Project RU Teambuilding Factory (Moved to new thread)

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A team using Gurdurr Bulk Up. Talked about Gurdurr and been dying to try to push the teambuilding skills further after being in a few matches against it. Bops a lot of fighting types hard and will probably be better once Reuni and Noivern leave.

Would specifically like it to be balanced or Semi-Stall.
 
I've been experimenting a little with Rotom-Frost and despite Blizzard's accuracy I think it's kinda nifty as a Scarfer with all the Noiverns and Flygons, along with having that nice BoltBeam STAB combo. I kinda feel like my attempts at a team with it (and teams in general lately) are missing something though so I'd like to see a team with it if possible. I realize I'm scraping the barrel with this but the OP says C+ stuff is fine so I hope it's an acceptable request. If not it's no big deal, I'm a little interested in LO Accelgor too if that's more acceptable.
 
scald
What's up friend :] , made a team for you
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Noivern @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Hurricane
- Flamethrower
- Taunt

Cobalion @ Chople Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Close Combat
- Taunt

Torterra @ Leftovers
Ability: Overgrow
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Wood Hammer
- Synthesis

Accelgor @ Life Orb
Ability: Sticky Hold
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Hidden Power [Ice]
- Sludge Bomb
- Focus Blast

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Superpower
- Outrage

Qwilfish @ Leftovers
Ability: Intimidate
EVs: 248 HP / 176 Def / 84 SpA
Bold Nature
- Taunt
- Spikes
- Scald
- Ice Beam
I had trouble finding something original to do with this core.. lol. Basically noivern and SD cobalion both tear up this meta and make a nice offensive duo. To differentiate from other teams I have seen I have torterra as the rock setter here, which checks a bunch of stuff (i.e. Rhyperior, Steelix, even Cobalion) and has reliable recovery too, while still hitting pretty hard. It also stops scarf Rotom-C from gaining momentum against you. Accelgor is a second fast special attacker that is pretty cool in the meta. It can revenge flygon and noivern and can also weaken fairies with sludge bomb. Scarf tyrantrum helps you not get swept by fletch/flying and is an awesome powerful cleaner that goes well with the noivern accelgor core. Qwilfish was added as a fighting check, ice resist, and general physical check that gives some hazard stacking which is nice. You can use w/e over ice beam if wanted, SpA evs are for sub Cobalion, but speed can be run instead if preferred. I added taunt spam on Coba and Noivern to help against stall/balance since the team already excels against offense. Also, chople berry cobalion beats +1 scrafty, scarf medicham, and some other stuff.
Spirit's team from the sample thread uses the same core, and inspired me somewhat for this team.
 
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Schaff Hey man this squad looks really nice just what I was looking for also torterra seems like it would be really fun can't wait to try this out, thanks for building it man :]
 
Can anyone make me a team based on choice band eelektross. I'd be really happy to anyone who can help me out.I really want this team,please.

Eelektross @ Choice Band
Ability: Levitate
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- U-turn
- Wild Charge
- Superpower
- Knock Off

Thanx in advance:mad::pimp::pimp:
 
Hello. I would like a team that contains choice banded flygon. I am starting to get into NU and I thought to myself, "Why not use your 3 favorite pokemon". so I did, but I failed. I would like if the team were to be balanced. Also, do not hesitate to put underatted threats in the team. Go with what ever Ev spread and moveset fits the team the best or you think it is the best set to build around. Thank you!
 
If someone could make me a team around these two mons:

Scrafty @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Iron Head

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Energy Ball
- Roost
- Heat Wave

please and thank you :) i'd really like to find the full potential in these two together and i think they make a great sweeping core for things. feel free to mesh up the sets.
 
Hi, could some one build me a balanced volt turn team based around flygon and jolteon? Im not sure if thats really a thing, so you can change it up, but im trying to learn things that arent ou. thanks again
 
Yeah I requested flygon volt/turn a long time ago and gorex is dead so getting that would be nice. Idc about cb or jolteon, works for me
 
galbia said I could go ahead and post this.

