UU Rain Dance Team
Hey, this is my first rain dance team, and my first UU team, so a whole plethora of new experiences.
Please feel free to criticise as much as you want, and we shall begin. :)

Electrode @ Damp Rock
Ability: Static
EV's: 252 Atk/28 Sp. A/ 228 Spd
Hasty (+Spd - Def)
- Rain Dance
- Taunt
- Thunder
- Explosion
The standard set up for electrode, he sets up Rain before anything else, can taunt if i think the opponent will set-up anything, and then either explodes or hits them with Thunder, depending on what the opponent has in, overall, a really nice lead for my team, and usually takes out one poke.

Gorebyss @ Life Orb
Ability: Swift Swim
EV's: 36 HP/ 252 Sp. A/ 220 Spd
Modest (+ Sp. A - Atk)
- Surf
- Ice Beam
- Psychic
- HP electric
Wow, what a pokemon, i really do like Gorebyss, it looks amazing, and it is, amazing. A Life Orbed STAB RD Surf from this hurts pretty much everything.
With Swift Swim it can out-speed most of UU, Shadow Ball is there to hit the psychic's that swarm around UU, and Psychic is there to kick the stuffing out of any fighting/poison types. Ice beam is to take care of Altaria, and other flying/grass pokes.
Gorebyss is my favourite poke, and though he has stiff competition from the likes of Omastar, i do prefer Gorebyss because of Shadow Ball and Psychic.

Roserade @ Damp Rock
Ability: Natural Cure
EV's: 4 HP/ 252 Sp. A/ 252 Spd
Nature: Timid (+Spd -Atk)
- Rain Dance
- Sludge Bomb
- Leaf Storm
- Sleep Powder
Roserade is another vital Rain Dancer, and can usually hit something with Sleep Powder. She supports the team by switching in on the bulky water types that attempt to absorb a nice Surf, but instead get hit by a STAB Leaf Storm. Weather Ball or Sludge Bomb is a big questions, as Weather Ball gives Roserade a surprise Water attack against Fire types, but Sludge Bomb is helpful for other Grass types.
Roserade is meant to just switch in quickly, then switch out again, so the Sp. A drop from Leaf Storm isn't that big a worry.

Floatzel @ Life Orb
Ability: Swift Swim
EV's: 4 Hp/ 252 Atk/ 252 Spd
Nature: Adamant
- Waterfall
- Ice Punch
- Brick Break
- Crunch
Another swift swimmer, this thing can out speed anything in the rain, coupled with a pretty high Attack, and a STAB rain-boosted Waterfall is pretty powerful, Brick Break is for steel/dark/normals, Crunch destroys Ghosts/Psychics and Ice Punch can destroy the ever-threatening grass types (roserade), and can also kill flyers.
Thanks to Pikachu25 for the idea. :)

Kabutops @ Life Orb
Ability: Swift Swim
EV's: 72 HP/ 252 Atk/ 184 Spd
Nature: Adamant (+Atk -Sp.A)
- Swords Dance
- Waterfall
- Stone Edge
- X-Scissor
A standard SD Kabutops really, with Rain up, he can out-speed most things, hence why Aqua-Jet isn't in this set. He Swords Dances on the switch, and proceeds to sweep. Aqua Tail and Stone Edge are both their for STAB and some serious pain, X-Scissor is their to take care of any grass pokes that dare to show their leafy little faces.

Uxie @ Leftovers
Ability: Pressure
EV's: 252 HP/ 252 Def/ 4 Sp.D
Nature: Calm
- Rain Dance
- U-Turn
- Stealth Rock
- Psychic
The replacement for Articuno.
He's another Rain Dancer, and can set up Rocks. Psychic is there for STAB, and just for another damaging move. U-Turn is to scout moves, and for some damage.
Thank you too Fuzznip for this. :)