Ubers Sableye

That 5 minute period in ORAS Ubers was fucking terrible but somehow I'm still here!


[OVERVIEW]

* Mega Sableye sets itself apart from other entry hazard control options with its access to Magic Bounce. After Mega Evolving, Mega Sableye's presence discourages most passive Pokemon from attempting to set entry hazards and using status moves, reducing their overall effectiveness.
* Mega Sableye also avoids trapping thanks to its Ghost typing and checks some dangerous threats to balanced and defensive teams, such as Ultra Necrozma, Deoxys-A, Mewtwo, and Extreme Killer Arceus.
* It is also important to note that Mega Sableye has access to many utility moves. Fake Out can wear down foes and stall out residual damage, while Toxic and Will-O-Wisp can cripple various Pokemon effectively thanks to Magic Bounce invalidating foes' attempts to trade status.
* However, Mega Sableye's bulk is solid at best, and it fails to prevent foes like Primal Groudon and Arceus-Fairy from setting up entry hazards. Its mediocre bulk causes further problems with Mega Sableye's matchup against special attackers. Mega Sableye's low Speed means it can be difficult to keep it healthy, as Mega Sableye will usually move last and is therefore likely to take a hit before attempting to recover.
* While Foul Play allows Mega Sableye to offensively handle some of the Pokemon that it checks defensively, Mega Sableye still fails to do much against Pokemon that are immune or resilient to Toxic.
* Deoxys-S with Skill Swap and Mold Breaker users like Excadrill and Mega Gyarados can also undermine Mega Sableye's effectiveness due to its heavy reliance on Magic Bounce to fulfill its roles.

[SET]
name: Support
move 1: Fake Out
move 2: Foul Play
move 3: Toxic / Will-O-Wisp
move 4: Recover
item: Sablenite
ability: Prankster
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Fake Out allows Sableye to safely Mega Evolve by immobilizing a non-Ghost-type Pokemon for a turn. Fake Out is also handy for breaking Focus Sashes and making a foe take another round of damage from status.
* Protect guarantees Sableye's successful Mega Evolution against foes like Lunala and Tapu Lele and can be handy for scouting Choice-locked Pokemon, but Fake Out provides better utility.
* Foul Play reduces Mega Sableye's passivity and allows it to check physical attackers like Ultra Necrozma, Necrozma-DM, and Extreme Killer Arceus. Foul Play also notably 2HKOes Mega Gengar most of the time, preventing it from recklessly pressuring Mega Sableye.
* Toxic punishes just about every Pokemon that can offensively threaten Mega Sableye. Mega Sableye tends to be reliant on Toxic to effectively damage foes like support Arceus formes that it cannot threaten with Foul Play.
* Will-O-Wisp targets Steel-types like Magearna and Lucario that could otherwise switch into Mega Sableye and attempt to take advantage of it. Will-O-Wisp also has the benefits of crippling lead Cloyster and neutering Steel-types like Celesteela and Ferrothorn, making them easier for teammates to capitalize on. However, once Will-O-Wisp is revealed, foes that would be crippled by Toxic, such as Arceus-Fairy, can consistently switch into Mega Sableye without any concerns.
* Recover allows Mega Sableye to stay healthy and provide its team with utility options throughout the match.

Set Details
========

* A fully physically defensive EV spread with an Impish nature maximizes Mega Sableye's physical bulk, enabling it to avoid the OHKO from +2 Necrozma-DM's Sunsteel Strike and retaliate with Foul Play or, at worst, force it to use Searing Sunraze Smash. The physically defensive investment also improves Mega Sableye's ability to take hits from walls like Celesteela and Ferrothorn and handle Ultra Necrozma, Marshadow, and Extreme Killer Arceus.
* An EV spread of 252 HP / 36 Def / 220 SpD with a Careful nature improves Mega Sableye's matchup against certain other threats. This spread allows Mega Sableye to always avoid 2HKOs from Life Orb Deoxys-A's Ice Beam, defensive Necrozma-DM's Sunsteel Strike, and +2 Extreme Killer Arceus's Shadow Claw while also avoiding the 2HKO from Mega Gengar, defensive Ho-Oh, and Mega Mewtwo Y. The specially defensive investment also improves Mega Sableye's matchup against support Arceus formes with Stealth Rock as well, which typically run some Special Attack EVs to 2HKO physically defensive Mega Sableye.
* Sableye has Prankster prior to its Mega Evolution, which can be handy if it has to status a foe in an emergency. After Mega Evolving, Mega Sableye will have Magic Bounce, which will bounce back all entry hazard moves and some status moves. Note that Magic Bounce will not bounce back entry hazards or status moves from Mold Breaker users like Excadrill.
* Sablenite allows Sableye to Mega Evolve.

Usage Tips
========

* Sableye will lead most of the time in order to Mega Evolve and gain Magic Bounce as soon as possible. It is especially important to start deterring entry hazards and setup moves from the get-go, but there are specific instances where Sableye's Mega Evolution can be postponed.
* Think twice before Mega Evolving Sableye if an opponent leads with Deoxys-S. This implies its potency to carry Skill Swap, as Deoxys-S will otherwise be hopelessly shut down by Mega Sableye and will have no other reason to lead against it. Consider postponing Mega Evolution against Deoxys-S if it seems to potentially have a dedicated way to bypass Magic Bounce and leads against Sableye.
* Mega Sableye also fails to stop Excadrill from setting Stealth Rock. The best Mega Sableye can do against Excadrill is break its Focus Sash with Fake Out and switch to an offensive check to limit Excadrill to a single turn of utilizing its support options.
* Refrain from leading with Mega Sableye when Tapu Lele is on the opposing team, as Sableye cannot safely Mega Evolve due to Psychic Terrain blocking Fake Out, unless it is using the rare Protect.
* Liberally switch Mega Sableye into passive Pokemon. Entry hazard setters like Ferrothorn, Skarmory, certain Arceus formes, and Blissey struggle to do anything against Mega Sableye due to Magic Bounce.
* Although Mega Sableye is relatively bulky when taking its defensive typing into account, it is forced out against a decent portion of the tier. Some common threats like Primal Groudon, Arceus-Fairy, and other Arceus formes with offensive investment like Arceus-Dark and Arceus-Water are also Stealth Rock users that match up well versus Mega Sableye. Do not recklessly attempt to predict odd moves from them and be quick to withdraw Mega Sableye from any dangerous matchups, especially when passive foes from the opposing team have to be kept in check by Mega Sableye.
* Keeping Mega Sableye healthy is crucial for maintaining the upper hand over entry hazards and status ailments. Mega Sableye also narrowly avoids OHKOs from some threats like Necrozma-DM and Marshadow, so use Recover frequently to prepare Mega Sableye to be directly switched into foes it must handle.

