I've never made a post here before but I loved ORAS UU and most of my team has gotten the drop (bar Infernape) so I thought I'd see what y'all think of my team! It's also my only Gen 7 team that actually stands a decent chance of winning games even with my rampant incompetence:
Hermit Gastly (Cloyster) (M) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Explosion
- Rock Blast
- Shell Smash
I did say this was gonna be fast; he hits 514 Speed after a Smash and is the fastest of my team. He's basically a version of the set on your website and I used to use him as an opener, but I figured I'd use him for later in the game. Smash + one of the two Skill Link moves hits everything that isn't a steel or bulky water hard.
Gardenia (Roserade) (F) @ Choice Scarf
Ability: Technician
EVs: 48 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Rock]
- Leaf Storm
- Dazzling Gleam
- Sludge Bomb
The EV and nature enable it to outspeed Aerodactyl-Mega and Beedrill-Mega. HP Rock kills Beedrill after rocks and has a 33% chance of killing Aerodactyl; I'd love to give her a Modest nature but she's a smidgen too slow for it and both destroy her. She's also top-tier against Diancie.
Evil Lamp (Chandelure) (M) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
The set I grabbed online, it's the newest member and the one I'm most unsure of. Holds up well and is suitably fast for the team at 426 Speed. I'd honestly say more here but it's been fundamentally average; yeah it hits things that Fire types hit hard but I'm not really feeling it, although it may just be my inexperience with it (I've playtested the team a fair bit but the rest of it is months old)
Praise the Sun (Heliolisk) (M) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Volt Switch
- Surf
He's here to hit anything that's a water type as they seem to do disturbingly well against my team; I tend to get locked into something that isn't Leaf Storm which is not fun and he hits Tentacruel SE I guess. Also nothing in RU walls him at all; I guess Ferroseed but I've never seen one. He's also my best bet against a Rock type assuming I've managed to kill Roserade by accident in the early-game which happens a lot (need those rocks).
Blacky (Umbreon) (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Protect
- Wish
- Foul Play
When I need something that can actually *shock* take a hit I go for this guy; Fighting types tend to have a high attack stat (and of course our old mate Beedrill) so the Foul Play works well. The Toxic helps give everyone a nice happy debilitating status condition which wears down anything without Natural Cure/Heal Bell. Wish/Protect works better than Moonlight as I can stall longer although I lose my own Heal Bell slot.
Drop the Bass (Noivern) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Air Slash
- Draco Meteor
- U-turn
I open with this guy and GTFO with him if it's a Steel type. He can outpace most other leads with that 380 or so speed, which really helps me kill said lead with Draco Meteor (if it doesn't resist it) before it can do its job or at the worst 2HKOing it. I've been thinking of replacing Boomburst with Flamethrower, any thoughts?
What I really need with this team right now is a way to get up Rocks; I can deal with the few things that outspeed most of my team far better with them up. Cloyster is the most likely candidate for losing his Explosion and getting rocks instead but a replacement for a slot that sets up rocks better is more than welcome (the team does have good synergy with me right now though)

Hermit Gastly (Cloyster) (M) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Spear
- Explosion
- Rock Blast
- Shell Smash
I did say this was gonna be fast; he hits 514 Speed after a Smash and is the fastest of my team. He's basically a version of the set on your website and I used to use him as an opener, but I figured I'd use him for later in the game. Smash + one of the two Skill Link moves hits everything that isn't a steel or bulky water hard.

Gardenia (Roserade) (F) @ Choice Scarf
Ability: Technician
EVs: 48 Def / 252 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Rock]
- Leaf Storm
- Dazzling Gleam
- Sludge Bomb
The EV and nature enable it to outspeed Aerodactyl-Mega and Beedrill-Mega. HP Rock kills Beedrill after rocks and has a 33% chance of killing Aerodactyl; I'd love to give her a Modest nature but she's a smidgen too slow for it and both destroy her. She's also top-tier against Diancie.

Evil Lamp (Chandelure) (M) @ Choice Scarf
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
The set I grabbed online, it's the newest member and the one I'm most unsure of. Holds up well and is suitably fast for the team at 426 Speed. I'd honestly say more here but it's been fundamentally average; yeah it hits things that Fire types hit hard but I'm not really feeling it, although it may just be my inexperience with it (I've playtested the team a fair bit but the rest of it is months old)

Praise the Sun (Heliolisk) (M) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Volt Switch
- Surf
He's here to hit anything that's a water type as they seem to do disturbingly well against my team; I tend to get locked into something that isn't Leaf Storm which is not fun and he hits Tentacruel SE I guess. Also nothing in RU walls him at all; I guess Ferroseed but I've never seen one. He's also my best bet against a Rock type assuming I've managed to kill Roserade by accident in the early-game which happens a lot (need those rocks).

Blacky (Umbreon) (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Protect
- Wish
- Foul Play
When I need something that can actually *shock* take a hit I go for this guy; Fighting types tend to have a high attack stat (and of course our old mate Beedrill) so the Foul Play works well. The Toxic helps give everyone a nice happy debilitating status condition which wears down anything without Natural Cure/Heal Bell. Wish/Protect works better than Moonlight as I can stall longer although I lose my own Heal Bell slot.

Drop the Bass (Noivern) (M) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Air Slash
- Draco Meteor
- U-turn
I open with this guy and GTFO with him if it's a Steel type. He can outpace most other leads with that 380 or so speed, which really helps me kill said lead with Draco Meteor (if it doesn't resist it) before it can do its job or at the worst 2HKOing it. I've been thinking of replacing Boomburst with Flamethrower, any thoughts?
What I really need with this team right now is a way to get up Rocks; I can deal with the few things that outspeed most of my team far better with them up. Cloyster is the most likely candidate for losing his Explosion and getting rocks instead but a replacement for a slot that sets up rocks better is more than welcome (the team does have good synergy with me right now though)
Last edited: