I've set my first string team, so I decided to come up with something unorthodox that I could use as play-for-fun when I don't feel all that competitive.
I've been playing this on Shoddy for quite some time, and have had nice results. I feel the general idea has potential, but it lacks polish. So please help me make it shine.
I seemeed to have problems with some very specific threats, which is what this new version seeks to correct.
An important note: Please do not think of this team as revolving around Ninjask and Mence, for it does not. They are a very important part, and play significant roles in setting the stage, but it's not all about them.
Ninjask @ Focus Sash
Jolly - Speed Boost
252 Spe/252 Atk
Swords Dance
Baton Pass
X-Scissor
Protect
The basic premise here is to SD as the Sash is broken and then BP a +2 Atk/+1 Speed to one his comrades, usually Mence.
X-Scissor makes him a very reliable check against the likes of Cresselia and Celebi, especially if I get an SD off.
Protect not only helps against Fake Out leads, it also helps bring Ninjask back mid-game if his Sash has already been broken, protect for one turn, and then pass the speed boost.
The fact that all of my team can make use of speed boosts is also great, and everyone except for Vaporeon can also benefit from SD.
Salamence @ Lum Berry/Life Orb
Naughty - Intimidate
232 Atk/24 Sp.Atck/252 Speed
Dragon Claw
Fire Blast
Earthquake
Aqua Tail/Draco Meteor/Stone Edge
No Outrage? STAB Dragon Claw fired off 800 attack is already pretty powerful. The fact that his objective is to blast the opponent's game open makes Outrage very unnapealing, because literally every team has a Steel type or priority Ice Shard who can come in after I've taken down the first poke and knock Mence senseless, all because he's locked into Outrage.
Earthquake is pretty standard and makes great pairing with DC, and Fire Blast takes down the ever-present Skarmory.
The fourth move has been a toughie.
Aqua Tail and Stone Edge are more just for the hell of it, and provide great damage against some potent threats. I have been running Aqua Tail thus far because of Edge's accuracy.
Draco Meteor is appealing for an all-around blow-out when I have no clue what to do, but DC usually fills that niche. It also hampers FB, and it's not very pretty when fired off only 262 SpAtk.
Lum Berry/LifeOrb Lum Berry was actually an accident leftover from when I took out Outrage, and ended up being very helpful. It help volumes against Blisseys and Dusknoirs, and goes a great way to screwing Breloom, who otherwise can be a serious pain to this team.
Vaporeon - Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpAtk
Surf
Ice Beam
Hidden Power Electric
Toxic/Yawn
I'd rather have Yawn over Toxic, but the Vappy I have in my DS so far doesn't have Yawn. If you have/know a good HP Elec Yawn Vappy let me know/CMT for it.
I love this little thing. It works great in any team, and has so far done a lot for me, especially when sponging Surfs aimed at Infernape. This thing demolishes Gyarados, who sometimes gives me trouble.
He can also work wonders with Ninjask's Speed Boosts, since he can come in on basically anything.
Donphan @ Leftovers
Impish - Sturdy
252 HP/6 Atk/252 Def
Rapid Spin
Earthquake
Ice Shard
Stealth Rock/Roar
With Sally being SR weak and Ninjask taking an absurd 50% from it, I couldn't go without a spinner. Starmie and Tenta both leave my team with two waters, and Forry isn't as helpful in the offesive department.
If the Rocks are set up on Ninjask, I can BP to this guy the speed boosts, which not only makes taking out SR safer, also offers some good attacking power, and helps when Roaring.
Since Vappy, Nape, Salamence and Electivire are all adept at causing switches, SR is usually very helpful, but then I get screwed by defensive stat-uppers, like CurseLax.
Infernape - Life Orb
Naive - Blaze
64 Atk/252 SpA/192 Spe
Fire Blast
HP Ice
Grass Knot
Close Combat
Yet another one who can benefit from Ninjask's speed boosts.
Infernape provides a great check against one of this team biggest enemies, Swampert. If the Toad does not invest in SpDef, Grass Knot will OHKO. But if it does however, it may not, and then Nape will die to EQuake or Waterfall.
However, because Nape can't switch-in to Swampert, Swampert's coming in usually means a lot of trouble for me, which usually results in the current poke being KOed.
He also helps a lot against another great threat to this team, which is Zapdos, and provides a decent option to kill off Breloom. But once again, because of Spore, it's very hard for Nape to switch-in.
Electivire @ Expert Belt
Adamant - Motor Drive
252 Attack/252 Speed
Earthquake
Cross Chop
Ice Punch
T-Punch
This is the standard Electivire, and it although it can't punch holes as deep as Scizor can, it can punch holes in more things, which is very useful for keeping the flow of the game.
He also makes a great back-up counter to Zapdos should Infernape be brought down, especially if I can can BP a speed boost or lure a T-Bolt with Vappy (the latter usually relies on the opponent not having seen Vire, though)
Thanks a lot!
I've been playing this on Shoddy for quite some time, and have had nice results. I feel the general idea has potential, but it lacks polish. So please help me make it shine.
I seemeed to have problems with some very specific threats, which is what this new version seeks to correct.
An important note: Please do not think of this team as revolving around Ninjask and Mence, for it does not. They are a very important part, and play significant roles in setting the stage, but it's not all about them.