Team Options
========

* Many teams that employ Mega Sableye aim to outlast other teams by preventing major sources of residual damage, namely entry hazards and status. Teammates that can handle the hazard setters that overpower Mega Sableye can assist in accomplishing this objective.
* Ho-Oh is one of the most common Pokemon paired with Mega Sableye for this reason. Stealth Rock variants of Primal Groudon and Arceus-Fairy struggle to combat Ho-Oh, and Ho-Oh is capable of threatening all relevant clerics. Ho-Oh is also notable for being able to completely shut down Toxapex alongside Mega Sableye, as Toxapex with Scald may outlast Mega Sableye but will be completely stopped by Ho-Oh, while those that forgo Scald for Toxic will have no method to deal with Mega Sableye. Regenerator also allows Ho-Oh to pivot into a good number of threats so Mega Sableye will not have to risk taking heavy damage. Ho-Oh's access to both Sacred Fire and Toxic further aids Mega Sableye's attempt to spread status, as Mega Sableye cannot justify using both Toxic and Will-O-Wisp in its moveset. Mega Sableye discourages Stealth Rock, which would otherwise heavily undermine Ho-Oh's effectiveness and leave Ho-Oh more vulnerable to certain threats, such as Ultra Necrozma, Marshadow with Rock Tomb, and boosted Extreme Killer Arceus.
* Other entry hazard removers that check powerful hazard setters are appropriate team options as well. Arceus-Ground handles most Primal Groudon variants and offensively checks Mega Lucario, which can take advantage of Mega Sableye lacking Will-O-Wisp. Arceus-Dark does not necessarily prevent entry hazards well, but it can viably use Defog and check Yveltal, Lunala, and other wallbreakers that can overwhelm Mega Sableye. Many Arceus formes can run Ice Beam to check threatening attackers like Zygarde-C and Rayquaza. Giratina checks Primal Groudon and Ho-Oh, spreads various status, and provides Defog support.
* Lugia appreciates Mega Sableye deterring Stealth Rock and status moves and can check a broader range of threats in the tier with its superior bulk. With Multiscale intact, it also checks Ultra Necrozma with Outrage, which can easily defeat Mega Sableye after a Swords Dance.
* Primal Groudon checks Fairy-types and is one of the very few safe switch-ins to Primal Kyogre. Defensive variants can set Stealth Rock to prevent Yveltal and Ho-Oh from attempting to switch in on Mega Sableye and force it out. Primal Groudon can also carry Toxic to allow Mega Sableye to free up a slot for Will-O-Wisp. Both of them can work together to spread status well, as Primal Groudon forces out most Toxic-immune Pokemon in the tier, while Mega Sableye can lure in and burn Steel-types that would avoid Primal Groudon and rather contend with Mega Sableye instead.
* In a similar vein, Ferrothorn can fit with Mega Sableye to check Primal Kyogre and Fairy-types while also providing Spikes support to wear down the opposing team more quickly. Ferrothorn also takes advantage of many support Arceus formes, which is a good news for any Mega Sableye not running a specially defensive EV spread.
* Primal Kyogre can check Necrozma-DM well and appreciates Mega Sableye completely shutting down Ferrothorn and preventing it from recovering. Primal Kyogre can also take advantage of most Pokemon that threaten Mega Sableye. Defensive Primal Kyogre can also provide Mega Sableye with valuable defensive presence against support Arceus formes.
* Clerics like Magearna and Blissey can check special attackers with their typing and colossal special bulk, respectively, and cure Mega Sableye of status ailments to further improve its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* Taunt may seem like a bizarre move to be used on a Pokemon with Magic Bounce, but it can force predictable moves from offensive foes that switch into Mega Sableye with the intent of forcing it out. It also prevents utility moves from foes like Chansey, but Taunt is hard to fit into Mega Sableye's moveset.
* Knock Off is handy against foes that do not like losing items, such as Ferrothorn and Chansey, but this leaves Mega Sableye unable to properly check certain physical attackers due to the lack of Foul Play.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna force out Mega Sableye by threatening to OHKO it with their STAB moves and do not mind status moves due to their access to cleric moves. Arceus-Fairy and Mega Diancie force Mega Sableye out and can set Stealth Rock, but the former is hindered by Toxic.

**Mold Breaker and Skill Swap Users**: Excadrill can set Stealth Rock and use Toxic on Mega Sableye due to Mold Breaker. Mega Gyarados can use Taunt on Mega Sableye to prevent status moves and set up on it thanks to Mold Breaker as well. Deoxys-S can use Skill Swap to remove Magic Bounce from Mega Sableye and set entry hazards.

**Primal Groudon**: Many wallbreakers can exploit Mega Sableye's mediocre bulk to force it out, but Primal Groudon is an especially notable threat due to it being the most common Stealth Rock user in the tier. It typically carries Toxic to spread status itself, which Mega Sableye's team will generally attempt to avoid.

**Lucario**: Variants of Mega Sableye lacking Will-O-Wisp are taken advantage of by Lucario due to Foul Play granting Lucario a Justified boost and Toxic being unable to put it on a timer.

**Wallbreakers**: Arceus-Ground, Rayquaza, and offensive variants of Priomal Kyogre and Necrozma-DM can overwhelm Mega Sableye with brute force or boosted attacks to KO it or force it out.

**Pokemon Resilient to Status**: The likes of Zygarde-C and defensive Primal Kyogre can outlast Mega Sableye due to them carrying Rest to remove status ailments. With the correct predictions, Substitute users can set up on Mega Sableye, and Facade Mega Salamence can take advantage of status ailments. Arceus-Dark and Arceus-Flying do not mind Mega Sableye at all if they are using Refresh.
 
Last edited:
I'm still hella salty about losing the work progress thanks to Xenforo, but that's not stopping me from doing this in 72 hours.

This is ready for QC.
 
Good stuff
The choice of EV spread is up to debate as both phys def and sdef have their situational merits, everything else is fine
QC: 1/3
 

Cynara

Banned deucer.
* An EV spread of 252 HP / 36 Def / 220 SpD with Careful nature improves Mega Sableye's matchup against some other threats to its common teams. The EV spread allows Mega Sableye to always avoid 2HKOes from Life Orb Deoxys-A's Ice Beam, defensive Necrozma-DM's Sunsteel Strike, and +2 Extreme Killer Arceus's Shadow Claw while avoiding 2HKO from Mega Gengar and Mega Mewtwo Y. Specially defensive investment also improves Mega Sableye's matchup against support Arceus formes with Stealth Rock as well, which typically run some Special Attack EVs to 2HKO physically defensive Mega Sableye.
You avoid the 2hko from defensive Ho-Oh still too

[SET COMMENTS]
Moves
========
Mention Protect in moves please, it can used to Mega evo safely against Tapu Lele / Ghosts and scout potential moves from choice locked users.

