Gen 3 Salamence (OU Revamp) QC 2/2 GP 2/2

vapicuno

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DDmence team options, OO, and checks and counters will come soon. I'll ask for other QCers' opinions on these changes so don't worry about applying them yet.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is a common sweeper in ADV OU thanks to its prowess when it comes to adept at sweeping offensive teams that rely on frail checks to physical threats such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie to deal with physical threats. This strength comes from Salamence's Speed; unlike Tyranitar, Dragon Dance Salamence outspeeds the entire metagame after just one boost which it easily acquires against Choice Band Pokemon locked into an unfavorable move like Earthquake, such as Dugtrio (moving this point to the back). Unfortunately, Dragon Dance Salamence suffers in terms of power and bulk, and susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter with the ability to OHKO, boost its speed past Salac variants, and heal with Leftovers.

Hidden Power Flying is Salamence's most commonly used move as it has virtually downside when Salamence has an attack boost from Dragon Dance strongest attack. While it is comparable to Earthquake in power, It hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage. It also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own Salamence or Gyarados on Earthquake. Rock Slide allows Salamence to threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. It also allows Salamence to take down Skarmory more easily. Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is a minimum Speed investment of 116 EVs to ensure that Salamence outspeeds Aerodactyl and Jolteon after a boost.
The listed EVs allow Salamence to outspeed Adamant Heracross, and after a boost, Jolteon and Aerodactyl. Putting with the remaining EVs in HP gives to give Salamence a little more bulk for setting up. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or Agility Metagross that try to get into a boosting war. It also achieves the speed tie with neutral Zapdos and Mixed Salamence, which can be important because Salamence usually cannot afford to boost.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe, which guarantees living defensive Gengar's Ice Punch and defensive Swampert's Ice Beam. These are two of the most prominent Salamence checks, so the bulk allows Salamence to either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for even fully Attack-invested Salamence after a boost has a slim chance of leaving uninvested Tyranitar and Zapdos alive.


There are no hard and fast rules for using Dragon Dance Salamence, as Salamence's role is dependent on the team and matchup. One needs to discern whether its bulk should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed as a breaker to enable other sweepers, or preserved for a Dragon Dance sweep in the end-game. Salamence can be used mid-game to pivot into Fighting-types, defensive Suicune, Celebi, other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential set-up targets; even some threatening Pokemon like Tyranitar, defensive Swampert, or Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd to survive Swampert and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet Salamence bypasses them easily after a boost.

It is also notably able to safely boost against offensive Celebi and most variants of offensive Jirachi. Salamence can also tank a -1 Rock Slide from Tyranitar or Heracross which gives it all the more opportunity to set up. Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams. This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks. Additionally, it is the best set to deal with Heracross thanks to the guaranteed OHKO, perfect accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup. With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame. Salamence works incredibly well as a late-game sweeper after its checks have been removed or sufficiently weakened. However, against some defensive archetypes that Dragon Dance Salamence finds it difficult to break such as TSS, it should focus more on its defensive assets. (reworded the above to make the flow better, also moved the point about Heracross to the top. Couldn't find a way to fit rachi in completely, phrasing is a bit awkward, but that is relatively minor I guess)

Hidden Power Flying is Salamence's most commonly used move as it has virtually downside when Salamence has an attack boost from Dragon Dance. Rock Slide allows Salamence to threaten Zapdos, Moltres, Aerdoactly, Gyarados, and other Salamence. Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross. The EVs allow Salamence to outspeed Adamant Heracross, and after a boost, Jolteon and Aerodactyl. Putting the remaining EVs in HP gives Salamence a little more bulk for setting up. (moved this up)
 
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vapicuno

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Let me get the QC team to read this before these changes are all implemented. They are otherwise done though.

A lot of organizational changes in the remaining sections, done below. There also tends to be a fair bit of fluff in the writing - try to avoid stuff like "X in particular is worth noting thanks to its ability to Y" which can be shortened to "X does Y".

Team Options (i'm going to organize this by sweeping gameplan - i think it's clearer, you'll see)
========
Dragon Dance Salamence fits well on offense-oriented teams that benefit from the offensive pressure that Salamence provides late game. Occasionally, it can also fit on Magneton-based balanced teams in lieu of Choice Band Salamence where it pivots into Fighting-types, Celebi, and defensive Suicune. Salamence also fits decently on balance builds due to its defensive abilities against Heracross, Celebi, and defensive Suicune. (providing more detail) Most of Salamence's partners are geared towards breaking its most prominent walls Skarmory and bulky Water-types, most notably, Swampert. Skarmory walls Dragon Dance Salamence and can either phaze it out with Whirlwind or status it with Toxic, so Magneton is considered one of Salamence's most effective premier partners as it can trap and remove Skarmory, but it's not strictly necessary when other wallbreakers are used. Metagross makes for a great partner for Salamence due to their great type synergy as well the offensive pressure they apply. (since DDMence distinguishes itself by being a sweeper compared to the other mence which are more pivot based, it makes more sense to sell its offensive synergies first) Metagross is another effective partner that can help plough through those walls. Choice Band Metagross is great for removing checks such as Skarmory and Swampert bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from laying Spikes, which can exacerbate the already prominent weakness of typical physically offensive teams to special sweepers like Starmie and Gengar. while other sets such as Mixed Metagross is great for wearing Skarmory and Swampert down slowly over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak opposing bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of damaging Swampert or dividing the matchup against Toxic, Sandstorm, and Spikes (TSS) teams that Swampert is usually found on. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream is really helpful for maintaining chip on non-sand immune Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

To expound on the above, offensive Water-types tend to have a good matchup against TSS teams that Dragon Dance Salamence has a poor matchup against, and can pivot into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring and chipping the other aforementioned one-time checks as well. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise blow up on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures Tyranitar, Metagross, and Skarmory, and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank.
Snorlax pairs well with Salamence due to its ability to act as a special wall without losing the momentum other specials walls would such as Blissey. Additionally, Snorlax can also wear down defensive Pokemon such as Skarmory, Tyranitar, and Metagross with Focus Punch, Fire Blast, or Self-Destruct. (reorganized snorlax to talk about its offensive qualities first) Salamence appreciates offensive Swampert sets due to them being able to gain momentum on defensive Swampert that check Salamence; they also are able to wear Skarmory down. (moved up to the anti skarm/pert section for better organization) Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, Salamence and Gyarados can overload these checks. For example, a common sequence involves Dragon Dance Gyarados forcing bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's intimidate to set up the next Dragon Dance on Tyranitar. Also, having two fast Dragon Dance users vastly expands one's coverage— Salamence's Rock Slide can make up for Gyarados' potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados' ability to set up on Water-types is particularly complementary. Gyarados in particular is worth noting thanks to its ability to set up on Water-types that threaten Salamence such as Suicune, Milotic, and Swampert. Moreover, most teams tend to struggle with handling two opposing Dragon Dance Flying-types so Gyarados and Salamence work well in overwhelming the opponents flying checks. (again, reordering this to talk about Gyarados' offensive qualities first) Tyranitar variants such as mixed and Dragon Dance Hidden Power Grass all make for good partners as well for breaking Swampert. (moved this point up in the same category of chipping pert) Occasionally, Pursuit Tyranitar can be used to heavily damage, often even KO, Gengar, and chip Moltres (moving this into a separate point below). Salamence also appreciates the damage that sand provides against Pokemon such as Blissey, Snorlax, Suicune, Gengar, and Zapdos (integrated this with DDtar above). Celebi is a notable partner thanks to it being also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip needed to bring Tyranitar, Metagross, and Blissey into range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's range. Offensive Suicune pairs well with Salamence thanks to its ability to lure in Snorlax and stop it from using Self-Destruct on Salamence (pairing with offpert mention above). Additionally, it makes for a good pivot on defensive Swampert that lacks Toxic.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures and chips these targets, and on top of that, has a good matchup against Milotic based stall teams which carry recovery moves that attempt to undo any induced chip damage. Heracross is a decent pivot into Water-types as well. Heracross makes for a good Salamence partner thanks to its ability to act as a Water-type and Blissey pivot that can chip Flying-types (rephrasing to capture the essence of the hera synergy). Pursuit Tyranitar is also an option for severely damaging or removing Gengar, and also chips Choice-locked Salamence.

Finally, while Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provides the little dent needed to put Tyranitar, Metagross, or Gengar into range. On balanced teams, Skarmory is the default spiker.


Many of the aforementioned partners like Metagross, Jirachi, Tyranitar, Heracross, and Snorlax, as well as chipped offensive Suicune and Snorlax all lure in Dugtrio, which Salamence can set up on. (this is a bit hard to fit into the team options section since these mons are scattered everywhere, so alternatively i think the mention of dug revenge in the set description will suffice)

[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role. The remaining moves are chosen to suit the team and can range from two attacks like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower to a single attack and utility move like Roar and Toxic. Flamethrower is a good attacking move to accompany Toxic as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax or defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi. Brick Break can be run over Earthquake on Dragon Dance Salamence so that Salamence can OHKO Tyranitar with one an Attack boost as well more easily threaten Pokemon such as Blissey, Snorlax, and Porygon2 (I moved this to set description FYI).

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying however makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to lure and break through Swampert, though not only do the same drawbacks apply, but Celebi also walls this Salamence variant. Refresh is a nifty matchup pick that is good against bulky Water-types that lack Ice Beam and Roar, namely Milotic, some Swampert, and defensive Starmie. Removing Toxic or paralysis from Salamence completely flips the matchup and turns these checks into setup fodder. All this however comes at the expense of dropping an attacking move which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres, and Charizard which can be really useful if Salamence has been passed a speed boost, but this requires giving up either STAB or a coverage move that hits its checks. Sleep Talk can be used on Choice Band or mixed Salamence as a safe pivot into Breloom and Venusaur.

Checks and Counters (generally did a lot of rewriting below to emphasize the sets that are being checked are more prominent)
=============
There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's ability to hit hard on both the physical and special front. great base Attack and Special Attack stat. Physical walls cannot deal with special attacks and vice versa. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall specific a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage, or cripple Salamence with Toxic, or phaze it out. Swampert is the most robust check to physical Salamence under sand, but it should be wary, however, due to of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can also frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits while taking repeated hits in the process of healing with Recover. Secondary checks are usually necessary when using Milotic. Defensive Suicune without Ice Beam Although Suicune may not necessarily have Ice Beam, it can phaze physical Salamence out with Roar or use and set up on mixed Salamence as Calm Mind set up fodder. However, it is an unreliable check as Salamence can still muscle through Suicune with critical hits or a great enough attack boost.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers.

**Faster Revenge Killers** Faster Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can pivot in, possibly after a KO, to force Choice Band and mixed Salamence out either with super-effective coverage or status moves. Starmie and physically defensive Gengar have added luxury of surviving any physical or special attack and threatening to OHKO threaten Choice Band and mixed Salamence with their Ice-type coverage, or in the case of defensive Starmie, disabling Salamence with Thunder Wave. whereas Dragon Dance Salamence can boost past these revenge killers. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide, but should otherwise be safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Gengar is worth mentioning due to it being able to survive Dragon Dance Salamence at +1 when EVd correctly and its ability to pivot in on most of Salamence's move thanks to its typing and immunity to Earthquake. Jolteon, Zapdos, and Aerodactyl are also worth noting thanks to their ability to come in on mixed Salamence sets and survive one hit. (I find it strange to talk about beating DDmence here when mentioning earlier that DDmence can boost past revenge killers, so I rephrased) Mixed Salamence OHKOs bulkless Salamence under sand with Dragon Claw, and with Intimidate to soften physical blows, can be an emergency check to physical Salamence as well. does well against opposing Dragon Dance and Choice Band Salamence thanks its STAB in Dragon Claw and Intimidate which allows it to pivot into these sets.

**Blissey** Blissey is a decent notable mixed Salamence check as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but it should not be relied on completely as Blissey can be put out of commission with a Rock Slide flinch. thanks to it being able to check both Dragon Dance and mixed Salamence sets with Ice Beam and potentially being able to status it. However, Blissey is also vulnerable to Spikes and sand damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2** Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its access to Ice Beam-type coverage, great and its exceptional bulk which allows it to take hits from mixed and Dragon Dance sets, and Recover. It even checks Choice Band Salamence pretty reliably as its bulk prevents it from getting 2HKOed by every move other than Brick Break. Moreover, Porygon2 has access to reliable recovery and can even status Salamence or a switch in

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall a majority of Salamence sets and threaten Salamence back with potential Ice-type coverage or cripple Salamence with Toxic. Swampert should be wary, however, due to mixed Salamence running Hidden Power Grass. Although Suicune may not necessarily have Ice Beam, it can phaze Dragon Dance Salamence out with Roar or use Salamence as Calm Mind set up fodder. However, Salamence can still muscle through Suicune with critical hits or a great enough attack boost.
(moving this up, this is important!)

