RU Even OU?

RU Even OU?
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moltres.gif

Introduction


Ever since XY RU came out, I've been playing that almost more than I've played OU this gen. Though may seem new on the forums, I've been playing RU since it appeared in Gen V, and I used to be a NU player before that so I love the lower tiers. I was just lurking and someone in the chat said "y does smogon even ban pokemon, everyone else has equal access to them". Well this gave me the idea to use lower tier pokemon in a higher tier, like RU in OU (since NU isn't out yet, thanks Raseri. No but seriously don't release NU yet cause quick-bans just aren't cool) This is a very offensive and uses a stupidly annoying strategy since RU Stall just won't work in OU no matter what. When people say Baton Pass is annoying, they've obviously not played enough SmashPass teams. The idea of SmashPass is to set up as much as you possibly can and try to sweep every time you get the slightest chance. It is a different play style from what I'm used to (Stall @_@) but its a very efficient one.

A Closer Look

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IMANALT'S HAIR (Gorebyss) (F)
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White Herb
Ability: Swift Swim
EVs: 252 Spd / 252 HP / 4 Def
IVs: 0 Atk
Timid Nature (
+Spd, -Atk)
- Shell Smash
- Hydro Pump / Substitute
- Baton Pass

- Ice Beam

Though Gorebyss in OU may sound like a joke to many, it is definitely a large threat especially against teams that aren't very well prepared against set-up sweepers. Gorebyss alone can actually do tons of damage against unprepared opponents and is decently bulky, Baton Pass is what shines out and makes it the best at what it does. Substitute is slashed because it is useful a lot on Gorebyss, but I find it very situational and that I rarely and actually able to get up a sub that isn't useless. Hydro Pump is a powerful STAB that actually does tons of damage after a Shell Smash even though there is no Special Attack investment on Gorebyss. Ice Beam I feel is more important than Hydro Pump even though it does less damage, but on Gorebyss it just hits more of what tries to switch in / is already switched in on Gorebyss.

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Hipmonlee (Hitmonlee) (
M)
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Life Orb
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature (
+Spd, -SAtk)
- High Jump Kick

- Stone Edge
- Knock Off
- Sucker Punch /
Mach Punch

Hitmonlee at first glance may not seem very good especially as a sweeper, since 120 Attack and 87 Speed really isn't very impressive. This however is made up for with his amazing move-pool, having stone edge for flying types and Knock Off for ghost type. The combination of Reckless and High Jump Kick makes this thing a monster, and pretty much the only thing that stops Hitmonlee dead in its tracks is Talonflame. Hitmonlee is unfortunately very physically frail, so it is pretty difficult to pass into. After it does get a successful pass, very few mons can switch into Hitmonlee, but Hitmonlee is very weak against priority moves unless Screens are up which is very important. Sucker Punch is probably more useful on Hitmonlee and less predictable but Mach Punch is also viable.

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^ Trop's Waifu by Soulgazer
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Soulgayzer @ art (Smeargle) (M)
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Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Spore / Dark Void
- Magic Coat
- Shell Smash
- Baton Pass

Smeargle is the ideal lead when the opponent has a taunter or something that counters Uxie. The set should be very self explanatory, its a standard set with the exception of Shell Smash since this is a Smash Pass team. Dark Void is probably better than spore because it affects grass types but with my luck I can barely hit half of them, so spore is the better choice for me. Magic Coat has to be used carefully especially against taunters because if you misplay just one turn, Smeargle is pretty much now completely useless. A lot of predicting is needed to play smeargle, so you have to think which move is the most worth it.

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;;;;;;;;;;;;; (Uxie)
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Light Clay
Ability: Levitate
EVs: 216 Spd / 40 Def / 252 HP
IVs: 0 Atk
Timid Nature (
+Spd, -Atk)
- Reflect
- Light Screen

- Memento
- Stealth Rock / Magic Coat

Uxie is an important pokemon for this team since it actually makes smashpassing consistently possible. Its great defenses let it set up both screens reliably and sometimes even multiple times per match, which makes it much easier for gorebyss and smeargle to safely get a smashpass done. Uxie is also my stealth rock setter and once again great defenses help out, though magic coat could be an alternative. A decently fast memento lets Uxie sacrifice itself when its no longer needed and practically guarentees a shell smash, and the EVs are so that it outspeeds Deoxys-D (Since other than Memento and speed, there is no point using Uxie over Deoxys Defense).

