ORAS OU Run For The Hills (balanced)

How Great Is This Team?

  • 10/10

    Votes: 4 36.4%
  • 10/10

    Votes: 7 63.6%

  • Total voters
    11
Run For The Hills

Introduction
Hi everyone! I am Ba$ed Wobbuffet and today i'm here to show you guys my OU team :], This is my first legit rmt, and the team I'm showing you here today is my Balanced team. Enjoy :]

Team Preview
hippowdon.gif
charizard-megax.gif
latias.gif
keldeo.gif
excadrill.gif
thundurus.gif




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Pepperoni (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 112 Hp / 252+ Atk / 144 Spe
Adamant Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw


Charizard is the mon I chose to core. Charizard is without a doubt one of the hardest hitters in the OU metagame, He is my late game sweeper and the mon I chose to core. I decided to go with the normal 2 attacks charizard as i feel as the double dance set is to risky for most late game situations.

BBQ Chicken (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 Hp / 144+ Def / SpD 112
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake


Hippo is usually my lead. He allows sand for my excadrill for a late game sweep, allows to set up stealth rocks for chip damage to weaken mons for my sweepers, and physical bulk as he is my only physical wall. I put Stone Edge and Earthquake for coverage as stone edge hits tflame which can sweep my team with ease if it's sd or bulk up variant, and DD dragonite


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Cheese (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Grass Knot
- Knock Off


Thunderus is my Twave Support mon. The reason why I chose thunderus as i had Tornadus T in this place before switching it is because i kept getting swept by mega gyarados and i needed a legit stop to it as thundurus does the job correctly. I went with grass knot as it ohkos full physically defensive hippo and knock off for chansey so it won't be a pest to this team.

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Sasuage (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost
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Latias is my Hazard control. I chose latias instead of latios as i needed a little bit of bulk so i can switch latias in on some pokemon like keldeo without taking a million and a half damage from a hydro pump. I decided to put defog on this instead of rapid spin on driller so i can keep drill just for sweeping instead of it dying and i lost my hazard control. I put hp fighting over roost as i needed a ttar/bisharp counter so I dont get pursuit trapped.


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Meat Lovers (Keldeo) @ Choice Scarf

Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Keldeo is my clean up. Keldeo is such a powerhouse with a scarf taking advantage of its high speed and its amazing special attack with at 392 with a modest nature this thing is amazing on this team and deserves the clean up spot on this team. I went with hp ice over hp electric/bug as thundurus takes care of gyarados, and mega zard x takes care of celebi so there isnt really any use of adding those two, so I stuck with hp ice as it can kill dragonite after rocks and it still does nice chip damage to celebi.
Supreme (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

Excadrill is my other late game sweeper. I put driller on this team to take advantage of the sand spam in this meta, as I put sand on my team it can out speed the majority of this metagame and hit them with a STAB eq/iron head doing a hell of a lot of damage with the addition of SD as can sweep at any time, and rock slide to hit resists of the stab moves.

Importable
Pepperoni (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
EVs: 112 Hp / 252+ Atk / 144 Spe
Adamant Nature
- Dragon Dance
- Roost
- Flare Blitz
- Dragon Claw

BBQ Chicken (Hippowdon) @ Leftovers
Ability: Sand Stream
EVs: 252 Hp / 144+ Def / SpD 112
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake

Cheese (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Grass Knot
- Knock Off

Sasuage (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Roost

Meat Lovers (Keldeo) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind

Supreme (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide
Threat List
Talonflame: If this is an SD/Bulk Up variant then good luck because this thing is sweeping if hippo isn't at a reliable amount of health
Dragonite: If this is DD then you're screwed because it plies its way through this team every time
Mamoswine: If Life Orb please make sure you take this out as fast as possible, this thing will get at least one or two kills before it dies.
Mega Charizard X: This thing 6-0's this team if rocks aren't up.

Please leave any feed back on how to make this team better, thank you and peace out
~Ba$ed Wobbuffet Note: I can't add images for hippowdown and excadrill as it's not letting me, so hope you know what the look like :]
 
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Hey man, really cool team that uses some unique sets and fun Pokemon, you choice in music is amazing as well! With this said, I believe there a few viable changes im going to recommend that can really push the team to its full potential! Intros aside, lets get straight into this!