SupahGassy I got a squad for you right here, though I made some slight changes to Scrafty, notably making it Jolly over Adamant and using High Jump Kick in place of Drain Punch.
Scrafty @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Energy Ball
- Roost
- Heat Wave

Escavalier @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Knock Off

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Drain Punch
- Baton Pass

Flygon @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Atk / 140 Def / 68 Spe
Impish Nature
- Earthquake
- U-turn
- Defog
- Roost

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 216 HP / 96 Def / 180 SpA / 16 Spe
Modest Nature
- Stealth Rock
- Scald
- Earth Power
- Sludge Bomb
It is relatively easy to set up with Scrafty, and being able to set up further on a large majority of Fighting-types in the tier is a huge boon. Sigilyph is nice since it can handle Medicham quite well while also being able to switch into a variety of defensive Pokemon without much worry. When building the rest of this team, I recognized that supporting a Scrafty sweep was a good way to start off. Escavalier gets a free switch-in vs Fairy-types such as Aromatisse and benefits from this due to Escavalier having very few answers on offense and being able to break down its defensive answers with repeated hits. Medicham provides more speed for the team, is a solid revenge killer, and provides momentum to give a free switch-in for Scrafty and Escavalier (since Medicham lures in Aromatisse, Jellicent, and Spiritomb). Flygon and Seismitoad both act as Cobalion checks, give the team a more defensive backbone, and can pivot around Jolteon. Flygon soft checks many physical attackers in the tier such as Pursuit Houndoom, Scarf Emboar, and Tyrantrum locked into anything bar Outrage as well as being able to pick up momentum against a lot of them and is able to do this consistently. Seismitoad reliably sets rocks and doubles as an emergency check to some of the same stuff Flygon checks while handling Omastar, Qwilfish, and to an extent Clawitzer better.
I hope you like it!
 
galbia said I could go ahead and post this.

SupahGassy I got a squad for you right here, though I made some slight changes to Scrafty, notably making it Jolly over Adamant and using High Jump Kick in place of Drain Punch.
Scrafty @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick
- Knock Off
- Iron Head

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Energy Ball
- Roost
- Heat Wave

Escavalier @ Choice Band
Ability: Overcoat
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Knock Off

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Drain Punch
- Baton Pass

Flygon @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Atk / 140 Def / 68 Spe
Impish Nature
- Earthquake
- U-turn
- Defog
- Roost

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 216 HP / 96 Def / 180 SpA / 16 Spe
Modest Nature
- Stealth Rock
- Scald
- Earth Power
- Sludge Bomb
It is relatively easy to set up with Scrafty, and being able to set up further on a large majority of Fighting-types in the tier is a huge boon. Sigilyph is nice since it can handle Medicham quite well while also being able to switch into a variety of defensive Pokemon without much worry. When building the rest of this team, I recognized that supporting a Scrafty sweep was a good way to start off. Escavalier gets a free switch-in vs Fairy-types such as Aromatisse and benefits from this due to Escavalier having very few answers on offense and being able to break down its defensive answers with repeated hits. Medicham provides more speed for the team, is a solid revenge killer, and provides momentum to give a free switch-in for Scrafty and Escavalier (since Medicham lures in Aromatisse, Jellicent, and Spiritomb). Flygon and Seismitoad both act as Cobalion checks, give the team a more defensive backbone, and can pivot around Jolteon. Flygon soft checks many physical attackers in the tier such as Pursuit Houndoom, Scarf Emboar, and Tyrantrum locked into anything bar Outrage as well as being able to pick up momentum against a lot of them and is able to do this consistently. Seismitoad reliably sets rocks and doubles as an emergency check to some of the same stuff Flygon checks while handling Omastar, Qwilfish, and to an extent Clawitzer better.
I hope you like it!
Tried it out a bit and i must say i've been running through teams (i'm around 1300 on the ladder) and i haven't even sent scrafty in on a battle yet i love choice scarf medicham and the more defensive flygon set. My one complaint though is that there's literally 0 flying resist so it's seeming Fletchinder/Scyther kinda just run through me and hit anything HARD which is a bit scary tbh. If those aren't around though it's a pretty dominant team having checks/counters for the majority of things i've come across so far! thank you :)

Edit: http://replay.pokemonshowdown.com/ru-240749749 awesome replay match with it, closest match so far.
 