**Pursuit Tyranitar** Pursuit Tyranitar that run Pursuit can trap and deal a heavy blow to Choice Band Salamence if it's locked into an unfavorable move such as Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require one to make risky predictions typically associated with Choice Band users.

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types Porgyon2 an easier time pivoting in after an Attack drop. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence. or slower variants of itself.

[CREDITS]
- Written by: [[BP, 272450]]
- Quality checked by: [[vapicuno, 5454], [, ]]
- Grammar checked by: [[, ], [, ]]
By the way, because Roar mixmence has been used quite a bit recently, and has been a thing here and there, I'd like this sentence to be added to mixmence as well:

Sometimes, Wish is used in place of Brick Break or Hidden Power Grass to support Pokemon that have a better matchup against the opponent's team. For example, when facing Milotic, Suicune, defensive Starmie, or Porygon2, it frequently helps to pass Wish to Snorlax or Heracross. Another alternative is Roar to mitigate weaknesses to defensive Suicune and Calm Mind + Baton Pass Celebi on teams that neither have strong offensive presence nor specially robust phazers, such as Forretress teams.
Edit 3/22: QC member asked for a more succint overview, so please make these changes.

Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, decent bulk, and its access to Intimidate. By virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various fighting types such as Heracross and Breloom. Moreover, Intimidate can be used defensively as well against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. (moving to back to follow the order of the opening sentence) Because of its great all-round offensive stats offensive typing and expansive movepool, Salamence can run a variety of different sets that can which allow it to more easily dismantle a variety of different multiple team types depending on Salamence's set. Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar; it also good against mid-speed offense teams that usually lack good switch-ins. With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to a combination of good power and speed. Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks by setting up on Choice-locked revenge killers such as Dugtrio and Aerodactyl. Its defensive properties are not to be overlooked; by virtue of its typing and access to Intimidate, it is one of the sturdiest checks to various Fighting-types such as Heracross and Breloom. Moreover, Intimidate can be used defensively as well against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep.

There are no Pokemon that can comfortably deal with all Salamence sets. However, their weaknesses become apparent once the sets there are ways to deal with the individual sets after they are revealed. For example, Mixed Salamence is walled completely by Milotic, Choice Band Salamence is frequently prediction-reliant and can be Pursuited by Tyranitar if it locks on Hidden Power Flying, and Dragon Dance variants tend to have a harder time sweeping when its checks, especially bulky Water-types are healthy at full health. Prominent defensive Pokemon such as Swampert, Blissey, and Milotic can check certain Salamence sets, specifically, Swampert can check physical variants while Blissey and Milotic can check non Choice Band Variants. Offensively, Salamence can also be threatened checked by a variety of prominent and fast Pokemon like Gengar, Starmie, and Aerodactyl, limiting the offensive potential of non-Dragon Dance sets. exploiting its overwhelming weakness to Ice-types, non-Dragon Dance variants can be forced out by faster revenge killers that pack Ice-type coverage such as Gengar, Starmie, Jolteon, and faster Zapdos. Finally, Mixed and Choice Band Salamence are great leads by virtue of their ability to dish out a lot of damage while hiding under the ambiguity of its unrevealed set; mixed Salamence, though unable to OHKO Tyranitar, can still force it out via the empty threat of Choice Band-boosted Brick Break. (this lead point is kind of awkward to fit into the intro now that I think about it - we will insert this point into the set descriptions themselves where there is space)
 
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BP

Upper Decky Lip Mints
is a Contributor to Smogon
I've gone ahead and implemented everything above finishing off the Ddmence portion as well as the OO, and C&C portion of the analysis. This should be ready for one final check before heading off to GP.
 
