http://pastebin.com/Ky3Dxg8J
At first I made this as a team to wear down teams with Toxic and Stealth then picking them off with Clawitzer and Scarf Meloetta but as I kept using this team I noticed it struggled with many threats in the tier and thus this is how the team came out as. If you are using this team you could try replacing Clawitzer with Scarf Braviary and switching Meloetta with Life Orb. Scarf Braviary, which I have not tried yet, I thought would be a great way to revenge kill common threats to my team such as Delphox, Virizion and Scrafty which all three can easily set-up and win. Reminder that if you do choose to do so, let me know how it goes and just overall if you are using it but if Clawitzer is gone you lose a good way to kill M-Steelix. Also beware of M-Camerupt, Magneton, Bulk Up Scrafty (if it's DDance Scrafty you just click X), and Emboar as if they go unchecked you could end up losing. This balanced team should be played carefully but overall I think it's a very solid team if played right.
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Pursuit
- Knock Off
- Poison Jab
- Aqua Tail
At first I was using a standard Drapion set with Toxic (since T-Spikes counteracted with Spore) but then as I started running into more CM Virizion and Delphox, which my team REALLY struggles with, I decided to run AV to better check the 2. The reason I decided not to switch out any other mons in order to check these 2 were cause I really liked the look of my team.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Relaxed Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden power Fire
Amoonguss in general is a great mon. With great typing it can wall or check electric mons which my teams does not handle very well such as Magneton and Jolteon. It also serves as a good counter to Hitmonlee a very powerful mon in the RU tier. The reason I ran rocky helmet was on a whim. You could run clear smog in order to deal with set-up mons better since my team does struggle to OHK these mons. You could also run HP Fire in order to deal with Durant better for which Jellicent is my only check to it.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 196 HP / 16 Atk / 252 SpD / 44 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Roar
- Rock Blast
I actually made this team awhile back when I was playing RU. After I took a break I picked up RU again and fixed this team up. Prior to building the team I had a Sp.Def Rhyperior with a weird spread. I can only speculate it was a backup check to Exlpoud. I kept it on my team because it helped check Flethinder and Braviary which my team lacks have a flying resist. Change the spread if you like. Rhyperior is also my only stealth rocker. You run roar as a last ditch effort to deal with set-up mons as you don't want D-tail missing.
Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Dazzling Gleam
- Shadow Ball
- Psychic
Meloetta serves as a good mon in general breaking down teams that lack a good resist. I also ran it due to it's ability to deal with offensive teams which is the bane of my team. Note that I also ran shadow only cause it was annoying to deal with ghost types as I didn't have a good way to 2HKO them with Meloetta. I also only ran 228 speed to outspeed Jolly max speed Rotom-C and I put the rest into HP in order to take hits better. You could also run 176 speed and 80 HP giving it greater bulk and outspeeding Scarf Braviary and anything below. Meloetta can also run a different spread of Jolly max speed in order to speed tie with a +1 Venomoth but Jellicent can 1v1 it and win. Rhyperior can also take it on and beat it 1v1.
Clawitzer @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam
Clawitzer is just a great mo in general in the RU tier with it's powerful Sp.Atk. With it's coverage moves paired with it's Sp.Atk it can easily cripple many defensive mons in the tier which my team may struggle with. It is KEY to take down M-Steelix and Scrafty which was a major pain for my team. Also beware that Clawitzer is running Life orb and that I am not running hazard control so it can be whittled down easily.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 208 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Scald
- Recover
I added Jellicent onto the team as my team lacked a good ice and water check that wouldn't get burned. As you can see I ran taunt to prevent being set-up bait and to stallbreak defensive mons. I also ran shadow ball as a secondary stab move to wear down defensive mons but you could run Ice Beam to OHK Flygon which could be a problem should you let Amoonguss get weakened. Also note my team can lose to M-Glalie so keep Jellicent very healthy.
