RU Even OU?
Introduction
Ever since XY RU came out, I've been playing that almost more than I've played OU this gen. Though may seem new on the forums, I've been playing RU since it appeared in Gen V, and I used to be a NU player before that so I love the lower tiers. I was just lurking and someone in the chat said "y does smogon even ban pokemon, everyone else has equal access to them". Well this gave me the idea to use lower tier pokemon in a higher tier, like RU in OU (since NU isn't out yet, thanks Raseri. No but seriously don't release NU yet cause quick-bans just aren't cool) This is a very offensive and uses a stupidly annoying strategy since RU Stall just won't work in OU no matter what. When people say Baton Pass is annoying, they've obviously not played enough SmashPass teams. The idea of SmashPass is to set up as much as you possibly can and try to sweep every time you get the slightest chance. It is a different play style from what I'm used to (Stall @_@) but its a very efficient one.
A Closer Look
IMANALT'S HAIR (Gorebyss) (F)
White Herb
Ability: Swift Swim
EVs: 252 Spd / 252 HP / 4 Def
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Shell Smash
- Hydro Pump / Substitute
- Baton Pass
- Ice Beam
Though Gorebyss in OU may sound like a joke to many, it is definitely a large threat especially against teams that aren't very well prepared against set-up sweepers. Gorebyss alone can actually do tons of damage against unprepared opponents and is decently bulky, Baton Pass is what shines out and makes it the best at what it does. Substitute is slashed because it is useful a lot on Gorebyss, but I find it very situational and that I rarely and actually able to get up a sub that isn't useless. Hydro Pump is a powerful STAB that actually does tons of damage after a Shell Smash even though there is no Special Attack investment on Gorebyss. Ice Beam I feel is more important than Hydro Pump even though it does less damage, but on Gorebyss it just hits more of what tries to switch in / is already switched in on Gorebyss.
Hipmonlee (Hitmonlee) (M)
Life Orb
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature (+Spd, -SAtk)
- High Jump Kick
- Stone Edge
- Knock Off
- Sucker Punch / Mach Punch
Hitmonlee at first glance may not seem very good especially as a sweeper, since 120 Attack and 87 Speed really isn't very impressive. This however is made up for with his amazing move-pool, having stone edge for flying types and Knock Off for ghost type. The combination of Reckless and High Jump Kick makes this thing a monster, and pretty much the only thing that stops Hitmonlee dead in its tracks is Talonflame. Hitmonlee is unfortunately very physically frail, so it is pretty difficult to pass into. After it does get a successful pass, very few mons can switch into Hitmonlee, but Hitmonlee is very weak against priority moves unless Screens are up which is very important. Sucker Punch is probably more useful on Hitmonlee and less predictable but Mach Punch is also viable.
^ Trop's Waifu by Soulgazer
Soulgayzer @ art (Smeargle) (M)
Focus Sash
Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Spore / Dark Void
- Magic Coat
- Shell Smash
- Baton Pass
Smeargle is the ideal lead when the opponent has a taunter or something that counters Uxie. The set should be very self explanatory, its a standard set with the exception of Shell Smash since this is a Smash Pass team. Dark Void is probably better than spore because it affects grass types but with my luck I can barely hit half of them, so spore is the better choice for me. Magic Coat has to be used carefully especially against taunters because if you misplay just one turn, Smeargle is pretty much now completely useless. A lot of predicting is needed to play smeargle, so you have to think which move is the most worth it.
;;;;;;;;;;;;; (Uxie)
Light Clay
Ability: Levitate
EVs: 216 Spd / 40 Def / 252 HP
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Memento
- Stealth Rock / Magic Coat
Uxie is an important pokemon for this team since it actually makes smashpassing consistently possible. Its great defenses let it set up both screens reliably and sometimes even multiple times per match, which makes it much easier for gorebyss and smeargle to safely get a smashpass done. Uxie is also my stealth rock setter and once again great defenses help out, though magic coat could be an alternative. A decently fast memento lets Uxie sacrifice itself when its no longer needed and practically guarentees a shell smash, and the EVs are so that it outspeeds Deoxys-D (Since other than Memento and speed, there is no point using Uxie over Deoxys Defense).
SOVIET ON MIC (Exploud)
Life Orb
Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam / Surf
Exploud probably had the best Non-Mega Evo Buff. Boomburst just tears through any team that doesnt have priority with complete ease, and Exploud is the star of the team because of its excellent power and coverage. A Baton Passed Exploud can basically run through an entire team with Scrappy Boomburst alone, only fearing really powerful priority such as Talon and Mach Punch users. Fire Blast demolishes steels that annoy Exploud like Aegi or Scizor (Though BPunch is still annoying as hell), Focus Blast is mainly for Rock types, Heatran, and is acually able to scratch blissey, and Ice Beam and Surf are just filler, with surf being Focus Blast with better accuracy and Ice Beam being Dragonite Slayer.
#FREEBIGBIRD (Moltres)
Life Orb
Ability: Pressure
IVs: 0 Atk
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature (-Atk, +Spd)
- Fire Blast
- Hurricane
- Hidden Power [Ground] / Hidden Power [Grass]
- Roost
Moltres is probably my least favorite pokemon on this team. It originally was a Tornadus but Molk banned that so I replaced it with moltres, a very similar mon. Moltres has decent Special Attack and Speed but more importantly, STAB boosted Hurricane and Fire Blast. Though HP Grass seems better at first glance, Heatran COMPLETELY walls Moltres so HP Ground can lure it out and kill it. Molk suggested Xatu > Moltres which probably will work better, but since I haven't personally tried it, I'm still going to run Moltres.