Wanted to finish off the QC checks -- after this, consider this QC 2. Think the content is great, but would like to see the overview and the mixed set rewritten a bit. I'll go over those below

Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, and its access to Intimidate. Because of its great all-round offensive stats and expansive movepool, Salamence can run a variety of different sets that can dismantle multiple team types. Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar; it is also good against mid-speed offense teams that usually lack good switch-ins. With Choice Band, Salamence becomes one of the strongest breakers in the ADV OU due to a combination of good power and speed. Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks Its defensive properties are not to be overlooked; by virtue of its typing and access to Intimidate, it is one of the sturdiest checks to Fighting-types such as Heracross and Breloom. Moreover, Intimidate can be used defensively as well against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep.

There are no Pokemon that can comfortably deal with all Salamence sets. However, their weaknesses becomes apparent once the sets are revealed. For example, Mixed Salamence is walled completely by Milotic, Choice Band Salamence is frequently prediction-reliant and can be Pursuited by Tyranitar if it locks on Hidden Power Flying, and Dragon Dance variants tend to have a harder time sweeping when its checks, especially bulky Water-types are healthy Offensively, Salamence can also be threatened by a variety of prominent and fast Pokemon like Gengar, Starmie, and Aerodactyl, limiting the offensive potential of non-Dragon Dance sets.
Try this instead:

Salamence cements itself as one of the most defining threats in ADV OU due to its fantastic offensive stats, expansive movepool, and defensive utility with access to Intimidate and a useful resistance palette. Because of this, Salamence can run a variety of different sets that can dismantle multiple team types while providing important defensive utility. Mixed Salamence has a great matchup against Toxic, Spike, and Sandstorm (TSS) cores, more specifically ones that contain Skarmory, Blissey, Swampert, and Tyranitar; its good speed tier and coverage allow it to be generally effective against mid-speed offense teams that usually lack good options to both switch-in and eliminate it. With Choice Band, Salamence becomes one of the strongest wallbreakers in ADV OU due to a combination of good power and speed— it also is one of the most effective ways to prevent Celebi from passing Calm Mind or Swords Dance. Lastly, Dragon Dance Salamence excels as a sweeper thanks to its ability to clean offensive teams that rely on frail physical checks. Its defensive properties are not to be overlooked; by virtue of its typing and access to Intimidate, it is one of the sturdiest checks to Fighting-types such as Heracross and Breloom. Moreover, Intimidate can be used defensively as well against physical Tyranitar and Salamence, especially to stop a Dragon Dance sweep. Additionally, Salamence is one of the few Pokemon in ADV OU with access to Wish, allowing it to heal itself and teammates effectively.

There are no Pokemon that can comfortably deal with all Salamence sets. However, their weaknesses become apparent once the sets are revealed. Mixed Salamence is walled completely by Milotic, Porygon2, and defensive Zapdos if it lacks Rock Slide as well as easily revenge killed by most threats with an Ice-typed move. Choice Band Salamence is frequently prediction-reliant due to relative weakness of its STAB and coverage and is vulnerable to being walled by general physical walls such as Skarmory and defensive Suicune as well as can be Pursuited by Tyranitar if it locks on Hidden Power Flying or Rock Slide. Dragon Dance variants tend to have a harder time sweeping when its checks, especially bulky Water-types, Gengar, and even Blissey are healthy. Offensively, Salamence can also be threatened by a variety of prominent and fast Pokemon like Gengar, Starmie, and Aerodactyl, limiting the offensive potential of non-Dragon Dance sets. Additionally, Salamence frequently requires prediction just to get in effectively, as its 4x weakness to Ice-type moves and vulnerability to status mean that against threats it can check with its speed and coverage, such as a weakened Blissey, Swampert, Tyranitar, and others, can hit it on the switch if they use the correct move.

From here on out, I just did them as comments in the quote itself

[SET]
name: Mixed
move 1: Dragon Claw / Rock Slide
move 2: Brick Break
move 3: Hidden Power Grass
move 4: Fire Blast
item: Leftovers
ability: Intimidate
nature: Rash / Naive
evs: 4 Atk / 252 SpA / 252 Spe