Usage tips:

* Think twice before Mega Evolving Sableye if an opponent leads with Deoxys-S and Smeargle. This implies their potency to carry Skill Swap, as both Deoxys-S and Smeargle will otherwise be hopelessly shut down by Mega Sableye and will have no other reason to lead against it. While Smeargle may at worst attempt to annoy Mega Sableye with Nuzzle, Deoxys-S will most likely be carrying Skill Swap. Consider postponing Mega Evolution against them if they seem to potentially have a dedicated way to bypass Magic Bounce.
I disagree with this statement; Smeargle doesn't run it, it has no reason to get Sticky Webs up against Mega Sableye teams, most the time it says in on Sableye to Nuzzle it. This is also a 50/50 sequence of plays and assumes what Player B is going to do. what about Excadrill? you want to Mega Evolve and Fake Out right away to break its Focus Sash and the same goes for other leads, its fair to say to lead sableye against hazard leads to break their Focus Sashes from the get go. Change this usage tip to reflect how you would ACTUALLY handle hazard leads i.e the fake out mentions.

Although Mega Sableye is relatively bulky when additionally accounting on its defensive typing, it is forced out against decent portion of the tier, with some common threats like Primal Groudon and Arceus-Fairy being Stealth Rock users. Do not recklessly attempt to predict odd moves from them and be quick to withdraw Mega Sableye from dangerous matchup, especially when passive foes from opposing team have to be kept in check by Mega Sableye.
Arceus-Fairy isn't the only stealth rock Arc, Arceus-Water and Arceus-Dark also threaten it since they invest into Spa for Sableye.

Team options:

Fine.

Checks and Counters:

Fine

Obviously remove Protect from OO in exchange for a moves mention.

QC: 2/3
 
* Mega Sableye also possesses a unique typing that enables it to evade Shadow Tag trapping
any trapping - dugtrio, thousand waves, etc. its a ghost-type!

Usage tips doesn't actually go over what Mega Sableye actually beats - its an anti-passive pokemon. Fat things that wanna sit around and use utility options - Mega Sableye shuts them down very hard. Its important to stop hazard stacking against you from these resilient users of Spikes and such when you are also using a fat team. Go over this here because its a very important aspect behind using it at all.

There's no mention of Outrage Ultra Necrozma being an issue to Sableye. As fun as it is to surprise new users with the idea, the analysis is meant to inform.

Pokemon that beat Sableye lacking Wisp should also be in C&C.

QC 3/3
 

Accel

thanks for the memories
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[OVERVIEW]

* Mega Sableye sets itself apart from other Pokemon dedicated to hazard control options with its access to Magic Bounce. After Mega Evolving, Mega Sableye's presence itself discourages most passive Pokemon from attempting to set up entry hazards and using status moves, reducing their overall effectiveness.
* Mega Sableye also avoids trapping thanks to its Ghost typing and checks some dangerous threats to balanced and defensive teams (I'm unsure as to whether the word 'balance' is referring to a team archetype or if it's just another adjective. The term applies to both cases, but changing it to 'balanced' provides you with more linearity for this part of the sentence), such as Ultra Necrozma, Deoxys-A, and Mewtwo, as well as and Extreme Killer Arceus.
* It is also important to note that Mega Sableye has access to many utility moves available. Fake Out can wear down foes and stall out residual damage, while Toxic and Will-O-Wisp can cripple various Pokemon effectively thanks to Magic Bounce invalidating foes' attempts to trade status.
* However, ('However' doesn't specifically refer to a previous statement regarding Mega Sableye's bulk, which is why I've chosen to remove it) Mega Sableye's bulk is solid at best, and it fails to prevent foes like Primal Groudon and Arceus-Fairy from setting up entry hazards. Its mediocre bulk causes further problems with Mega Sableye's matchup against special attackers. A low Speed stat further worsens results in increased difficulty to keep Mega Sableye healthy, as Mega Sableye will usually move last and will is therefore likely to take a hit before attempting to recover.
* While Foul Play allows Mega Sableye to offensively handle some of the Pokemon that it defensively checks defensively, Mega Sableye still fails to do much against Pokemon that are immune or resilient to Toxic.
* Mold Breaker users, (AC) like Excadrill and Mega Gyarados, (AC) and Deoxys-S with Skill Swap can also undermine Mega Sableye's effectiveness due to its tendency to heavily rely heavy reliance on Magic Bounce to fulfill its roles.


[SET]
name: Support
move 1: Fake Out
move 2: Foul Play
move 3: Toxic / Will-O-Wisp
move 4: Recover
item: Sablenite
ability: Prankster
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Fake Out allows Mega Sableye to safely Mega Evolve by immobilizing a non-Ghost-type Pokemon for a turn. Fake Out is also handy with for breaking Focus Sashes and making a foe take another round of damage from status.
* Protect guarantees Mega Sableye's successful Mega Evolution against foes like Lunala or Tapu Lele and can be handy with for scouting Choice-locked Pokemon, but Fake Out provides better utility.
* Foul Play reduces Mega Sableye's passivity and allows it to check physical attackers like Ultra Necrozma, Necrozma-DM, and Extreme Killer Arceus. Foul Play also notably 2HKOes Mega Gengar most of the time, preventing it from recklessly pressuring Mega Sableye.
* Toxic punishes just about every Pokemon that can offensively threaten Mega Sableye. Mega Sableye tends to be reliant on Toxic to effectively damage foes, (AC) like support Arceus formes, (AC) that Mega Sableye cannot threaten with Foul Play.
* Will-O-Wisp targets Steel-types like Magearna and Lucario that would could otherwise persistently switch into Mega Sableye and attempt to take advantage of it. Will-O-Wisp also has the benefits of anti-leading crippling lead Cloyster and neutering Steel-types like Celesteela and Ferrothorn, making them easier for teammates to capitalize on. However, once Will-O-Wisp is revealed, foes that would be crippled by Toxic, such as Arceus-Fairy, (AC) can consistently switch into Mega Sableye without a any concerns.
* Recover allows Mega Sableye to stay healthy to and provide its team with utility options throughout the match.

Set Details
========

* A fully physically defensive EV spread with an Impish nature maximizes Mega Sableye's physical bulk, enabling it to avoid an OHKO from a +2 Necrozma-DM's Sunsteel Strike and retaliate with Foul Play or at worst, (AC) force it to use its Z-Move Sunraze Searing Smash. The physically defensive investement investment also improves Mega Sableye's ability to take hits from walls like Celesteela and Ferrothorn and handle Ultra Necrozma, Marshadow, and Extreme Killer Arceus.
* An EV spread of 252 HP / 36 Def / 220 SpD with a Careful nature improves Mega Sableye's matchup against some certain other threats to its common teams. The EV This spread allows Mega Sableye to always avoid 2HKOes 2HKOs from Life Orb Deoxys-A's Ice Beam, defensive Necrozma-DM's Sunsteel Strike, and +2 Extreme Killer Arceus's Shadow Claw, (AC) while avoiding 2HKO from Mega Gengar, defensive Ho-Oh, and Mega Mewtwo Y. The specially defensive investment also improves Mega Sableye's matchup against support Arceus formes with Stealth Rock as well, which typically run some Special Attack EVs to 2HKO physically defensive Mega Sableye.
* Sableye has Prankster prior to its Mega Evolution, and this can be handy if it has to status a foe in an emergency. After Mega Evolving with Sablenite, Mega Sableye will have Magic Bounce, which will bounce back all entry hazard moves and some status moves. Note that Magic Bounce will not bounce back entry hazards or status moves from Mold Breaker users like Excadrill.