Firstly, your Zard X spread is not helping it for fill its purpose as a set up sweep, as it does not allow it to better tank hits to allow it an easier time to set up and sweep teams. That is why I will recommend you the spread of 112 Hp / 252+ Atk / 144 Spe, as this gives you the necessary bulk to allow you to take on mons and set up and it also allows you to out speed at +1 the important speed tier of 135 which holds lMega Lopunny. E: Also gives you an odd Hp number so that you can switch into stealth rocks an extra time.

Secondly, your Hippowdon could also use an EV adjustment, as its the only thing on your team that can handle Thunderus (eith the right EVs) without getting crippled by T-Wave. The spread is 252 Hp / 144+ Def / SpD 112, as this allows you not to be 2hko'd by Thunderus Life Orb Hp Ice and also still allows you to take on the majority of physical attackers like Mega Loppuny.

Finally, I recommend using Recovery > Hp Fighting on Latias, as Latias is your only safe switch into things like Keldeo on your team and losing this mon could be the difference from winning and losing, which is why it is important to have access to reliable recovery to keep it as healthy as possible to handle these threats throughout the change. Hp Fighting can rarely be used other than on predicted switches, as most commonly seen dark types that can be nadly hurt or OHKO'd have priority (Bisharp), are natural faster (Weavile) or hold a scarf (Tyranitar) and will kill you. You Also already have a reliable check to all these mons in Keldeo, so you don't need to worry about not having answers for these mons.

That's all I have to input right now, but I'll be sure to add some other changes if they come to mind. With all this said, I hope you enjoyed my rate and were able to get something out of it! I also wish you great success with your team in the future!
 
Hey man, really cool team that uses some unique sets and fun Pokemon, you choice in music is amazing as well! With this said, I believe there a few viable changes im going to recommend that can really push the team to its full potential! Intros aside, lets get straight into this!

Firstly, your Zard X spread is not helping it for fill its purpose as a set up sweep, as it does not allow it to better tank hits to allow it an easier time to set up and sweep teams. That is why I will recommend you the spread of 112 Hp / 252+ Atk / 144 Spe, as this gives you the necessary bulk to allow you to take on mons and set up and it also allows you to out speed at +1 the important speed tier of 135 which holds lMega Lopunny. E: Also gives you an odd Hp number so that you can switch into stealth rocks an extra time.

Secondly, your Hippowdon could also use an EV adjustment, as its the only thing on your team that can handle Thunderus (eith the right EVs) without getting crippled by T-Wave. The spread is 252 Hp / 144+ Def / SpD 112, as this allows you not to be 2hko'd by Thunderus Life Orb Hp Ice and also still allows you to take on the majority of physical attackers like Mega Loppuny.

Finally, I recommend using Recovery > Hp Fighting on Latias, as Latias is your only safe switch into things like Keldeo on your team and losing this mon could be the difference from winning and losing, which is why it is important to have access to reliable recovery to keep it as healthy as possible to handle these threats throughout the change. Hp Fighting can rarely be used other than on predicted switches, as most commonly seen dark types that can be nadly hurt or OHKO'd have priority (Bisharp), are natural faster (Weavile) or hold a scarf (Tyranitar) and will kill you. You Also already have a reliable check to all these mons in Keldeo, so you don't need to worry about not having answers for these mons.

That's all I have to input right now, but I'll be sure to add some other changes if they come to mind. With all this said, I hope you enjoyed my rate and were able to get something out of it! I also wish you great success with your team in the future!
Thanks for the help :], I will be adding these changes as soon as possible.
 
Just gonna make a slight adjustment, change Hidden Power Ice < Icy Wind, the speed drop is very nice and makes beating scarf latios possible, there are other benefits I'm just to lazy to remember what else doesn't appreciate the speed drops. Anyways looks like a nice team friend :], also you could make Keldeo Timid> Modest just so you don't lose to other scarfed keldeos and others mons that increase their speeds. But have fun with this team, its looks really nice! Edit: I'd also use the "hide" command for the importable and stuff, its just more aesthetically pleasing.
Edit: Again I'd give Latias a spread of 72 HP, 184 SpA, 252 Spe, since you mentioned wanting a more reliable Keldeo switch in, that makes it even more reliable.
 
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Hey bud cool team I have some minor tweaks.

