Before I start, here's some music to bump to while reading and shit.
iiigghhhh Wassup, it's ya boy Yeezus or [TR]Kawaiiii or Aids on FLEEK but none of that shit even matters. But basically, I'm outcheaa today to showcase this team of mine which is probably one of my best and yeh. More about me doe, I'm a PO player and I just got into PS recently after my boy Lord Outrage decided to move the whole TR clan and shit to PS so now I'm here. Plus PO is fucking ded now. Anywaayssss, back to the topic, had to post up this shit cuz I felt like being 'generous' (bored) and just wanted more input. It's pretty easy to use as it is a balanced team, so yeh. Also, I'd like to mention before I start that it doesn't totally lose to Garde/Kyurem/Manaphy so I guess that's a good thing about this balanced beauty of aids :]. I also happened to hit #4 on the PO ladder with it and won a few tours before I got bored and stopped playing like I used to. No screenshot cuz I play on android and never bothered but I guess you'll just have to trust me or ask anyone from PO or PS that knows me if it's tru I guess.
Team Preview
I like hazards.
They don't like fairies(Altaria)
I like fairies.
Team isn't legit unless I lose to fairies.
Hazards fuck me and I happened to be watching Spongebob.
S/O to TheEnder for making a suggestion to Slowbro. made a yun nigga realize the real lord of OU, Slowking. Fits perfectly on to the team. i miss the hazard spinning but either we both gonna stack hazards and kill ourselves or you're gonna defog them away like a pussy everytime while i bop ya ass.
The purpose of the team is to stack residual damage onto the opp and slowly whittle them down and it fares well against all playstyles if played right. Stall is a bit annoying tho but it's manageable.
Now onto the in-depth shit.
Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe EVs: 252 HP / 4 Def / 252 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
-Fire Blast Stone Edge
First member in the based shquaad. Chomp is one half of the hazard stacking core with Skarm and everyone prolly knows by now how fat it actually is. It also can phase shit out with Skar to rack up even more residual damage and can help when some mons try to setup. It can reliably set up rocks 90% of the time and with rough skin + rocky helmet, you'll be taking residual damage for daaaayss (29%). Ez switch in to half the phys attackers in the tier such as Lop on Fake Out, Talon, Bisharp, Scizor, etc. All y'all and ya moms probably already know how this nigga works.
This is something I've been debating for a while, using fast bulky chomp with Edge to deal with the mons that fuck me, which are basically fire mons that are 4x weak to rocks. Helmet + Rough Skin + Full HP let's me bluff the bulky chomp and it's still pretty fat without the defense EV's. Stone Edge and max speed is not usual and most Zard-X will DD in regular form so they can't get EQ'd and Zard-Y mega without fear, ez bop to them bitch niggas. Same goes for Volca and Talon. ezezezplays.
Moves
Stealth Rock - Hazards are fun. Sashes are stupid. Birds are annoying. Rocks are stronf.
Dragon Tail - Phase shit out nigguh
Earthquake - Hitting Heatran is fun I guess.
Fire Blast - Ferro and Scizor can smd.
Stone Edge - Ferro and Scizor gave some good ass head but I think it's time to move on to bigger threats to suck dis dick.
EV Explanation:Max HP for bulk, speed to outspeed jolly Shroom and Ironman, rest of the EV's thrown into defensive bulk to make it a fat fuck. I explained them up there nigga go back and read mf.
Penguin (Skarmory) @Rocky Helmet Leftovers
Ability: Sturdy
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Iron Head
- Spikes
- Whirlwind
- Roost
Second member of the hazard stacking shquaad. This yun nigga is just as fat as chomp and the reason I don't lose to Garde right away. Already has a monster physical defense and I needed a better check/counter to fairies like Diancie, Garde, Altaria, Clef, Sylv, etc so I threw this mon on. Although mixed Altaria fucks me in the mouf. I threw a helmet on this mon too cuz I'm a real nigga and recovery is for little boys. If you want you can throw a shed shell or leftovers, but that'll make you a basic bitch. After all, this team is all about stacking indirect damage and shit, so I'd keep it. I guess I gotta be a basic bitch since y'all PS niggas are savages and be fucking my lil bird up erry timeit comes in. I'd keep the real nigga set but Chomp isn't as fat no more so rip me. #prayers.
Moves
Iron Head - Fairies can SUCK MA DWICK.
Spikes - Limit them switchin's bwooiiiiii
Whirlwind - I wanna run thruu and change them hoes like A, B, C, 1, 2, 3. Looking at the same mon is boring.
Roost - I'm runnin helmet soooo I need ma health back too, and it can help keep sturdy and shit in tact. Roost stalling mons is fun ig.
EV Explanation: Nothing to explain, just HP and SpDef to do it's job of checking faires and Kyurem to an extent and doing it's job and making it fairly bulky on both spectrums. Rip run-on sentence.
(Rip Mega Stone)
Call me Chansey (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Now this mon... ever since it's been released, it's been one of the fattest fucks in the game. With technically being weak to mainly flying and psychic, resisting fairies, super bulk, being able to run an offensive spread, etc, I just had to use it. It helps patch up the Altaria problem I have while also providing a water/electric resist to the team, which kinda bops the hazard core. Checks a shit ton of the meta, bulky as a mf, hits decent, just this mon is sex, except for the fact that it looks like a damn dino.
Moves
