Hello! I am making my first RMT since months ago, and it is (I think) my first stall RMT!
How I Built the Team:
I started off with my Burn Shuffle Sigilyph build. This is what I wnted to build the team around.
I wanted hazards to fit the shuffling in the team, so I chose Ferroseed, as it also serves as something of a wall.
I simply wanted more stall 'mons, including one spinblocker, and Cofagrigus does just that.
Looking for a Special Wall, I chose Munchlax for the job, which also helps with the fire weakness.
I wanted something discouraging defog, so I chose Pawniard for that, and also as the only sweepish/cleanup poke, of which i prefer to have at least one.
Finally, I had no mega at that stage, and chose Steelix, which serves as a long-lasting tank that can also dish out pain.
EDIT: Shoutout to Arifeen for pointing this out, my team loses to emboar, so I replace Munchlax with Jellicent.
Without further ado, the team!
Kemps (Sigilyph) @ Flame Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Cosmic Power
- Psycho Shift
- Roost
- Whirlwind
The poke I built this team around, I chose it for its potential to burn multiple pokes and wall for a while, with support. The role of this 'mon is a status-er, also with some hazard shuffling and walling qualities. Cosmic Power for the walling potential, Psycho Shift to burn, Roost to keep the center of the team (this) alive, and Whirlwind to disrupt boosting pokes and shuffle. Special Defense for better walling of both types, as it would be necessary to get as much burn in as possible.
Bad Seed (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Gyro Ball
Remember how above I mentioned hazards? This gets out the hazards, and can also, to an extent, wall. Synergizes with Cofagrigus to stop spinners, and Munchlax for fire-types. Hazards on moveset because they are nowhere else on the team, Leech Seed is the "status" of this wall, Gyro Ball as a damage-dealing move. 248 HP to keep it odd.
ToTA (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hex
- Pain Split
- Haze
I chose Cofagrigus as a spinblocker AND an amazing wall, with a good defensive type too. WoW in case Sigilyph hasn't worked magic yet, Hex for damaging STAB to chip away at burned foes, Pain Split for special mons or other stalls with better recovery, Haze so no sweeper can set up too well.
ineeddollar (Steelix) @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk
I chose MegaLix over all other megas because it fits the team best, as a tank with some offensive potential. Its role is a tank that can stay alive to milk status effects while being able to deal with non-statused pokes. Heavy Slam because most of the tier is much lighter than Steelix, Earthquake because it hits so much while also being STAB, and RestTalk for staying alive quite a while but not being completely useless during the sleep.
McNugget (Munchlax) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Return
- Toxic
- Whirlwind
- Rock Slide
At this point in teambuilding, I was in desperate need of a special wall, and a fire resist. This does both remarkably well. Return for a STAB move with decent base power, and Rock Slide to cover those it would probably be walling. Toxic for a status effect and Whirlwind for even more hazard shuffling and setup cancelling.
Jelly Lelly (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Hex
- Will-O-Wisp
- Recover
Again, shoutout to Arifeen for pointing this out, Jellicent over Munchlax as a fire resist, to deal with Emboar much better. The role is just a wall and Emboar check, as well as piling on to the burn train and also spinblocking. Hydro Pump over Scald due to burn options on my team, WoW to make up for that, Hex cuz 10 BP on statused, same as on Cofagrigus, and Recover to completely wall anything that deals under 50% damage.
Checkmate (Pawniard) @ Eviolite
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
I needed something to discourage defog, and also wouldn't mind a revenge killer or potential sweeper. The role of this poke is revenge killer/cleanup and Defog deterrent. Sucker Punch as STAB priority to revenge kill or stop sweepers, Knock off to remove items and with good base power and STAB, Iron Head as an alternative STAB, and Swords Dance to help it clean up.
Thanks in advance for rating! Currently, biggest weakness seems to be Houndoom. Also, if possible, if you see any opening for Alomomola to come into my team, pls point it out!
