

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
Sableye does many great things for my team. Magic Bounce makes iteasy to keep hazards off the field, with a few exceptions like Clefableand Infernape. My team can sometimes be over run by physical attacks, especially those who set up so despite already having Will-O-Wisp. The main problem with Will-O-Wisp is that fire types are immune so Knock Off and Foul Play are used to create 50/50's. Sableye usually gets multiple chances so I usually make the right choice at some point. I've tried the CM sets but I found it inferior and an awful win condition. I much prefer a utility set which puts in work every singlegame.

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Thunder Wave
- Protect
Clefable is here for a couple dangerous threats to stall, namely Manaphy and Serperior. Moonblast is standard for all Clefable, and needed to force outopposing Sableye, Wish is used mainly to heal itself or when I'mpredicting a switch but don't want to risking trying to double switch. Protect is used for scouting rarely but is often needed to gain more leftovers recovery. Moonlight isn't used because of rain dance Manaphy and althought I generally prefer Toxic over TWave for stall but Clefable is often answered by Steel types. I'm considering going back to CM over TWave to better deal with Manaphy.

Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
Bronzong is here primarily for Mega Gardevoir, Mega Diancie and Lati@s. I've tried both this and Rachi but I've come to prefer Levitate over Bulk+Hax. Gyro Ball is the main attack, hitting Lati@s hard, killing Garde after rocks and of course killing Diancie. Toxic is mainly for hitting things on the switch, sadly it's the only source of Toxic this team has. Earthquake is for Magnezones that try to trap it as well as Excadril who come to spin rocks away.

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Defog
- Roost
- Counter
I don't know what the Spe EV's are for but I figured I'd leave them. Shed Shell because I'd be playing 5-6 against a team with Magnezone without it. I honestly don't how people can run Leftovers and Rocky Helmet. Roost is for recovery and Defog is for the few pokemon that can force Sableye out and set hazards. Whirlwind is for racking up hazard damage and forcing switches. I like Counter a lot because Skarm only takes physical attacks and is often only needed to wall one pokemon, so if I know I won't need Defog I have no problem with letting it go to 1 hp to kill something. Having Whirlwind and Counter seems kind of redunant, especially with max Sdef unaware Clefable on my team so I'm conidering Spikes in place of Whirlwind, and would love some import on that.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Careful Nature
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Gyarados is my latest change to this team and I love him. Having both Sableye and Skarm as physical walls made it clear that physical Fire pokemon were trouble for me. It also takes on Gengar, Landorous without Psychic or even with if I knock off life orb and Choice Specs Keldeo without HP Electric and Sub/CM Keldeo. RestTalk is for recovery as Gyara since it doesn't have anything else. Waterfall is for stab and Dragon Dance allows it to be the team's win condition. If I were to replace Whirlwind with Spikes on Skarmory then I might also use Dragon Tail over Dance.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Seismic Toss
Chansey was added primarily because this team is from before the Greninja ban. My other special walls have their flaws, Clefable hates burns and toxic due to the nature of Wish and Bronzong has no recovery moves so Chansey eases a lot of pressure from them especially against VoltTurn teams. Heal Bell is mandatory on a stall team in my eyes and Chansey is the best user of it. Even if Chansey is put to sleep or frozen it can cure it's own status by switching out, which I find amazing. Both Wish and Soft-Boiled are used as Clefable has a hard time healing anyone besides herself and I find WishTect too easily taken advantage of. Seismic Toss is to hit things on the switch, and it's damage is often quite crucial in my games. Nothing forces switches like Chansey. I've actually thought of replacing this with Lantern for Volt Absorb.
Considered Changes:
Most of the EVs, Calm Mind>Thunder Wave, Spikes>Whirlwind, Dragon Tail>Dragon Dance and Lanturn>Chansey
Threatlist:
Mega Gyarados
Taunt DDance can easily beat me, piercing Magic Bounce and Sturdy
Gothitelle
All the Gothitelle I've seen will trick the first thing they trapped, so I try to double whoever I would most like trick'd (usually Bronzong) into an obvious goth switch
Azumaril
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skarmory: 291-343 (87.3 - 103%) -- 93.8% chance to OHKO after Stealth Rock
Gengar
T-Bolt/SludgeWave/Shadow Ball/Taunt needs to be killed by Sableye, who can be 2hko by Shadow Ball
Keldeo
Choiced with HP Electric, it can kill or dent everyone on my team with the right move.
Beedril
If it runs knock off and is paired with Magneone
-1 252+ Atk Adaptability Beedrill Poison Jab vs. 248 HP / 0 Def Gyarados: 174-206 (44.2 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Adaptability Beedrill U-turn vs. 248 HP / 252+ Def Sableye: 116-138 (38.2 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
Victini
Gyarados is the only one who wants to take V Create but dies to Fusion Bolt
Taunt DDance can easily beat me, piercing Magic Bounce and Sturdy
Gothitelle
All the Gothitelle I've seen will trick the first thing they trapped, so I try to double whoever I would most like trick'd (usually Bronzong) into an obvious goth switch
Azumaril
+6 252+ Atk Huge Power Azumarill Knock Off (97.5 BP) vs. 248 HP / 252+ Def Skarmory: 291-343 (87.3 - 103%) -- 93.8% chance to OHKO after Stealth Rock
Gengar
T-Bolt/SludgeWave/Shadow Ball/Taunt needs to be killed by Sableye, who can be 2hko by Shadow Ball
Keldeo
Choiced with HP Electric, it can kill or dent everyone on my team with the right move.
Beedril
If it runs knock off and is paired with Magneone
-1 252+ Atk Adaptability Beedrill Poison Jab vs. 248 HP / 0 Def Gyarados: 174-206 (44.2 - 52.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Adaptability Beedrill U-turn vs. 248 HP / 252+ Def Sableye: 116-138 (38.2 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
Victini
Gyarados is the only one who wants to take V Create but dies to Fusion Bolt
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Thunder Wave
- Protect
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Careful Nature
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Defog
- Roost
- Counter
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Seismic Toss
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Thunder Wave
- Protect
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
Bronzong @ Leftovers
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Toxic
- Earthquake
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Careful Nature
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Defog
- Roost
- Counter
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Wish
- Soft-Boiled
- Seismic Toss
Any recommendations for changes or to be added to the threat list would be appreciated. Also what's a good site to link sprites from?
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