Usage Tips
========

* Sableye will lead most of the time in order to Mega Evolve and gain Magic Bounce as soon as possible. This It is especially important to start deterring entry hazards and setup moves from the get-go, but there are specific instances where Sableye's Mega Evolution can be postponed.
* Think twice before Mega Evolving Sableye if an opponent leads with Deoxys-S. This implies its potency to carry Skill Swap, as Deoxys-S and will otherwise be hopelessly shut down by Mega Sableye and will have no other reason to lead against it. Consider postponing Mega Evolution against Deoxys-S if it seems to potentially have a dedicated way to bypass Magic Bounce and leads against Sableye.
* Mega Sableye also fails to stop Excadrill from setting up Stealth Rock. The best it can do against it Excadrill is breaking its Focus Sash with Fake Out and switching to its offensive checks to limit Excadrill with a single turn to utilize its support options.
* Refrain from leading with Mega Sableye when Tapu Lele is present in on the opposing team, as Sableye cannot safely Mega Evolve due to Psychic Terrain blocking Fake Out unless it is using the rare Protect.
* Liberally switch Mega Sableye into passive Pokemon. Entry hazard setters like Ferrothorn and, (AC) Skarmory, (AC) and certain Arceus formes, (AC) and Blissey will not have much to do against it struggle to do anything against Mega Sableye due to Magic Bounce.
* Although Mega Sableye is relatively bulky when additionally accounting on taking its defensive typing into account, it is forced out against a decent portion of the tier,. (RC, AP) with Some common threats like Primal Groudon, Arceus-Fairy, and other Arceus formes with offensive investment like Arceus-Dark and Arceus-Water, (AC) being are also Stealth Rock users that match up well versus Mega Sableye. Do not recklessly attempt to predict odd moves from them and be quick to withdraw Mega Sableye from any dangerous matchups, especially when passive foes from the opposing team have to be kept in check by Mega Sableye.
* Keeping Mega Sableye healthy is crucial to have its team keep for maintaining the upper hand over entry hazards and status ailments. Mega Sableye also narrowly avoids OHKOs from some threats like Necrozma-DM and Marshadow, so use Recover frequently to prepare Mega Sableye to be directly switched into foes it must handle.

Team Options
========

* Many teams that employ Mega Sableye aim to outlast other teams by preventing major sources of residual damage, namely entry hazards and status. Teammates that can handle entry hazard users that overpower Mega Sableye can assist in accomplishing this objective.
* Ho-Oh is one of the most common Pokemon paired with Mega Sableye for this reason. Stealth Rock variants of Primal Groudon and Arceus-Fairy struggle combating to combat Ho-Oh, and Ho-Oh is capable of threatening all relevant clerics. Ho-Oh is also notable for being able to completely shut down Toxapex with alongside Mega Sableye, as Toxapex with Scald may outlast Mega Sableye but will be completely stopped by Ho-Oh, (AC) while those that forgo Scald for Toxic will have no method to deal with Mega Sableye. Regenerator also allows Ho-Oh to pivot into a good number of unsuspected threats so that Mega Sableye will not have to risk taking heavy damage. Ho-Oh's access to both Sacred Fire and Toxic further aids Mega Sableye's attempt to spread status, as Mega Sableye cannot justify using both Toxic and Will-O-Wisp in its moveset. Mega Sableye discourages Stealth Rock, which would heavily undermines Ho-Oh's effectiveness and checks some threats that will overwhelm Ho-Oh leaves Ho-Oh more vulnerable to certain threats, such as Ultra Necrozma, Marshadow with Rock Tomb, and boosted Extreme Killer Arceus.
* Other entry hazard removers that check powerful entry hazard setters are appropriate team options as well. Arceus-Ground handles most Primal Groudon variants and offensively checks Mega Lucario, which can take advantage of Mega Sableye lacking Will-O-Wisp. Arceus-Dark does not necessarily prevent entry hazards well, but it can viably use Defog and check Yveltal, Lunala, and other wallbreakers that can overwhelm Mega Sableye. Many Arceus formes can run Ice Beam to check threatening attackers like Zygarde-C and Rayquaza. Giratina checks Primal Groudon and Ho-Oh, spreads various statuses, and provides Defog support.
* Lugia appreciates Mega Sableye deterring Stealth Rock and status moves, (AC) and can check a broader range of threats in the tier with its superior bulk. With Multiscale intact, it also checks Ultra Necrozma with Outrage, which can easily defeat Mega Sableye after a Swords Dance.
* Primal Groudon checks Fairy-types as well, and it also is also one of the very few safe switch-ins to Primal Kyogre. Defensive variants can set up Stealth Rock to prevent Yveltal and Ho-Oh from attempting to switch in on and force out Mega Sableye and force it out. (AP) and Primal Groudon can also carry Toxic to free allow Mega Sableye a room to free up a slot for Will-O-Wisp. Both of them can work together to spread status well, as Primal Groudon forces out practically every most Toxic-immune Pokemon in the tier, while Mega Sableye can draw lure in and burn Steel-types that would avoid Primal Groudon and rather contend with Mega Sableye instead.
* In a similar vein, Ferrothorn can fit with Mega Sableye to check Primal Kyogre and Fairy-types, (AC) and provide while also providing Spikes support to wear down the opposing team faster more quickly. Ferrothorn also takes advantage of a sizable portion of some support Arceus formes, which is a good news for any Mega Sableye not running a specially defensive EV spread.
* Primal Kyogre can check Necrozma-DM well, and it appreciates Mega Sableye completely shutting down Ferrothorn and preventing it from recovering. Primal Kyogre can also threaten or take advantage of (pick one of 'threaten' or 'take advantage of' and stick with it to prevent redundancy) most Pokemon that threaten Mega Sableye. Defensive Primal Kyogre can also provide Mega Sableye with a valuable defensive presence. (this isn't GP related, but consider elaborating on this particular point)
* Clerics like Magearna and Blissey can check special attackers with their typing or colossal special bulk, (AC) respectively, and cure Mega Sableye of status ailments to further improve its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* Taunt may seem like a bizarre move to be used on a Pokemon with Magic Bounce, but it can force predictable moves from offensive foes that switch into Mega Sableye to force with the intent of forcing it out. It also prevents utility moves from foes like Chansey, but Taunt generally has a hard time finding a room in a is hard to fit into Mega Sableye's moveset.
* Knock Off is handy against foes like Ferrothorn or Chansey that do not like losing items, such as Ferrothorn or Chansey, but this leaves Mega Sableye unable to properly check certain physical attackers due to the lack of Foul Play.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna force out Mega Sableye out by threatening to OHKO it with their STAB moves and do not mind status moves as well, due to their access to cleric moves. Arceus-Fairy and Mega Diancie force Mega Sableye out and can set up Stealth Rock, but the former is hindered by Toxic.

