XY OU Sableye is balanced?

(I really hope I did this right. I just finished reading the rules so I think it is...)

So I wanted to make a team around mega sableye, because sableye is kind of ridiculous in this meta. It completely shuts down stall, sets up up tanks, beats 1-on-1 almost all fighting types in the tier, and offers prankster will-o-wisp against hyper offense if need be. This is a balanced team-play style, which is my favorite type of play style. I don't have a cleric, and sableye kind of hates that (magic bounce won't stop scald/lava plume burns). Also, my team is a bit weak to a lot of water types like keldeo and Azumarill. I've played with this team a lot and really enjoy it, but it just seems like it's really missing something, as I keep having trouble with several pokemon. I have a lot of quad weaknesses I know, but i have to many immunities and quad resists to all of the quad weaknesses that I'm sure it works out (just from my experience with the team). I hope this is enough description, I'll go onto the pokemon...

Tennis is Fun (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Will-O-Wisp
- Recover
- Calm Mind
- Shadow Ball

What I made the team around, as aforementioned. I chose this pokemon because it's just so darn good. Possibly one of the best leads in the game, especially when people expect me to lead with landorus. A solid stop to almost every hazard setter in the tier barring heatran (sableye kind of beats heatran, but getting burned means it will be extremely hard to set up later in the game) and also to stall, with the benefit of being a decent check to most hyper offence threats not named charizard X. Sableye's role is basically to act as my physical wall + support pokemon early game and then sweep late game. I get walled by normal types I know, but the only common normal types are chansey (who can't touch sableye... ever) and porygon (which is honestly kind of uncommon), so I feel justified running shadow ball over dark pulse so I can hit faries and fighting types.


Heat-(BAN ME PLEASE) (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: NaN Atk
- Lava Plume
- Toxic
- Stealth Rock
- Taunt

Heatran beats most things that give sableye trouble, except keldeo and Azumarill. Taunt-tran beats chansey who would otherwise wall sableye, as well as most other fairy types in the tier... namely clefable. Heatran is a great stealth rock setter, so of coarse I'd be running rocks on this. Lava plume for STAB and burn, toxic because it's helped me out more than earth power in the past, but I am willing to change that. Heatran serves as my special wall and forms a nice defensive core with sableye.


Scrotum Wash (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: NaN Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest


Semi-offensive rotom. A bit strange, but has enough bulk and power to deal with azumarill, bisharp and keldeo (if I play correctly... obviously I can't switch in on a banded play rough) and forms a nice "glue" to my defensive core, while offering very nice offensive presence. Chesto berry is not an obviously revealed item, so it's very possible to bluff the choice item, especially when people see the damage dealt from max SpA. I'm not sure about this set, to be honest. I needed a water resist, I needed bulk, and I needed power. This seemed like the best choice.


OU the movie (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Superpower

Banded scizor because banded scizor is epic. Bullet punch priority allows me to justify running hp evs. I miss out on outspeeding heatran and max speed Azumarill, but I still think the EVs are correct. Bullet punch all but OHKO's every fairy not neutral to it in the tier. Scizor forms a nice offensive volt-turn core with rotom and landorus, and I'm running banded because otherwise my team would be severely lacking in power. Banded defog looks awkward, especially with magic bounce, but you can't always bounce back hazards, and defog is a good backup, just in case. Besides, all I'm missing out on is knock off which has redundant coverage (bullet punch kills gengar, the most common ghost type, u-turn kills psychic types, and superpower kills chansey, heatran and ferrothorn). Team's role is to hit stuff hard.


Underrated (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge

I needed a scarfer, as well as ground and fighting resists. Landorus helps beat opposing heatrans, which have given my team troubles in the past, as well as outspeeding mega zard x after a dragon dance and OHKO-ing with earthquake. Landorus is a great revenge killer, and has nice type synergy with the rest of the team.

CHILL OUT BATMAN (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flamethrower

I needed a physical set-up sweeper, and dragonite is an amazing pokemon to take advantage of sableye's magic bounce (I'm referring to multiscale breaking on rocks, and status barraging dragonite). It gives near perfect type synergy with my team, offering extremely helpfull ground water and fighting resists for heatran, and fire resists for scizor. That being said, I rarely switch dragonite in on said resists, as multiscale is just so valuable. Dragon Claw for STAB, and chosen over outrage as my team is just to weak to fairy and steel types to allow that, EQ is for heatran and fairies, and flamethrower is for ferrothorn and scizor (I use flamethrower over fire punch because I don't want to take iron barbs+rocky helmet damage). I originally ran weakness policy, but have found since my team struggles with heatrans's famous lava plumes, I should run lum. Lum berry lets me set up on what would other wise be terrifying scald users like slowbro and keldeo ( if keldeo is locked in, of coarse, and come on slowbro never runs ice beam...) as well as heatran, chansey, etc...


So that's the team. Biggest threats to the team are:

Keldeo: rotom dislikes specs secret sword, dragonite gets destroyed by icy wind, sableye has trouble calm minding on it. Oh, and scarfed keldeo out speeds landorus.

Heatran: Even with two earthquake users, and superpower on scizor (which OHKOS, I might add) heatran still gives me trouble. Why? I don't know, honestly. I think I just have trouble switching into it. If they have earth power, my heatran loses to it, and I can't touch other heatrans.

Azumarill: Is terrifying. Scizor checks it, rotom checks it. But nothing on my team counters it.

Slowbro: Slowbro is scary if it starts calm minding before sableye. (This is why we have toxic on heatran). Sableye COULD win out against it... unless it gets crited... This is also a perfect reason as to why I'm using modest rotom.

Charizard x: Charizard X is over powered. This team isn't specifically "weak" to it, I don't think (why I have landorus) but the point remains that zard is too freaking good.
 
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