Rotom Wash Wall Breaker

:Rotom-Wash: :Corviknight: :Slowking-Galar: :Garchomp: :Dragapult: :Kartana:

:Rotom-Wash:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 Def / 108 SpA / 20 SpD / 128 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-O-Wisp
Rotom Wash is the biggest wallbreaker of the team. Rotom clears the path for the main sweepers of the team, :Kartana: :Dragapult: and :Garchomp: to succesfully overwhelm the opponent. There are a few reasons why I think Rotom Wash is super underated, and is one of the best wall breakers out there. First off, it has a strong STAB momentum move in volt switch, where it can constantly use it to apply chip damage and switch into the sweepers. Normally electric types can't do this vs ground types. And while this still is the case, Rotom Wash also has access to a strong STAB move (Hydro Pump) and can threaten ground types to switch in. Zeraora is an exception and breaks the rule. It also has access to Will o Wisp which shuts down the physical attackers like :Rillaboom: and :Bisharp: making it difficult for them to succesfully rack up kills. Put with high defenses makes an insane wall breaker, while also walling many opposing sweepers. It has low hp stat, but having access to pain split helps this. Rotom Wash can split HP with another target, and due to its low HP stat, it can heal a lot from just using this move.

:Mandibuzz:
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 180 Def / 80 SpD
Impish Nature
- Foul Play
- Defog
- Roost
- U-turn
Mandibuzz is the physical wall of the team. It helps shut down fast and strong physical attackers like :Rillaboom: , :Kartana: and :Bisharp: .
It can switch into ghost types like :Dragapult: and :Aegislash: . It has access to foul play, and with its high defense stat, it can shut most swords dance setups. It clears hazards like stealth rocks and spikes allowing the rest of the team to switch in without taking to much damage. It has U turn as it's fourth move to keep momentum going and allow safe switch ins.

:Slowking-Galar:
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Focus Blast
Slowking is the specially defensive wall for the team, serving a similar purpose to Corviknight, but without clearing hazards. It shuts down special sweepers, like :Tapu Koko: or :Kyurem: . It has future sight to help support pokemon trying to sweep so it's more commital for a pokemon to switch in cause they at risk at taking heavy damage.

:Garchomp:
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance
Garchomp is one of the main sweepers, but also sets up rocks and can break some threats to the rest of the team like :Zeraora: . It has access to a strong STAB move in earthquake and can threaten some of the teams most struggling wall breakers like :Heatran: . I put stone edge as it's other attacking move over scale shot because I felt being able to hit flying types like :Mandibuzz: and :Zapdos: was more important.

:Dragapult:
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- U-turn
Dragapult was put on the team as the special sweeper. It's amazing speed allows it to successfully revenge KO many opposing pokemon. It also has U turn to keep momentum going. The reason I decided to put it in the team, was because the other pokemon on this team, beat a lot of Dragapult's biggest checks. Rotom Wash deals with some pokemon Dragapult struggles with, like :Mandibuzz: and sp def :Toxapex: . The other main sweeper (Kartana) helps deal with some of the water types and fairys that beat it aswell, like :Tapu Fini: or :Swampert: . It synergyzed really well with the team so I decided to put it in.

:Kartana:
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
I was debating if I should put Kartana or Rillaboom in the last slot. I decided on Kartana for several reasons. Kartana had the steel typing + smart strike so it could deal with some of the faster fairies like :Tapu Lele: better. It also has much more speed with choice scarf and an already high attack stat, so it could use it's other moves more effectively. Having Knock off is important for removing boots from pokemon like :Zapdos: or to remove leftovers from :Ferrothorn: It revenge KOs much better than Rillaboom does for this team, so I decided to use it over Rillaboom.

Threats:

:Dracozolt:
With no sand up, Dracozolt isn't to much of an issue but when sand is up, it can be difficult to beat. Scarf Kartana does outspeed it however it lacks a strong STAB move to hit it with effectively. If you can lower it's health with rocks and read its moves using life orb to deal damage to it, its not so bad.
:Ferrothorn: + :Pelipper:
Ferrothorn is super difficult to deal with once rain is up. Fire Blast from Dragapult and Flamethrower from Slowking get severly weakened, making it difficult to remove. Volt switching in and out with Rotom Wash is a reliable strategy to wear it down until rain goes away, while they set up rain, you can get a swords dance setup with Garchomp.
:Tapu Lele:
Tapu lele can be difficult to deal with because Slowking is at risk of taking a lot of damage from psyshock, and Mandibuzz takes a lot of damage from moonblast. It kind of becomes a gamble. If you can get Kartana onto the field safely however, its not so bad.
 
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