Introduction
Ever since XY RU came out, I've been playing that almost more than I've played OU this gen. Though may seem new on the forums, I've been playing RU since it appeared in Gen V, and I used to be a NU player before that so I love the lower tiers. I was just lurking and someone in the chat said "y does smogon even ban pokemon, everyone else has equal access to them". Well this gave me the idea to use lower tier pokemon in a higher tier, like RU in OU (since NU isn't out yet, thanks Raseri. No but seriously don't release NU yet cause quick-bans just aren't cool) This is a very offensive and uses a stupidly annoying strategy since RU Stall just won't work in OU no matter what. When people say Baton Pass is annoying, they've obviously not played enough SmashPass teams. The idea of SmashPass is to set up as much as you possibly can and try to sweep every time you get the slightest chance. It is a different play style from what I'm used to (Stall @_@) but its a very efficient one.
A Closer Look



Ability: Swift Swim
EVs: 252 Spd / 252 HP / 4 Def
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Shell Smash
- Hydro Pump / Substitute
- Baton Pass
- Ice Beam
Though Gorebyss in OU may sound like a joke to many, it is definitely a large threat especially against teams that aren't very well prepared against set-up sweepers. Gorebyss alone can actually do tons of damage against unprepared opponents and is decently bulky, Baton Pass is what shines out and makes it the best at what it does. Substitute is slashed because it is useful a lot on Gorebyss, but I find it very situational and that I rarely and actually able to get up a sub that isn't useless. Hydro Pump is a powerful STAB that actually does tons of damage after a Shell Smash even though there is no Special Attack investment on Gorebyss. Ice Beam I feel is more important than Hydro Pump even though it does less damage, but on Gorebyss it just hits more of what tries to switch in / is already switched in on Gorebyss.



Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature (+Spd, -SAtk)
- High Jump Kick
- Stone Edge
- Knock Off
- Sucker Punch / Mach Punch
Hitmonlee at first glance may not seem very good especially as a sweeper, since 120 Attack and 87 Speed really isn't very impressive. This however is made up for with his amazing move-pool, having stone edge for flying types and Knock Off for ghost type. The combination of Reckless and High Jump Kick makes this thing a monster, and pretty much the only thing that stops Hitmonlee dead in its tracks is Talonflame. Hitmonlee is unfortunately very physically frail, so it is pretty difficult to pass into. After it does get a successful pass, very few mons can switch into Hitmonlee, but Hitmonlee is very weak against priority moves unless Screens are up which is very important. Sucker Punch is probably more useful on Hitmonlee and less predictable but Mach Punch is also viable.

