I started teambuilding this team when RU first came out and I wanted to use a Yanmega. Choice Specs tinted lens is fun but I wanted to sweep, not just wallbreak. At first I was trying out a smash pass set with Smeargle going into focus sash Yanmega, but then I saw a video by Pyrotoz where he used a weakness policy, endure, weak armour Kabutops and watch it get to +5 Speed and +2 Att thanks to a Cincinno's bullet seed. That's what gave me the idea for this monster, I call it:
'Shell Smash Yanmega'
Yanmega @ Weakness Policy
Ability: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Endure
- Bug Buzz
- Air Slash
- Giga Drain
After one turn of set up this poke gets to +2 Att and +2 SpA and +1 speed which allows it to outspeed everything in the tier that isn't scarfed. Usually by this point it is too late for their scarfer to switch in. This thing is good. Not Unstoppable by any means, but very good if properly used. Due to Yanmega's weaknesses (Rock, Ice, Electric, Fire, Flying) all of which are not hard to find in RU, this thing can endure on the incoming hit, get to +2 SpA and simultaneuosly boosting his speed beyond anything that isn't scarfed. The obvious glaring weakness here is it is easily revenge killed by priority, so setting up too early is not advised. I run Giga Drain for Rhyperior, Gastrodon etc. and to recover HP back after 1HP survives. It benefits alot from SR support and prior damage as it barely misses out on some KOs in the tier.
This set also kind of gets around Yanmega's glaring Stealth Rock Weakness as most of the time your going to be sweeping on 1HP anyway.
Problems: Magneton, Escavalier, Bronzong, Milotic, bulky AV users.
Emboar @ Assault Vest
Ability: Blaze
EVs: 252 Atk / 124 HP / 132 Spd
Adamant Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
This team slot has changed alot. At first I ran a Cincinno but it lacked power and meant my whole team was walled by Escavalier whilst taking big damage in return. I then ran a Zoroark with Flamethrower but I was underwhelmed. I wanted to use a LO Moltres but I didn't fancy having two team members 4x weak to rock, so I've been testing Pyroar, but decided I needed a Physical attacker and preferably one not weak to Rock. Emboar fitted the bill. I run just enough speed to outpseed uninvested Milotic. Thoughts on AV vs LO/Leftovers are welcome.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
Specially defensive Bronzong checks many of the big RU threats at the moment - most notably Kyurem and Shaymin - and so is a necessity for the team. SR support helps out with Yanmega's sweeping potential and Toxic/Protect help wear down bulky walls such as Slowking and put a timer on set up sweepers. All in all a very solid choice for any RU team at the moment. I'm considering putting Iron head instead of Gyro Ball for the extra PP, but let me know if that's worth it.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Hidden Power [Fire]
This thing is a great Wallbreaker as with Choice Specs it hits like a truck (590 SpA is nothing to play games with) the speed is a little unfortunate, but as it is below base 100 there is almost no point running timid and the extra power from Modest is so helpful. I run HP Fire over Dragon Pulse because I'm sick of being walled by Escavalier and Most of the time Draco meteor is superior to Dragon Pulse anyway. It also occasionally comes in handy with weakening Bronzong.
Hitmontop (M) @ Assault Vest
Ability: Intimidate
EVs: 60 Atk / 252 HP / 196 Def
Impish Nature
- Rapid Spin
- Close Combat
- Sucker Punch
- Earthquake (good for Toxicroak, but considering switching to Fake Out/Mach Punch - let me know)
This is a fairly obvious role, this team has a big weakness to Stealth Rocks and as such a Spinner is a necessity. It also allows me to revenge kill with Sucker Punch and Thanks to Assault Vest and Intimidate it takes hits on both sides very well and shuts down many physical attackers. It replaced a Sandslash I was using that felt a little bit like dead weight. Obviously fulfills the role of Knock Off sponge as well.
Raikou @ Choice Scarf
Ability: Pressure
Shiny: Yes - To bluff Aura Sphere, which most of the time doesn't work.
EVs: 252 Spd / 252 SAtk / 4Def
Timid Nature
IVs: 0 Atk / 30 SAtk
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Grass]
Most teams need a good scarfer and Raikou works well with the tier as it is. This gives me a much needed Electric resist, a nice pivot as it is relatively bulky and has Volt switch, as well as a good revenge killer. Timid allows me to outspeed +2 Gorebyss and easily KO, which is part of why I don't run Aura Sphere. The other part is that Toxicroak is a big threat to my team, extrasensory deals with it. Hidden Power Grass for Rhyperior/Kabutops.
Thankyou very much for reading, I hope you enjoyed this RMT which is the first one I've done since early Gen 5. RU isn't a very balanced tier atm and this team needs a bit of help so I thought I would offer it up to the forums. The list of weaknesses is below.
Weaknesses: Escavalier, Fast hard-hitting Fire or Fighting types, Stealth Rocks if Hitmontop goes down.
Wishlist: Ground type to stop Volt-Turn, maybe more hazards just to help Yanmega and Raikou but I was trying to steer clear of Stall with this team.
Types:
Fire - 2 Weak, 1 Resist
Rock - 2 Weak, 2 Resist
Ice - 1 Weak, 2 Resist
Electric - 1 Weak, 1 Resist
Water - 1 Weak, 1 Resist
Ground - 2 Weak, 2 Immune
Fighting - 1 Weak, 1 Resist
Dark - 1 Weak, 1 Resist
Ghost - 1 Weak, 1 Immune
Fairy - 2 Weak, 1 Resist
Dragon - 1 Weak, 1 Resist
Psychic - 1 Weak, 1 Resist
Flying - 2 Weak, 2 Resist
I hope this shows that I've bothered to at least make sure my team synergises pretty well.
*Disclaimer* I put up a very similar thread the other day but it got no replies and not wanting to just bump it endlessly, thought I would change the title and rework the piece a little. Sorry if this means you've seen it before. I have emptied the other thread.
'Shell Smash Yanmega'