**Mold Breaker and Skill Swap users**: Excadrill can set up Stealth Rock and use Toxic on Mega Sableye due to Mold Breaker. Deoxys-S can use Skill Swap to remove Magic Bounce from Mega Sableye and set up entry hazards they carry. Thanks to Mold Breaker, Mega Gyarados can Taunt Mega Sableye to prevent status moves thanks to Mold Breaker and set up on it.

**Primal Groudon**: Many wallbreakers can exploit Mega Sableye's mediocre bulk to force it out, but Primal Groudon is one of the worse threats to be noted a notable threat due to it being the most common Stealth Rock user in the tier. (AP) and It typically carrying carries Toxic to spread status itself, which Mega Sableye's team will generally attempt to avoid.

**Lucario**: Mega Sableye lacking Will-O-Wisp is taken advantage of by Lucario due to Foul Play activating granting Lucario a +1 boost via Justified boost and Toxic being unable to put it on a timer.

**Wallbreakers**: Offensive variants of Primal Kyogre, offensive variants of Necrozma-DM, (AC) and Arceus-Ground, and Rayquaza can overwhelm Mega Sableye with brute force or and boosted attacks to KO it or force it out.

**Pokemon Resilient to Status**: The likes of Zygarde-C and defensive Primal Kyogre can outlast Mega Sableye due to them carrying Rest to remove status ailments. With the correct predictions, Substitute users can set up on Mega Sableye with the correct predictions, (AC) and Facade Mega Salamence can take advantage of status ailments. Arceus-Dark and Arceus-Flying do not mind Mega Sableye at all if they are using Refresh.
 

A Cake Wearing A Hat

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Random Battle Lead
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implement both for gp 1/2
[OVERVIEW]

* Mega Sableye sets itself apart from other Pokemon dedicated to hazard control options with its access to Magic Bounce. After Mega Evolving, Mega Sableye's presence itself discourages most passive Pokemon from attempting to set entry hazards and using status moves, reducing their overall effectiveness.
* Mega Sableye also avoids trapping thanks to its Ghost typing and checks some dangerous threats to balanced and defensive teams, (I'm unsure as to whether the word 'balance' is referring to a team archetype or if it's just another adjective. The term applies to both cases, but changing it to 'balanced' provides you with more linearity for this part of the sentence balanced teams vs balance, this change is correct) such as Ultra Necrozma, Deoxys-A, and Mewtwo, as well as and Extreme Killer Arceus.
* It is also important to note that Mega Sableye has access to many utility moves available. Fake Out can wear down foes and stall out residual damage, while Toxic and Will-O-Wisp can cripple various Pokemon effectively thanks to Magic Bounce invalidating foes' attempts to trade status.
* However, ('However' doesn't specifically refer to a previous statement regarding Mega Sableye's bulk, which is why I've chosen to remove it) Mega Sableye's bulk is solid at best, and it fails to prevent foes like Primal Groudon and Arceus-Fairy from setting up entry hazards. Its mediocre bulk causes further problems with Mega Sableye's matchup against special attackers. Mega Sableye's low Speed further worsens difficulty means it can be difficult to keep Mega Sableye it healthy, as Mega Sableye will usually move last and will is therefore likely to take a hit before attempting to recover.
* While Foul Play allows Mega Sableye to offensively handle some of the Pokemon that it defensively checks defensively, Mega Sableye still fails to do much against Pokemon that are immune or resilient to Toxic.
* Deoxys-S with Skill Swap and Mold Breaker users like Excadrill and Mega Gyarados and Deoxys-S with Skill Swap can also undermine Mega Sableye's effectiveness due to its tendency to heavily rely heavy reliance on Magic Bounce to fulfill its roles.


[SET]
name: Support
move 1: Fake Out
move 2: Foul Play
move 3: Toxic / Will-O-Wisp
move 4: Recover
item: Sablenite
ability: Prankster
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Fake Out allows Mega Sableye to safely Mega Evolve by immobilizing a non-Ghost-type Pokemon for a turn. Fake Out is also handy with for breaking Focus Sashes and making a foe take another round of damage from status.
* Protect guarantees Mega Sableye's successful Mega Evolution against foes like Lunala or and Tapu Lele and can be handy with for scouting Choice-locked Pokemon, but Fake Out provides better utility.
* Foul Play reduces Mega Sableye's passivity and allows it to check physical attackers like Ultra Necrozma, Necrozma-DM, and Extreme Killer Arceus. Foul Play also notably 2HKOes Mega Gengar most of the time, preventing it from recklessly pressuring Mega Sableye.
* Toxic punishes just about every Pokemon that can offensively threaten Mega Sableye. Mega Sableye tends to be reliant on Toxic to effectively damage foes like support Arceus formes that Mega Sableye cannot threaten with Foul Play.
* Will-O-Wisp targets Steel-types like Magearna and Lucario that would could otherwise persistently switch into Mega Sableye and attempt to take advantage of it. Will-O-Wisp also has the benefits of anti-leading crippling lead Cloyster and neutering Steel-types like Celesteela and Ferrothorn, making them easier for teammates to capitalize on. However, once Will-O-Wisp is revealed, foes that would be crippled by Toxic, such as Arceus-Fairy, (AC) can consistently switch into Mega Sableye without a any concerns.
* Recover allows Mega Sableye to stay healthy to and provide its team with utility options throughout the match.

Set Details
========

* A fully physically defensive EV spread with an Impish nature maximizes Mega Sableye's physical bulk, enabling it to avoid the OHKO from +2 Necrozma-DM's Sunsteel Strike and retaliate with Foul Play or, (AC) at worst, (AC) force it to use its Z-Move Sunraze Searing Smash. The physically defensive investement investment also improves Mega Sableye's ability to take hits from walls like Celesteela and Ferrothorn and handle Ultra Necrozma, Marshadow, and Extreme Killer Arceus.
* An EV spread of 252 HP / 36 Def / 220 SpD with a Careful nature improves Mega Sableye's matchup against some certain other threats to its common teams. (keep period) The EV This spread allows Mega Sableye to always avoid 2HKOes 2HKOs from Life Orb Deoxys-A's Ice Beam, defensive Necrozma-DM's Sunsteel Strike, and +2 Extreme Killer Arceus's Shadow Claw, (AC) while also avoiding the 2HKO from Mega Gengar, defensive Ho-Oh, and Mega Mewtwo Y. The specially defensive investment also improves Mega Sableye's matchup against support Arceus formes with Stealth Rock as well, which typically run some Special Attack EVs to 2HKO physically defensive Mega Sableye.
* Sableye has Prankster prior to its Mega Evolution, and this can be handy if it has to status a foe in an emergency. After Mega Evolving with Sablenite, Mega Sableye will have Magic Bounce, which will bounce back all entry hazard moves and some status moves. Note that Magic Bounce will not bounce back entry hazards or status moves from Mold Breaker users like Excadrill.
* Sablenite allows Sableye to Mega Evolve. (pointless as it is, it's needed)

