Now that rules for VGC 2013 have been released, I feel so much more relieved than I did when I thought the Beginning Cup would be the new ruleset. At first, when I heard that that the new format would be similar to the current GBU Format, I felt like I wasted my time, but after a few hours of thinking, I realized that it gave me time to learn about the new abilities and how to battle without the more common ways to deal with threats such as Cresselia and Trick Room teams. The result: a rain team of my own. So, let's begin the RMT.
Cinccino (F) @ Life Orb
Trait: Skill Link
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Rock Blast
- Bullet Seed
- Protect
And the first member of the team is a Pokemon that went largely unknown in 2012. Used to be that Cincinno's overall usefulness depended entirely on how lucky the user was, but now that she's gotten a new gift in the form of Skill Link, she's become so much more reliable and one of my favorite Pokemon to use. The EVS and Jolly nature give her just enough speed to outrun the genies while still making sure to OHKO Pokemon such as Gastrodon and Terrakion. Even with the LOrb, though, Cincinno's power tends to be underwhelming and make her extremely vulnerable to Intimidate users and overall bulky Pokemon, but that problem was quickly remedied by a Pokemon you all know from 2012, She was on nearly every good team at VGCs.
Cresselia (F) @ Expert Belt
Trait: Levitate
EVs: 252 HP / 140 SAtk / 116 SDef
Calm Nature (+SDef, -Atk)
- Psyshock
- Hidden Power [Fire]
- Ice Beam
- Helping Hand
Now what we have here is a threat from 2012 that is just as lethal now as it was then. Thanks to the Expert Belt and EV investment in Sp. Atk, she can safely OHKO speedy variants of Landorus-T and Scizor with Ice Beam and HP Fire, respectively. The rest of the EVS are put into HP and Sp. Def to max out her bulk. Helping Hand is there to support the team since no one on the team can really make good use of Trick Room. Well, no one except maybe the next member.
Scrafty (M) @ Chople Berry
Trait: Intimidate
EVs: 252 HP / 172 Atk / 4 Def / 76 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Drain Punch
- Detect
- Bulk Up
- Crunch
Another Unova Pokemon that was blessed by the gifts of BW2 and the Dream World. Thanks to his now legal Hidden Ability, Intimidate, Scrafty now has access to greater levels of bulk and can do more to support the team, especially Cresselia. If it wasn't for the Fighting weakness, Wolfe's defensive Hitmontop would probably be eating his heart out. The EVs in Attack give him just enough power to 2HKO Hydreigon with Drain Punch and OHKO Chandelure with a +1 Crunch. The Careful nature and EVs in Sp. Def also give him enough bulk at full health to keep him from getting OHKOed by a Dragon Gem Draco Meteor from a Hydreigon with full offensive investment.
Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 8 HP / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hydro Pump
- Fire Blast
- Hidden Power [Flying]
This is one of those Pokemon that I'm actually unsure about. It's nice to have a Scarfed Dragon that can act as a counter to most other Scarfed Pokemon, but it's been hard to actually find a moment where I can use him effectively for more than just spamming Intimidate. The fact that so many people run around with Cresselias using Ice moves about 90% of the time doesn't really help him either. Hmm...
Politoed (M) @ Water Gem
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Icy Wind
- Protect
- Helping Hand
Now I bet you're wondering why I've got two fire moves on a team using a DrizzleToad. To be honest, Politoed was just something that came up while I was thinking of a replacement for Garchomp. The set is pretty straightforward. Water Gem Hydro Pump lets him hit with a lot of power in the rain. Icy Wind lets him support the team by lowering the opponent's speed, Helping Hand lets him give more support, and then the obligatory Protect is obligatory.
Ludicolo (M) @ Grass Gem
Trait: Swift Swim
EVs: 244 HP / 252 SAtk / 12 Spd
Modest Nature (+SAtk, -Atk)
- Scald
- Giga Drain
- Fake Out
- Protect
Well, what else were you expecting with a DrizzleToed in the team? Anyway, the Speed EVs give him just enough speed to outrun other Swift Swimmers after Politoed hits them once with Icy Wind. Fake Out is there in case I need to stall, and Scald and Giga Drain are there for sake of STAB. Protect is just Protect.
Well, I hope this RMT doesn't feel too stiff, and I also hope that everyone reading this enjoyed it. Feel free to leave your opinions.