Giga Drain - Best stab grass move it can use and it replenishes, which is always good.
Sludge Bomb - only running it for the poison chance, else I'd use something like Outrage or Block(not really)
HP Fire - Dicks on Scizor and Ferro not giving them a safe switch for the rest of the game. Also does a decent chunk to Magnezone if it decides to try and flash cannon me to death.
Synthesis - A nigga gotta replenish their soul no matter how fat and bulky you may be
EV Explanation: Tbh I saw the spread and stole it cuz it seemed like a more real nigga spread. Anyways, max SpAtk Modest to give it the maximum damage output it can possibly have. 112 HP to outspeed Rotom-W cuz they usually try to volt switch out and hitting em with the giga won't give them a safe switch in for the rest of the game, esp with rocks up. Rest of the Ev's dumped into HP for bulk. 2Atk Iv's so I can have max power HP fire without changing the HP typing. Atleast I think.
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
BEWARE OF NIGGAS WHO INNOVATE.
Gengar (Clefable) @ Leftovers
Ability:Unaware Magic Guard
EVs: 248 HP / 164 Def / 96 SpD EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
-Wish Moonlight Calm Mind
-Protect Thunder Wave
-Heal Bell Soft-Boiled
This derpy ass looking fuck is beautiful and amazing and it's no wonder why it makes it's way onto so many damn teams. Clef completes my FDS core and gives me a cleric and and answer to near all setup mons with Unaware. Not much to say about this mon. Changing this to MG gave me a much needed win con. team isn't as passive anymore. hazards dont' fuck me anymore. tru based mexi set.
Moves
Moonblast - Tauntbaitlol
Thunder Wave - see the way my team is set up, some mons be fucking me up and this just had to get put on. I debated it but now it's here.
Soft-Boiled - i like eggs.
Calm Mind - i can win games now
Wish - With 2 LO users and a mon with a helmet and no recovery, I'd figured i'd use a Wish-Tect set, instead of CM + Moonlight to give me a wincon.
Protect - Free wishes, can scout too.
Moonlight - real niggas don't need to wish pass, real niggas heal themselves with fairy shit
Heal Bell - Status fucks me up fam.
EV Explanation: Even tho you've probably seen this spread a bunch of times, I'll explain it again. It can live 2 Latios Psyshocks + LO Thundy's Tbolt all the time. Also, it just barely survives a 2hko from Manaphy's scald under the rain, but burns are annoying. Venu should be in against that, just scout for psychic doe. Same shit as before but idk what even changed with the new spread or what i'm avoiding.
I don't have pursuit (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Low Kick / Swords Dance
- Knock Off
Tbh I have no idea why people are just taking notice in this thing. I've always used it before because of it's amazing speed, hits hard with LO, offensive typing wise, Ice + Dark is amazing AF and it's just such a good mon. Keep the nick imo cuz you'll end up playing games with ya Opp when they try to figure out if you got pursuit or not lol. Anyways tho, this thing is a monster and I needed a fast mon since my team looking slow af right now and this one just happened to take care of Torn-T, which is prolly the reason this thing got popular. Anyways, Torn beats my team, but I can deal with it cuz of this thing right here so #nogifts.
Moves
Icicle Crash - Real niggas don't give a fuhhhhhhh about accuracy. But fr tho, Crash just hit's harder than Ice Punch and it has a chance to flinch, and I don't think it touches the opp, so you can sorta get through things like chomp without taking damage and who doesn't like chances to hax :]
Ice Shard - Priority is nice to have.
Low Kick - Dropkick them fat niggas for days, TTar, Tran, Sharp, other Weaviles, Ferro, etc need to watch out for this shit. The nick sorta helps with this cuz they'll prolly think you got pursuit lmao. I changed my mind, idk which to use. After playing a bunch of games Low Kick is more useful, esp against Bisharp, so ima just slash it first. If you feel as if you need SD as a win con, go ahead and use it. Just personal preference
Swords Dance - This nigga is deadly sex with a +2. You'll have ya opp saying "nuuuuuiwasntrdyyy"
Knock Off - Knockin off items is fun, hit's hard being it's premier stab option when you're not sure what to click.
EV Explanation - I wanna be Usain Bolt and Vin Diesel all in one. 29 Attack IV's for LO number.
Lord (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Dragon Tail / Power Gem / Thunder Wave
- Psyshock / Power Gem / Thunder Wave
- Slack Off
This based ass derp lord just made shquaaaaaaaaaaaad the squad. Nuff said. but fr, the extra moves that this gets made me pick it over Slowbro. with slack off + lefties + regenerator, it's not too hard to keep this at 100%. really can't believe i didn't see this before.
Moves
Scald - Nigga gotta spread burns. helps with the truu aim of the team, which is wearing them other niggas down via residual damage.
Dragon Tail - This is the real reason I picked Slowking over Slowbro. It has more moves to play with, and Dragon Tail is one of them. Zard-X straight sweeps me so I need an answer to it. This is my switchin after rocks cuz a Adamant +0 D-Claw has a 2% chance to 2hko. Then I slack off. They either D-Claw again hoping for a roll/crit or they DD. If they DD, I just phase them out with D-Tail like bop. ez plays. i slashed power gem too if you ever just wanna get them fire niggas on the switch, but it's up to you (another move this gets that slowbro doesn't.) twave was slashed too cuz you can be spamming para's like a mexy ass nigga if you want, but that's up to you also. i felt it redundant to have 2 para inducers when i'm tryna wear niggas down with residual damage, meaning scald and sludge bomb hax is a little more helpful. oh and it helps phase niggas with hazards too, which is good.
