Facility Safari Zone - TL The Legend

FortColors

formerly Fort Colorcastle
Only TL The Legend and the current referee should post in this thread.


Name: tl the legend
Thread:  none
Habitat: Crash Course Pokemon Academy
Backpack:
:oran berry: Oran Berry
:wise glasses: Wise Glasses

:quick ball: Quick Ball
:full heal: Full Heal x2
:potion: Potion
:guard spec: Guard Spec
:fluffy tail: Fluffy Tail

Pokemon 1
:sv/archaludon:
Altior (Archaludon) (M)
Level 1
EXP: 00 / 10
Serious nature ( +None, -None )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart (Locked)
HP: 95
Attack: 8
Defen.: 9
Sp.Atk: 9
Sp.Def: 5
Speed: 85
Size: 3
Weight: 4
Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller
Pokemon 2
:sv/aurumoth:
Katara (Aurumoth) (F)
Level 1
EXP: 00 / 10
Bashful nature ( +None, -None )
Typing: Bug/Psychic
Abilities: Weak Armor, No Guard Hidden Ability: Light Metal (Locked)
HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 8
Sp.Def: 5
Speed: 94
Size: 4
Weight: 5
Movepool
Level 0:
Bug Bite
Bug Buzz
Calm Mind
Dazzling Gleam
Facade
Focus Blast
Ice Beam
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunderbolt
Toxic
Will-O-Wisp
Wing Attack
X-Scissor
Zen Headbutt
Level 1:
Ancient Power
Confide
Confusion
Counter
Cut
Double Team
Dragon Dance
Dual Wingbeat
Echoed Voice
Flash
Hail
Heal Pulse
Helping Hand
Infestation
Ominous Wind
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Silver Wind
Steel Wing
Sunny Day
Swagger
Trick
Water Pulse


Crash Course Pokemon Academy
This small-scale academy welcomes Trainers of all ages, especially if they've just recently embarked on their adventure. Anyone looking for a organized starting point for their learning is welcome. The classes are quick and focus on battling and catching groundwork, and you even get a sweet diploma at the end to prove that you've mastered the basics and are ready to venture into the wider world!

Habitat Info:
Level 1. This habitat is linear. Treks 1 through 3 are explored in sequence​
Trek 1: Role Call and Capture Basics
After a quick roll call to ensure all the Trainers who signed up are here and a theoretical class on Ball types, you are shown a demonstration on how to capture a Pokemon, with great emphasis on form, throw distance, and analyzing the situation to use the Ball most suited to the situation. On the whiteboard is a simple guideline, to be followed once the wild Pokemon has room in their capture tracker: "At the start of the step, IF the wild Pokemon has a Major Condition THEN throw an Ultra Ball". Now it's your turn to practice!

Arena Effects:
No arena effects.​

Secret Power: Grant the user Defense Aid.​

Wild Items (unlimited supply):
  • None.

1749128107096.png


:sv/pyroak:
Pyroak
Level 1

nature ( No changes )
Typing: Fire/Grass
Abilities: Rock Head, Battle Armor Hidden Ability: Contrary (Locked)

HP: 42 (from 105)
EN: 6
CT: [ X X ]

Attack: 5
Defen.: 8
Sp.Atk: 5
Sp.Def: 5
Speed: 60
Size: 4
Weight: 5


Movepool
Level 0
Aromatherapy
Blaze Kick
Bullet Seed
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Grass Whistle
Iron Head
Light Screen
Petal Blizzard
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Toxic
Wild Charge
Will-O-Wisp
Zen Headbutt

Level 1
Absorb
Amnesia
Ancient Power
Aromatic Mist
Brutal Swing
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Ember
Fire Spin
Flame Wheel
Flash
Grassy Terrain
Growth
High Horsepower
Incinerate
Iron Defense
Leafage
Magical Leaf
Mud-Slap
Psybeam
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
 
641531-22fec9ffa74bb9116c1e14297df2791c.png
Not an ideal first encounter...Fire-types are quite frustrating. However, I trust you can handle this well.
:sv/archaludon:
I mean, I was just planning on beating them up. Didn't really need to overthink it - that's your job.

I send out :archaludon: Archaludon holding an :oran-berry: Oran Berry!


Light Screen ~ Rock Slide ~ Rock Slide

On Steps 2 or 3, at the start of the step, IF Pyroak is to use a physical returning move this step and has not used Light Screen in any prior step AND Pyroak's Special Defense stage is not positive THEN use Dragon Pulse

On Steps 2 or 3, at the start of Archaludon's turn, IF Pyroak's Defense stage is positive AND Pyroak's Special Defense stage is not positive AND Archaludon's Special Attack stage is not negative THEN use Dragon Pulse

At the start of the step, IF Pyroak has successfully used Light Screen this round THEN use Swords Dance
 
Last edited:
hi, because you're new, a few friendly notes:

"if pyroak is to use a status move" is not a valid action clause
these orders are very vulnerable to counter (imagine a hypothetical order like earthquake ~ counter ~ counter)
 
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