Draft Rotom-Wash

King L5

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DCL Champion
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, a great typing, and a wide variety of utility, which can enable offensive structures. It does a great job getting threatening wallbreakers on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. It can also threaten its checks via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and it can support entry hazard-weak teams with Defog. Rotom-W is also offensively threatening in its own right against teams lacking solid Grass-types.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of Rotom-W's impressive defensive profile, bulky pivot sets aim to take hits, threaten status, and pivot to wallbreaking teammates with Volt Switch multiple times throughout the game.

**Offensive Attacker**: Against teams that struggle resisting its STAB combination, Rotom-W can run a more offensive set to break through teams with Hydro Pump and quickly wear down checks with Volt Switch. It can utilize many items from Leftovers to Choice Specs and anything in-between, and it can also function as a revenge killer when holding a Choice Scarf.

**Fast Pivot**: Rotom-W is relatively fast for a defensive Pokemon, but some situations call for it to outspeed its checks. A Choice Scarf can be used on a bulky set to get the surprise factor of outspeeding a foe that it normally wouldn't. The ability to cripple a foe with Trick is also a great unique offering of this set, as it rarely needs much coverage.

Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power, Signal Beam, Shadow Ball, Foul Play

Niche Moves
========
**Sucker Punch**: While Rotom-W usually has better moves to slot in, it can sometimes surprise faster foes with Sucker Punch.

**Hex**: On rare occasions, Rotom-W enjoys running Hex alongside one or more status moves to do extra damage to foes that resist its STAB moves or are weak to Ghost.

Common Items
========
**Pinch Berries**: Pinch Berries, such as Iapapa Berry, are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W gets great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats while also having the option to use Trick to hinder passive Pokemon that want to switch in on it. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or getting hit by Knock Off early in the game, Rocky Helmet can be used to punish the foe.

**Light Clay**: On offensive teams, Rotom-W can use Light Clay in conjunction with dual screens to aid its teammates, especially wincons that aim to safely set up.

Niche Items
========
**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to go back to full HP after taking large hits and absorbing status effects. This is typically more impactful in fast-paced games.

**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into Rotom-W's boosted STAB moves and in matchups where the option to use Trick is valuable. It can also take advantage of items like Magnet and Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets.

**Assault Vest**: While Rotom-W is a bulky Pokemon, it sometimes finds itself needing to tank especially powerful special attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, which is one of its greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, so Custap Berry can be a great way to get extra value out of it. This can also surprise opponents and swing a match into its favor.

**Z-Crystals**: It is rare that Rotom-W is a team's ideal Z-Move user, but if it does find itself in that situation, it usually runs Waterium Z to boost its Hydro Pump with the added bonus of perfect accuracy. Electrium Z may also see some usage, but it is exceedingly rare to use a non-STAB Z-Move.

**Rindo Berry**: Rotom-W can get good use out of a Rindo Berry if it is expecting to take a strong Grass-type move during the game.

Draft Strategy
========
Rotom-W tends to fit best on offensive teams where it is paired with powerful wallbreakers that it supports by pivoting with Volt Switch and spreading paralysis. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and it can function well on bulky offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp and Scald aimed at these physical attackers.

**Fire- and Flying-type Wallbreakers**: Rotom-W often invites opposing Grass-types onto the field, which can be immediately taken advantage of by strong Fire-types like Victini and Infernape or powerful Flying-types like Mega Pidgeot and Tornadus-T.

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad of status options alongside its great STAB combination, forcing the foes to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast Pokemon for a defensive piece, but it is not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten to cripple them with status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteor is an absolute must for any Rotom-W team.

**Setup Sweepers**: Rotom-W's ability to spread status and set up dual screens is well appreciated by teammates that can set up and win games.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W, though it can easily use Volt Switch to pivot to one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free, especially since it can allow them to set a free Substitute the following turn. While they tend to hate status, they resist Rotom-W's STAB combination and can threaten strong attacks if they are able to catch a Hydro Pump on the switch.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it can quickly find itself in 2HKO range of Pokemon like Choice Specs Greninja's Dark Pulse, Infernape's Close Combat, and Nidoking's Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well-timed Heal Bell or Aromatherapy.