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Hello, May i request a balanced offense team featuring emboar and mega steelix? It's certainly very weird as starting pokemon, but I found that having these two pokemon on the team comes in handy often in the tier, but i dont know what migth exactly complement them/cover for them, which is why i seeked help. No specific sets for the two, emboar can be scarf if needed
 
Silverwhiteblue got your team right here, hope you enjoy it!
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Toxic

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 128 Atk / 104 SpD / 24 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
- Scald
- Will-O-Wisp
- Recover
- Taunt

Tangrowth @ Choice Specs
Ability: Regenerator
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Focus Blast

Meloetta @ Colbur Berry
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Thunder Wave
- Psychic
- Dazzling Gleam
- Focus Blast

Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Dazzling Gleam
- Defog
- Roost
- Baton Pass
This team is built more around Tangrowth and Emboar than Mega Steelix, but I managed to get him in. Tangrowth is a massive nuke that also provides the bulk necessary to check a variety of offensive threats like Scrafty and is also a nice emergency check for Cobalion. It can come in pretty easily vs Alomomola and Jellicent, both of which can wall Emboar, and either score a KO or heavily weaken something for Emboar to clean up later. Meloetta provides Thunder Wave support with its great natural bulk so Tangrowth can have an easier time nuking stuff and is a great lure for Dark-types, especially Houndoom and Scrafty. Togetic brings Defog support which is always nice while also being a pretty safe counter to Scrafty and a nice momentum gainer. Mega Steelix is an extremely bulky Stealth Rock setter that provides just the right bulk and offensive presence to support the team, checking Jolteon, Drapion, Tyrantrum, and a variety of other Pokemon while putting enough pressure on Pokemon like Alomomola and Jellicent to bait them to heal up as you switch into Tangrowth. Jellicent counters Cobalion :O I wouldn't be lying if I said that was the primary reason why I chose this Pokemon. It's a great wall and support Pokemon overall though, checking a bunch of threats to the team and filling in the gaps.
If you have any questions about the team please let me know!
 
I can answer that for him, Silverwhiteblue, jolly is to hit as much speed as possible which is optimal for a scarf emboar since you want to be able to revenge majority of non-scarf mons in the tier, and toxic helps hit bulky waters on the switch-in.

Megazard
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Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Flame Charge
- Roost

Flygon @ Choice Band
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Dragon Claw
- Toxic

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Rock Polish

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Sucker Punch

Uxie @ Leftovers
Ability: Levitate
EVs: 184 HP / 64 Def / 36 SpA / 224 Spe
Timid Nature
- Calm Mind
- Substitute
- Psyshock
- Dazzling Gleam

