Announcement RUWC 6 - Format Discussion

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TheFranklin

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Woah! An announcement about RUWC not from MrAldo??
Yes, it is soon time for the sixth iteration of RarelyUsed World Cup, and of course that leaves the question how exactly the tour will look like.
This year RUWC will be hosted by HaxxSel and feature a custom avatar prize for the winning team!
We are hoping to make this iteration as competitive as ever, and would therefore like your input on the exact format.

Tiers:
As teams will consist of 8 starting slots, there are two main options here:
a) 4x SV, 1x SS, 1x SM, 1x ORAS, 1x BW
b) 3x SV, 1x SS, 1x SM, 1x ORAS, 1x BW, 1x ADV

Format:
Though this is not completely set in stone yet, most likely we will use the pools system similar to WCOP (https://www.smogon.com/forums/threads/the-world-cup-of-pokémon-2024-round-1-tb-414.3744012/)
However, the amount of teams we get from sign ups might make this not straight forward (see last year with 11 teams).
So please also share your ideas how best to handle the cases with an awkward amount of countries forming a team.

We're planning on having singups go live early August, let's make it a good one!
 
ADV. ADV. ADV.

We have seen adv develop into quite a fun meta in RUGL and it will only continue from there. It’s not so hard of a meta to learn that a good player can’t pick it up for their team as well. Free ADV in WC!

edit: I forgot to mention, we must also acknowledge the ADV goat SEA thinks it’s a good tier and as usual better than NU, this is an easy B.
 
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Gonna be brief here, I support option b, inclusion of adv ru makes sense since it had a good success as a tier in rugl and there are enough resources and interest from playerbase to include in the tour.

Regarding weird team number, the only possible solution that isnt an awkward round 1 is having qualifiers, which might be a worse idea. I think the best thing we can do is hope we dont have 11 teams lol. I doubt that will be the case, since CA is the prize for this year.
 
Might sound biased since I'm one of the creators of ADV RU but heavily support format B.

The tier has had a giant amount of exploration and development in RUGL and has been a good success seeming players liked playing it a lot, bringing interest to new players every tour it is in and this is the biggest chance of a big inclusion here and I believe teams won't have too much problems filling the slot.
 
Hello everyone, here is your new RUWC host!!

Thanks for giving me this opportunity, I appreciate this tournament a lot and showed my interest for it for a long time now, so it will be a pleasure to take care of it this year :woo:

For the format, I don't measure the size of the ADV RU community, and if each country/team could get a decent player in it, but it seemed to develop really well and now we have more ressources with RUGL caming to an end, so why not I guess?
 
ADV ADV ADV

Massive success during RUGL and now is a great opportunity to integrate it even further into RU as a whole. An extra format means an entirely new group of people can participate which is nice.
 
As one of ADV RU's TLs i just want to say that from the behalf of me and the rest of the ADV RU community...

Option B easily, the tiers in a great spot right now and has shown massive tour success from RUGL so I'd love more inclusion from different countries.
 
I wasnt asked for this and I do not condone my tournament being taken without my consent... as I am obviously joking, but would have been a good gesture to ask at least you know...


All things considered, no reason not to add ADV. There is honestly a very impressive support and movement on this tier and I believe that should be rewarded by more consistent present in inner tournaments of any form. Think this is a no brainer


Teams should definitely try their best to be an even number (10, 12, 14, ideally 16) in order to figure out a way to make the playoffs less of a headache, I regret making it 11 like that but had to compromise cause I believe a tournament like this should be more inclusive, dont think it is fair for a team to just be forced to qualify on a 4fun tour, so making the efforts to make sure it is even is a top priority


I wish good luck to the host and anything that needs clarification just make sure to hit me on a PM, I will do my best to provide assistance if needed
 
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Sorry for the double post but
We have had both RUPL and (superior coz adv) RUGL back to back now, I feel a month break between them is not much to ask.
 
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Alright here comes my annual RUWC format essay:

No matter how many teams and players we get to sign up (unless a disastrous thing like less than 8 teams), I think we do need to lean towards the WCOP's round 1 system, by far the most simple and best to go with since it does not have to prove its effectiveness anymore. As Aldo said, I'm also hoping that we could get a decent and actually viable number of teams this year, but if we wanna talk about the playoffs case, I think we should proceed like this:

-> less than 16 teams -> top 4 passes
-> 16 teams -> top 8 passes
Maybe that's not so fair if we get stuff like 15 so... não sei. But I'll stick to the wcop format for SURE. The divisions thing lowkey traumatized me.

Also add ADV so I can throw whoever I want to the sharks and then pretend like I'm not responsible for anything bad that happens :D
 
hello,
As a former RUWC manager and someone who plans to manage again this year, I would like to pronounce my support for proposal A.