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SOVIET ON MIC (Exploud)
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Life Orb
Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (
+Spd, -Atk)
- Boomburst
-
Fire Blast
- Focus Blast
- Ice Beam / Surf
Exploud probably had the best Non-Mega Evo Buff. Boomburst just tears through any team that doesnt have priority with complete ease, and Exploud is the star of the team because of its excellent power and coverage. A Baton Passed Exploud can basically run through an entire team with Scrappy Boomburst alone, only fearing really powerful priority such as Talon and Mach Punch users. Fire Blast demolishes steels that annoy Exploud like Aegi or Scizor (Though BPunch is still annoying as hell), Focus Blast is mainly for Rock types, Heatran, and is acually able to scratch blissey, and Ice Beam and Surf are just filler, with surf being Focus Blast with better accuracy and Ice Beam being Dragonite Slayer.

85ogT


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#FREEBIGBIRD (Moltres)
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Life Orb
Ability: Pressure
IVs: 0 Atk
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature (
-Atk, +Spd)
- Fire Blast
- Hurricane

- Hidden Power [Ground] / Hidden Power [Grass]
- Roost

Moltres is probably my least favorite pokemon on this team. It originally was a Tornadus but Molk banned that so I replaced it with moltres, a very similar mon. Moltres has decent Special Attack and Speed but more importantly, STAB boosted Hurricane and Fire Blast. Though HP Grass seems better at first glance, Heatran COMPLETELY walls Moltres so HP Ground can lure it out and kill it. Molk suggested Xatu > Moltres which probably will work better, but since I haven't personally tried it, I'm still going to run Moltres.

;;;;;;;;;;;;; (Uxie) @ Light Clay
Ability: Levitate
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Memento
- Stealth Rock

IMANALT'S HAIR (Gorebyss) (F) @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Baton Pass
- Ice Beam

Hipmonlee (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Stone Edge
- Knock Off
- Sucker Punch

SOVIET ON MIC (Exploud) (M) @ Life Orb
Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam

Soulgayzer @ art (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Spore
- Magic Coat
- Shell Smash
- Baton Pass

#FREEBIGBIRD (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef / 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Ground]
- Roost
 
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HO NU team in OU... I've played enough random battles to know that you've got a pretty great chance of that working, really. The main issue is finding a chance to pass a Shell Smash, on top of getting through some of OU's premier walls.

Whenever I see Hitmonlee, I think of Normal Gem Unburden Fake Out. Given that the idea is to smash pass, such doesn't much fit here, but Fake Out may still be useful for it if Mach Punch at +2 can't take out a 50% Talonflame (assuming SR damage). Sucker Punch is problematic only because of Bulk Up Talonflame, which can boost and potentially sweep your team with Brave Bird. In fact, some check to the core priority users in OU are probably the only thing that will limit your NU HO team's sweeping potential, so long as you have something that can stallbreak a Skarmory or Mandibuzz. So Talonflame, Azumarill, Mega Pinsir, Scizor, and even Aegislash come to mind. Moltres can function similarly to Zapdos against the latter two, in that it can OHKO (after stance change) with fire and tank their priority (as well as 4x resist the u-turn), but the lack of flying resist makes Pinsir a bit dicey, as Zapdos only counters due to its electric typing. Azumarill can only OHKO Exploud with Aqua Jet if it gets off a Belly Drum -and- has SR up, while Exploud could outspeed and OHKO even without a smashpass if it had choice specs and SR. With a smashpass, even if Azumarill sets up while you pass, it can't OHKO with Aqua Jet, and if it's choiced, it would need to Rough Play to OHKO (and even that might not-- a tiiiny bit more HP or Def could help Exploud with tanking that more safely). Even 2 Aqua Jets from a band couldn't KO without SR up. So the main issue is Talonflame. Many teams run it with Azumarill, for that matter, so I won't even calc it for Exploud as that'd mean trying to take both on with it, and it can barely manage Azumarill... Some rock type could save your team from a Talonflame sweep, especially if it can also set up on Talonflame as punishment-- Carracosta gets Shell Smash and walls Talonflame's STABs, /and/ walls u-turn, even tanking a +2 brave bird to OHKO with waterfall (not even stone edge or SR damage or a shell smash needed to OHKO!). Though... again, it may have been tiered higher this gen-- I've not memorized the tiers yet. Still, anything that can wall and punish Talonflame would work wonders-- perhaps Corsola, given its access to recover?
 
