Rushing Sand (OU Sand Team)

This is my second RMT, so I decided to post up my sand team for review. Like in my last one, suggestions are greatly appreciated. On to the fun :D


Spr_b_5b_248.png
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choiceband.png

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

This is a sand team, so of course I gotta have this guy. Stone Edge gets STAB and forms and excellent combo with Earthquake. Fire Punch destroys any Forretress or Ferrothorn that dare try and set up hazards and Crunch eliminates Reuniclus and it's Psychic friends.

Spr_b_5b_227.png
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leftovers.png

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

The first part of my defensive core. Spikes are entry hazards, so no need for explanation. Roost is for healing off residual damage caused by repeated physical attacks, Whirlwind blows away threats that it can't take on and makes set up sweepers cry, and finally Brave Bird gets STAB and destroys threats like Conkeldurr.

Spr_b_5b_113.png
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eviolite.png

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

The second half of my defensive core and my healer. Wish passed on a massive amount of recovery thanks to her high HP, Softboiled heals her from repeated hit, Stealth Rock is for set up and Seismic Toss is to stop her being Taunt bait.

645-back.png
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life-orb.png

Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

This guy replaced my now banned Excadrill and it's proving to be doing somewhat well. Swords Dance boosts his attack to amazing levels, Stone Edge and Earthquake hot most of the game for major damage and Hidden Power Ice takes care of fellow Landorus and Gliscor.

485-back.png
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airballoon.png

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

The special attacker of my team. Fire Blast gets STAB of course and takes care of Steels and the odd Grass, Earth Power gets rid of opposing Tyranitar and Heatran, Dragon Pulse takes care of dragons and other stuff, and Hidden Power Grass gets surprise KOs on Waters (I'm looking at you Jellicent >>) that try and switch in for an easy kill.

479-wash.png
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adherence-glasses.png

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick

The late game cleaner of my team and the annoyer as well. Volt Switch gets STAB and allows Rotom to scout for threats, Hydro Pump gets STAB as well and destroys stuff if rain is up, Pain Split is for healing and breaking down walls and Trick cripples Physical attackers and forces switches.

Importable:
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick
__________________
 
The format isn't the best. Sprites could be added for the spice, and a threat list would help. Overall, balanced team. On chansey, run 252 defense instead of the ev's on HP. On Rotom-W, run a modest nature, with 252 special attack, 176 speed, and 82 HP. Other than those suggestions, pro team man.
 
I can't really add sprites since my computer sucks >_>

thats odd, you should be able to tho, just click the 'insert image' option after you click 'Go Advanced' and just c/p the url there. That should work and will make your RMT amusing.
 
Here's a remake of your teams format, with pokemon sprites, and item sprites:

Preview:
This is my second RMT, so I decided to post up my sand team for review. Like in my last one, suggestions are greatly appreciated. On to the fun :D

Spr_b_5b_248.png
@
choiceband.png

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

This is a sand team, so of course I gotta have this guy. Stone Edge gets STAB and forms and excellent combo with Earthquake. Fire Punch destroys any Forretress or Ferrothorn that dare try and set up hazards and Crunch eliminates Reuniclus and it's Psychic friends.

Spr_b_5b_227.png
@
leftovers.png

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

The first part of my defensive core. Spikes are entry hazards, so no need for explanation. Roost is for healing off residual damage caused by repeated physical attacks, Whirlwind blows away threats that it can't take on and makes set up sweepers cry, and finally Brave Bird gets STAB and destroys threats like Conkeldurr.

Spr_b_5b_113.png
@
eviolite.png

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

The second half of my defensive core and my healer. Wish passed on a massive amount of recovery thanks to her high HP, Softboiled heals her from repeated hit, Stealth Rock is for set up and Seismic Toss is to stop her being Taunt bait.

645-back.png
@
life-orb.png

Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

This guy replaced my now banned Excadrill and it's proving to be doing somewhat well. Swords Dance boosts his attack to amazing levels, Stone Edge and Earthquake hot most of the game for major damage and Hidden Power Ice takes care of fellow Landorus and Gliscor.

485-back.png
@
airballoon.png

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

The special attacker of my team. Fire Blast gets STAB of course and takes care of Steels and the odd Grass, Earth Power gets rid of opposing Tyranitar and Heatran, Dragon Pulse takes care of dragons and other stuff, and Hidden Power Grass gets surprise KOs on Waters (I'm looking at you Jellicent >>) that try and switch in for an easy kill.

