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Done [RU] Suicune

NDK

It’s alright to fail, just get up when you do.
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Suicune @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar
Instead of purifying water, Suicune purifies RU! Suicune uses its Calm Mind set to be a terrifying force in RU, being able to set up on many of RU's defensive staples, such as Slowbro and defensive Empoleon, while wasting their PP with Pressure. Rest is useful to soak up status from Quagsire, Umbreon, and Alolan Muk while also being less vulnerable to Knock Off from Cyclizar and Chesnaught. Roar is useful to deter opposing setup sweepers, such as opposing Suicune and Iron Defense Registeel. Tera Fairy gives Suicune an immunity to Dragon Tail, as well as a resistance to Knock Off from Krookodile and Crawdaunt and Close Combat from Mienshao and Terrakion. Suicune fits best on balance teams as a powerful win condition, waiting until the opposing team is sufficiently chipped to sweep. Teammates such as Chesnaught and Jirachi can help deal with some of Suicune's checks, such as Blissey and Breloom. Teammates that can set hazards, such as Gastrodon, Empoleon, and Registeel, make Suicune even scarier, as it can use Roar to accumulate hazard damage. Cyclizar and Talonflame both provide entry hazard removal, which is vital as Suicune does not want to take hazard damage.
 
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Suicune @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar
Instead of purifying water, Suicune purifies RU! Suicune uses its Calm Mind set to be a terrifying force in RU, being able to set up on many of RU's defensive staples, such as Slowbro and defensive Empoleon while wasting their PP with Pressure. Rest is useful to soak up Status from Quagsire, Umbreon, and Alolan Muk, while also being less vulnerable to Knock Off from Cyclizar and Chesnaught. Roar is useful to deter opposing setup sweepers, such as opposing Suicune, and Iron Defense Registeel. Tera Fairy gives Suicine an immunity to Dragon Tail, as well as resist Knock Off from Krookodile and Crawdaunt. also mention resisting CC from the likes of Mienshao and Terrakion Suicune best fits on teams as a powerful win condition, waiting for when the opposing team is sufficiently chipped to sweep. would probably mention specifically balance teams Teammates such as Chesnaught and Jirachi can help to deal with some of Suicune's checks such as Blissey and Breloom. could also mention setting up hazards for Suicune Cyclizar and Talonflame both provide entry hazard removal, which is vital as Suicune does not want to take hazard damage.

good work, QC 1/1
 
1/1 GP Team done
Suicune @ Leftovers
Ability: Pressure
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Roar

Instead of purifying water, Suicune purifies RU! Suicune uses its Calm Mind set to be a terrifying force in RU, being able to set up on many of RU's defensive staples, such as Slowbro and defensive Empoleon, while wasting their PP with Pressure. Rest is useful to soak up status from Quagsire, Umbreon, and Alolan Muk (RC) while also being less vulnerable to Knock Off from Cyclizar and Chesnaught. Roar is useful to deter opposing setup sweepers, such as opposing Suicune and Iron Defense Registeel. Tera Fairy gives Suicine Suicune an immunity to Dragon Tail, as well as resist a resistance to Knock Off from Krookodile and Crawdaunt and Close Combat from Mienshao and Terrakion. Suicune fits best fits on balance teams as a powerful win condition, waiting for when until the opposing team is sufficiently chipped to sweep. Teammates such as Chesnaught and Jirachi can help to deal with some of Suicune's checks, such as Blissey and Breloom. Teammates that can set hazards, such as Gastrodon, Empoleon, and Registeel, make Suicune even scarier, as it can use Roar to accumulate hazard damage. Cyclizar and Talonflame both provide entry hazard removal, which is vital as Suicune does not want to take hazard damage.
 
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