Psyshock - Clef can usually bop geng on the switch with twave. just another stab. you don't have to use it if you don't want. just needed a filler.
Slack Off - even a lord gotta replenish his soul sometimes.
EV Explanation - Max HP and Def just to take them hits from Zard-X. had to use Bold too otherwise it 2hko's after rocks. SpDef is really good without investment too so I just left it. more so cuz i needed phys bulk.
MYNAMEISPATRICK (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe EVs: 252 SpA / 12 SpD / 244 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- Thunderbolt Hidden Power [Fire]
- Rapid Spin
Last star of the shquuuaaaaaaaaaaaaad. I'm hazard stacking and defog would just be redundant so I needed a spinner. I didn't want Drill cuz I hate using more than one ground type. I didn't want Tentacruel even tho it prolly woulda worked with more hazard stacking, but it'd make the team too passive and it would create bigger gaps. So I went with one of my BW favorites, Starmie. I would've used a bulky set but like I said, I needed a bit more of an offensive presence, and I like losing to Zard-Y. Starmie be forcing switches too and an Analytic boosted move hurts like a mf. Not even them Smeargle wanna take an Analytic boosted Rapid Spin, trust me, I'm a doctor.
Moves
Hydro Pump - 2stronf4u
Psyshock - Chansey needs to die
Thunderbolt - Gyara be getting greedy
Hidden Power Fire - Like I said, this was something else I debated but unlike Clef/Chomp I've used it before lol. Since no more FB on Chomp and no more Low Kick on Weavile, I have to use HP fire on this now. 2hko's max hp/max spdef ferro without analytic boost but who tf even runs that spread outside ubers.
Rapid Spin - Didn't you just read above and common sense tbh
EV Explanation - Gimme dat speed tier and powah. No Life Orb HP IV's cuz this thing will prolly take hazard damage anyway so no point. Same thing basically except with HP fire, I don't hit 361 speed anymore and i'm yet to see an HP fire starmie tbh but what am I gonna do with a speed tie. can't even tbolt it, so I just put enough speed for Serp which I guess is the next relevant threat, max spatk and rest in spdef to help hard switch into zard-y if it ever becomes necessary.
Conclusion
If ya read all the way through and left feedback or liked the team or hated it or clicked the thread or whatever you did, ima say thanks for checking it out. I think it's a pretty good team overall and it's def one of my better ones, but then again, I think I suck. Esp with explaining shit; my descriptions were prolly ass but oh well. S/O again to my boy Lord Outrage for letting me into TR and shit, and S/O to all my TR boys and girls who been with me fam.
Before I go tho, there are a few other sets you can try, so if you want, just check them out real quick.
Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast / Toxic / Endure
You can throw Toxic onto Chomp to wear down fatter mons which you can't really touch, like bulky grounds or Rotom or what not. Endure if you feel like it's necessary. Up to you.
OR
Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Dragon Claw
A bulky offensive Chomp is also an option. It gives you a wincon with SD and you can bluff a bulky version sometimes. Jolly nature to outspeed base 100's and D-Claw > D-Tail or Outrage cuz I don't wanna be locked into Outrage when I'll probably need to use Chomp to switch in and out and pivot and what not. But it's person preference, if you want, you can use Outrage or D-Tail. Max HP too rather than Attack to give it some bulk and bluff fat Chomp.
Gengar (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Calm Mind
- Heal Bell
Again, another option. If you don't care enough about wish passing or any of that, just use Moonlight and CM and it gives you another wincon. I'd use this set if you keep the original team and want a wincon. Up to you tho, pretty standard set.
Low Kick ---> Pursuit
I mean I see it's merits but personally I prefer Low Kick.
MYNAMEISPATRICK (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- (Thunderbolt / HP Fire / Ice Beam / Recover)
- Rapid Spin
The third slot of Starmie can change depending on your choice of preference. I personally use Tbolt because Mega Gyarados get's greedy and tries to setup on me, and tbolt let's it get one boost max. Chomp or Skar can then come in and phaze it out. Weavile can outspeed some versions after a boost and Low Kick it. Clef's unaware get's negated by mold breaker so don't even try. Venu can also take a hit and giga tf outta it. HP Fire is for Ferrothorn because idk if it's just me or what but Ferro is annoying to me and this team. But then again, I might just find it annoying. Ice beam can be used if you wanna be standard. Recover if you wanna regain health and if you use CM Clef, you can just recover up.
OR
MYNAMEISPATRICK (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 Def / 20 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock / Reflect Type / Thunderbolt / HP Fire / Ice Beam
- Recover
- Rapid Spin
Like I said before, Zard-Y kinda fucks me and my couch sideways and over the counter. Bulky Starmie sorta alleviates it by providing a check to it but it can't really switch in to a Boost Fire Blast. Reflect Type helps a bit but ehh. No team can be perfect.
And to all the fat people out there, don't feel offended because you will never ever ever be as fat as a Venu.