^ Trop's Waifu by Soulgazer


Ability: Own Tempo
EVs: 252 Spd / 252 HP / 4 SDef
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Spore / Dark Void
- Magic Coat
- Shell Smash
- Baton Pass
Smeargle is the ideal lead when the opponent has a taunter or something that counters Uxie. The set should be very self explanatory, its a standard set with the exception of Shell Smash since this is a Smash Pass team. Dark Void is probably better than spore because it affects grass types but with my luck I can barely hit half of them, so spore is the better choice for me. Magic Coat has to be used carefully especially against taunters because if you misplay just one turn, Smeargle is pretty much now completely useless. A lot of predicting is needed to play smeargle, so you have to think which move is the most worth it.



Ability: Levitate
EVs: 216 Spd / 40 Def / 252 HP
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Memento
- Stealth Rock / Magic Coat
Uxie is an important pokemon for this team since it actually makes smashpassing consistently possible. Its great defenses let it set up both screens reliably and sometimes even multiple times per match, which makes it much easier for gorebyss and smeargle to safely get a smashpass done. Uxie is also my stealth rock setter and once again great defenses help out, though magic coat could be an alternative. A decently fast memento lets Uxie sacrifice itself when its no longer needed and practically guarentees a shell smash, and the EVs are so that it outspeeds Deoxys-D (Since other than Memento and speed, there is no point using Uxie over Deoxys Defense).



Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 0 Atk
Timid Nature (+Spd, -Atk)
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam / Surf
Exploud probably had the best Non-Mega Evo Buff. Boomburst just tears through any team that doesnt have priority with complete ease, and Exploud is the star of the team because of its excellent power and coverage. A Baton Passed Exploud can basically run through an entire team with Scrappy Boomburst alone, only fearing really powerful priority such as Talon and Mach Punch users. Fire Blast demolishes steels that annoy Exploud like Aegi or Scizor (Though BPunch is still annoying as hell), Focus Blast is mainly for Rock types, Heatran, and is acually able to scratch blissey, and Ice Beam and Surf are just filler, with surf being Focus Blast with better accuracy and Ice Beam being Dragonite Slayer.


Ability: Pressure
IVs: 0 Atk
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature (-Atk, +Spd)
- Fire Blast
- Hurricane
- Hidden Power [Ground] / Hidden Power [Grass]
- Roost
Moltres is probably my least favorite pokemon on this team. It originally was a Tornadus but Molk banned that so I replaced it with moltres, a very similar mon. Moltres has decent Special Attack and Speed but more importantly, STAB boosted Hurricane and Fire Blast. Though HP Grass seems better at first glance, Heatran COMPLETELY walls Moltres so HP Ground can lure it out and kill it. Molk suggested Xatu > Moltres which probably will work better, but since I haven't personally tried it, I'm still going to run Moltres.
;;;;;;;;;;;;; (Uxie) @ Light Clay
Ability: Levitate
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Memento
- Stealth Rock
IMANALT'S HAIR (Gorebyss) (F) @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Baton Pass
- Ice Beam
Hipmonlee (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Stone Edge
- Knock Off
- Sucker Punch
SOVIET ON MIC (Exploud) (M) @ Life Orb
Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam
Soulgayzer @ art (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Spore
- Magic Coat
- Shell Smash
- Baton Pass
#FREEBIGBIRD (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef / 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Ground]
- Roost
Ability: Levitate
EVs: 252 HP / 40 Def / 216 Spd
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Memento
- Stealth Rock
IMANALT'S HAIR (Gorebyss) (F) @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Baton Pass
- Ice Beam
Hipmonlee (Hitmonlee) (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Stone Edge
- Knock Off
- Sucker Punch
SOVIET ON MIC (Exploud) (M) @ Life Orb
Ability: Scrappy
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam
Soulgayzer @ art (Smeargle) (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Spore
- Magic Coat
- Shell Smash
- Baton Pass
#FREEBIGBIRD (Moltres) @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 SAtk / 30 SDef / 0 Atk
- Fire Blast
- Hurricane
- Hidden Power [Ground]
- Roost
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