Expulso
Morse code, if I'm talking I'm clicking
Nominating SpDef Togedemaru as a counter.
Togedemaru @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 12 Atk / 252 SpD / 52 Spe
Careful Nature
- Wish
- Spiky Shield
- Nuzzle
- U-Turn / Iron Head
Despite its pitiful base 65/63/73 bulk, Togedemaru is one of the few mons in RU with access to Wish, making it a counter to Scarf Indeedee that has access to reliable recovery (which seems to be rare!).
52 Speed EVs (241 Speed) chosen because idk what you'd want to outspeed beyond the 238 speed of paralyzed Scarf Indeedee, the 239 Speed of Modest Mantine, and the 240 Speed of Jolly Bewear. 12 Attack chosen to 2HKO Indeedee with Iron Head if you get Tricked a Scarf (so not relevant to this example, I guess, but it's just 12 EVs).
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru: 124-148 (38.8 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
Nothing 2HKOs you, and you Wish-Protect to yourself, paralyze Indeedee, and then KO with 2 more Nuzzles and U-Turn or 2 Iron Heads.
U-Turn is better than Iron Head generally for momentum, but Iron Head checks Indeedee better since you can 2HKO (which is more useful if you get Tricked a Scarf. If running Iron Head, you can 2HKO Indeedee with Iron Head after Trick instead of U-Turning out or paralyzing Indeedee and needing to switch after).
12 Atk Togedemaru Nuzzle vs. 0 HP / 0 Def Indeedee: 36-43 (13.7 - 16.4%) -- possible 7HKO
12 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Indeedee: 139-165 (53.2 - 63.2%) -- guaranteed 2HKO
Even if you get crit on the first Mystical Fire, you can Protect to get two turns of Leftovers recovery and then you will be more likely than not to live the second one if hazards are not up and have about a 1/3 shot is hazards are up (Crit + non-crit + 2 turns Lefties = 85.2-103.3). If you get crit twice, complain about hax and forfeit :/
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru on a critical hit: 188-222 (58.9 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
58.9 - 12.5 + 38.8 = 85.2
69.5 - 12.5 + 46.3 = 103.3
Indeedee will also be reluctant to trick Togedemaru, initially assuming that Togedemaru is running the more common Scarf set.
If Indeedee does trick Toge on the switch, however, Toge is faster and 2HKOs with Iron Head while not being 2HKOd back.
12 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Indeedee: 136-162 (52.1 - 62%) -- guaranteed 2HKO (0 Atk has a 0.7% to live thanks to the Lefties you give it)
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru: 124-148 (38.8 - 46.3%) -- guaranteed 3HKO
Enjoy!
Final word of advice: this might provide better team support if you run 252 HP and 192+ SpDef to pass bigger Wishes. I don't want to redo all these calcs, but it would still avoid 2HKO. Crits may then be annoying, though.
Togedemaru @ Leftovers
Ability: Iron Barbs
EVs: 192 HP / 12 Atk / 252 SpD / 52 Spe
Careful Nature
- Wish
- Spiky Shield
- Nuzzle
- U-Turn / Iron Head
Despite its pitiful base 65/63/73 bulk, Togedemaru is one of the few mons in RU with access to Wish, making it a counter to Scarf Indeedee that has access to reliable recovery (which seems to be rare!).
52 Speed EVs (241 Speed) chosen because idk what you'd want to outspeed beyond the 238 speed of paralyzed Scarf Indeedee, the 239 Speed of Modest Mantine, and the 240 Speed of Jolly Bewear. 12 Attack chosen to 2HKO Indeedee with Iron Head if you get Tricked a Scarf (so not relevant to this example, I guess, but it's just 12 EVs).
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru: 124-148 (38.8 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Indeedee Psyshock vs. 192 HP / 0 Def Togedemaru in Psychic Terrain: 107-126 (33.5 - 39.4%) -- 25.3% chance to 3HKO after Leftovers recovery
252 SpA Indeedee Psychic vs. 192 HP / 252+ SpD Togedemaru in Psychic Terrain: 72-85 (22.5 - 26.6%) -- possible 5HKO after Leftovers recovery
252 SpA Indeedee Dazzling Gleam vs. 192 HP / 252+ SpD Togedemaru: 33-39 (10.3 - 12.2%) -- possibly the worst move ever
252 SpA Indeedee Psychic vs. 192 HP / 252+ SpD Togedemaru in Psychic Terrain: 72-85 (22.5 - 26.6%) -- possible 5HKO after Leftovers recovery
252 SpA Indeedee Dazzling Gleam vs. 192 HP / 252+ SpD Togedemaru: 33-39 (10.3 - 12.2%) -- possibly the worst move ever
Nothing 2HKOs you, and you Wish-Protect to yourself, paralyze Indeedee, and then KO with 2 more Nuzzles and U-Turn or 2 Iron Heads.
U-Turn is better than Iron Head generally for momentum, but Iron Head checks Indeedee better since you can 2HKO (which is more useful if you get Tricked a Scarf. If running Iron Head, you can 2HKO Indeedee with Iron Head after Trick instead of U-Turning out or paralyzing Indeedee and needing to switch after).
12 Atk Togedemaru Nuzzle vs. 0 HP / 0 Def Indeedee: 36-43 (13.7 - 16.4%) -- possible 7HKO
12 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Indeedee: 139-165 (53.2 - 63.2%) -- guaranteed 2HKO
Even if you get crit on the first Mystical Fire, you can Protect to get two turns of Leftovers recovery and then you will be more likely than not to live the second one if hazards are not up and have about a 1/3 shot is hazards are up (Crit + non-crit + 2 turns Lefties = 85.2-103.3). If you get crit twice, complain about hax and forfeit :/
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru on a critical hit: 188-222 (58.9 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
58.9 - 12.5 + 38.8 = 85.2
69.5 - 12.5 + 46.3 = 103.3
Indeedee will also be reluctant to trick Togedemaru, initially assuming that Togedemaru is running the more common Scarf set.
If Indeedee does trick Toge on the switch, however, Toge is faster and 2HKOs with Iron Head while not being 2HKOd back.
12 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Indeedee: 136-162 (52.1 - 62%) -- guaranteed 2HKO (0 Atk has a 0.7% to live thanks to the Lefties you give it)
252 SpA Indeedee Mystical Fire vs. 192 HP / 252+ SpD Togedemaru: 124-148 (38.8 - 46.3%) -- guaranteed 3HKO
Enjoy!
Final word of advice: this might provide better team support if you run 252 HP and 192+ SpDef to pass bigger Wishes. I don't want to redo all these calcs, but it would still avoid 2HKO. Crits may then be annoying, though.