Usage Tips
========

* Sableye will lead most of the time in order to Mega Evolve and gain Magic Bounce as soon as possible. This It is especially important to start deterring entry hazards and setup moves from the get-go, but there are specific instances where Sableye's Mega Evolution can be postponed.
* Think twice before Mega Evolving Sableye if an opponent leads with Deoxys-S. This implies its potency to carry Skill Swap, as Deoxys-S and will otherwise be hopelessly shut down by Mega Sableye and will have no other reason to lead against it. Consider postponing Mega Evolution against Deoxys-S if it seems to potentially have a dedicated way to bypass Magic Bounce and leads against Sableye.
* Mega Sableye also fails to stop Excadrill from setting Stealth Rock. The best it Mega Sableye can do against it Excadrill is breaking break its Focus Sash with Fake Out and switching switch to its an offensive checks check to limit Excadrill with to a single turn to utilize of utilitzing its support options.
* Refrain from leading with Mega Sableye when Tapu Lele is present in on the opposing team, as Sableye cannot safely Mega Evolve due to Psychic Terrain blocking Fake Out unless it is using the rare Protect.
* Liberally switch Mega Sableye into passive Pokemon. Entry hazard setters like Ferrothorn and, (AC) Skarmory and, (AC) certain Arceus formes, (AC) and Blissey will not have much to do against it struggle to do anything against Mega Sableye due to Magic Bounce.
* Although Mega Sableye is relatively bulky when additionally accounting on taking its defensive typing into account, it is forced out against a decent portion of the tier, (RC) with. (AP) Some common threats like Primal Groudon, Arceus-Fairy, and other Arceus formes with offensive investment like Arceus-Dark and Arceus-Water being are also Stealth Rock users that match up well versus Mega Sableye. Do not recklessly attempt to predict odd moves from them and be quick to withdraw Mega Sableye from any dangerous matchups, especially when passive foes from the opposing team have to be kept in check by Mega Sableye.
* Keeping Mega Sableye healthy is crucial to have its team keep for maintaining the upper hand over entry hazards and status ailments. Mega Sableye also narrowly avoids OHKOs from some threats like Necrozma-DM and Marshadow, so use Recover frequently to prepare Mega Sableye to be directly switched into foes it must handle.

Team Options
========

* Many teams that employ Mega Sableye aim to outlast other teams by preventing major sources of residual damage, namely entry hazards and status. Teammates that can handle entry hazard users the hazard setters that overpower Mega Sableye can assist in accomplishing this objective.
* Ho-Oh is one of the most common Pokemon paired with Mega Sableye for this reason. Stealth Rock variants of Primal Groudon and Arceus-Fairy struggle combating to combat Ho-Oh, and Ho-Oh is capable of threatening all relevant clerics. Ho-Oh is also notable for being able to completely shut down Toxapex with alongside Mega Sableye, as Toxapex with Scald may outlast Mega Sableye but will be completely stopped by Ho-Oh, (AC) while those that forgo Scald for Toxic will have no method to deal with Mega Sableye. Regenerator also allows Ho-Oh to pivot into a good number of unsuspected threats so that Mega Sableye will not have to risk taking heavy damage. Ho-Oh's access to both Sacred Fire and Toxic further aids Mega Sableye's attempt to spread status, as Mega Sableye cannot justify using both Toxic and Will-O-Wisp in its moveset. Mega Sableye discourages Stealth Rock, which would otherwise heavily undermine Ho-Oh's effectiveness and checks some threats that will overwhelm Ho-Oh leave Ho-Oh more vulnerable to certain threats, such as Ultra Necrozma, Marshadow with Rock Tomb, and boosted Extreme Killer Arceus.
* Other entry hazard removers that check powerful entry hazard setters are appropriate team options as well. Arceus-Ground handles most Primal Groudon variants and offensively checks Mega Lucario, which can take advantage of Mega Sableye lacking Will-O-Wisp. Arceus-Dark does not necessarily prevent entry hazards well, but it can viably use Defog and check Yveltal, Lunala, and other wallbreakers that can overwhelm Mega Sableye. Many Arceus formes can run Ice Beam to check threatening attackers like Zygarde-C and Rayquaza. Giratina checks Primal Groudon and Ho-Oh, spreads various statuses, and provides Defog support.
* Lugia appreciates Mega Sableye deterring Stealth Rock and status moves and can check a broader range of threats in the tier with its superior bulk. With Multiscale intact, it also checks Ultra Necrozma with Outrage, which can easily defeat Mega Sableye after a Swords Dance.
* Primal Groudon checks Fairy-types as well, and it also is also one of the very few safe switch-ins to Primal Kyogre. Defensive variants can set Stealth Rock to prevent Yveltal and Ho-Oh from attempting to switch in on and force out Mega Sableye and force it out. Primal Groudon can also carry Toxic to free allow Mega Sableye a room to free up a slot for Will-O-Wisp. Both of them can work together to spread status well, as Primal Groudon forces out practically every most Toxic-immune Pokemon in the tier, while Mega Sableye can draw lure in and burn Steel-types that would avoid Primal Groudon and rather contend with Mega Sableye instead.
* In a similar vein, Ferrothorn can fit with Mega Sableye to check Primal Kyogre and Fairy-types and provide while also providing Spikes support to wear down the opposing team faster more quickly. Ferrothorn also takes advantage of a sizable portion of many support Arceus formes, which is a good news for any Mega Sableye not running a specially defensive EV spread.
* Primal Kyogre can check Necrozma-DM well, and it appreciates Mega Sableye completely shutting down Ferrothorn and preventing it from recovering. Primal Kyogre can also threaten or take advantage of (prevents redundancy) most Pokemon that threaten Mega Sableye. Defensive Primal Kyogre can also provide Mega Sableye with a valuable defensive presence. (this isn't GP related, but consider elaborating on this particular point)
* Clerics like Magearna and Blissey can check special attackers with their typing or and colossal special bulk, (AC) respectively, (AC) and cure Mega Sableye of status ailments to further improve its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* Taunt may seem like a bizarre move to be used on a Pokemon with Magic Bounce, but it can force predictable moves from offensive foes that switch into Mega Sableye to force with the intent of forcing it out. It also prevents utility moves from foes like Chansey, but generally has a hard time finding a room in a Taunt is hard to fit into Mega Sableye's moveset.
* Knock Off is handy against foes like Ferrothorn or Chansey that do not like losing items, such as Ferrothorn and Chansey, but this leaves Mega Sableye unable to properly check certain physical attackers due to the lack of Foul Play.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna force out Mega Sableye out by threatening to OHKO it with their STAB moves and do not mind status moves as well due to their access to cleric moves. Arceus-Fairy and Mega Diancie force Mega Sableye out and can set Stealth Rock, but the former is hindered by Toxic.

**Mold Breaker and Skill Swap users Users**: Excadrill can set Stealth Rock and use Toxic on Mega Sableye due to Mold Breaker. Deoxys-S can use Skill Swap to remove Magic Bounce from Mega Sableye and set entry hazards they carry. Thanks to Mold Breaker, Mega Gyarados can Taunt Mega Sableye to prevent status moves thanks to Mold Breaker and set up on it.

