First of all, really sorry for holding off so much on this team, just that I had a holiday trip to prepare for and lots of holiday homework to do, hope you understand my position as I say this. With this out of the way, let's move on to the team. First mon being Flygon per the request, chose to roll with the banded set as it manages to provide somewhat hard-hitting offense while providing momentum with U-turn at the same time. Toxic over potential options like Outrage and Stone Edge to help cripple mainly Alomomola and Seismitoad on the switch-in. Next up, I went with Specs Rotom-Mow to be able to provide a Volt-turn core as you expressed in your request and also being able to check bulky waters that were mentioned earlier. Specs > Scarf also because I want to hit harder with the STABs as much as possible. Will-o-Wisp is another option over Trick for the last slot as it can help cripple checks for some of the set-up sweepers that can be seen later on in the team, but I chose Trick as it's mostly standard on Rotom-Mow. Just to note before I move on, you can replace either choice items with a Scarf if you want any of these two to provide the option of being able to revenge kill. Next up, we have Uxie, but not the standard set though, I went with a SubCM set for a few reasons, 1) to test out a possible option of a new bulky Calm Minder in this tier, 2) for the ability to hit Scrafty with Dazzling Gleam, 3) it's relatively bulky for a set-up win condition, which can help in certain cases. Once had Giga Drain when I had Hitmontop/Gurdurr in Hitmonlee's slot and could somewhat tell myself I had something for Scrafty, but without those two, I had to find ways to hit Scrafty on a surprise condition, so went with Dazzling Gleam instead. The standard bulky rocks set could also work on this team, maybe even better, you could try it out if you want to. Next up, we have Fletchinder, with something special though, Flame Charge over standard Will-o-Wisp. s/o to
Scythe. for the idea, although when he told me to have Flame Charge I wasn't sure to have it over Will-o-Wisp or Roost, decided to replace Will-o-Wisp because having recovery to fall back on is always nice. It's really nice as a fast win condition (mainly because of Gale Wings) late game, which explains why it's on the team. Hitmonlee was kind of a natural choice on the team to spin away rocks for Fletchinder for obvious reasons and also be able to hit hard on opportunities presented. I used to try Hitmontop for a bulky spinner that could somewhat check Scrafty and Sneasel and some other mons I can't remember at the top of my head, and Gurdurr which could provide another win-con with the Bulk Up set, but Hitmontop killed momentum as was pointed out to me by
galbia and Gurdurr didn't really work well on a previous version of the team. Lastly, I went with Tyrantrum, Life Orb Rock Polish set, to cover somewhat my Fletchinder weakness somewhat and also provide a win condition somewhat since it boosts up with Rock Polish and outspeeds almost everything and hit hard. Scarf's also an option to this if you want to revenge kill stuff.