**Chip Damage**: A weakness of Rotom-W is its longevity. Small hits tend to add up, such as repeated Stealth Rock damage, a Scald burn, a stray Toxic, or damage from pivoting moves. Pain Split is great on it, but it is relatively easy for opponents to play around to ensure Rotom-W's health remains low.

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
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Last edited by a moderator:
qc 1/2
Add Remove Comments

[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, typing, and utility to enable offensive structures. Most commonly seen paired with extremely strong breakers, Rotom-W does a great job getting its threatening teammates on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. To make things even more tricky for the opponent, it also threatens crippling status via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and can support entry hazard weak teams with Defog. Rotom-W is also offensively threatening in its own right against many teams commonly lacking solid Grass-types. While it can use Z-Moves to decent effect, most of the time the Z-Captain slot should be allocated elsewhere.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of its impressive defensive profile, these Rotom-W sets aim to take hits, threaten status, and Volt Switch out with momentum into teammate wallbreakers multiple times throughout the game.

**Offensive Attacker**: Against teams that lack great resists, Rotom-W can break through teams with strong Hydro Pumps and quickly wear down checks with powerful Volt Switches.

**Dual Screens**: Usually sporting Light Clay, this Rotom-W set can support boosting teammates through the relatively rare combination of Reflect, Light Screen, and an extremely reliable slow Volt Switch. Maybe too niche as a common set, probably fine to keep but see what qc2 says

Add a choice scarf set (probably revenge killer / fast pivot) & highlight trick as an option


Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power Ice, Hidden Power Grass (just "Hidden Power" is fine), Signal Beam, Shadow Ball, Foul Play, Disarming Voice idt this is worth mentioning even under niche, it's only really good vs hydreigon and otherwise is outclassed by hidden power

Niche Moves
========
**Sucker Punch**: Priority is always useful, and while Rotom-W usually has better moves to slot in, it can sometimes surprise the opponent with a Sucker Punch.

**Hex**: On rare occasions, Rotom-W does sometimes enjoy running Hex alongside one or even two status moves.

Common Items
========
**Iapapa Berry**: Iapapa and other similar berries are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W is a Pokemon that can get great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats and have the option of Trick versus more passive Pokemon that want to switch in. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or eating a Knock Off early in the game, Rocky Helmet can be used to punish the opponent.

**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to take large hits, even absorb a status, and then go right back to full HP. This is typically more impactful in fast paced games. Move this to top of niche, common's already pretty busy & its not used as frequently as the other 4

**Rindo Berry**: Rotom-W can get good use out of a Rindo Berry if it is expecting to take a strong Grass move during the game.
Idt this is ever preferred over other items, other than specifically for kartana & we usually don't list items only used for one specific mon

Niche Items
========
**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into boosted Hydro Pumps and Thunderbolts, and Rotom-W can also take advantage of items like Magnet or Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets. Mention trick with specs too

**Assault Vest**: While Rotom-W is a bulky Pokemon, sometimes it finds itself needing to tank especially powerful Special Attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, one of Rotom-W's greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, and Custap can be a great way to get extra value out of it. This can also provide good surprise factor and can swing a match into its favor.

Light Clay isn't mentioned, probably should be bottom of common / top of niche
Z-moves should be mentioned under niche since you mention it in overview


Draft Strategy
========
Rotom-W tends to fit best on offensive teams, where it is paired with powerful wallbreakers that it supports with Volt Switch and spreading paralysis. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and can function well on Bulky Offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp or Scald aimed at these physical attackers.