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I'd suggest a spread of 72 HP / 252 Atk / 184 Spe with a Jolly Nature. This allows you to speedcreep max speed scarfed Landorus-T after one Dragon Dance.

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Latias is the bulkier of the Lati twins and hence should be able to take on pokemon that it should more effectively than Latios. I'd suggest a spread of 72 HP / 184 SpA / 252 Spe. This allows you to avoid the 2HKO from LO HP Ice Thundurus-I, not factoring stealth rock, and allows you to take on Keldeo, Charizard Y and other specially offensive threats better than with your current spread.

And that's all tbh, the team is really solid and I don't find much flaws. Hope I helped
 
Hey nice RMT. A few minor things...

Firstly, on Latias I recommend Healing Wish > Roost. Healing support really does nothing but help your team, and I feel like Roost isn't really needed. Both are good options, but IMO it's worth testing Healing Wish for a bit just to survey your options.

Secondly, on Keldeo I recommend Expert Belt > Choice Scarf. IMO a Scarfer isn't all that necessary when you have Sand Rush Excadrill AND Dragon Dance Charizard-X. Expert belt allows you to bluff a Choice'd set; it adds some kick to Keldeo's moves while giving you the freedom to not be locked in. If you want more power and you're fine with being locked into a move, Choice Specs > Choice Scarf is also a viable option. Like with HW > Roost on Lati, it's really just best to test all these options.

Hope these suggestions can help you n_n
 
Hey bud cool team I have some minor tweaks.

761.png.png
I'd suggest a spread of 72 HP / 252 Atk / 184 Spe with a Jolly Nature. This allows you to speedcreep max speed scarfed Landorus-T after one Dragon Dance.

380.png.png
Latias is the bulkier of the Lati twins and hence should be able to take on pokemon that it should more effectively than Latios. I'd suggest a spread of 72 HP / 184 SpA / 252 Spe. This allows you to avoid the 2HKO from LO HP Ice Thundurus-I, not factoring stealth rock, and allows you to take on Keldeo, Charizard Y and other specially offensive threats better than with your current spread.

And that's all tbh, the team is really solid and I don't find much flaws. Hope I helped
Thank you so much :], the changes will be added as soon as possible
 
Hey man pretty decent team you have here, I like how it bluffs Zard Y, I only have a few things to say regarding some of your sets.

I would definitely change Thundurus to a Naive nature instead of Hasty, this way you are never straight up OHKOed by LO Bisharp at full and will generally take physical priority such as Scizor's BP and Talonflame's Brave Bird a bit better, and it's not like Thundurus has many special resistances worth taking advantage of with a Hasty nature.

I don't understand why you have both an Excadrill and a Latias but chose to make Latias your hazard remover. Rapid Spin should always be your first choice if you have a potential spinner, as it keeps your own Rocks on the field which your Zard will really appreciate, especially if you do change it to the Jolly set (which I don't really think is an essential change but I'll leave that up to you). I would put it over Swords Dance on Excadrill since it has a bit of a hard time getting up an SD anyway, is RK'ed easily outside of sand, and in sand I'd rather use my sand turns to attack as much as possible rather than try to set up, especially because you're not using Smooth Rock on Hippo.
This way you can put Healing Wish on Latias, it's one of the main reasons to use it over Latios and it can really help out your Zard sweep late game if it took serious damage from hazards or battle earlier in the game and allows you to play more aggressively with your team knowing you can instantly heal any crippled team member that you still need later.

Lastly, I agree with some kind of set change on Keldeo since Sand Rush Excadrill already makes a fine revenge killer and you're not really that weak to common offensive tropes since you also have a Thundurus and a Hippo.
I'd go for Specs honestly because a lot of your team members draw out Pokemon that grant Keldeo a free switch in, and Specs really capitalizes on those free switch ins more than any other set imo. Latias draws out Bisharp, Tyranitar, Heatran, and Scizor. Zard also draws out Heatran, as well as Hippo, Tyranitar, and Landorus-T. And Thundurus attracts Hippo, Tyranitar, and Chansey.

tl;dr
Naive > Hasty on Thundurus
Rapid Spin > SD on Excadrill
Healing Wish > Defog on Latias
Specs > Scarf on Keldeo

Hope I helped!
 
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I'd also like to add that changing Thundurus spread to 76 Atk / 180 SpA / 252 Spe will guarantee an OHKO on the Lati@s twins after Stealth Rock
 
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