A set that invokes such messages as; "That is bullshit!", "I hate you.", "The window was disabled due to one of the players closing the battle window.", and other flattering remarks from the Smogon Server.
The main Sableye analysis is currently in copy-editing so I'm giving this it's own thread.
QC Approvals:
[SET]
name: Complete Stall (Could use a better name)
move 1: Calm Mind
move 2: Recover
move 3: Taunt
move 4: Will-O-Wisp
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 128 Def / 128 SpD
Why this deserves to be on-site
Set Comments
Additional Comments
Example Match:
http://pokemon.aesoft.org/replay-dashawayer-vs-Katakiri--2012-02-12
It's lengthy but it gives a good impression of how Sableye plays in battle.
Sableye comes in on Turn 21 and stays in until Turn 84. Maximum playback speed is highly recommended.
(Spoiler: Sableye juggles Rotom-W, Scizor, (the dreaded Volt-Turn) AND SD Toxicroak while still coming out on top at 100% HP no less.)
The main Sableye analysis is currently in copy-editing so I'm giving this it's own thread.
QC Approvals:

[SET]
name: Complete Stall (Could use a better name)
move 1: Calm Mind
move 2: Recover
move 3: Taunt
move 4: Will-O-Wisp
item: Leftovers
ability: Prankster
nature: Calm
evs: 252 HP / 128 Def / 128 SpD
Why this deserves to be on-site
- Due to priority Calm Mind, Will-O-Wisp, & Taunt, Sableye gains instant protection from all 3 move categories
- The current Calm Mind set forgoes Taunt with an Attacking move, leaving it open to status, phazing, & other Calm Minding Pokemon
- The standard Sableye set can't handle Special Attacks
- This set is a bit of a hybrid between the two, sacrificing it's Offense move-slot for the ability to wall Special Attackers as well as it walls Physical Attackers
- Once Fire-types, Guts, Magic Bounce/Guard opponents are dealt with, this set becomes entirely self-sufficient and can, rather easily,
sweepwear through a team by itself (demonstrated in the example match at the bottom of the post)
Set Comments
- Functions as both a Physical and Special Wall with no weaknesses
- Priority Calm Mind to wall Special Attackers
- Will-O-Wisp burns Physical Attackers
- Taunt to protect against Status, Trick, & Set-up Sweepers
- Will-O-Wisp is Sableye's only form of damage but it gets the job done albeit very slowly
- Will-O-Wisp's sketchy accuracy is the biggest issue this set has
- Recover allows Sableye to stall for days
- Makes a good Spin-Blocker as it can wall Starmie after a Calm Mind and Burn Donphan
- After all Fire-types, Guts, Magic Bounce, and Magic Guard opponents are removed, Sableye can wear through a team by itself
Additional Comments
- Scouting is absolute key for Sableye's success. Knowing what items the opponent has is mandatory or Sableye may end up getting Tricked or burning off a Lum Berry leaving Sableye wide open for attack
- This Pokemon is almost self-sufficient and with no weaknesses, it can fit on nearly any team with minimal support
- Sableye forces constant switching so Stealth Rock & Spikes are very much appreciated and they also help break down Natural Cure Pokemon as they can freely switch in & out to stall-away Sableye's precious 24 Will-O-Wisp PP
- Tyranitar makes a fantastic teammate as he can set up Stealth Rocks, Pursuit Magic Bouncers, take down Fire-types, and draw in Fighting-type moves, giving Sableye a chance to switch in for free.
- Sandstorm damage cancels Leftovers recovery so Sableye does lose a few Leftovers-dependent Match-ups like CB Scizor & potentially LO Starmie
- Fire-types are this sets biggest issue as Sableye can't do anything to them except PP stall Special Attackers, unless they Crit
- Pokemon that make quick work of those Fire-types are ideal teammates for Sableye
- Teammates that can spread Burns of their own make Sableye's job a lot easier
- Toxic Spikes are all-around bad for Sableye no matter which side of the field they're on as Poison blocks Burn. Avoid using them and keep them off the battlefield altogether
- Scizor can do up to 68% with Bullet Punch before Sableye can burn it
- Poison Heal Gliscor & Breloom ruin Sableye's fun
- Magic Guard is annoying but, no Magic Guard Pokemon can really do anything to Sableye either after a CM or 2 unless they Crit with Shadow Ball
- Weather-less conditions are ideal as boosted Water or Fire moves destroy this set without at least 2 Calm Minds up
- Crits!
252 SpAtk Life Orb Starmie Hydro Pump vs 252 HP/129 +1 SpDef Sableye: 50.66% - 60.2% [2-3 hits to KO (with Leftovers)]
252 SpAtk Life Orb Starmie Hydro Pump vs 252 HP/128 +2 SpDef Sableye: 38.49% - 45.39% [3 hits to KO (with Leftovers)]
252 SpAtk Choice Specs Latios Draco Meteor vs 252 HP/128 +1 SpDef Sableye: 81.91% - 96.71% [2 hits to KO (with Leftovers)]
252 SpAtk Choice Specs Latios Draco Meteor vs 252 HP/128 +2 SpDef Sableye: 61.18% - 72.37% [2 hits to KO (with Leftovers)]
252 Atk Choice Band Scizor Bullet Punch vs 252 HP/128 Def Sableye: 57.57% - 68.09% [2 hits to KO (with Leftovers) (2nd hit won't KO after Will-O-Wisp & Lefties)]
(Burned) 252 +1 Atk Dragonite Outrage vs 252 HP/128 Def Sableye: 58.55% - 69.41% [2 hits to KO (with Leftovers) (Can be stalled-out with Recover until Confusion kicks in)]
252 SpAtk Life Orb Starmie Hydro Pump vs 252 HP/128 +2 SpDef Sableye: 38.49% - 45.39% [3 hits to KO (with Leftovers)]
252 SpAtk Choice Specs Latios Draco Meteor vs 252 HP/128 +1 SpDef Sableye: 81.91% - 96.71% [2 hits to KO (with Leftovers)]
252 SpAtk Choice Specs Latios Draco Meteor vs 252 HP/128 +2 SpDef Sableye: 61.18% - 72.37% [2 hits to KO (with Leftovers)]
252 Atk Choice Band Scizor Bullet Punch vs 252 HP/128 Def Sableye: 57.57% - 68.09% [2 hits to KO (with Leftovers) (2nd hit won't KO after Will-O-Wisp & Lefties)]
(Burned) 252 +1 Atk Dragonite Outrage vs 252 HP/128 Def Sableye: 58.55% - 69.41% [2 hits to KO (with Leftovers) (Can be stalled-out with Recover until Confusion kicks in)]
Example Match:
http://pokemon.aesoft.org/replay-dashawayer-vs-Katakiri--2012-02-12
It's lengthy but it gives a good impression of how Sableye plays in battle.
Sableye comes in on Turn 21 and stays in until Turn 84. Maximum playback speed is highly recommended.
(Spoiler: Sableye juggles Rotom-W, Scizor, (the dreaded Volt-Turn) AND SD Toxicroak while still coming out on top at 100% HP no less.)