I value the extra CG slot greatly as I believe it is more realistic teams with a lower player pool to have players who could adapt to current gen RU, rather than ADV RU, which while a newer metagame, still has a difficulty barrier as it is an older generation and adaptation to those mechanics is obviously not a seamless task. I estimate there will be 12-14 teams this RUWC and I struggle to see a situation in which there is more than one player who actively knows the tier on a majority of teams.

By taking away that extra CG slot, the gap between the better teams and the weaker ones will continue to grow, which has been an reoccurring issue in the past few years. The official Smogon WCOP has moved towards a 1/2 CG format for this very reason, and if we are looking to mirror their format in terms of a pools system, it is logical to mirror them in the tiers selected as well.

Also on a separate note, if there is a custom avatar prize, their should be tighter regulation on region eligibility. I am not stating this as a reflection of prior iterations, rather just another important element that should be kept in mind as teams are formed.
 
The children want more ADV RU tours. It's not going to lead to SV stagnation if it only gets 3 slots. I feel like the problem that other oldgen tiers have in WC formats doesn't really apply to ADV. It's not an esoteric format only accessible to veterans who were there when it was current gen or people who have been in the team tour scene long enough to build up a hundred pokepastes, it's a relatively new tier that is easy to get into and fun for everyone. It's certainly more lively than at least one other RU tier and the ADV mechanics make it more new-player friendly than the other gens. If we're going to axe a format for being too hostile to teams that don't have boomers who have been on smogon since 2008 then cut ORAS or BW. There are certainly more people who want to play ADV than the ant tier.
 
The children want more ADV RU tours. It's not going to lead to SV stagnation if it only gets 3 slots. I feel like the problem that other oldgen tiers have in WC formats doesn't really apply to ADV. It's not an esoteric format only accessible to veterans who were there when it was current gen or people who have been in the team tour scene long enough to build up a hundred pokepastes, it's a relatively new tier that is easy to get into and fun for everyone. It's certainly more lively than at least one other RU tier and the ADV mechanics make it more new-player friendly than the other gens. If we're going to axe a format for being too hostile to teams that don't have boomers who have been on smogon since 2008 then cut ORAS or BW. There are certainly more people who want to play ADV than the ant tier.
how dare you imply oras and bw are on the same level, you uncultured troglodyte

ADV is cool and has absolutely earned a slot, I think cutting an SV slot is fair. It is worth noting that BW is the only oldgen to have universally negative reviews from the players across RUPL/GL and absolutely zero demand for roomtours, unlike the other three modern oldgens, ADV, or even DP (At least a small amount of the DP push was even for the express purpose of having it replace BW!). Someone more knowledgeable than me on BW should probably speak on this. Is the tier fundamentally broken due to BW's peculiarities as a gen? Can it be "fixed" without changing its core identity? Does it even need to be changed? Is the negative reception for reasons outside of how the tier function? Does anything even need to be done before the next big tour?

cc like Tack EviGaro neomon for bw input I guess
 
Yo I just wanted to drop my opinion about the prize cuz I know it's been a frequently suggested thing:

Honestly, despite it giving us a 100% guarantee of attracting people and possibly get our 16-teams goal achieved, I'm not really in favor of a CA prize. See, most of us in this thread have played several iterations of RUWC - surely other lower tiers WCs too, not really my point but you got me - and something that we notice every year is that this tour has pretty much always been about playing for fun with friends and everything that goes with it. The thing here is that we all know how it works now, and you just have to check out this year's RUPL sign-ups to figure it out (whether it's players or managers), adding a CA will only attract gold diggers who have never played RU in their lives and are just gonna signup to come in, waiting for the 3 mainers in their team to carry their asses, get their pixels and flex on everyone else because what a life achievement and disappear. Potential real RU mainers will just completely get eclipsed because of some "competitors" (lmao) who most of the time will be more cancerous than anything else. Also, when you compare the general atmosphere between RUPL and RUGL, I'm starting to think that it's another glaring example to me as to why a custom-less tournament always turns out being healthier.

My point is that although CAs have never been a bad idea (don't get me wrong), it has unfortunately turned into a fun killer across the years, and most of us have been around on Smogon for long enough to know that. Maybe I'm talking too much from a biased POV of a grumpy mainer who does not want uninterested people who don't like the game to come in, get the pixels that they will use once in their lives and leave (considering that they might represent half of the playerbase), but when you look at how much entertainment we have by just playing these priceless solos here and there, as well as RUGL (mentioning it again but well I think it's a good proof that we won't flop even tho we have "nothing" to offer), I really think there's no need to add a prize for this year. May be a hot take, maybe not, but that's what I think.

Someone more knowledgeable than me on BW should probably speak on this.
i'd rather get to play this horrendous gen again thrice in a round than getting more SV slots, hope it helped :3
 
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