[Overview]
Rotom-W is a premier defensive pivot in OU because of its Water typing and ability Levitate, giving it staying power against Ground-types and differentiating it from other Electric-type pivots like Tapu Koko and Zeraora. Along with its arsenal of threatening status moves, these factors make it an amazing support option for bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates while heavily punishing Ground-types attempting to block its Volt Switch. It also has unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. However, Rotom-W lacks reliable recovery, and it is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout a game, letting it be easily overwhelmed by repeated hits from Pokemon like Landorus-T and Heatran. This problem worsens after a Knock Off from one of the Pokemon it most commonly checks, like Landorus-T or Tornadus-T, or when it is statused by Heatran or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, useful guaranteed slow pivoting with Teleport, and access to Future Sight, an invaluable tool for offensive teammates. Swampert is also able to set Stealth Rock, spam its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran.
[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Thunder Wave / Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe
[SET COMMENTS]
Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions to threaten incoming Ground-types intending to block Volt Switch. Thunder Wave lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while crippling walls like Clefable and Heatran. Will-O-Wisp is also common to pressure Garchomp, Tapu Koko, and Zeraora, and it can provide amazing utility against Leftovers-reliant walls like Ferrothorn. Both status moves can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Pain Split and Leftovers let Rotom-W check offensive threats while pivoting through chip damage from entry hazards or status conditions for longer. 88 Speed EVs let it outspeed Adamant maximum Speed Scizor. Rotom-W can use Defog because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split recovery makes it a less consistent answer to most offensive threats. Defense investment is an option to take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of reduced special bulk.
Rotom-W fits best on bulky offense teams because it keeps up momentum consistently, enables its offensive teammates, and provides defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while respectively checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W. Scizor is also a fantastic partner because of its defensive synergy with Rotom-W. In addition to forming a potent momentum-based core, Scizor is a decent check to offensive Grass-type threats and can check strong wallbreakers, like Tapu Lele and Kyurem, that would otherwise blow back Rotom-W. Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-O-Wisp, enabling them offensively.
[STRATEGY COMMENTS]
Other Options
====
Rotom-W can run a Choice Scarf set with Trick to lure in and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates while serving as a revenge killer. However, forgoing defensive investment means that it loses most of its defensive use. It also faces competition from Tapu Fini as a Choice Scarf + Trick user that has much more defensive utility, courtesy of its base stats and defensive typing, and can lure in walls like Toxapex better.
Checks and Counters
====
**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but direct switches let Rotom-W pivot on or cripple them. Ferrothorn and Tangrowth are pressured by Will-O-Wisp and prone to Rotom-W pivoting into a threatening wallbreaker like Kyurem or Heatran. However, they can easily switch into Rotom-W and punish its forced switch with Spikes, Knock Off, or Sleep Powder.
**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. Switching into U-turn from either of these Pokemon can also steadily whittle it down, especially alongside chip damage from entry hazards.
**Specially Defensive Pokemon**: Specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, but the latter two are pressured by Will-O-Wisp, and all three can be taken advantage of with a predictive Volt Switch into a wallbreaker.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Fc, 511624], [Abhi, 526987]]
- Grammar checked by: [[Finland, 517429]]
Rotom-W is a premier defensive pivot in OU because of its Water typing and ability Levitate, giving it staying power against Ground-types and differentiating it from other Electric-type pivots like Tapu Koko and Zeraora. Along with its arsenal of threatening status moves, these factors make it an amazing support option for bulky offense teams, where it is able to easily grab momentum and pivot into threatening offensive teammates while heavily punishing Ground-types attempting to block its Volt Switch. It also has unique defensive utility in checking, most notably, Heatran and Tornadus-T, but also Ground-types like Excadrill and Landorus-T. However, Rotom-W lacks reliable recovery, and it is dependent on Pain Split and Leftovers to consistently pivot and check offensive threats throughout a game, letting it be easily overwhelmed by repeated hits from Pokemon like Landorus-T and Heatran. This problem worsens after a Knock Off from one of the Pokemon it most commonly checks, like Landorus-T or Tornadus-T, or when it is statused by Heatran or Excadrill. Rotom-W faces competition from Slowking as a defensive pivot because of Slowking's reliable recovery with Slack Off and Regenerator, useful guaranteed slow pivoting with Teleport, and access to Future Sight, an invaluable tool for offensive teammates. Swampert is also able to set Stealth Rock, spam its unblockable Flip Turn, and check Electric-types like Tapu Koko and Zeraora better while still checking Heatran.