479-wash.png
@
adherence-glasses.png

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick

The late game cleaner of my team and the annoyer as well. Volt Switch gets STAB and allows Rotom to scout for threats, Hydro Pump gets STAB as well and destroys stuff if rain is up, Pain Split is for healing and breaking down walls and Trick cripples Physical attackers and forces switches.

Importable:
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick

Code:
HTML:
This is my second RMT, so I decided to post up my sand team for review. Like in my last one, suggestions are greatly appreciated. On to the fun :D

[IMG]http://cdn.bulbagarden.net/media/upload/7/79/Spr_b_5b_248.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/itemdex/sprites/choiceband.png[/IMG]
Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

This is a sand team, so of course I gotta have this guy. Stone Edge gets STAB and forms and excellent combo with Earthquake. Fire Punch destroys any Forretress or Ferrothorn that dare try and set up hazards and Crunch eliminates Reuniclus and it's Psychic friends.

[IMG]http://cdn.bulbagarden.net/media/upload/9/93/Spr_b_5b_227.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/itemdex/sprites/leftovers.png[/IMG]
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

The first part of my defensive core. Spikes are entry hazards, so no need for explanation. Roost is for healing off residual damage caused by repeated physical attacks, Whirlwind blows away threats that it can't take on and makes set up sweepers cry, and finally Brave Bird gets STAB and destroys threats like Conkeldurr.

[IMG]http://cdn.bulbagarden.net/media/upload/4/4a/Spr_b_5b_113.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/itemdex/sprites/eviolite.png[/IMG]
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

The second half of my defensive core and my healer. Wish passed on a massive amount of recovery thanks to her high HP, Softboiled heals her from repeated hit, Stealth Rock is for set up and Seismic Toss is to stop her being Taunt bait.

[IMG]http://pokesplash.net/resources/sprites/bw/645-back.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/diamondpearl/items/life-orb.png[/IMG]
Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

This guy replaced my now banned Excadrill and it's proving to be doing somewhat well. Swords Dance boosts his attack to amazing levels, Stone Edge and Earthquake hot most of the game for major damage and Hidden Power Ice takes care of fellow Landorus and Gliscor.

[IMG]http://pokesplash.net/resources/sprites/bw/485-back.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/itemdex/sprites/airballoon.png[/IMG]
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

The special attacker of my team. Fire Blast gets STAB of course and takes care of Steels and the odd Grass, Earth Power gets rid of opposing Tyranitar and Heatran, Dragon Pulse takes care of dragons and other stuff, and Hidden Power Grass gets surprise KOs on Waters (I'm looking at you Jellicent >>) that try and switch in for an easy kill.

[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/back/479-wash.png[/IMG] [B]@[/B] [IMG]http://www.serebii.net/diamondpearl/items/adherence-glasses.png[/IMG]
Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick

The late game cleaner of my team and the annoyer as well. Volt Switch gets STAB and allows Rotom to scout for threats, Hydro Pump gets STAB as well and destroys stuff if rain is up, Pain Split is for healing and breaking down walls and Trick cripples Physical attackers and forces switches.

Importable: [HIDE]Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Earthquake
- Fire Punch
- Crunch

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind

Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Wish
- Softboiled
- Stealth Rock
- Seismic Toss

Landorus (M) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Hidden Power [Ice]
- Stone Edge

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]

Rotom-W @ Choice Specs
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Pain Split
- Trick[/HIDE]
 
I would recommend going with a Scrafed Landorus as opposed to life orb as your team is a tad slow and Scarfed Landorus is nice for cleaning up late game. If you do go for the scarf, replace SD with U-turn
 
Landorus is better with the Expert beld I think and Blissey is better than Chansey because you lost 6% on each turn. Good team gg.
 
I think you should run the Ebelt landorus to bluff scarf, then run Scarf Rotom to outrun and revenge kill Dragonite which can be a big threat, then i would switch Chansey for Gastrodon and give rocks to Heatran. This will give you that hard to break Tran/Skarm/Gastro core with some switch into it.
Sets:
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Hidden Power [Grass]

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 SDef / 4 Def
Sassy Nature (+SDef, -Spd)
- Scald
- Recover
- Toxic
- Earthquake

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

Landorus (M) @ Expert Belt
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive (+Spd, -SDef)
- U-Turn
- Earthquake
- Hidden Power [Ice]
- Smack Down
GL
 
Blissey>chansey on sand teams since the leftovers recovery is very helpfull to stop the sandstorm damage. And try rock polish instead of swords dance on landorus since you already have tyranitar to blow physical holes in teams, scarf landorus is also viable since you lack revenge killers
 
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