HO NU team in OU... I've played enough random battles to know that you've got a pretty great chance of that working, really. The main issue is finding a chance to pass a Shell Smash, on top of getting through some of OU's premier walls.

Whenever I see Hitmonlee, I think of Normal Gem Unburden Fake Out. Given that the idea is to smash pass, such doesn't much fit here, but Fake Out may still be useful for it if Mach Punch at +2 can't take out a 50% Talonflame (assuming SR damage). Sucker Punch is problematic only because of Bulk Up Talonflame, which can boost and potentially sweep your team with Brave Bird. In fact, some check to the core priority users in OU are probably the only thing that will limit your NU HO team's sweeping potential, so long as you have something that can stallbreak a Skarmory or Mandibuzz. So Talonflame, Azumarill, Mega Pinsir, Scizor, and even Aegislash come to mind. Moltres can function similarly to Zapdos against the latter two, in that it can OHKO (after stance change) with fire and tank their priority (as well as 4x resist the u-turn), but the lack of flying resist makes Pinsir a bit dicey, as Zapdos only counters due to its electric typing. Azumarill can only OHKO Exploud with Aqua Jet if it gets off a Belly Drum -and- has SR up, while Exploud could outspeed and OHKO even without a smashpass if it had choice specs and SR. With a smashpass, even if Azumarill sets up while you pass, it can't OHKO with Aqua Jet, and if it's choiced, it would need to Rough Play to OHKO (and even that might not-- a tiiiny bit more HP or Def could help Exploud with tanking that more safely). Even 2 Aqua Jets from a band couldn't KO without SR up. So the main issue is Talonflame. Many teams run it with Azumarill, for that matter, so I won't even calc it for Exploud as that'd mean trying to take both on with it, and it can barely manage Azumarill... Some rock type could save your team from a Talonflame sweep, especially if it can also set up on Talonflame as punishment-- Carracosta gets Shell Smash and walls Talonflame's STABs, /and/ walls u-turn, even tanking a +2 brave bird to OHKO with waterfall (not even stone edge or SR damage or a shell smash needed to OHKO!). Though... again, it may have been tiered higher this gen-- I've not memorized the tiers yet. Still, anything that can wall and punish Talonflame would work wonders-- perhaps Corsola, given its access to recover?

The most common sets on Talonflame are CB and Swords Dance, so with Hitmonlee it's a 50/50 (Bulk Up talonflame is a pretty bad set). Skarmory and Mandibuzz really arent problems to this team at all, because after a +2 any of my 3 sweepers can ohko them (not counting sturdy or stealth rocks). Talonflame is a giant threat to hitmonlee but only a threat against Exploud or Moltres if screens arent up, Azu only really counters Moltres, Pinsir is a pretty big problem but again Sucker Punch kills it, Scizor can't even hurt moltres, and Aegislash Shadow Sneak really cant do much. If I were to run a rock type, it would probably be rhyperior but this team is more offensive so it doesnt fit that well. The biggest threat against this team are Talonflame and Conkeldurr, mainly because it forces me to switch
 
Just a few notes on some potential threats. Individually, they're pretty handily delt with, but if they have enough of them to stall out screens, even ignoring the possibility of defogging on a boost to set up a revenge-kill, then problems may be had. I had forgotten about Conkeldurr, though-- yeah, I can see that causing potential problems, though, between its Mach punch to hit many of your sweepers and its Knock Off to annoy Moltres-- although, the bright side to that is Moltres doesn't fear the common Ice Punch coverage, and so fares better than Zapdos (my benchmark, given the similar stats) in that matchup-- especially with Hurricane netting an OHKO if it hits, confuses, and confuse-hax. Or simply if it lacks AV. Otherwise, a clean 2HKO while Conk fails to 3HKO. Just need to watch out for its Drain Punch on the Roost dealing slightly higher than 50%-- and Hurricane missing, I suppose, but that can't really be helped. Just a quick note that Magic Coat might cause problems if the opponent has a lead that carries taunt, but opts for screens instead, but that's not a knock against the team, just a note on usage. Definitely a scary team to face, I'm thinking, given how much pressure repeated boosting can put someone under.

Edit: As a quick thought, as OU-viable as this team is, I'm slightly terrified to think about just how scary it'd be in RU. 0_0" Granted, there's drastically different threats to consider. Also impresses me how minor some of the differences are between an OU and an NU Pokemon. Moltres is Zapdos with a different type, yet that's enough to be several tiers of difference. And Smeargle-- I've seen it in OU fairly often, even. The fact that Shell Smash has far better distribution in the lower tiers is what gives this team its potential, though, as trying to block or otherwise deal with it just isn't going to be on peoples' agendas. I had a funny thought of 'what if this team does well enough to get Pokemon in it promoted into higher tiers', and a comical cycle of Pokemon repeatedly being replaced.
 
