





Why hey there smogon users! I am back with a sandstorm team that worked pretty well. Let me know what you think about this team! (Im not all fancy about RMT's)

Tyranitar @ Lum berry
Trait: Sand Stream
EV'S: 252 hp / 64 atk / 184 Spd / 8 spe
Adamant Nature
-Stone edge
-Pursuit
-Super power
-Stealth rocks
Here comes my first member: Tyranitar. Tyranitar hands-down is one of the greatest anti-lead pokemon in the metagame. It always guarantees sand because it is slower then kyogre and groudon, and it also checks some of the non-weather leads. Lum berry allows him to absorb dark voids from darkrai and then OHKO him with super power ( If it has sash, then sandstorm damage will take him out). Stone edge is the least important move, but it does allow him to hit things like ho-oh, rayquaza, and kyurem-W. Pursuit allows him to trap weakened pokes or even weather inducers. For example, if a specs/scarf kyogre is locked into thunder/ice beam, Tyranitar can trap him and do a decent chunk to him. 8 Spe EVS allows him to speed creep normal tyranitar's.

Excadrill @ Life orb
Trait: Sand rush
EVS: 252 atk / 252 spe / 4 hp
Adamant Nature
-Earthquake
-Rock slide
-Rapid spin
-Sword dance
Here is my second member: Excadrill. Under the sand. Excadrill is a great late game sweeper. However, weather inducers such as groudon and kyogre, completely shuts down excadrills sweeping capabilities. Earthquake is excadrill's main STAB move. Rock slide gives excadrill some nice coverage since it could hit levitating pokes and flying types. Ho-oh completely get's destroyed by rock slide. Sword dance allows him to boost up his already great attack to dangerous levels. Rapid spin is his other nice niche as he could spin away hazards. Spinning away the hazards is great since giratina-O and arceus grass can funtion better then before.

Palkia @ Choice Scarf
Trait: Pressure
EVS: 252 spA / 252 spe / 4 hp
Timid Nature
-Hydro pump/Surf
-Spacial rend
-Thunder
-Fire blast
Here is my 3rd member ( and my favourite) Palkia. With choice scarf, Palkia is a amazing revenge killer with his 4 coverage moves. Palkia eases the water weakness that i have on my team and it could also check weather inducers such as Groudon and kyogre. Hydro pump is better for palkia imo because since there is no rain up, Surf won't be dealing as much damage as it could under the rain, but surf could work if you don't want to miss with hydro pump. Spacial rend is his other STAB move as it is better then draco meteor since it doesn't get the -2 spA drop so palkia doesn't have to be forced to switch out. Fire blast and thunder are it's coverage move's as thunder can hit kyogre pretty hard and fire blast can hit arceus-grass, forretress, skarmory, and ferrothorn.

Ho-Oh@ Leftovers
Trait: Regenerator
EVS: 224 hp / 176 atk / 84 spd / 24 spe
Adamant Nature
-Sacred Fire
-Brave Bird
-Substitute
-Roost
Here is my 4th member: Ho-oh. I just recently added Ho-oh. Heatran was here before but i noticed that he wasn't doing to well and whatever he did, ho-oh can do it better, so thank you Steelskitty for suggesting ho-oh^^. Anyways, Ho-oh is here to eases up the weakness against Arceus-Fighting and Groudon. He is also my check to Arceus-grass Sacred fire and brave bird are his main STAB movea. If the opponent is using a sun team, Ho-oh can use Sacred fire to his advantage and hit pokes like a truck. 24 spe allows me to speed creep other sub roost ho-oh's

Giratina-O @ Griseous Orb
Trait: Levitate
EVS: 252 hp / 184 def / 60 atk / 12 spe
Impish nature
-Dragon tail
-Shadow sneak
-Will-o-wisp
-Substitute
Here is my 5th member: Giratina-O and he's back with his odd EV spread. He is my main answer to Extreme killer arceus ( and also RP groudon but arceus-grass can take care of him). With this EV spread, It allows giratina-O to take hits from arceus-Normal and then hit them with will-o-wisp.
+2 252+ Atk Burned Arceus-Normal Shadow Claw vs 252 hp /184+ def Giratina-O (24-28.37%) Guaranteed 4HKO after stealth rocks
12 spe also allows me to speed creep Support groudon/ Standard Ho-oh.

Arceus-Grass @ Meadow plate
Trait: Multitype
EVS: 252 hp / 240 spd / 16 spe
Calm Nature
-Grass knot
-Ice beam
-Recover
-Thunder wave
Here is my last member Arceus-Grass. Arceus-Grass save's this team big time. This thing checks groudon, kyogre, and other pokes. Groudon can't even touch him, so that's one of the weather inducer down, specsogre can only 2HKO it with ice beam and since im faster, I'll be able to 2HKO kyogre before he does ( and if he was scarf, then i would have an easier time since i can just paralyze him). Ice beam gives arceus-grass some nice coverage ( Excluding fire types). Recover is obligatory since a recovery move is a must on a defensive poke. Thunder wave stops alot of sweepers. Mewtwo is the biggest threat to my team, but when i paralyze him, he will be dealed with easier, Scarf palkia get's completely shut down by t-Wave so does scarf kyogre,the lati twins also get's completely shut down by T-wave, and let's not forget about Arceus-Ghost which also gets shut down by t-wave. I didn't think arceus would need that much speed via t-Wave, so i went for a calm nature with only 16 speed EVS so i can outspeed neutral natured base 90's. As you can see, Arceus-Grass is like the glue of my team.
CONCLUSION:
Well, there you have it: My uber Sand storm team. If you have any suggestion on what to take out/ change, let me know since all suggestion's will be considered^^
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