**Fire-type Breakers**: Rotom-W often invites the opposing Grass type onto the field, which is immediately taken advantage of by strong Fire-types like Blacephalon, Victini, or Infernape. Expand this to fire and flying since they do the same thing here

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad status options alongside a great STAB combo, forcing the opponent to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast pokemon for a defensive piece, but not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten crippling status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteors is an absolute must for any Rotom-W team.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W. However, this is easily exploitable by using Volt Switch to pivot into one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free. While they tend to hate status, they resist the dual STAB and can threaten strong attacks if they are able to catch a Hydro Pump on the switch.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it will quickly find itself in 2HKO range of Pokemon like Specs Greninja Dark Pulse, Infernape Close Combat, or Nidoking Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave, while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well timed Heal Bell or Aromatherapy.

Add chip damage - it struggles staying healthy and since it comes in and out a lot, it gets chipped down and brought into KO range by hazards, pivoting, poison, etc

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 1/2
Add Remove Comments

[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, typing, and utility to enable offensive structures. Most commonly seen paired with extremely strong breakers, Rotom-W does a great job getting its threatening teammates on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. To make things even more tricky for the opponent, it also threatens crippling status via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and can support entry hazard weak teams with Defog. Rotom-W is also offensively threatening in its own right against many teams commonly lacking solid Grass-types. While it can use Z-Moves to decent effect, most of the time the Z-Captain slot should be allocated elsewhere.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of its impressive defensive profile, these Rotom-W sets aim to take hits, threaten status, and Volt Switch out with momentum into teammate wallbreakers multiple times throughout the game.

**Offensive Attacker**: Against teams that lack great resists, Rotom-W can break through teams with strong Hydro Pumps and quickly wear down checks with powerful Volt Switches.

**Dual Screens**: Usually sporting Light Clay, this Rotom-W set can support boosting teammates through the relatively rare combination of Reflect, Light Screen, and an extremely reliable slow Volt Switch. Maybe too niche as a common set, probably fine to keep but see what qc2 says

Add a choice scarf set (probably revenge killer / fast pivot) & highlight trick as an option


Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power Ice, Hidden Power Grass (just "Hidden Power" is fine), Signal Beam, Shadow Ball, Foul Play, Disarming Voice idt this is worth mentioning even under niche, it's only really good vs hydreigon and otherwise is outclassed by hidden power

Niche Moves
========
**Sucker Punch**: Priority is always useful, and while Rotom-W usually has better moves to slot in, it can sometimes surprise the opponent with a Sucker Punch.

**Hex**: On rare occasions, Rotom-W does sometimes enjoy running Hex alongside one or even two status moves.

Common Items
========
**Iapapa Berry**: Iapapa and other similar berries are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W is a Pokemon that can get great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats and have the option of Trick versus more passive Pokemon that want to switch in. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or eating a Knock Off early in the game, Rocky Helmet can be used to punish the opponent.

**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to take large hits, even absorb a status, and then go right back to full HP. This is typically more impactful in fast paced games. Move this to top of niche, common's already pretty busy & its not used as frequently as the other 4

**Rindo Berry**: Rotom-W can get good use out of a Rindo Berry if it is expecting to take a strong Grass move during the game.
Idt this is ever preferred over other items, other than specifically for kartana & we usually don't list items only used for one specific mon

Niche Items
========
**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into boosted Hydro Pumps and Thunderbolts, and Rotom-W can also take advantage of items like Magnet or Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets. Mention trick with specs too

**Assault Vest**: While Rotom-W is a bulky Pokemon, sometimes it finds itself needing to tank especially powerful Special Attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, one of Rotom-W's greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, and Custap can be a great way to get extra value out of it. This can also provide good surprise factor and can swing a match into its favor.

Light Clay isn't mentioned, probably should be bottom of common / top of niche
Z-moves should be mentioned under niche since you mention it in overview


Draft Strategy
========
Rotom-W tends to fit best on offensive teams, where it is paired with powerful wallbreakers that it supports with Volt Switch and spreading paralysis. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and can function well on Bulky Offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp or Scald aimed at these physical attackers.