First of all, really sorry for holding off so much on this team, just that I had a holiday trip to prepare for and lots of holiday homework to do, hope you understand my position as I say this. With this out of the way, let's move on to the team. First mon being Flygon per the request, chose to roll with the banded set as it manages to provide somewhat hard-hitting offense while providing momentum with U-turn at the same time. Toxic over potential options like Outrage and Stone Edge to help cripple mainly Alomomola and Seismitoad on the switch-in. Next up, I went with Specs Rotom-Mow to be able to provide a Volt-turn core as you expressed in your request and also being able to check bulky waters that were mentioned earlier. Specs > Scarf also because I want to hit harder with the STABs as much as possible. Will-o-Wisp is another option over Trick for the last slot as it can help cripple checks for some of the set-up sweepers that can be seen later on in the team, but I chose Trick as it's mostly standard on Rotom-Mow. Just to note before I move on, you can replace either choice items with a Scarf if you want any of these two to provide the option of being able to revenge kill. Next up, we have Uxie, but not the standard set though, I went with a SubCM set for a few reasons, 1) to test out a possible option of a new bulky Calm Minder in this tier, 2) for the ability to hit Scrafty with Dazzling Gleam, 3) it's relatively bulky for a set-up win condition, which can help in certain cases. Once had Giga Drain when I had Hitmontop/Gurdurr in Hitmonlee's slot and could somewhat tell myself I had something for Scrafty, but without those two, I had to find ways to hit Scrafty on a surprise condition, so went with Dazzling Gleam instead. The standard bulky rocks set could also work on this team, maybe even better, you could try it out if you want to. Next up, we have Fletchinder, with something special though, Flame Charge over standard Will-o-Wisp. s/o to Scythe. for the idea, although when he told me to have Flame Charge I wasn't sure to have it over Will-o-Wisp or Roost, decided to replace Will-o-Wisp because having recovery to fall back on is always nice. It's really nice as a fast win condition (mainly because of Gale Wings) late game, which explains why it's on the team. Hitmonlee was kind of a natural choice on the team to spin away rocks for Fletchinder for obvious reasons and also be able to hit hard on opportunities presented. I used to try Hitmontop for a bulky spinner that could somewhat check Scrafty and Sneasel and some other mons I can't remember at the top of my head, and Gurdurr which could provide another win-con with the Bulk Up set, but Hitmontop killed momentum as was pointed out to me by galbia and Gurdurr didn't really work well on a previous version of the team. Lastly, I went with Tyrantrum, Life Orb Rock Polish set, to cover somewhat my Fletchinder weakness somewhat and also provide a win condition somewhat since it boosts up with Rock Polish and outspeeds almost everything and hit hard. Scarf's also an option to this if you want to revenge kill stuff.

Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Stealth Rock
- Thunder Wave
- U-turn
- Psychic

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage / Dragon Claw
- Earthquake
- Tailwind / Toxic / Stone Edge

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick / Will-o-Wisp

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Superpower
- Outrage
- Dragon Claw

Just had Scythe. bring it up to me, Overheat is a really good alternative to Flame Charge on Fletchinder
 
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Sorry for double post, but ShadowGuy1 and TheAmericanSniper, the team above satisfies your requests, except that it just doesn't have Jolteon. If you really want a separate one, lmk, or you could just replace rotom-mow with jolteon imo and test it out
 
I can answer that for him, Silverwhiteblue, jolly is to hit as much speed as possible which is optimal for a scarf emboar since you want to be able to revenge majority of non-scarf mons in the tier, and toxic helps hit bulky waters on the switch-in.

Megazard
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Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Flame Charge
- Roost

Flygon @ Choice Band
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Dragon Claw
- Toxic

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick

Tyrantrum @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
- Dragon Claw
- Earthquake
- Rock Polish

Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin
- Sucker Punch

Uxie @ Leftovers
Ability: Levitate
EVs: 184 HP / 64 Def / 36 SpA / 224 Spe
Timid Nature
- Calm Mind
- Substitute
- Psyshock
- Dazzling Gleam