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The only thing I said about Hitmonlee was that I normally saw Unburden Normal Gem Fake Out on it, as I saw it mostly in random matches... for that matter, he kicks the hell out of those random battles pretty well. I said nothing about dropping him, and, in fact, it'd be a shame to do so-- all I did was throw out a few thoughts about some of the kicking machine's other options. I like Hitmonlee, thank you very much. Rolling kiiiiiick...
 
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There's a reason there are tiers.
Charizard Y>Moltres
Nidoking>Exploud
Klefki>Uxie
Smeargle is pretty good,so is Gorebyss.
Hawlucha>Hitmonlee
There's also a reason that Pokemon from lower tiers see constant use in OU. But, if you're going to be that guy, you could at least know the OU viability yourself.
Nidoking, for example, is most certainly not OU, as it's far outclassed by Landorus as a Sheer Force special attacker, most notably due to its middling speed.
I mean, even reading the first post, the OP mentions Deoxys-D as the Uxie equivalent, yet you instead suggest Klefki, which barely stays OU without its damnable swagplay.
And Hawlucha? Not the obvious-choice Conkeldurr? Hawlucha's rated lower in viability than Moltres, mind you.

As a briefer retort: There most certainly is a reason there are tiers, and it is just as certainly not berating others for their choices.

Edit: Exceeeept for the sorts who'd try and use ubers in OU-- /those/ we can laugh at. Like the Amish. It's not like either would be reading here, after all.
 
There's a reason there are tiers.
Charizard Y>Moltres
Nidoking>Exploud
Klefki>Uxie
Smeargle is pretty good,so is Gorebyss.
Hawlucha>Hitmonlee
Since I disagree almost all of what you said, I'll explain why. First off, tiers are based off of usage unless you count BL as a tier, so that's the reason there are tiers. Second of all, Exploud greatly out damages Hitmonlee and has scrappy Boomburst. Klefki is also a terrible thing to replace uxie with, as it has less Hp, Defense, Special Defense, Speed, and doesn't learn stealth Rock or memento. Hitmonlee can damage a lot of threats that Hawlucha can't, hence why Hawlucha is D tier in viability rankings. Hitmonlee with life orb almost doubles the damage from Hawlucha, so tiers do matter, but they aren't everything and there are reasons that you can use non OU mons in OU and not everyone's team looks the same just with different moves / EVs. There is also a reason there are team raters that give out ratings longer than just "Oh my god there are tiers, this is crazy".
 
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The only thing I said about Hitmonlee was that I normally saw Unburden Normal Gem Fake Out on it, as I saw it mostly in random matches... for that matter, he kicks the hell out of those random battles pretty well. I said nothing about dropping him, and, in fact, it'd be a shame to do so-- all I did was throw out a few thoughts about some of the kicking machine's other options. I like Hitmonlee, thank you very much. Accusation-freak... :/

I was joking ._.
 
I was joking ._.
Difficult to tell in a text format, so I will apologize for that-- not really much of a way to tell. That said, serious or no, really not all that keen on being quoted as 'shitpost'. Literally the only part that bugs me was being singled out-- Hitmonlee was one of the only non-starter Pokemon I remember using in R/B/Y, along with the likes of Gengar (I used Hitmonchan once, but the elemental punches we sooooo bad outside of, like, Alakazam, back then). Big fan, lotsa nostalgia, screw Falcon Punch; Falcon Kick.

But yeah, that would have worked as a joke far better if not framing it as directed at someone. Otherwise, it'd be a bit Farfetch'd to expect me to have Telepathy-- instead, ended up gettin' all amped up from my Defiant after that Snarlin'. (See, now /that/ was a bad joke at no one else's potential expense. XD)

Will tone down my previous post via an edit, regardless.
 
From the looks of it, the team is quite crippled by Stealth Rock if Uxie and Smeargle is taken down. There are many threats in OU such as Talonflame, Thundurus-I, Keldeo, etc.. that breaks through the team. I have no right to say you should add in OU mons as it is RU mons competing in OU. I'd say add mons to check for priority users but I don't know RU mons on top of my head and this is a SmashPass team that relies on offense.
 
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