Yanmega @ Weakness Policy
Ability: Speed Boost
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Endure
- Bug Buzz
- Air Slash
- Giga Drain
After one turn of set up this poke gets to +2 Att and +2 SpA and +1 speed which allows it to outspeed everything in the tier that isn't scarfed. Usually by this point it is too late for their scarfer to switch in. This thing is good. Not Unstoppable by any means, but very good if properly used. Due to Yanmega's weaknesses (Rock, Ice, Electric, Fire, Flying) all of which are not hard to find in RU, this thing can endure on the incoming hit, get to +2 SpA and simultaneuosly boosting his speed beyond anything that isn't scarfed. The obvious glaring weakness here is it is easily revenge killed by priority, so setting up too early is not advised. I run Giga Drain for Rhyperior, Gastrodon etc. and to recover HP back after 1HP survives. It benefits alot from SR support and prior damage as it barely misses out on some KOs in the tier.
This set also kind of gets around Yanmega's glaring Stealth Rock Weakness as most of the time your going to be sweeping on 1HP anyway.
Problems: Magneton, Escavalier, Bronzong, Milotic, bulky AV users.

Emboar @ Assault Vest
Ability: Blaze
EVs: 252 Atk / 124 HP / 132 Spd
Adamant Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
This team slot has changed alot. At first I ran a Cincinno but it lacked power and meant my whole team was walled by Escavalier whilst taking big damage in return. I then ran a Zoroark with Flamethrower but I was underwhelmed. I wanted to use a LO Moltres but I didn't fancy having two team members 4x weak to rock, so I've been testing Pyroar, but decided I needed a Physical attacker and preferably one not weak to Rock. Emboar fitted the bill. I run just enough speed to outpseed uninvested Milotic. Thoughts on AV vs LO/Leftovers are welcome.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
Specially defensive Bronzong checks many of the big RU threats at the moment - most notably Kyurem and Shaymin - and so is a necessity for the team. SR support helps out with Yanmega's sweeping potential and Toxic/Protect help wear down bulky walls such as Slowking and put a timer on set up sweepers. All in all a very solid choice for any RU team at the moment. I'm considering putting Iron head instead of Gyro Ball for the extra PP, but let me know if that's worth it.

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Draco Meteor
- Ice Beam
- Earth Power
- Hidden Power [Fire]
This thing is a great Wallbreaker as with Choice Specs it hits like a truck (590 SpA is nothing to play games with) the speed is a little unfortunate, but as it is below base 100 there is almost no point running timid and the extra power from Modest is so helpful. I run HP Fire over Dragon Pulse because I'm sick of being walled by Escavalier and Most of the time Draco meteor is superior to Dragon Pulse anyway. It also occasionally comes in handy with weakening Bronzong.

Hitmontop (M) @ Assault Vest
Ability: Intimidate
EVs: 60 Atk / 252 HP / 196 Def
Impish Nature
- Rapid Spin
- Close Combat
- Sucker Punch
- Earthquake (good for Toxicroak, but considering switching to Fake Out/Mach Punch - let me know)
This is a fairly obvious role, this team has a big weakness to Stealth Rocks and as such a Spinner is a necessity. It also allows me to revenge kill with Sucker Punch and Thanks to Assault Vest and Intimidate it takes hits on both sides very well and shuts down many physical attackers. It replaced a Sandslash I was using that felt a little bit like dead weight. Obviously fulfills the role of Knock Off sponge as well.

Raikou @ Choice Scarf
Ability: Pressure
Shiny: Yes - To bluff Aura Sphere, which most of the time doesn't work.
EVs: 252 Spd / 252 SAtk / 4Def
Timid Nature
IVs: 0 Atk / 30 SAtk
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Grass]
Most teams need a good scarfer and Raikou works well with the tier as it is. This gives me a much needed Electric resist, a nice pivot as it is relatively bulky and has Volt switch, as well as a good revenge killer. Timid allows me to outspeed +2 Gorebyss and easily KO, which is part of why I don't run Aura Sphere. The other part is that Toxicroak is a big threat to my team, extrasensory deals with it. Hidden Power Grass for Rhyperior/Kabutops.
Thankyou very much for reading, I hope you enjoyed this RMT which is the first one I've done since early Gen 5. RU isn't a very balanced tier atm and this team needs a bit of help so I thought I would offer it up to the forums. The list of weaknesses is below.
Weaknesses: Escavalier, Fast hard-hitting Fire or Fighting types, Stealth Rocks if Hitmontop goes down.
Wishlist: Ground type to stop Volt-Turn, maybe more hazards just to help Yanmega and Raikou but I was trying to steer clear of Stall with this team.
Types:
Fire - 2 Weak, 1 Resist
Rock - 2 Weak, 2 Resist
Ice - 1 Weak, 2 Resist
Electric - 1 Weak, 1 Resist
Water - 1 Weak, 1 Resist
Ground - 2 Weak, 2 Immune
Fighting - 1 Weak, 1 Resist
Dark - 1 Weak, 1 Resist
Ghost - 1 Weak, 1 Immune
Fairy - 2 Weak, 1 Resist
Dragon - 1 Weak, 1 Resist
Psychic - 1 Weak, 1 Resist
Flying - 2 Weak, 2 Resist
I hope this shows that I've bothered to at least make sure my team synergises pretty well.
*Disclaimer* I put up a very similar thread the other day but it got no replies and not wanting to just bump it endlessly, thought I would change the title and rework the piece a little. Sorry if this means you've seen it before. I have emptied the other thread.