**Fire-type Breakers**: Rotom-W often invites the opposing Grass type onto the field, which is immediately taken advantage of by strong Fire-types like Blacephalon, Victini, or Infernape. Expand this to fire and flying since they do the same thing here

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad status options alongside a great STAB combo, forcing the opponent to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast pokemon for a defensive piece, but not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten crippling status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteors is an absolute must for any Rotom-W team.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W. However, this is easily exploitable by using Volt Switch to pivot into one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free. While they tend to hate status, they resist the dual STAB and can threaten strong attacks if they are able to catch a Hydro Pump on the switch.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it will quickly find itself in 2HKO range of Pokemon like Specs Greninja Dark Pulse, Infernape Close Combat, or Nidoking Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave, while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well timed Heal Bell or Aromatherapy.

Add chip damage - it struggles staying healthy and since it comes in and out a lot, it gets chipped down and brought into KO range by hazards, pivoting, poison, etc

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented
 
QC2
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, typing, and utility to enable offensive structures. Most commonly seen paired with extremely strong breakers, Rotom-W does a great job getting its threatening teammates on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. To make things even more tricky for the opponent, it also threatens crippling status via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and can support entry hazard weak teams with Defog. Rotom-W is also offensively threatening in its own right against many teams commonly lacking solid Grass-types. While it can use Z-Moves to decent effect, most of the time the Z-Captain slot should be allocated elsewhere.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of its impressive defensive profile, these Rotom-W sets aim to take hits, threaten status, and Volt Switch out with momentum into teammate wallbreakers multiple times throughout the game.

**Offensive Attacker**: Against teams that lack great resists, Rotom-W can break through teams with strong Hydro Pumps and quickly wear down checks with powerful Volt Switches.

**Revenge Killer / Fast Pivot**: Rotom-W is relatively fast for a defensive pokemon, but some situations call for it to outspeed its checks. A Choice Scarf can be used on either a bulky or offensive set, but the concept is the same; it wants to get the surprise factor of outspeeding something it normally wouldnt. The ability to Trick a Choice Scarf is also a great unique offering of this set as it rarely needs much coverage. (for QA, should this be a footnote on the 2 sets listed above?) I think it should be mention for offensive attacker yeah

**Dual Screens**: Usually sporting Light Clay, this Rotom-W set can support boosting teammates through the relatively rare combination of Reflect, Light Screen, and an extremely reliable slow Volt Switch. I agree w techno we can talk abt this in items and have sweepers in teammates section with this as a reasoning but not a common role, if you feel very strongly can keep.

Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A can make a joke here if you would like sir

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power, Signal Beam, Shadow Ball, Foul Play

Niche Moves
========
**Sucker Punch**: Priority is always useful, and while Rotom-W usually has better moves to slot in, it can sometimes surprise the very weakened opponent with a Sucker Punch.

**Hex**: On rare occasions, Rotom-W does sometimes enjoy running Hex alongside one or even two status moves.

Common Items
========
**Iapapa Berry**: Iapapa and other similar berries are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W is a Pokemon that can get great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats and have the option of Trick versus more passive Pokemon that want to switch in to hinder them long term. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or eating a Knock Off early in the game, Rocky Helmet can be used to punish the opponent.

**Light Clay**: On offensive teams that play around a set up win condition, Rotom-W can use Light Clay in conjunction with Reflect and/or Light Screen to aid its teammates.

Niche Items
========
**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to take large hits, even absorb a status, and then go right back to full HP. This is typically more impactful in fast paced games.

**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into boosted Hydro Pumps and Thunderbolts, and in matchups where the option to Trick is valuable. Rotom-W can also take advantage of items like Magnet or Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets.

**Assault Vest**: While Rotom-W is a bulky Pokemon, sometimes it finds itself needing to tank especially powerful Special Attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, one of Rotom-W's greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, and Custap can be a great way to get extra value out of it. This can also provide good surprise factor and can swing a match into its favor.