iiigghhhh Wassup, it's ya boy Yeezus or [TR]Kawaiiii or Aids on FLEEK but none of that shit even matters. But basically, I'm outcheaa today to showcase this team of mine which is probably one of my best and yeh. More about me doe, I'm a PO player and I just got into PS recently after my boy Lord Outrage decided to move the whole TR clan and shit to PS so now I'm here. Plus PO is fucking ded now. Anywaayssss, back to the topic, had to post up this shit cuz I felt like being 'generous' (bored) and just wanted more input. It's pretty easy to use as it is a balanced team, so yeh. Also, I'd like to mention before I start that it doesn't totally lose to Garde/Kyurem/Manaphy so I guess that's a good thing about this balanced beauty of aids :]. I also happened to hit #4 on the PO ladder with it and won a few tours before I got bored and stopped playing like I used to. No screenshot cuz I play on android and never bothered but I guess you'll just have to trust me or ask anyone from PO or PS that knows me if it's tru I guess.
Team Preview








I like hazards.



They don't like fairies(Altaria)




I like fairies.





Team isn't legit unless I lose to fairies.






Hazards fuck me and I happened to be watching Spongebob.







S/O to TheEnder for making a suggestion to Slowbro. made a yun nigga realize the real lord of OU, Slowking. Fits perfectly on to the team. i miss the hazard spinning but either we both gonna stack hazards and kill ourselves or you're gonna defog them away like a pussy everytime while i bop ya ass.
The purpose of the team is to stack residual damage onto the opp and slowly whittle them down and it fares well against all playstyles if played right. Stall is a bit annoying tho but it's manageable.
Now onto the in-depth shit.



Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
- Stealth Rock
- Dragon Tail
- Earthquake
-
First member in the based shquaad. Chomp is one half of the hazard stacking core with Skarm and everyone prolly knows by now how fat it actually is. It also can phase shit out with Skar to rack up even more residual damage and can help when some mons try to setup. It can reliably set up rocks 90% of the time and with rough skin + rocky helmet, you'll be taking residual damage for daaaayss (29%). Ez switch in to half the phys attackers in the tier such as Lop on Fake Out, Talon, Bisharp, Scizor, etc. All y'all and ya moms probably already know how this nigga works.
This is something I've been debating for a while, using fast bulky chomp with Edge to deal with the mons that fuck me, which are basically fire mons that are 4x weak to rocks. Helmet + Rough Skin + Full HP let's me bluff the bulky chomp and it's still pretty fat without the defense EV's. Stone Edge and max speed is not usual and most Zard-X will DD in regular form so they can't get EQ'd and Zard-Y mega without fear, ez bop to them bitch niggas. Same goes for Volca and Talon. ezezezplays.
Moves
Stealth Rock - Hazards are fun. Sashes are stupid. Birds are annoying. Rocks are stronf.
Dragon Tail - Phase shit out nigguh
Earthquake - Hitting Heatran is fun I guess.
Stone Edge - Ferro and Scizor gave some good ass head but I think it's time to move on to bigger threats to suck dis dick.
EV Explanation:



Penguin (Skarmory) @
Ability: Sturdy
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Iron Head
- Spikes
- Whirlwind
- Roost
Second member of the hazard stacking shquaad. This yun nigga is just as fat as chomp and the reason I don't lose to Garde right away. Already has a monster physical defense and I needed a better check/counter to fairies like Diancie, Garde, Altaria, Clef, Sylv, etc so I threw this mon on. Although mixed Altaria fucks me in the mouf. I threw a helmet on this mon too cuz I'm a real nigga and recovery is for little boys. If you want you can throw a shed shell or leftovers, but that'll make you a basic bitch. After all, this team is all about stacking indirect damage and shit, so I'd keep it. I guess I gotta be a basic bitch since y'all PS niggas are savages and be fucking my lil bird up erry timeit comes in. I'd keep the real nigga set but Chomp isn't as fat no more so rip me. #prayers.
Moves
Iron Head - Fairies can SUCK MA DWICK.
Spikes - Limit them switchin's bwooiiiiii
Whirlwind - I wanna run thruu and change them hoes like A, B, C, 1, 2, 3. Looking at the same mon is boring.
Roost - I'm runnin helmet soooo I need ma health back too, and it can help keep sturdy and shit in tact. Roost stalling mons is fun ig.
EV Explanation: Nothing to explain, just HP and SpDef to do it's job of checking faires and Kyurem to an extent and doing it's job and making it fairly bulky on both spectrums. Rip run-on sentence.



(Rip Mega Stone)
Call me Chansey (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Now this mon... ever since it's been released, it's been one of the fattest fucks in the game. With technically being weak to mainly flying and psychic, resisting fairies, super bulk, being able to run an offensive spread, etc, I just had to use it. It helps patch up the Altaria problem I have while also providing a water/electric resist to the team, which kinda bops the hazard core. Checks a shit ton of the meta, bulky as a mf, hits decent, just this mon is sex, except for the fact that it looks like a damn dino.
Moves
Giga Drain - Best stab grass move it can use and it replenishes, which is always good.
Sludge Bomb - only running it for the poison chance, else I'd use something like Outrage or Block(not really)
HP Fire - Dicks on Scizor and Ferro not giving them a safe switch for the rest of the game. Also does a decent chunk to Magnezone if it decides to try and flash cannon me to death.
Synthesis - A nigga gotta replenish their soul no matter how fat and bulky you may be
EV Explanation: Tbh I saw the spread and stole it cuz it seemed like a more real nigga spread. Anyways, max SpAtk Modest to give it the maximum damage output it can possibly have. 112 HP to outspeed Rotom-W cuz they usually try to volt switch out and hitting em with the giga won't give them a safe switch in for the rest of the game, esp with rocks up. Rest of the Ev's dumped into HP for bulk. 2Atk Iv's so I can have max power HP fire without changing the HP typing. Atleast I think.
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
252 SpA Mega Diancie Psyshock vs. 144 HP / 0 Def Mega Venusaur: 170-202 (50.4 - 59.9%) -- guaranteed 2HKO
BEWARE OF NIGGAS WHO INNOVATE.