At first I made this as a team to wear down teams with Toxic and Stealth then picking them off with Clawitzer and Scarf Meloetta but as I kept using this team I noticed it struggled with many threats in the tier and thus this is how the team came out as. If you are using this team you could try replacing Clawitzer with Scarf Braviary and switching Meloetta with Life Orb. Scarf Braviary, which I have not tried yet, I thought would be a great way to revenge kill common threats to my team such as Delphox, Virizion and Scrafty which all three can easily set-up and win. Reminder that if you do choose to do so, let me know how it goes and just overall if you are using it but if Clawitzer is gone you lose a good way to kill M-Steelix. Also beware of M-Camerupt, Magneton, Bulk Up Scrafty (if it's DDance Scrafty you just click X), and Emboar as if they go unchecked you could end up losing. This balanced team should be played carefully but overall I think it's a very solid team if played right.
Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 216 SpD / 44 Spe
Careful Nature
- Pursuit
- Knock Off
- Poison Jab
- Aqua Tail
At first I was using a standard Drapion set with Toxic (since T-Spikes counteracted with Spore) but then as I started running into more CM Virizion and Delphox, which my team REALLY struggles with, I decided to run AV to better check the 2. The reason I decided not to switch out any other mons in order to check these 2 were cause I really liked the look of my team.
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Relaxed Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Spore
- Hidden power Fire
Amoonguss in general is a great mon. With great typing it can wall or check electric mons which my teams does not handle very well such as Magneton and Jolteon. It also serves as a good counter to Hitmonlee a very powerful mon in the RU tier. The reason I ran rocky helmet was on a whim. You could run clear smog in order to deal with set-up mons better since my team does struggle to OHK these mons. You could also run HP Fire in order to deal with Durant better for which Jellicent is my only check to it.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 196 HP / 16 Atk / 252 SpD / 44 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Roar
- Rock Blast
I actually made this team awhile back when I was playing RU. After I took a break I picked up RU again and fixed this team up. Prior to building the team I had a Sp.Def Rhyperior with a weird spread. I can only speculate it was a backup check to Exlpoud. I kept it on my team because it helped check Flethinder and Braviary which my team lacks have a flying resist. Change the spread if you like. Rhyperior is also my only stealth rocker. You run roar as a last ditch effort to deal with set-up mons as you don't want D-tail missing.
Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Dazzling Gleam
- Shadow Ball
- Psychic
Meloetta serves as a good mon in general breaking down teams that lack a good resist. I also ran it due to it's ability to deal with offensive teams which is the bane of my team. Note that I also ran shadow only cause it was annoying to deal with ghost types as I didn't have a good way to 2HKO them with Meloetta. I also only ran 228 speed to outspeed Jolly max speed Rotom-C and I put the rest into HP in order to take hits better. You could also run 176 speed and 80 HP giving it greater bulk and outspeeding Scarf Braviary and anything below. Meloetta can also run a different spread of Jolly max speed in order to speed tie with a +1 Venomoth but Jellicent can 1v1 it and win. Rhyperior can also take it on and beat it 1v1.
Clawitzer @ Life Orb
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse
- Ice Beam
Clawitzer is just a great mo in general in the RU tier with it's powerful Sp.Atk. With it's coverage moves paired with it's Sp.Atk it can easily cripple many defensive mons in the tier which my team may struggle with. It is KEY to take down M-Steelix and Scrafty which was a major pain for my team. Also beware that Clawitzer is running Life orb and that I am not running hazard control so it can be whittled down easily.
Jellicent (M) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 208 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Shadow Ball
- Scald
- Recover
I added Jellicent onto the team as my team lacked a good ice and water check that wouldn't get burned. As you can see I ran taunt to prevent being set-up bait and to stallbreak defensive mons. I also ran shadow ball as a secondary stab move to wear down defensive mons but you could run Ice Beam to OHK Flygon which could be a problem should you let Amoonguss get weakened. Also note my team can lose to M-Glalie so keep Jellicent very healthy.