SM RU RU Trick Room Team

I have created a new RU team so uhh.....
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Full-art (Ampharos-Mega) (F) @ Ampharosite
Ability: Static
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Thunderbolt
- Hidden Power [Grass]
- Cotton Guard
I choose Ampharos mainly because it holds a special place in my heart. Ampharos acts as the main sweeper with Cotton Guard to have better defensive's against physical attacks
Hidden Power Grass mainly for coverage and Thunderbolt and Dragon Pulse for stab
beep boop (Porygon2) @ Eviolite
Ability: Trace
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Ice Beam
- Toxic
- Recover
- Trick Room
Porygon2 is defensive with trick room my main gimmeck, should I say more? One of my main defensive poke's with trick room as of course the main gimmeck
ice beam for flying and dragons
Toxic and recover for stall
Ancient (Bronzong) @ Rocky Helmet
Ability: Heatproof
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stealth Rock
- Trick Room
- Heavy Slam
- Explosion
I wanted an offensive trick room setter to do a lot of damage while still setting up trick room.My mostly offensive trick room setter
Stealth rock cuz Every team needs it
Heavy slam cuz he is a fat boi
and explosion as a last ditch attempt to kill the enemy
Edgy (Umbreon) (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Taunt
- Moonlight
- Foul Play
I wanted other defensive mon who could stall for my needs. My other defensive mon
Toxic and moonlight for stall
taunt to screw defensive cores
and foul play for attack
Star Platinum (Machamp) (M) @ Assault Vest
Ability: No Guard
EVs: 184 HP / 252 Atk / 64 Def / 8 SpD
Adamant Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Bullet Punch
I needed a good attacker to do some real damage, this is where machamp comes in.Straight up offensive mon with no guard to ignore dynamic punches 50% accuracy
same goes for stone edge
knock off for ghost
and bullet punch for priority
Woof (Lycanroc-Dusk) (M) @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Accelerock
- Outrage
- Drill Run
- Stone Edge
Trick room only lasts 5 turns at best which means I need a a mon who could do well without trick room. Mainly offensive sweeper in case trick room is down
accelerock for priority
outrage for disgusting damage output
drill run for coverage
and stone edge for non-priority stab
Leave any suggestions or changes, played a few battles and it works pretty well but I feel it could be better.
 
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