Gengar (Clefable) @ Leftovers
Ability:
Calm Nature
IVs: 0 Atk
- Moonblast
-
-
-
Moves
Moonblast - Tauntbaitlol
Thunder Wave - see the way my team is set up, some mons be fucking me up and this just had to get put on. I debated it but now it's here.
Soft-Boiled - i like eggs.
Calm Mind - i can win games now
Protect - Free wishes, can scout too.
EV Explanation: Even tho you've probably seen this spread a bunch of times, I'll explain it again. It can live 2 Latios Psyshocks + LO Thundy's Tbolt all the time. Also, it just barely survives a 2hko from Manaphy's scald under the rain, but burns are annoying. Venu should be in against that, just scout for psychic doe. Same shit as before but idk what even changed with the new spread or what i'm avoiding.



I don't have pursuit (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Icicle Crash
- Ice Shard
- Low Kick / Swords Dance
- Knock Off
Tbh I have no idea why people are just taking notice in this thing. I've always used it before because of it's amazing speed, hits hard with LO, offensive typing wise, Ice + Dark is amazing AF and it's just such a good mon. Keep the nick imo cuz you'll end up playing games with ya Opp when they try to figure out if you got pursuit or not lol. Anyways tho, this thing is a monster and I needed a fast mon since my team looking slow af right now and this one just happened to take care of Torn-T, which is prolly the reason this thing got popular. Anyways, Torn beats my team, but I can deal with it cuz of this thing right here so #nogifts.
Moves
Icicle Crash - Real niggas don't give a fuhhhhhhh about accuracy. But fr tho, Crash just hit's harder than Ice Punch and it has a chance to flinch, and I don't think it touches the opp, so you can sorta get through things like chomp without taking damage and who doesn't like chances to hax :]
Ice Shard - Priority is nice to have.
Low Kick - Dropkick them fat niggas for days, TTar, Tran, Sharp, other Weaviles, Ferro, etc need to watch out for this shit. The nick sorta helps with this cuz they'll prolly think you got pursuit lmao. I changed my mind, idk which to use. After playing a bunch of games Low Kick is more useful, esp against Bisharp, so ima just slash it first. If you feel as if you need SD as a win con, go ahead and use it. Just personal preference
Swords Dance - This nigga is deadly sex with a +2. You'll have ya opp saying "nuuuuuiwasntrdyyy"
Knock Off - Knockin off items is fun, hit's hard being it's premier stab option when you're not sure what to click.
EV Explanation - I wanna be Usain Bolt and Vin Diesel all in one. 29 Attack IV's for LO number.



Lord (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Dragon Tail / Power Gem / Thunder Wave
- Psyshock / Power Gem / Thunder Wave
- Slack Off
This based ass derp lord just made shquaaaaaaaaaaaad the squad. Nuff said. but fr, the extra moves that this gets made me pick it over Slowbro. with slack off + lefties + regenerator, it's not too hard to keep this at 100%. really can't believe i didn't see this before.
Moves
Scald - Nigga gotta spread burns. helps with the truu aim of the team, which is wearing them other niggas down via residual damage.
Dragon Tail - This is the real reason I picked Slowking over Slowbro. It has more moves to play with, and Dragon Tail is one of them. Zard-X straight sweeps me so I need an answer to it. This is my switchin after rocks cuz a Adamant +0 D-Claw has a 2% chance to 2hko. Then I slack off. They either D-Claw again hoping for a roll/crit or they DD. If they DD, I just phase them out with D-Tail like bop. ez plays. i slashed power gem too if you ever just wanna get them fire niggas on the switch, but it's up to you (another move this gets that slowbro doesn't.) twave was slashed too cuz you can be spamming para's like a mexy ass nigga if you want, but that's up to you also. i felt it redundant to have 2 para inducers when i'm tryna wear niggas down with residual damage, meaning scald and sludge bomb hax is a little more helpful. oh and it helps phase niggas with hazards too, which is good.
Psyshock - Clef can usually bop geng on the switch with twave. just another stab. you don't have to use it if you don't want. just needed a filler.
Slack Off - even a lord gotta replenish his soul sometimes.
EV Explanation - Max HP and Def just to take them hits from Zard-X. had to use Bold too otherwise it 2hko's after rocks. SpDef is really good without investment too so I just left it. more so cuz i needed phys bulk.



