RU Ready for Hyper Offense? (RU-Beta Team)

Welcome!
Hello Smogonite's, and welcome to my 2nd RMT of my X/Y RU (Beta) team! I'm BreadmanFTW, otherwise known as Hab on Showdown, I've been around the X and Y metagame for a while, and I've devised this Suedo Hyper Offense team, which consists of diverse special and physical threats. I've managed to get near 1500 on the ladder on a play-test account, and I'm hoping to get lots of responses here; but without further ado, let's get to the team!

Team:
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Stuart Little
Cinccino @ Life Orb
Ability: Skill Link
EV Spread: 252 Atk/252 Spe/4 HP
Jolly Nature
-Tail Slap
-Bullet Seed
-Rock Blast
-U-Turn

Cinccino, combined with the power of Skill Link and Life Orb, is simply, a monster. With blistering 115 base speed, it can outspeed almost all threats in X/Y RU (barring ninjask). Being able to hit very hard with his STAB Tail Slap, and obliterate most Rock/Ground sturdy users with multi hitting bullet seed, not to mention U-Turn for sticky situations, Cinccino is fabulous and practical.


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Mrs. Popo
Jynx @ Life Orb
Ability: Dry Skin
EV Spread: 252 SpA/252 Spe/4 HP
Timid Nature
-Lovely Kiss
-Nasty Plot
-Ice Beam
-Psychic

Jynx had itself a place in the BW NU/RU metagame for a long time. Now that the era has passed, Jynx has found its place in the X/Y RU metagame as a late game sleep sweeper. Jynx's very passable speed combined with monstrously high special attack, in conjunction with access to a non type affected sleeping move, give here an extremely good niche over other psychic types such as Azelf. Plus, with dry skin, gives it a distinct water immunity as well. Jynx, is one nasty force to be reckoned with.


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Kevin (lel get it Kevin Durant)
Durant @ Life Orb
Ability: Hustle
EV Spread: 252 Atk/252 Spe/4 HP
Jolly Nature
-Hone Claws
-X-Scissor
-Iron Head
-Stone Edge

This ant is powerful! Durant, while may not look the part, is a very fearsome RU sweeper. With 109 Base attack AND 109 base speed, he can not only outspeed most of the tier, but definently outpower it as well. With one Hone Claws boost, Durant fixes his accuracy problem with Hustle, and boosts his already emmensly high attack to level in which it can OHKO or 2HKO most of the tier. With 2 very powerful stab moves and Stone Edge for flying and fire type coverage, Durant can easily decimate an unprepared team.


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Pop-Tart
Raikou @ Choice Scarf
Ability:Pressure
EV Spread: 252 SpA/252 Spe/4 HP
Timid Nature
-Volt Switch
-Thunderbolt
-Hidden Power Ground
-Extrasensory

Since the beginning of the RU beta, Raikou has been a threatning force. This prevalent seems to be however, the choice scarf one. And why would it not be? Scarfed Raikou outspeeds ALL of the unboosted RU tier and can work as an extremely effective pivot/revenge killer. Hidden Power Ground is primarily in use to hit other Electric types, including other Raikous. With such a powerful force, with few powerful counters, Raikou is an excellent choice for my team.


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Chain Chomp
Granbull @ Leftovers
Ability: Intimidate
EV Spread: 252 HP/252 Atk/4 Def
Adamant Nature
-Play Rough
-Earthquake
-Heal Bell
-Crunch

Granbull without a doubt is a very underated Pokemon in the RU tier. Gifted with being one of the few physical Fairy types left below UU (besides possibly BD Slurpuff), Granbull posses to power to check most Fighting types with his combination of Intimidate and a Fighting resistance. Not to mention, Granbull has a huge base attack stat of 120, Granbull can dish out a lot of damage as well. Not to mention his access to Heal Bell, giving support options as well, Granbull is bad to the bone.


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Jean Grey
Moltres @ Life Orb
Ability: Pressure
EV Spread: 252 SpA/252 Spe/4 HP
-Fire Blast
-Hurricane
-Hidden Power Grass
-Roost

Moltres seems to proove again and againm throughout my matches that she is an immenslyu powerful pokemon, in late game and mid game. Whilt suffering from a big SR weakness, Moltres hits massively hard with Fire Blast or Hurricane, with a combined with HP, gives her a wide range of coverage. She seems to cap off the team perfectly.


Thank you all for reading my RMT thread, I'd really appreciate any comment or any help towards making my team stronger and helping me progress as a player! Thank you! :D
 
Definitely a cool and fun HO Team. However, there are a couple of things I worry about. Your team is extremely, and I mean extremely easy to wear down. Between 4 Life Orbs, the need to switch constantly, and severe weakness to hazards, you take so much pressure from residual damage it is difficult to beat many teams. I get that it is Hyper Offense, but the team needs to be more efficient at dealing with things such as stall, which takes massive dumps on you. This said, it is a very nice team, and does a number against many common threats in RU.

You are absurdly rock weak, and you cannot set up hazards of your own. I highly reccomend running Offensive Support Cobalion over Durant who not only has the necessary typing to pressure leads earlier in the game to prevent rocks, but it can consistently switch into rock type attacks, while setting up stealth rocks of its own to help support your team, breaking sashes and pressuring the opponent. It can also either support your team with Volt Switch or T-wave, to bring sweepers in safely or to help slow down pokemon to give your pokemon an easier time dealing damage.

As I said, stall completely runs through you. For this reason, I reccomend using Offensive Calm Mind Sigilyph over Jynx, since they play the exact same role. However, its ability to carry a life orb to hit just as hard, and yet utilize Magic Guard to be impossible to wear down, in tangent with better bulk and speed than Jynx gives you little to no reason to use Jynx over it. Due to the nature of Sigilyph's bulk, it singlehandedly 6-0's all stall teams, especially now that Sableye is banned.

Minor Changes:
Raikou: Hidden Power [Ice / Grass] > Hidden Power [Ground] since they offer better coverage against ground and grass types who wall your STAB.

Cool HO team! :] Hope this helped!
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Cobalion @ Leftovers
Ability: Justified
EVs: 112 Spd / 252 Atk / 144 HP
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Volt Switch / Thunder Wave

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Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psyshock
- Calm Mind
- Roost
- Heat Wave
 
Hey Brawlfest! Always look forward to getting rated by you! Thanks for the suggestions, I'm pretty sure I'll be implementing all of them (= Thank you!
 
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