**Primal Groudon**: Many wallbreakers can exploit Mega Sableye's mediocre bulk to force it out, but Primal Groudon is one of the worse threats to be noted an especially notable threat due to it being the most common Stealth Rock user in the tier and. (AP) It typically carrying carries Toxic to spread status itself, which Mega Sableye's team will generally attempt to avoid.

**Lucario**: Variants of Mega Sableye lacking Will-O-Wisp is are taken advantage of by Lucario due to Foul Play activating granting Lucario a Justified boost and Toxic being unable to put it on a timer.

**Wallbreakers**: Offensive variants of Primal Kyogre, offensive variants of Necrozma-DM and Arceus-Ground, and Rayquaza, (AC) and offensive variants of Priomal Kyogre and Necrozma-DM can overwhelm Mega Sableye with brute force or boosted attacks to KO it or force it out.

**Pokemon Resilient to Status**: The likes of Zygarde-C and defensive Primal Kyogre can outlast Mega Sableye due to them carrying Rest to remove status ailments. With the correct predictions, Substitute users can set up on Mega Sableye with the correct predictions, (AC) and Facade Mega Salamence can take advantage of status ailments. Arceus-Dark and Arceus-Flying do not mind Mega Sableye at all if they are using Refresh.

1/2
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

* Mega Sableye sets itself apart from other entry hazard control options with its access to Magic Bounce. After Mega Evolving, Mega Sableye's presence discourages most passive Pokemon from attempting to set entry hazards and using status moves, reducing their overall effectiveness.
* Mega Sableye also avoids trapping thanks to its Ghost typing and checks some dangerous threats to balanced and defensive teams, such as Ultra Necrozma, Deoxys-A, Mewtwo, and Extreme Killer Arceus.
* It is also important to note that Mega Sableye has access to many utility moves. Fake Out can wear down foes and stall out residual damage, while Toxic and Will-O-Wisp can cripple various Pokemon effectively thanks to Magic Bounce invalidating foes' attempts to trade status.
* However,(AC) Mega Sableye's bulk is solid at best, and it fails to prevent foes like Primal Groudon and Arceus-Fairy from setting up entry hazards. Its mediocre bulk causes further problems with Mega Sableye's matchup against special attackers. Mega Sableye's low Speed means it can be difficult to keep it healthy, as Mega Sableye will usually move last and is therefore likely to take a hit before attempting to recover.
* While Foul Play allows Mega Sableye to offensively handle some of the Pokemon that it checks defensively, Mega Sableye still fails to do much against Pokemon that are immune or resilient to Toxic.
* Deoxys-S with Skill Swap and Mold Breaker users like Excadrill and Mega Gyarados can also undermine Mega Sableye's effectiveness due to its heavy reliance on Magic Bounce to fulfill its roles.

[SET]
name: Support
move 1: Fake Out
move 2: Foul Play
move 3: Toxic / Will-O-Wisp
move 4: Recover
item: Sablenite
ability: Prankster
nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Fake Out allows Sableye to safely Mega Evolve by immobilizing a non-Ghost-type Pokemon for a turn. Fake Out is also handy for breaking Focus Sashes and making a foe take another round of damage from status.
* Protect guarantees Sableye's successful Mega Evolution against foes like Lunala and Tapu Lele and can be handy for scouting Choice-locked Pokemon, but Fake Out provides better utility.
* Foul Play reduces Mega Sableye's passivity and allows it to check physical attackers like Ultra Necrozma, Necrozma-DM, and Extreme Killer Arceus. Foul Play also notably 2HKOes Mega Gengar most of the time, preventing it from recklessly pressuring Mega Sableye.
* Toxic punishes just about every Pokemon that can offensively threaten Mega Sableye. Mega Sableye tends to be reliant on Toxic to effectively damage foes like support Arceus formes that Mega Sableye it cannot threaten with Foul Play.
* Will-O-Wisp targets Steel-types like Magearna and Lucario that could otherwise switch into Mega Sableye and attempt to take advantage of it. Will-O-Wisp also has the benefits of crippling lead Cloyster and neutering Steel-types like Celesteela and Ferrothorn, making them easier for teammates to capitalize on. However, once Will-O-Wisp is revealed, foes that would be crippled by Toxic, such as Arceus-Fairy, can consistently switch into Mega Sableye without any concerns.
* Recover allows Mega Sableye to stay healthy and provide its team with utility options throughout the match.

Set Details
========

* A fully physically defensive EV spread with an Impish nature maximizes Mega Sableye's physical bulk, enabling it to avoid the OHKO from +2 Necrozma-DM's Sunsteel Strike and retaliate with Foul Play or, at worst, force it to use Sunraze Searing Sunraze Smash. The physically defensive investment also improves Mega Sableye's ability to take hits from walls like Celesteela and Ferrothorn and handle Ultra Necrozma, Marshadow, and Extreme Killer Arceus.
* An EV spread of 252 HP / 36 Def / 220 SpD with a Careful nature improves Mega Sableye's matchup against certain other threats. This spread allows Mega Sableye to always avoid 2HKOs from Life Orb Deoxys-A's Ice Beam, defensive Necrozma-DM's Sunsteel Strike, and +2 Extreme Killer Arceus's Shadow Claw,(RC) while also avoiding the 2HKO from Mega Gengar, defensive Ho-Oh, and Mega Mewtwo Y. The specially defensive investment also improves Mega Sableye's matchup against support Arceus formes with Stealth Rock as well, which typically run some Special Attack EVs to 2HKO physically defensive Mega Sableye.
* Sableye has Prankster prior to its Mega Evolution, and this which can be handy if it has to status a foe in an emergency. After Mega Evolving, Mega Sableye will have Magic Bounce, which will bounce back all entry hazard moves and some status moves. Note that Magic Bounce will not bounce back entry hazards or status moves from Mold Breaker users like Excadrill.
* Sablenite allows Sableye to Mega Evolve.

Usage Tips
========

* Sableye will lead most of the time in order to Mega Evolve and gain Magic Bounce as soon as possible. It is especially important to start deterring entry hazards and setup moves from the get-go, but there are specific instances where Sableye's Mega Evolution can be postponed.
* Think twice before Mega Evolving Sableye if an opponent leads with Deoxys-S. This implies its potency to carry Skill Swap, as Deoxys-S will otherwise be hopelessly shut down by Mega Sableye and will have no other reason to lead against it. Consider postponing Mega Evolution against Deoxys-S if it seems to potentially have a dedicated way to bypass Magic Bounce and leads against Sableye.
* Mega Sableye also fails to stop Excadrill from setting Stealth Rock. The best Mega Sableye can do against Excadrill is break its Focus Sash with Fake Out and switch to an offensive check to limit Excadrill with to a single turn of utilizing its support options.
* Refrain from leading with Mega Sableye when Tapu Lele is on the opposing team, as Sableye cannot safely Mega Evolve due to Psychic Terrain blocking Fake Out,(AC) unless it is using the rare Protect.
* Liberally switch Mega Sableye into passive Pokemon. Entry hazard setters like Ferrothorn, Skarmory, certain Arceus formes, and Blissey struggle to do anything against Mega Sableye due to Magic Bounce.
* Although Mega Sableye is relatively bulky when taking its defensive typing into account, it is forced out against a decent portion of the tier,(RC) with. Some common threats like Primal Groudon, Arceus-Fairy, and other Arceus formes with offensive investment like Arceus-Dark and Arceus-Water are also Stealth Rock users that match up well versus Mega Sableye. Do not recklessly attempt to predict odd moves from them and be quick to withdraw Mega Sableye from any dangerous matchups, especially when passive foes from the opposing team have to be kept in check by Mega Sableye.
* Keeping Mega Sableye healthy is crucial for maintaining the upper hand over entry hazards and status ailments. Mega Sableye also narrowly avoids OHKOs from some threats like Necrozma-DM and Marshadow, so use Recover frequently to prepare Mega Sableye to be directly switched into foes it must handle.