MYNAMEISPATRICK (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe EVs: 252 SpA / 12 SpD / 244 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- Thunderbolt Hidden Power [Fire]
- Rapid Spin
Last star of the shquuuaaaaaaaaaaaaad. I'm hazard stacking and defog would just be redundant so I needed a spinner. I didn't want Drill cuz I hate using more than one ground type. I didn't want Tentacruel even tho it prolly woulda worked with more hazard stacking, but it'd make the team too passive and it would create bigger gaps. So I went with one of my BW favorites, Starmie. I would've used a bulky set but like I said, I needed a bit more of an offensive presence, and I like losing to Zard-Y. Starmie be forcing switches too and an Analytic boosted move hurts like a mf. Not even them Smeargle wanna take an Analytic boosted Rapid Spin, trust me, I'm a doctor.
Moves
Hydro Pump - 2stronf4u
Psyshock - Chansey needs to die
Thunderbolt - Gyara be getting greedy
Hidden Power Fire - Like I said, this was something else I debated but unlike Clef/Chomp I've used it before lol. Since no more FB on Chomp and no more Low Kick on Weavile, I have to use HP fire on this now. 2hko's max hp/max spdef ferro without analytic boost but who tf even runs that spread outside ubers.
Rapid Spin - Didn't you just read above and common sense tbh
EV Explanation - Gimme dat speed tier and powah. No Life Orb HP IV's cuz this thing will prolly take hazard damage anyway so no point. Same thing basically except with HP fire, I don't hit 361 speed anymore and i'm yet to see an HP fire starmie tbh but what am I gonna do with a speed tie. can't even tbolt it, so I just put enough speed for Serp which I guess is the next relevant threat, max spatk and rest in spdef to help hard switch into zard-y if it ever becomes necessary.
Conclusion
If ya read all the way through and left feedback or liked the team or hated it or clicked the thread or whatever you did, ima say thanks for checking it out. I think it's a pretty good team overall and it's def one of my better ones, but then again, I think I suck. Esp with explaining shit; my descriptions were prolly ass but oh well. S/O again to my boy Lord Outrage for letting me into TR and shit, and S/O to all my TR boys and girls who been with me fam.
Before I go tho, there are a few other sets you can try, so if you want, just check them out real quick.



Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast / Toxic / Endure
You can throw Toxic onto Chomp to wear down fatter mons which you can't really touch, like bulky grounds or Rotom or what not. Endure if you feel like it's necessary. Up to you.
OR



Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Dragon Claw
A bulky offensive Chomp is also an option. It gives you a wincon with SD and you can bluff a bulky version sometimes. Jolly nature to outspeed base 100's and D-Claw > D-Tail or Outrage cuz I don't wanna be locked into Outrage when I'll probably need to use Chomp to switch in and out and pivot and what not. But it's person preference, if you want, you can use Outrage or D-Tail. Max HP too rather than Attack to give it some bulk and bluff fat Chomp.



Gengar (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Calm Mind
- Heal Bell
Again, another option. If you don't care enough about wish passing or any of that, just use Moonlight and CM and it gives you another wincon. I'd use this set if you keep the original team and want a wincon. Up to you tho, pretty standard set.



Low Kick ---> Pursuit
I mean I see it's merits but personally I prefer Low Kick.



MYNAMEISPATRICK (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psyshock
- (Thunderbolt / HP Fire / Ice Beam / Recover)
- Rapid Spin
The third slot of Starmie can change depending on your choice of preference. I personally use Tbolt because Mega Gyarados get's greedy and tries to setup on me, and tbolt let's it get one boost max. Chomp or Skar can then come in and phaze it out. Weavile can outspeed some versions after a boost and Low Kick it. Clef's unaware get's negated by mold breaker so don't even try. Venu can also take a hit and giga tf outta it. HP Fire is for Ferrothorn because idk if it's just me or what but Ferro is annoying to me and this team. But then again, I might just find it annoying. Ice beam can be used if you wanna be standard. Recover if you wanna regain health and if you use CM Clef, you can just recover up.
OR