First of all, really sorry for holding off so much on this team, just that I had a holiday trip to prepare for and lots of holiday homework to do, hope you understand my position as I say this. With this out of the way, let's move on to the team. First mon being Flygon per the request, chose to roll with the banded set as it manages to provide somewhat hard-hitting offense while providing momentum with U-turn at the same time. Toxic over potential options like Outrage and Stone Edge to help cripple mainly Alomomola and Seismitoad on the switch-in. Next up, I went with Specs Rotom-Mow to be able to provide a Volt-turn core as you expressed in your request and also being able to check bulky waters that were mentioned earlier. Specs > Scarf also because I want to hit harder with the STABs as much as possible. Will-o-Wisp is another option over Trick for the last slot as it can help cripple checks for some of the set-up sweepers that can be seen later on in the team, but I chose Trick as it's mostly standard on Rotom-Mow. Just to note before I move on, you can replace either choice items with a Scarf if you want any of these two to provide the option of being able to revenge kill. Next up, we have Uxie, but not the standard set though, I went with a SubCM set for a few reasons, 1) to test out a possible option of a new bulky Calm Minder in this tier, 2) for the ability to hit Scrafty with Dazzling Gleam, 3) it's relatively bulky for a set-up win condition, which can help in certain cases. Once had Giga Drain when I had Hitmontop/Gurdurr in Hitmonlee's slot and could somewhat tell myself I had something for Scrafty, but without those two, I had to find ways to hit Scrafty on a surprise condition, so went with Dazzling Gleam instead. The standard bulky rocks set could also work on this team, maybe even better, you could try it out if you want to. Next up, we have Fletchinder, with something special though, Flame Charge over standard Will-o-Wisp. s/o to Scythe. for the idea, although when he told me to have Flame Charge I wasn't sure to have it over Will-o-Wisp or Roost, decided to replace Will-o-Wisp because having recovery to fall back on is always nice. It's really nice as a fast win condition (mainly because of Gale Wings) late game, which explains why it's on the team. Hitmonlee was kind of a natural choice on the team to spin away rocks for Fletchinder for obvious reasons and also be able to hit hard on opportunities presented. I used to try Hitmontop for a bulky spinner that could somewhat check Scrafty and Sneasel and some other mons I can't remember at the top of my head, and Gurdurr which could provide another win-con with the Bulk Up set, but Hitmontop killed momentum as was pointed out to me by galbia and Gurdurr didn't really work well on a previous version of the team. Lastly, I went with Tyrantrum, Life Orb Rock Polish set, to cover somewhat my Fletchinder weakness somewhat and also provide a win condition somewhat since it boosts up with Rock Polish and outspeeds almost everything and hit hard. Scarf's also an option to this if you want to revenge kill stuff.

Uxie @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Stealth Rock
- Thunder Wave
- U-turn
- Psychic

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage / Dragon Claw
- Earthquake
- Tailwind / Toxic / Stone Edge

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick / Will-o-Wisp

Tyrantrum @ Choice Scarf
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Superpower
- Outrage
- Dragon Claw

Just had Scythe. bring it up to me, Overheat is a really good alternative to Flame Charge on Fletchinder


This team actually looks like a p cool offensive team, but the lack of SR (if you opt for CM Uxie) is pretty off putting to me. I actually think that Mesprit could work in that slot, as Healing Wish allows you to play into Fletchinder a little more with Tyrantrum, which once burned makes Fletchinder highly threatening to your team (especially w/o SR).

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Stealth Rock
- Dazzling Gleam
- Psychic
- Healing Wish

This outspeeds Modest Exploud and Jolly Scrafty (w/ a little bit of creep for both), but it would work as a more offensive option in that slot over Uxie, the T wave U-turn SR Psychic Uxie set would work well there as well, but I always loved running Mesprit on my offense. Also rather than using sub cm uxie to deal w/ slow bulky teams, you can simply nuke them w/ your offensive mons untill one of their counters is gone, then healing wish it back to full health.

Megazard in case you are interested
 
Gigglewithme Frostnova10 I made a team with Specs Clawitzer AND Band Eelektross (probably wasn't the best idea for a core but it works pretty well).
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Eelektross @ Choice Band
Ability: Levitate
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- U-turn
- Wild Charge
- Superpower
- Knock Off

Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Dark Pulse
- U-turn

Accelgor @ Life Orb
Ability: Sticky Hold
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Hidden Power [Ground]
- Focus Blast
- Giga Drain

Flygon @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Atk / 140 Def / 68 Spe
Impish Nature
- Earthquake
- U-turn
- Defog
- Roost

Virizion @ Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Zen Headbutt

Fletchinder
Ability: Gale Wings
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Will-O-Wisp
- Roost
Eelektross and Clawitzer are excellent wallbreakers and help break down each other's checks, while both having U-turn to pivot in and out. I added in Virizion and Fletchinder to add some depth to the team and a couple of win conditions, as well as completing a FWG core with Clawitzer. Virizion also acts as a status absorber while Fletchinder has priority. I added in Flygon because it has good defenses and takes care of a lot of threats. It also clears hazards with Defog and has U-Turn to keep up the momentum. But the real star of the team is definitely Offensive Accelgor. This thing is so good it's not even funny (well it is, but that's besides the point). Players expect it to set up Spikes and die, so it catches a lot of people off guard, especially as a lead. Accelgor actually hits very hard and has great coverage; it also works extremely well with the 3 U-turn users on the team. This team really doesn't care about status and any of the Pokemon can become win conditions. I've done very well on the ladder with this team, losing only one match in around 10 battles (on the lower ladder, though). One thing I'm not sure about is that it doesn't have any hazards and Druddigon is a pretty big threat. However, you can usually play around Druddigon, and honestly this team doesn't really miss hazards too much because of how much momentum and offensive power it brings to the table. Anyway you get the idea, Gigglewithme Frostnova10 or anyone else, feel free to make or suggest any edits to the team!
 
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Hey guys ~ so i wanted a team, based around specs clawitzer ^.^ i would use the other team but reunis banned :p

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Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Zen Headbutt

Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Aromatherapy
- Moonblast

Steelix (M) @ Steelixite
Ability: Sturdy
EVs: 248 HP / 204 Atk / 56 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic

Clawitzer (M) @ Life Orb
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Ice Beam
- Dark Pulse

Druddigon (M) @ Leftovers
Ability: Rough Skin
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Dragon Tail
- Glare
- Dragon Claw
- Substitute

Meloetta @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psychic
- U-turn
- Trick

This is the ORAS take on my Balance Claws team. While not quite as good as the XY version due to various reasons, it still works pretty well. Mega Steelix, Aromatisse, and Druddigon form the defensive backbone of the team by taking on most offensive Pokemon in the tier. Steelix provides Stealth Rock support, Aromatisse gives Wish and cleric support, and Druddigon provides Speed control via Glare. Steelix and Druddigon are nigh impossible to set up on thanks to their offensive presence and / or phazing moves while Aromatisse's Fairy STAB deters most common setup sweepers from staying in against it (most notably Scrafty) The offensive portion of this team is SD Virizion, Life Orb Clawitzer, and Choice Scarf Meloetta. Clawitzer performs as the wallbreaker for the team by dealing with virtually any defensive Pokemon in the tier thanks to its amazing power and coverage. I know you wanted Specs Clawitzer, but I honestly feel that Life Orb generally works better due to its ability to switch moves. That said, Aura Sphere can be replaced with U-turn should you want to use Specs on Clawitzer and it wouldn't really hurt it that much. Just make sure you raise Attack IVs back to 31 (they're minimized to reduce Foul Play / confusion damage) Virizion is the setup sweeper for this team, capable of setting up a Swords Dance late-game to sweep once Clawitzer and the defensive backbone have worn down its checks and counters. Meloetta rounds out the team as a revenge killer, but generally any special attacking Scarf user can do here. I chose Meloetta due to her raw power and the fact that this team lacks hazard control, making Scarf Delphox a suboptimal choice. If you want to use Scarf Delphox over Meloetta, I would recommend using defensive Defog Flygon over Druddigon. You lose Speed control, a Tangrowth check, and phazing in exachange for higher Speed, reliable recovery, and Defog support.
 
hey gorex I was wondering if you could make me a team around SD zangoose since i wanted to play around with something a little different but i couldn't really think of a team for it.
 
meloetta-pirouette.gif
Meloetta @ Life Orb
Ability: Serene Grace
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Relic Song
- Close Combat
- U-turn
- Return
I've been trying to build a mostly offensive/balanced squad using this monster accompanied with hazards support (main priority on rocks and spikes if that helps) and it's working decently but I was hoping if someone else could make a squad for me. Dug/Drap are good partners to this mon tho that's for sure [:
still hoping to receive a team built around this monster. even though noiv absolutely shits on it in both formes, i hope it's not too hard of a request for the builders ;;
still waiting ;;
 
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