Ninjask @ Focus Sash
Jolly - Speed Boost
252 Spe/252 Atk
Swords Dance
Baton Pass
X-Scissor
Protect
The basic premise here is to SD as the Sash is broken and then BP a +2 Atk/+1 Speed to one his comrades, usually Mence.
X-Scissor makes him a very reliable check against the likes of Cresselia and Celebi, especially if I get an SD off.
Protect not only helps against Fake Out leads, it also helps bring Ninjask back mid-game if his Sash has already been broken, protect for one turn, and then pass the speed boost.
The fact that all of my team can make use of speed boosts is also great, and everyone except for Vaporeon can also benefit from SD.

Salamence @ Lum Berry/Life Orb
Naughty - Intimidate
232 Atk/24 Sp.Atck/252 Speed
Dragon Claw
Fire Blast
Earthquake
Aqua Tail/Draco Meteor/Stone Edge
No Outrage? STAB Dragon Claw fired off 800 attack is already pretty powerful. The fact that his objective is to blast the opponent's game open makes Outrage very unnapealing, because literally every team has a Steel type or priority Ice Shard who can come in after I've taken down the first poke and knock Mence senseless, all because he's locked into Outrage.
Earthquake is pretty standard and makes great pairing with DC, and Fire Blast takes down the ever-present Skarmory.
The fourth move has been a toughie.
Aqua Tail and Stone Edge are more just for the hell of it, and provide great damage against some potent threats. I have been running Aqua Tail thus far because of Edge's accuracy.
Draco Meteor is appealing for an all-around blow-out when I have no clue what to do, but DC usually fills that niche. It also hampers FB, and it's not very pretty when fired off only 262 SpAtk.
Lum Berry/LifeOrb Lum Berry was actually an accident leftover from when I took out Outrage, and ended up being very helpful. It help volumes against Blisseys and Dusknoirs, and goes a great way to screwing Breloom, who otherwise can be a serious pain to this team.

Vaporeon - Leftovers
Bold - Water Absorb
188 HP / 252 Def / 68 SpAtk
Surf
Ice Beam
Hidden Power Electric
Toxic/Yawn
I'd rather have Yawn over Toxic, but the Vappy I have in my DS so far doesn't have Yawn. If you have/know a good HP Elec Yawn Vappy let me know/CMT for it.
I love this little thing. It works great in any team, and has so far done a lot for me, especially when sponging Surfs aimed at Infernape. This thing demolishes Gyarados, who sometimes gives me trouble.
He can also work wonders with Ninjask's Speed Boosts, since he can come in on basically anything.

Donphan @ Leftovers
Impish - Sturdy
252 HP/6 Atk/252 Def
Rapid Spin
Earthquake
Ice Shard
Stealth Rock/Roar
With Sally being SR weak and Ninjask taking an absurd 50% from it, I couldn't go without a spinner. Starmie and Tenta both leave my team with two waters, and Forry isn't as helpful in the offesive department.
If the Rocks are set up on Ninjask, I can BP to this guy the speed boosts, which not only makes taking out SR safer, also offers some good attacking power, and helps when Roaring.
Since Vappy, Nape, Salamence and Electivire are all adept at causing switches, SR is usually very helpful, but then I get screwed by defensive stat-uppers, like CurseLax.

Infernape - Life Orb
Naive - Blaze
64 Atk/252 SpA/192 Spe
Fire Blast
HP Ice
Grass Knot
Close Combat
Yet another one who can benefit from Ninjask's speed boosts.
Infernape provides a great check against one of this team biggest enemies, Swampert. If the Toad does not invest in SpDef, Grass Knot will OHKO. But if it does however, it may not, and then Nape will die to EQuake or Waterfall.
However, because Nape can't switch-in to Swampert, Swampert's coming in usually means a lot of trouble for me, which usually results in the current poke being KOed.
He also helps a lot against another great threat to this team, which is Zapdos, and provides a decent option to kill off Breloom. But once again, because of Spore, it's very hard for Nape to switch-in.

Electivire @ Expert Belt
Adamant - Motor Drive
252 Attack/252 Speed
Earthquake
Cross Chop
Ice Punch
T-Punch
This is the standard Electivire, and it although it can't punch holes as deep as Scizor can, it can punch holes in more things, which is very useful for keeping the flow of the game.
He also makes a great back-up counter to Zapdos should Infernape be brought down, especially if I can can BP a speed boost or lure a T-Bolt with Vappy (the latter usually relies on the opponent not having seen Vire, though)
Thanks a lot!