MYNAMEISPATRICK (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 Def / 20 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock / Reflect Type / Thunderbolt / HP Fire / Ice Beam
- Recover
- Rapid Spin
Like I said before, Zard-Y kinda fucks me and my couch sideways and over the counter. Bulky Starmie sorta alleviates it by providing a check to it but it can't really switch in to a Boost Fire Blast. Reflect Type helps a bit but ehh. No team can be perfect.
Sephiroth (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Stone Edge
Penguin (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Iron Head
- Spikes
- Whirlwind
- Roost
Call me Chansey (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Gengar (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
I don't have pursuit (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Low Kick
- Ice Shard
- Knock Off
- Icicle Crash
Lord (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Dragon Tail
- Psyshock
- Slack Off
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Stone Edge
Penguin (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Iron Head
- Spikes
- Whirlwind
- Roost
Call me Chansey (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Gengar (Clefable) @ Leftovers
Ability: Unaware
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
I don't have pursuit (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Low Kick
- Ice Shard
- Knock Off
- Icicle Crash
Lord (Slowking) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Dragon Tail
- Psyshock
- Slack Off
Talon/Both the Zard niggas/Volcarona. These fire fuckers are the bane to this team. I'll get to a full list soon.
Full Out Attacker -
Iron Head w/ Skar
Shard can RKill after rocks(Unless roll)
Starmie can live a hit and OHKO
Clef can kill
Full out attacker -
Gotta get a twave off with Clef
Chomp can live a hit and get major damage, Shard cleans
Agility -
This is a threat?
Lead - Just hope he doesn't use Explosion/Fire Blast instead of setting rocks on Weavile
Clef can just twave/moonlight after an explosionDual Screens - Bop a nigga with any mon of your choice
Belly Drum - Clef/Venu
Choice Band - Venu
Assault Vest - Venu/Skar/Clef
Swords Dance - Chomp/Venu/Skar can phase out
Pursuit - Chomp/Venu
Offensive Rapid Spin - Venu
Physical Attacker - Venu/Clef if no spore
Lead -Venu/Clef if no spore
Swords Dance- Venu/Clef if no spore
Dragon Dance - Hope to bop with Chomp/Twave with Clef and kill with Chomp/Weavile if played right
Bulky Will-O-Wisp - Glhf fam
Swords Dance + Tailwind - Thank god this isn't common. Idek how to deal with it in those few TW turns. Just try to get a para off with Clef
Full Out Attacker - HAD TO RUN STONE EDGE CHOMP FOR THIS LIL BITCH NIGGA. Weavile also kills after rocks. Psyshock > Hydro under sun does more damage. Starmie kills after rocks.
Assault Vest - Clef if no Poison Jab/Venu Hard Walls/Starmie needs some prior damage
Bulk Up - Clef if no Poison Jab/Venu hard walls and can try to poison with Sludge Bomb/Starmie needs some prior damage to kill
Swords Dance - Venu outspeeds adamant larry fam. If jolly and venu is weak gg.
Choice Band - Body niggas all day with Venu
Choice Scarf - Better predict right nigga
Choice Band - This is a set?
Swords Dance - Gotta phase a nigga out with Skar/Get some prior damage to RKill with Weavile
Focus Sash - Skar be bodying niggas all day too.
Choice Scarf - Lil pussy shouldn't even be on my threatlist smh, but if you run SD Weavile be careful.
Dragon Dance - Clef fucks it up/Skar can phase/Weavile outspeeds before a DD so best of luck fam.
Choice Band - Gotta predict fam
Bulky Roost - Weavile/Skarm/My Little Fairy
Trapper - Nothing really is threatened by it except Starmie I guess if it has sucker punch.
Full Out Attacker - Fire types are by far the biggest threats to me. Hard switch and hard body with Chomp and hope for the best to not get burned.
Choice Scarf - Skarmory can hard body/Venu can take a hit or 2 and giga/hp fire.
Sand Rush - Skarmory gotta put the pants on erry time.
Swords Dance - Based Clef/Weavile can outspeed + kill/Skar hard body
Choice Band - Based Skar/Clef is 2hko'd by EQ so careful to not switch into one.
Choice Scarf - Clef/Skar/Weavile can RKill with a little prior damage.
Stealth Rock - Based Weavile/Based Clef
Full out attacker - Just hope there's no sand + it doesn't got a sub. Otherwise it's a lil bitch nigga.
Choice Scarf - Skar bwoi/Predict the trick or moonblast and Venu fucking something up fam
Offensive Calm Mind - Better hope for focus miss and Iron Head or phase out with Skar/Weavile can kill with prior damage.
Attacker - Same as above
Taunt + Will-O-Wisp - Weavile outspeeds and kills, just don't get burned/Starmie also outspeeds and kills, just don't overpredict
Full Out Attacker - Same as above
All Out Attacker - Foh with ubers mons
Spikes - Seriously was this threat list even updated for ORAS OU.
Substitute Dragon Dance - Clef tbh/Skar can phase
Offensive Dragon Dance - ^
Dragon Dance - ^ except Clef get's fucked if it gets flinched + Chomp can phase + Low Kick Weavile does a good amount + Venu is solid
Choice Scarf - Starmie/Chomp/Weavile Knock Off + Low Kick
Air Balloon - Starmie/Break Balloon then Chomp
Swords Dance - Need's prior damage for Starmie to kill/+2 Weavile Crash kills/Venu does a decent amount with HP fire but is not the prime answer/ Clef
Full Out Attacker - Same as above
Nasty Plot - Did I mention fire types fuck me? You're fucked fam.
Mixed attacker - If it's fire gg no re
Choice Band - I swear where do these shit sets come from. Chomp / Venu can handle it.
Swords Dance - Venu if real
Choice Specs - Starmie/Venu
Calm Mind - Starmie/Clef/Venu
Choice Scarf - ^
Rain Dance - Eh depends on the move. Skar + Venu can generally handle it. Clef can body a hit and TWave and/or moonblast.
Choice Specs - Same as above ig.
Substitute - U fucked. But fr tho, don't let it setup. If it does, Weavile can break the sub, Skar can iron head, Clef is the general answer to the sub set as it can't really hurt Clef.
Mixed - Perdikt correctly
Choice Scarf - Bring Skar in and then pivot accordingly yo
Special Attacker - BRING ME BACK TO OU PLS
Rock Polish - ^^^^
Choice Scarf - ^^^^^^^^^^^^^^^^^
Double Dancer - Eh gotta play around it. Weavile can RKill without an attack drop.
Choice Scarf - Skar + Chomp + Clef + Venu + Weavile. lololol S-Class
Pivot - Weavile + Venu + Clef + Starmie. They handle it, but getting up rocks is annoying so you already know what to do.
Life Orb Tank - Weavile outspeeds + Kills/Clef/ Skar if no HP Fire.
Life Orb - Same as above
Choice Scarf - ^
Swords Dance - Chomp/Venu. GG No Re if it has CC + Iron Tail + Espeed.
Rain Dance Sweeper - Fuck outta my threat list.
Choice Specs - S/O to all the real niggas who use specs. This shit is troublesome, you gotta predict carefully.
Substitute - S/O to all the bitch niggas who use this. I hope you die fam. Venu takes a shit ton from flash cannon but can break subs. Starmie dies but can break the sub. Weavile dies but breaks the sub. Based Chomp the only one who can break the sub and live to kill it.
Choice Scarf - S/O to all the basic niggas who use this. Just play carefully around this, esp if it's paired with Weavile. Same goes for specs.
Full Out Attacker - ur fuckd fam. Let Venu mega and giga. Starmie can hydro also. Skar can iron head. gotta be careful doe.
Lead - Same as above .Rocks are annoying af. try to not miss the hydro cuz ik you can control that and just spin the rocks away after.
Tail Glow - based clef. based venu.
Calm Mind + Rain Dance - Based clef. based venu.
Tail Glow + Rain Dance - BaSeD cLeF. bAsEd VeNu.
Offensive Pivot - Venu for the most part.
Full Out Attacker - why does this shit hit so hard. gotta play around it, idk what to tell you. it's all on you fam.
Substitute - click x.
Choice Specs - FOH
Choice Scarf - GTFOH
Life Orb - GTFOH LIL BITCH ASS NIGGA
Swords Dance - rip if +2. try to pressure with rocks. Skar can live at full and phase. Clef can twave/moonblast for damage. need prior damage to kill with shard. chomp can dent it with recoil. hazards are key for flying/fire types. they fuck me up.
Subtitute + Flail- try your best not to click x. otherwise click x.
Rain Support - Venu fuckin rain teams in the ass since it became a fat piece of shit.
Pivot - Venu fam. a little bit of prior damage and a +2 weavile can kill i think.
Dragon Dance - Based Weavile. Clef. Skar. (if iron tail, no clef obv)
Mixed - Based weavile.
Choice Scarf - same as dd.
I'll add more tomorrow or some shit.

