on speed ties.
Conclusion:
I like the team, I think it has served me well, I like the fact that rotom can be so disruptful and switch in to many things, and my medicham with double priorities that punishes glass cannons while also having its hitting hard, it has some powerful hitters and a lot of priority, but it can struggle against Hawlucha mainly, even if it can beat it if I play right.
Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Trick
This thing is very good in OU I feel, and not appriciated enough, it resists many types including electric, fire, ice, steel, grass, flying, bug, steel and thanks to levitate immune to ground, making it a great counter to things like magnezone or tapu koko. Thanks to its choice scarf it can outspeed most things, and even with modest it reaches 406, which is enough to outspeed mega lopunny and mega manectric (which it is a good counter to), it works as a good pivot with volt switch and overheat for some great power move, HP ice for the obvious gliscor, landorus and garchomp. A very important mon to the team
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Psycho Cut
- Bullet Punch
My Mega of choice, and a great nuke. This is my favorite mega with great power HJK as the main attack, dealing huge damage, Psycho cut covers poison and fighting types good and is a safe option since it is unaffected by rocky helmet. Fake out for some chip damage when needed, and is perfect against things that outspeeds it, Bullet punch is used for some additional priority and together with fake out can help ko faster Pokémon, and is perfect against Alolan Ninetales, Mega Diancie and Gardevoir who usually not too afraid of medicham.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Knock Off
- Sucker Punch
- Iron Head
Bisharp can come in on a predicted defog and be very scary with its defiant move, 3 dark moves with different uses, it combos great with medicham as it can remove many psychic ghost fairy types, with the option to sucker punch faster Pokémon. Pursuit trap things that think they can switch out safely. Iron head is of course for stab and hitting fairies. Knock off to remove items and a good go to dark move. With three dark type moves, blackglasses is a natural item choice, works best under misty terrain as it does not want to be burned or paralyzed.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Defog
- Moonblast
Speaking of misty terrain, this thing helps get it out, making this a good combination of support and sweep, as it has defog to remove hazards and screens, but also calm mind to set up for a potential sweep. it kinda needs it to not get stalled out by mega Sableeye. With max speed, it is more unlikely to get taunted first, and also it can outspeed landorous without speed investment. Moonblast is my obvious fairy type attack to go to, but a strong water attack in hydro pump go cover rock, fire and ground types. Hydro pump is the most powerful water type move, and defog can help it land 100%. This is also a good goto counter for keldeo and greninja.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
- Stealth Rock
- Spikes
- Leech Seed
- Power Whip
My hazard support, with the option of stealth rock or spikes. With rocky helmet it punishes many physical attackers by giving them a lot of chip damage for attacking them. Thanks to leech seed I can heal a bit without needing leftovers, and also create extra chip damage. This is my goto mon against water types like swampert, gastrodon or mega Gyarados. Its attacking moves can help against opposing water types, as my electric type (Rotom Heat) is also weak to water, and volt switch can only do so much damage.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 30 Spe
- Earthquake
- U-turn
- Stone Edge
- Knock Off
My final member can help with things the rest of my team struggle with, such as zapdos, volcorona and Mold breaker Excadrill. A bulky Pokémon that hits hard, I feel I have to use assault vest to make sure I can take hits on the special side from volcorona and hit it (and zapdos) with stone edge, Earthquake for some huge max raw power and to punish roosting zapdos. knock off for some general disruption, u-turn synergises well with rotom heat and volt switch. I opted to go with 30 speed IVs to uturn last against opposing Landorus-Therian, and I am not a huge fan on speed ties.
Conclusion:
I like the team, I think it has served me well, I like the fact that rotom can be so disruptful and switch in to many things, and my medicham with double priorities that punishes glass cannons while also having its hitting hard, it has some powerful hitters and a lot of priority, but it can struggle against Hawlucha mainly, even if it can beat it if I play right.
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