How I Built the Team:
I started off with my Burn Shuffle Sigilyph build. This is what I wnted to build the team around.
I wanted hazards to fit the shuffling in the team, so I chose Ferroseed, as it also serves as something of a wall.
I simply wanted more stall 'mons, including one spinblocker, and Cofagrigus does just that.
Looking for a Special Wall, I chose Munchlax for the job, which also helps with the fire weakness.
I wanted something discouraging defog, so I chose Pawniard for that, and also as the only sweepish/cleanup poke, of which i prefer to have at least one.
Finally, I had no mega at that stage, and chose Steelix, which serves as a long-lasting tank that can also dish out pain.
EDIT: Shoutout to Arifeen for pointing this out, my team loses to emboar, so I replace Munchlax with Jellicent.
Without further ado, the team!
Kemps (Sigilyph) @ Flame Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Cosmic Power
- Psycho Shift
- Roost
- Whirlwind
The poke I built this team around, I chose it for its potential to burn multiple pokes and wall for a while, with support. The role of this 'mon is a status-er, also with some hazard shuffling and walling qualities. Cosmic Power for the walling potential, Psycho Shift to burn, Roost to keep the center of the team (this) alive, and Whirlwind to disrupt boosting pokes and shuffle. Special Defense for better walling of both types, as it would be necessary to get as much burn in as possible.
Bad Seed (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Leech Seed
- Gyro Ball
Remember how above I mentioned hazards? This gets out the hazards, and can also, to an extent, wall. Synergizes with Cofagrigus to stop spinners, and Munchlax for fire-types. Hazards on moveset because they are nowhere else on the team, Leech Seed is the "status" of this wall, Gyro Ball as a damage-dealing move. 248 HP to keep it odd.
ToTA (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Hex
- Pain Split
- Haze
I chose Cofagrigus as a spinblocker AND an amazing wall, with a good defensive type too. WoW in case Sigilyph hasn't worked magic yet, Hex for damaging STAB to chip away at burned foes, Pain Split for special mons or other stalls with better recovery, Haze so no sweeper can set up too well.
ineeddollar (Steelix) @ Steelixite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk
I chose MegaLix over all other megas because it fits the team best, as a tank with some offensive potential. Its role is a tank that can stay alive to milk status effects while being able to deal with non-statused pokes. Heavy Slam because most of the tier is much lighter than Steelix, Earthquake because it hits so much while also being STAB, and RestTalk for staying alive quite a while but not being completely useless during the sleep.
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Return
- Toxic
- Whirlwind
- Rock Slide
At this point in teambuilding, I was in desperate need of a special wall, and a fire resist. This does both remarkably well. Return for a STAB move with decent base power, and Rock Slide to cover those it would probably be walling. Toxic for a status effect and Whirlwind for even more hazard shuffling and setup cancelling.
Jelly Lelly (Jellicent) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Hex
- Will-O-Wisp
- Recover
Again, shoutout to Arifeen for pointing this out, Jellicent over Munchlax as a fire resist, to deal with Emboar much better. The role is just a wall and Emboar check, as well as piling on to the burn train and also spinblocking. Hydro Pump over Scald due to burn options on my team, WoW to make up for that, Hex cuz 10 BP on statused, same as on Cofagrigus, and Recover to completely wall anything that deals under 50% damage.
Checkmate (Pawniard) @ Eviolite
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
I needed something to discourage defog, and also wouldn't mind a revenge killer or potential sweeper. The role of this poke is revenge killer/cleanup and Defog deterrent. Sucker Punch as STAB priority to revenge kill or stop sweepers, Knock off to remove items and with good base power and STAB, Iron Head as an alternative STAB, and Swords Dance to help it clean up.
Thanks in advance for rating! Currently, biggest weakness seems to be Houndoom. Also, if possible, if you see any opening for Alomomola to come into my team, pls point it out!
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