Cinccino (F) @ Life Orb
Trait: Skill Link
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Rock Blast
- Bullet Seed
- Protect
And the first member of the team is a Pokemon that went largely unknown in 2012. Used to be that Cincinno's overall usefulness depended entirely on how lucky the user was, but now that she's gotten a new gift in the form of Skill Link, she's become so much more reliable and one of my favorite Pokemon to use. The EVS and Jolly nature give her just enough speed to outrun the genies while still making sure to OHKO Pokemon such as Gastrodon and Terrakion. Even with the LOrb, though, Cincinno's power tends to be underwhelming and make her extremely vulnerable to Intimidate users and overall bulky Pokemon, but that problem was quickly remedied by a Pokemon you all know from 2012, She was on nearly every good team at VGCs.

Cresselia (F) @ Expert Belt
Trait: Levitate
EVs: 252 HP / 140 SAtk / 116 SDef
Calm Nature (+SDef, -Atk)
- Psyshock
- Hidden Power [Fire]
- Ice Beam
- Helping Hand
Now what we have here is a threat from 2012 that is just as lethal now as it was then. Thanks to the Expert Belt and EV investment in Sp. Atk, she can safely OHKO speedy variants of Landorus-T and Scizor with Ice Beam and HP Fire, respectively. The rest of the EVS are put into HP and Sp. Def to max out her bulk. Helping Hand is there to support the team since no one on the team can really make good use of Trick Room. Well, no one except maybe the next member.

Scrafty (M) @ Chople Berry
Trait: Intimidate
EVs: 252 HP / 172 Atk / 4 Def / 76 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Drain Punch
- Detect
- Bulk Up
- Crunch
Another Unova Pokemon that was blessed by the gifts of BW2 and the Dream World. Thanks to his now legal Hidden Ability, Intimidate, Scrafty now has access to greater levels of bulk and can do more to support the team, especially Cresselia. If it wasn't for the Fighting weakness, Wolfe's defensive Hitmontop would probably be eating his heart out. The EVs in Attack give him just enough power to 2HKO Hydreigon with Drain Punch and OHKO Chandelure with a +1 Crunch. The Careful nature and EVs in Sp. Def also give him enough bulk at full health to keep him from getting OHKOed by a Dragon Gem Draco Meteor from a Hydreigon with full offensive investment.

Salamence (M) @ Choice Scarf
Trait: Intimidate
EVs: 8 HP / 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hydro Pump
- Fire Blast
- Hidden Power [Flying]
This is one of those Pokemon that I'm actually unsure about. It's nice to have a Scarfed Dragon that can act as a counter to most other Scarfed Pokemon, but it's been hard to actually find a moment where I can use him effectively for more than just spamming Intimidate. The fact that so many people run around with Cresselias using Ice moves about 90% of the time doesn't really help him either. Hmm...

Politoed (M) @ Water Gem
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Icy Wind
- Protect
- Helping Hand
Now I bet you're wondering why I've got two fire moves on a team using a DrizzleToad. To be honest, Politoed was just something that came up while I was thinking of a replacement for Garchomp. The set is pretty straightforward. Water Gem Hydro Pump lets him hit with a lot of power in the rain. Icy Wind lets him support the team by lowering the opponent's speed, Helping Hand lets him give more support, and then the obligatory Protect is obligatory.

Ludicolo (M) @ Grass Gem
Trait: Swift Swim
EVs: 244 HP / 252 SAtk / 12 Spd
Modest Nature (+SAtk, -Atk)
- Scald
- Giga Drain
- Fake Out
- Protect
Well, what else were you expecting with a DrizzleToed in the team? Anyway, the Speed EVs give him just enough speed to outrun other Swift Swimmers after Politoed hits them once with Icy Wind. Fake Out is there in case I need to stall, and Scald and Giga Drain are there for sake of STAB. Protect is just Protect.
Well, I hope this RMT doesn't feel too stiff, and I also hope that everyone reading this enjoyed it. Feel free to leave your opinions.