Team Options
========

* Many teams that employ Mega Sableye aim to outlast other teams by preventing major sources of residual damage, namely entry hazards and status. Teammates that can handle the hazard setters that overpower Mega Sableye can assist in accomplishing this objective.
* Ho-Oh is one of the most common Pokemon paired with Mega Sableye for this reason. Stealth Rock variants of Primal Groudon and Arceus-Fairy struggle to combat Ho-Oh, and Ho-Oh is capable of threatening all relevant clerics. Ho-Oh is also notable for being able to completely shut down Toxapex alongside Mega Sableye, as Toxapex with Scald may outlast Mega Sableye but will be completely stopped by Ho-Oh, while those that forgo Scald for Toxic will have no method to deal with Mega Sableye. Regenerator also allows Ho-Oh to pivot into a good number of threats so that Mega Sableye will not have to risk taking heavy damage. Ho-Oh's access to both Sacred Fire and Toxic further aids Mega Sableye's attempt to spread status, as Mega Sableye cannot justify using both Toxic and Will-O-Wisp in its moveset. Mega Sableye discourages Stealth Rock, which would otherwise heavily undermine Ho-Oh's effectiveness and leave Ho-Oh more vulnerable to certain threats, such as Ultra Necrozma, Marshadow with Rock Tomb, and boosted Extreme Killer Arceus.
* Other entry hazard removers that check powerful hazard setters are appropriate team options as well. Arceus-Ground handles most Primal Groudon variants and offensively checks Mega Lucario, which can take advantage of Mega Sableye lacking Will-O-Wisp. Arceus-Dark does not necessarily prevent entry hazards well, but it can viably use Defog and check Yveltal, Lunala, and other wallbreakers that can overwhelm Mega Sableye. Many Arceus formes can run Ice Beam to check threatening attackers like Zygarde-C and Rayquaza. Giratina checks Primal Groudon and Ho-Oh, spreads various statuses status, and provides Defog support.
* Lugia appreciates Mega Sableye deterring Stealth Rock and status moves and can check a broader range of threats in the tier with its superior bulk. With Multiscale intact, it also checks Ultra Necrozma with Outrage, which can easily defeat Mega Sableye after a Swords Dance.
* Primal Groudon checks Fairy-types as well,(RC) and it is also one of the very few safe switch-ins to Primal Kyogre. Defensive variants can set Stealth Rock to prevent Yveltal and Ho-Oh from attempting to switch in on Mega Sableye and force it out. Primal Groudon can also carry Toxic to free allow Mega Sableye to free up a slot for Will-O-Wisp. Both of them can work together to spread status well, as Primal Groudon forces out most Toxic-immune Pokemon in the tier, while Mega Sableye can lure in and burn Steel-types that would avoid Primal Groudon and rather contend with Mega Sableye instead.
* In a similar vein, Ferrothorn can fit with Mega Sableye to check Primal Kyogre and Fairy-types while also providing Spikes support to wear down the opposing team more quickly. Ferrothorn also takes advantage of many support Arceus formes, which is a good news for any Mega Sableye not running a specially defensive EV spread.
* Primal Kyogre can check Necrozma-DM well,(RC) and it appreciates Mega Sableye completely shutting down Ferrothorn and preventing it from recovering. Primal Kyogre can also take advantage of most Pokemon that threaten Mega Sableye. Defensive Primal Kyogre can also provide Mega Sableye with a valuable defensive presence against support Arceus forms formes.
* Clerics like Magearna and Blissey can check special attackers with their typing and colossal special bulk, respectively, and cure Mega Sableye of status ailments to further improve its longevity.


[STRATEGY COMMENTS]
Other Options
=============

* Taunt may seem like a bizarre move to be used on a Pokemon with Magic Bounce, but it can force predictable moves from offensive foes that switch into Mega Sableye with the intent of forcing it out. It also prevents utility moves from foes like Chansey, but Taunt is hard to fit into Mega Sableye's moveset.
* Knock Off is handy against foes that do not like losing items, such as Ferrothorn and Chansey, but this leaves Mega Sableye unable to properly check certain physical attackers due to the lack of Foul Play.


Checks and Counters
===================

**Fairy-types**: Both Xerneas and Magearna force out Mega Sableye out by threatening to OHKO it with their STAB moves and do not mind status moves as well due to their access to cleric moves. Arceus-Fairy and Mega Diancie force Mega Sableye out and can set Stealth Rock, but the former is hindered by Toxic.

**Mold Breaker and Skill Swap Users**: Excadrill can set Stealth Rock and use Toxic on Mega Sableye due to Mold Breaker. Mega Gyarados can use Taunt on Mega Sableye to prevent status moves and set up on it thanks to Mold Breaker as well. Deoxys-S can use Skill Swap to remove Magic Bounce from Mega Sableye and set entry hazards. Thanks to Mold Breaker, Mega Gyarados can Taunt Mega Sableye to prevent status moves and set up on it. (consistent ordering)

**Primal Groudon**: Many wallbreakers can exploit Mega Sableye's mediocre bulk to force it out, but Primal Groudon is an especially notable threat due to it being the most common Stealth Rock user in the tier and. It typically carries Toxic to spread status itself, which Mega Sableye's team will generally attempt to avoid.

**Lucario**: Variants of Mega Sableye lacking Will-O-Wisp are taken advantage of by Lucario due to Foul Play granting Lucario a Justified boost and Toxic being unable to put it on a timer.

**Wallbreakers**: Arceus-Ground, Rayquaza, and offensive variants of Priomal Kyogre and Necrozma-DM can overwhelm Mega Sableye with brute force or boosted attacks to KO it or force it out.

**Pokemon Resilient to Status**: The likes of Zygarde-C and defensive Primal Kyogre can outlast Mega Sableye due to them carrying Rest to remove status ailments. With the correct predictions, Substitute users can set up on Mega Sableye, and Facade Mega Salamence can take advantage of status ailments. Arceus-Dark and Arceus-Flying do not mind Mega Sableye at all if they are using Refresh.
GP 2/2
 

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