**Z-Crystals**: While it is rare that Rotom-W is a team's ideal Z move user, if it does find itself in that situation then majority of the time it will run Waterium Z to boost its Hydro Pump with the added bonus of perfect accuracy. Electrium Z may also see some usage, but it is exceedingly rare to use a non-STAB Z move.

could potentially add Rindo Berry

Draft Strategy
========
Rotom-W tends to fit best on offensive teams, where it is paired with powerful wallbreakers that it supports with Volt Switch and spreading paralysis status. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and can function well on Bulky Offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp or Scald aimed at these physical attackers.

**Fire- and Flying-type Wallbreakers**: Rotom-W often invites the opposing Grass type onto the field, which is immediately taken advantage of by strong Fire-types like Victini and Infernape, or powerful Flying-types like Mega Pidgeot and Tornadus-T.

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad status options alongside a great STAB combo, forcing the opponent to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast pokemon for a defensive piece, but not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten crippling status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteors is an absolute must for any Rotom-W team.

I think this is where you can add setup sweepers if you want to discuss dual screens.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W. However, this is easily exploitable by using Volt Switch to pivot into one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free. While they tend to hate status, they resist the dual STAB and can threaten strong attacks if they are able to catch a Hydro Pump on the switch. I think you mention that you can give a lot of these scary pokemon a free Substitute which is scary.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it will quickly find itself in 2HKO range of Pokemon like Specs Greninja Dark Pulse, Infernape Close Combat, or Nidoking Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave, while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well timed Heal Bell or Aromatherapy.

**Chip Damage**: A weakness of Rotom-W is its longevity. Small hits tend to add up, such as repeated Stealth Rock damage, a Scald burn, a stray Toxic, U-turns, etc. Pain Split is great on it, but is relatively easy for opponents to play around to ensure Rotom-W remains low.

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
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Last edited:
QC2
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, typing, and utility to enable offensive structures. Most commonly seen paired with extremely strong breakers, Rotom-W does a great job getting its threatening teammates on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. To make things even more tricky for the opponent, it also threatens crippling status via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and can support entry hazard weak teams with Defog. Rotom-W is also offensively threatening in its own right against many teams commonly lacking solid Grass-types. While it can use Z-Moves to decent effect, most of the time the Z-Captain slot should be allocated elsewhere.


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of its impressive defensive profile, these Rotom-W sets aim to take hits, threaten status, and Volt Switch out with momentum into teammate wallbreakers multiple times throughout the game.

**Offensive Attacker**: Against teams that lack great resists, Rotom-W can break through teams with strong Hydro Pumps and quickly wear down checks with powerful Volt Switches.

**Revenge Killer / Fast Pivot**: Rotom-W is relatively fast for a defensive pokemon, but some situations call for it to outspeed its checks. A Choice Scarf can be used on either a bulky or offensive set, but the concept is the same; it wants to get the surprise factor of outspeeding something it normally wouldnt. The ability to Trick a Choice Scarf is also a great unique offering of this set as it rarely needs much coverage. (for QA, should this be a footnote on the 2 sets listed above?) I think it should be mention for offensive attacker yeah

**Dual Screens**: Usually sporting Light Clay, this Rotom-W set can support boosting teammates through the relatively rare combination of Reflect, Light Screen, and an extremely reliable slow Volt Switch. I agree w techno we can talk abt this in items and have sweepers in teammates section with this as a reasoning but not a common role, if you feel very strongly can keep.

Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A can make a joke here if you would like sir

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power, Signal Beam, Shadow Ball, Foul Play

Niche Moves
========
**Sucker Punch**: Priority is always useful, and while Rotom-W usually has better moves to slot in, it can sometimes surprise the very weakened opponent with a Sucker Punch.

**Hex**: On rare occasions, Rotom-W does sometimes enjoy running Hex alongside one or even two status moves.

Common Items
========
**Iapapa Berry**: Iapapa and other similar berries are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W is a Pokemon that can get great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats and have the option of Trick versus more passive Pokemon that want to switch in to hinder them long term. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or eating a Knock Off early in the game, Rocky Helmet can be used to punish the opponent.

**Light Clay**: On offensive teams that play around a set up win condition, Rotom-W can use Light Clay in conjunction with Reflect and/or Light Screen to aid its teammates.

Niche Items
========
**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to take large hits, even absorb a status, and then go right back to full HP. This is typically more impactful in fast paced games.

**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into boosted Hydro Pumps and Thunderbolts, and in matchups where the option to Trick is valuable. Rotom-W can also take advantage of items like Magnet or Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets.

**Assault Vest**: While Rotom-W is a bulky Pokemon, sometimes it finds itself needing to tank especially powerful Special Attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, one of Rotom-W's greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, and Custap can be a great way to get extra value out of it. This can also provide good surprise factor and can swing a match into its favor.

**Z-Crystals**: While it is rare that Rotom-W is a team's ideal Z move user, if it does find itself in that situation then majority of the time it will run Waterium Z to boost its Hydro Pump with the added bonus of perfect accuracy. Electrium Z may also see some usage, but it is exceedingly rare to use a non-STAB Z move.

could potentially add Rindo Berry

Draft Strategy
========
Rotom-W tends to fit best on offensive teams, where it is paired with powerful wallbreakers that it supports with Volt Switch and spreading paralysis status. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and can function well on Bulky Offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp or Scald aimed at these physical attackers.

**Fire- and Flying-type Wallbreakers**: Rotom-W often invites the opposing Grass type onto the field, which is immediately taken advantage of by strong Fire-types like Victini and Infernape, or powerful Flying-types like Mega Pidgeot and Tornadus-T.

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad status options alongside a great STAB combo, forcing the opponent to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast pokemon for a defensive piece, but not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten crippling status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteors is an absolute must for any Rotom-W team.

I think this is where you can add setup sweepers if you want to discuss dual screens.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W. However, this is easily exploitable by using Volt Switch to pivot into one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free. While they tend to hate status, they resist the dual STAB and can threaten strong attacks if they are able to catch a Hydro Pump on the switch. I think you mention that you can give a lot of these scary pokemon a free Substitute which is scary.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it will quickly find itself in 2HKO range of Pokemon like Specs Greninja Dark Pulse, Infernape Close Combat, or Nidoking Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave, while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well timed Heal Bell or Aromatherapy.

**Chip Damage**: A weakness of Rotom-W is its longevity. Small hits tend to add up, such as repeated Stealth Rock damage, a Scald burn, a stray Toxic, U-turns, etc. Pain Split is great on it, but is relatively easy for opponents to play around to ensure Rotom-W remains low.

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
done, rewrote the common roles section a bit
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: Round 3 onwards

**Price Range**: 15 points

**Overview**: Rotom-W is one of the best pivots in the format, offering excellent bulk, a great typing, and a wide variety of utility, (AC) which can to enable offensive structures. Most commonly seen paired with extremely strong breakers, Rotom-W It does a great job getting its threatening teammates wallbreakers on the field off the back of a Volt Switch that cannot be easily blocked by common Ground-types due to the threat of STAB Hydro Pump. To make things even more tricky for the opponent, it It can also threatens crippling status threaten its checks via Will-O-Wisp, Thunder Wave, and Toxic. It boasts key resistances to Fire, Water, and Flying alongside an immunity to Ground while not sharing weaknesses with its Flying-type teammates. It has access to usable recovery via Pain Split, and it can support entry hazard weak hazard-weak teams with Defog. Rotom-W is also offensively threatening in its own right against many teams commonly lacking solid Grass-types. While it can use Z-Moves to decent effect, most of the time the Z-Captain slot should be allocated elsewhere covered later, doesn't need to be in overview


[strategy comments]
Common Roles
========
**Bulky Pivot**: Making use of its Rotom-W's impressive defensive profile, these Rotom-W bulky pivot sets aim to take hits, threaten status, and Volt Switch out pivot to wallbreaking teammates with momentum into teammate wallbreakers Volt Switch multiple times throughout the game.