[SET]
name: Defensive Pivot
move 1: Volt Switch
move 2: Hydro Pump
move 3: Thunder Wave / Will-O-Wisp
move 4: Pain Split
item: Leftovers
ability: Levitate
nature: Calm
evs: 252 HP / 168 SpD / 88 Spe
[SET COMMENTS]
Volt Switch is extremely useful on Rotom-W in order to grab momentum for wallbreaking teammates, especially when armed with Hydro Pump and several status conditions to threaten incoming Ground-types intending to block Volt Switch. Thunder Wave lets it cripple offensive Dragon-types like Dragapult and Kyurem more than a burn would while crippling walls like Clefable and Heatran. Will-O-Wisp is also common to pressure Garchomp, Tapu Koko, and Zeraora, and it can provide amazing utility against Leftovers-reliant walls like Ferrothorn. Both status moves can also deter and heavily punish switch-ins from offensive Grass-types like Rillaboom and Kartana. Pain Split and Leftovers let Rotom-W check offensive threats while pivoting through chip damage from entry hazards or status conditions for longer. 88 Speed EVs let it outspeed Adamant maximum Speed Scizor. Rotom-W can use Defog because of its unique ability to relatively safely use Defog on Heatran, one of the most threatening Stealth Rock setters in the tier, as well as other extremely common Ground-type entry hazard setters like Landorus-T, Garchomp, and Hippowdon. However, forgoing Pain Split recovery makes it a less consistent answer to most offensive threats. Defense investment is an option to take care of miscellaneous physical attackers like Hawlucha, Weavile, and Melmetal more easily at the cost of reduced special bulk.
Rotom-W fits best on bulky offense teams because it keeps up momentum consistently, enables its offensive teammates, and provides defensive flexibility. It gives opportunities to wallbreakers like Bisharp, Kartana, and Heatran after pivoting out on passive specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking. Other defensive pivots like Landorus-T and Corviknight can help keep up momentum while respectively checking offensive Electric-types, like Tapu Koko and Zeraora, and Grass-types, like Rillaboom and Kartana, for Rotom-W. Scizor is also a fantastic partner because of its defensive synergy with Rotom-W. In addition to forming a potent momentum-based core, Scizor is a decent check to offensive Grass-type threats and can check strong wallbreakers, like Tapu Lele and Kyurem, that would otherwise blow back Rotom-W. Rotom-W can help check opposing Skarmory and Heatran in return. Tapu Lele and Tornadus-T enjoy Rotom-W's ability to check Heatran and force damage on Steel-types with Volt Switch or Will-O-Wisp, enabling them offensively.
[STRATEGY COMMENTS]
Other Options
====
Rotom-W can run a Choice Scarf set with Trick to lure in and cripple common specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking for its teammates while serving as a revenge killer. However, forgoing defensive investment means that it loses most of its defensive use. It also faces competition from Tapu Fini as a Choice Scarf + Trick user that has much more defensive utility, courtesy of its base stats and defensive typing, and can lure in walls like Toxapex better.
Checks and Counters
====
**Grass-types**: Offensive Grass-types like Rillaboom and Kartana can outspeed and OHKO Rotom-W easily if switched in safely, but direct switches let Rotom-W pivot on or cripple them. Ferrothorn and Tangrowth are pressured by Will-O-Wisp and prone to Rotom-W pivoting into a threatening wallbreaker like Kyurem or Heatran. However, they can easily switch into Rotom-W and punish its forced switch with Spikes, Knock Off, or Sleep Powder.
**Chip Damage**: Rotom-W's lack of reliable recovery makes it susceptible to Knock Off and Toxic from common Pokemon it checks, like Landorus-T and Tornadus-T, removing or negating its only consistent recovery in Leftovers. Switching into U-turn from either of these Pokemon can also steadily whittle it down, especially alongside chip damage from entry hazards.
**Specially Defensive Pokemon**: Specially defensive walls like Blissey, Ferrothorn, and Galarian Slowking can switch into Rotom-W easily, but the latter two are pressured by Will-O-Wisp, and all three can be taken advantage of with a predictive Volt Switch into a wallbreaker.
[CREDITS]
- Written by: [[airfare, 513717]]
- Quality checked by: [[Fc, 511624], [Abhi, 526987]]
- Grammar checked by: [[Finland, 517429]]
Last edited by a moderator: