Runnin'

RUNNIN'
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-A TEAM BASED ON THE PHARCYDE





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The Pharcyde (Moltres) @ Choice Scarf
Ability: Pressure
EVs: 40 Def/216 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Air Slash
- U-turn
- Will-o-wisp

My lead, and has the name of The Pharcyde because he's one of the reasons I made this team. Moltres is amazing. With the given EVs he has 405 Speed, 383 Special Attack, and 216 Defense. Overheat OHKO's most leads. He can switch into to fire attacks and can take some hits. Even a timid Gengar T-Bolt can't kill this beast. U-Turn is for when I predict right. Air-Slash is STAB can do alot of damage. Will-O-Wisp to punish some leads that I can't OHKO with Air Slash or Overheat.

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Jay Dee (Jolteon) (M) @ Leftovers
Ability: Volt Absorb
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fake Tears
- Thunderbolt
- Hidden Power [Ice]
- Substitute


Jolteon oh Jolteon. He has the name Jay Dee becauses he produces alot of damage to teams. Jolteon absorbs thunder attacks and is pretty fast. He has 394 Speed and 319 Special Attack. He can break down the opponent's Special Defense and OHKO them. Fake Tears is to lower their Special Defense. Thunderbolt is STAB and can OHKO alot of things. Hidden Power Ice is for good coverage. Do I have to give a reason for Substitute?


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Imani (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch


Probably the most overused pokemon in the current metagame. Can OHKO many things and is probably the best revenge killer. He can switch into certain things and OHKO them. He has 591 Attack and 343 Hp. There's no other descriptions of this because he just has the average set.


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Slimkid3 (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 136 HP/152 Def/220 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Surf
- Grass Knot


Rapid Spinner of the team. He outspeeds regular Starmie because the 220 Speed EV's. He's pretty bulky and can take hits. He can be a counter to many things also. He has good coverage can take status. Rapid Spin is to get rid of entry damage. Thunderbolt is for things like Gyarados and opposing Starmie. Surf is STAB can do damage to most pokemons. Grass Knot is for bulky waters.


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Fatlip (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP/148 Def/108 SDef
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Stealth Rock
- Hypnosis


Bronzong is great. He has great resistances and helps the team. He sets rocks and causes sleep. He has 338 Hp and 335 Defense. Enough to take hits from physical pokemons. He can switch into Outrages and do lots of damage with Gyro Ball. Explosion is when I need to suicide. Gyro Ball is STAB and takes out speedy sweepers. Stealth Rock is for entry damage. Hypnosis is to cause sleep status.


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Bootier Brown (Kingdra) (M) @ Lum Berry
Ability: Swift Swim
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Dragon Dance
- Outrage
- Waterfall


Kingdra is amazing. He can switch into Water and Fire attacks. His typing is awesome. Being a Dragon and not getting OHKO'd by an Ice move is great. He can take status and sweep. He can beat up people who aren't prepared. Dragon Dance is to raise attack and speed to sweep. Outrage is STAB can OHKO almost everything after 1 or 2 Dragon Dances. Substitute is obvious. Waterfall is STAB and can OHKO alot of things.
 
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