**Offensive Attacker**: Against teams that lack great resists struggle resisting its STAB combination, Rotom-W can run a more offensive set to break through teams with strong Hydro Pumps Pump and quickly wear down checks with powerful Volt Switches Switch. This kind of set It can utilize many items from Leftovers to Choice Specs and anything in-between, and it can also function as a revenge killer when holding a Choice Scarf.

**Fast Pivot**: Rotom-W is relatively fast for a defensive Pokemon, but some situations call for it to outspeed its checks. A Choice Scarf can be used on a bulky set to get the surprise factor of outspeeding something a foe that it normally wouldn't. The ability to Trick cripple a Choice Scarf foe with Trick is also a great unique offering of this set, (AC) as it rarely needs much coverage.

Common Moves
========
**Primary STAB Moves**: Hydro Pump, Thunderbolt, Discharge, Volt Switch

**Setup Moves**: N/A

**Utility Moves**: Will-O-Wisp, Thunder Wave, Toxic, Defog, Trick, Reflect, Light Screen, Pain Split, Substitute, Protect, Rest

**Coverage**: Hidden Power, Signal Beam, Shadow Ball, Foul Play

Niche Moves
========
**Sucker Punch**: Priority is always useful, and while While Rotom-W usually has better moves to slot in, it can sometimes surprise the opponent faster foes with a Sucker Punch.

**Hex**: On rare occasions, Rotom-W does sometimes enjoy enjoys running Hex alongside one or even two more status moves to do extra damage to foes that resist its STAB moves or are weak to Ghost. explaining why this is useful

Common Items
========
**Iapapa BerryPinch Berries**: Iapapa and other similar berries Pinch Berries, such as Iapapa Berry, (AC) are commonly used as a decent way to recover HP while not relying on a moveslot to do so.

**Leftovers**: Rotom-W is a Pokemon that can get gets great value out of Leftovers in games where it wants to pivot in on weaker attacks many times throughout a game while maintaining high HP.

**Choice Scarf**: Rotom-W sometimes opts for a Choice Scarf in order to outspeed faster threats and have while also having the option of to use Trick versus more to hinder passive Pokemon that want to switch in to hinder them long term on it. This can be used on either bulky or offensive sets.

**Rocky Helmet**: As Rotom-W often finds itself taking on physical threats or eating a getting hit by Knock Off early in the game, Rocky Helmet can be used to punish the opponent foe.

**Light Clay**: On offensive teams that play around a set up win condition, Rotom-W can use Light Clay in conjunction with Reflect and/or Light Screen dual screens to aid its teammates, (AC) especially wincons that aim to safely set up.

Niche Items
========
**Chesto Berry**: Used alongside Rest, Chesto Berry offers Rotom-W the opportunity to take large hits, even absorb a status, and then go right back to full HP go back to full HP after taking large hits and absorbing status effects. This is typically more impactful in fast paced fast-paced games.

**Damage-boosting Items**: Choice Specs is occasionally a good option when the opponent lacks the ability to switch into Rotom-W's boosted Hydro Pumps STAB moves and Thunderbolts, and in matchups where the option to use Trick is valuable. Rotom-W It can also take advantage of items like Magnet or and Mystic Water to get a noticeable buff to its power. Expert Belt is useful in some niche scenarios. Life Orb is usually not recommended, as taking recoil damage cuts into Rotom-W's strong defensive utility, even on offensive sets.

**Assault Vest**: While Rotom-W is a bulky Pokemon, it sometimes it finds itself needing to tank especially powerful special attacks. In these games, Assault Vest may be used, although it does take away the option of utility moves, which is one of Rotom-W's its greatest strengths.

**Custap Berry**: Rotom-W often finds itself hanging on at low HP, and so Custap Berry can be a great way to get extra value out of it. This can also provide good surprise factor opponents and can swing a match into its favor.