Iron Head w/ Skar
Shard can RKill after rocks(Unless roll)
Starmie can live a hit and OHKO
Clef can kill

Gotta get a twave off with Clef
Chomp can live a hit and get major damage, Shard cleans

This is a threat?

Clef can just twave/moonlight after an explosionDual Screens - Bop a nigga with any mon of your choice

Choice Band - Venu
Assault Vest - Venu/Skar/Clef

Pursuit - Chomp/Venu


Lead -Venu/Clef if no spore
Swords Dance- Venu/Clef if no spore

Bulky Will-O-Wisp - Glhf fam
Swords Dance + Tailwind - Thank god this isn't common. Idek how to deal with it in those few TW turns. Just try to get a para off with Clef


Bulk Up - Clef if no Poison Jab/Venu hard walls and can try to poison with Sludge Bomb/Starmie needs some prior damage to kill

Choice Band - Body niggas all day with Venu

Choice Band - This is a set?
Swords Dance - Gotta phase a nigga out with Skar/Get some prior damage to RKill with Weavile
Focus Sash - Skar be bodying niggas all day too.


Choice Band - Gotta predict fam
Bulky Roost - Weavile/Skarm/My Little Fairy



Sand Rush - Skarmory gotta put the pants on erry time.

Choice Band - Based Skar/Clef is 2hko'd by EQ so careful to not switch into one.
Choice Scarf - Clef/Skar/Weavile can RKill with a little prior damage.
Stealth Rock - Based Weavile/Based Clef



Attacker - Same as above

Full Out Attacker - Same as above

Spikes - Seriously was this threat list even updated for ORAS OU.

Offensive Dragon Dance - ^


Air Balloon - Starmie/Break Balloon then Chomp

Full Out Attacker - Same as above

Mixed attacker - If it's fire gg no re

Swords Dance - Venu if real

Calm Mind - Starmie/Clef/Venu
Choice Scarf - ^

Choice Specs - Same as above ig.

Mixed - Perdikt correctly
Choice Scarf - Bring Skar in and then pivot accordingly yo

Rock Polish - ^^^^
Choice Scarf - ^^^^^^^^^^^^^^^^^

Choice Scarf - Skar + Chomp + Clef + Venu + Weavile. lololol S-Class
Pivot - Weavile + Venu + Clef + Starmie. They handle it, but getting up rocks is annoying so you already know what to do.


Choice Scarf - ^



Substitute - S/O to all the bitch niggas who use this. I hope you die fam. Venu takes a shit ton from flash cannon but can break subs. Starmie dies but can break the sub. Weavile dies but breaks the sub. Based Chomp the only one who can break the sub and live to kill it.
Choice Scarf - S/O to all the basic niggas who use this. Just play carefully around this, esp if it's paired with Weavile. Same goes for specs.

Lead - Same as above .Rocks are annoying af. try to not miss the hydro cuz ik you can control that and just spin the rocks away after.

Calm Mind + Rain Dance - Based clef. based venu.
Tail Glow + Rain Dance - BaSeD cLeF. bAsEd VeNu.


Substitute - click x.

Choice Scarf - GTFOH
Life Orb - GTFOH LIL BITCH ASS NIGGA

Subtitute + Flail- try your best not to click x. otherwise click x.



Mixed - Based weavile.
Choice Scarf - same as dd.
I'll add more tomorrow or some shit.
And to all the fat people out there, don't feel offended because you will never ever ever be as fat as a Venu.






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