**Z-Crystals**: While it It is rare that Rotom-W is a team's ideal Z move Z-Move user, but if it does find itself in that situation, (AC) then majority of the time it will run usually runs Waterium Z to boost its Hydro Pump with the added bonus of perfect accuracy. Electrium Z may also see some usage, but it is exceedingly rare to use a non-STAB Z move Z-Move.

**Rindo Berry**: Rotom-W can get good use out of a Rindo Berry if it is expecting to take a strong Grass Grass-type move during the game.

Draft Strategy
========
Rotom-W tends to fit best on offensive teams (RC) where it is paired with powerful wallbreakers that it supports by pivoting with Volt Switch and spreading paralysis. It appreciates a faster pace of play, as it can tend to get overwhelmed by opposing threats if the game goes too long. It enjoys common build structures like VoltTurn + Spikes, and it can function well on bulky offense styles too.

**Ground-types**: Elite Ground-types like Landorus-T and Garchomp greatly appreciate Rotom-W's ability to switch into Water- and Ice-type attacks and absorb burns from Will-O-Wisp or and Scald aimed at these physical attackers.

**Fire- and Flying-type Breakers Wallbreakers**: Rotom-W often invites the opposing Grass type Grass-types onto the field, which is can be immediately taken advantage of by strong Fire-types like Victini and Infernape (RC) or powerful Flying-types like Mega Pidgeot and Tornadus-T.

**Entry Hazard Support**: As painful as it is to switch into Rotom-W's myriad of status options alongside a its great STAB combo combination, forcing the opponent foes to step on Stealth Rock and Spikes while doing it can force progress extremely quickly.

**Faster Pokemon**: Rotom-W is a relatively fast Pokemon for a defensive piece, but it is not very fast in the grand scheme of things. It appreciates teammates that can cover this weakness like Mega Lopunny, Greninja, and Serperior.

**Sturdy Steel- and Fairy-types**: While it does threaten crippling to cripple them with status, Rotom-W cannot directly threaten many common Dragon-types simply through coverage. Thus, the ability to switch into Draco Meteors Meteor is an absolute must for any Rotom-W team.

**Setup Sweepers**: Rotom-W's ability to spread status and set up dual screens is well appreciated by teammate teammates that can set up and win conditions games.

Checks and Counters
========
**Grass-types**: The vast majority of Grass-types have little issue switching into Rotom-W (RP) However, this is, (AC) though it can easily exploitable by using use Volt Switch to pivot into to one of the many Grass-type answers that any draft will possess.

**Dragon-types**: Pokemon like Latios, Kyurem-B, and Hydreigon are all extremely scary to allow in for free, and potentially even worse especially since it can allow them to allow set a free sub Substitute the following turn. While they tend to hate status, they resist the dual Rotom-W's STAB combination and can threaten strong attacks if they are able to catch a Hydro Pump on the switch.

**Strong Neutral Attacks**: Rotom-W is bulky, but it can't hold off everything forever. As the game progresses, it will can quickly find itself in 2HKO range of Pokemon like Choice Specs Greninja Greninja's Dark Pulse, Infernape Infernape's Close Combat, or Nidoking and Nidoking's Sludge Wave.

**Volt Absorb / Lightning Rod**: Pokemon like Thundurus-T, Lanturn, and Mega Sceptile can block Volt Switch and Thunder Wave (RC) while not particularly minding taking a Will-O-Wisp. Their mere presence can introduce unwanted mindgames for Rotom-W.

**Clerics**: Rotom-W loves spreading status, but all that progress can be erased by a simple well timed well-timed Heal Bell or Aromatherapy.

**Chip Damage**: A weakness of Rotom-W is its longevity. Small hits tend to add up, such as repeated Stealth Rock damage, a Scald burn, a stray Toxic, U-turns, etc or damage from pivoting moves. Pain Split is great on it, but it is relatively easy for opponents to play around to ensure Rotom-W Rotom-W's health remains low.

[credits]
Written by:
https://www.smogon.com/forums/members/king-l5.440126/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
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