Mixed Salamence is able to heavily damage most of the tier including common Pokemon like Tyranitar, Swampert, Metagross, and Skarmory with its coverage moves. It is a wallbreaker that is particularly potent against Toxic + Sandstorm + Spikes (TSS) teams and mid-speed offensive teams with its good speed tier and coverage. Dragon Claw is a strong option that hits most of the tier neutrally and is a safe choice to use if a switch is expected. Specifically, Dragon Claw allows Salamence to hit opposing Salamence as well as Flygon hard, in addition to chipping Salamence check such as Gengar and Zapdos as they switch in. Alternatively, Salamence can run Rock Slide in order to OHKO Moltres and better handle specially defensive Zapdos. Brick Break allows Salamence to threaten Blissey, Snorlax, and Tyranitar. Hidden Power Grass is a key move on mixed Salamence in order to hit Swampert very hard while also allowing it to 3HKO Suicune, Starmie, and Milotic switch-ins in sand. Fire Blast completes the coverage by allowing it to threaten prominent Steel-types such as the Spikers Skarmory and Forretress as well as Metagross and other Fire-type weak threats like Celebi. Additionally, Fire Blast heavily damages both Heracross and Breloom which allows mixed Salamence to act as a Fighting-type check.

Sometimes, other moves can be used over Hidden Power Grass or Brick Break. The most prominent of these are Wish and Roar. Wish is used to support Pokemon that have a better matchup against the opponent's team. For example, when facing strong defensive answers such as Milotic, Suicune, defensive Starmie, or Porygon2, Salamence can use the opportunity to pass Wish to a strong offensive threat Snorlax or Heracross instead of using a weak coverage move. Roar can be used to mitigate weakness to defensive Suicune and Calm Mind + Baton Pass Celebi on teams that neither have strong offensive presence nor specially robust phazers, such as teams featuring Forretress.

Getting the best utility out of Mixed Salamence frequently involves playing aggressively by exploiting Salamence's tendency to force switches; this is especially true in the absence of Spikes. For example, one can anticipate Blissey's entry with Brick Break, as Blissey is one of the few Pokemon that can recover off Salamence's attacks. A well-timed coverage move that puts out a crucial wall like Blissey, Swampert, or Metagross can sometimes tilt the game heavily in favor of one's Zapdos or Tyranitar. A word of caution - due to only having 8PP, Fire Blast should be used conservatively against Pokemon that may have Protect or the ability Pressure such as Skarmory, Suicune, specially defensive Zapdos, or pivot Moltres. Salamence can choose to run a Naive nature instead of Rash so that it can outspeed Moltres, Celebi, and some Gengar sets. However, Rash allows Salamence to OHKO other bulkless Salamence under sand and offensive Swampert. Additional attack investment can help Brick Break and Rock Slide hit some damage rolls, such as the 2HKO on defensive Zapdos with Rock Slide and Blissey with Brick Break, respectively.

Team Options
========
Mixed Salamence is a staple on momentum-based offensive teams. Metagross and mixed Salamence make for a great physically defensive backbone on offensive teams as they are both highly offensive Pokemon that can provide short-term defensive coverage without losing momentum. Metagross can chip walls such as defensive Swampert and Skarmory so that Salamence can more easily OHKO them with its respective coverage move. Likewise, Salamence can also weaken these walls to give Metagross an easier time breaking through them. Note that the choice of the set on Metagross is highly flexible and depends on the team's needs; Choice Band Metagross's Meteor Mash, mixed Metagross Psychic, and even defensive Metagross' Toxic can heavily Swampert, or even defeat it with some luck, and all sets can use Explosion on Water-types with a healing move like Milotic, Suicune, and Starmie in addition to Swampert. In particular, Choice Band Metagross's Meteor Mash has a high probability of raising Metagross's Attack stat or scoring a critical hit which allows it to make progress past these Water-types. Mixed Metagross can potentially pack Pursuit, which takes out Gengar after some prior chip from Salamence, or at least limit its ability to check Salamence. Agility Metagross variants pair especially well with Rock Slide Salamence due to it removing Zapdos, Gyarados, and Moltres for Metagross.

As previously stated, mixed Salamence dismantles physically defensive cores that consist of Skarmory and Swampert, physical sweepers such as Dragon Dance Tyranitar and Aerodactyl pair well with it. Salac Berry Heracross is also a synergistic sweeper for a different reason — mixed Salamence frequently lures in and chips Flying-types and Gengar, the same checks that prevent Heracross from sweeping. Generally, Fighting-types like Heracross, Hariyama, and Breloom benefit from Salamence not just for the same reason, but also that Fighting-types tend to do well against teams that wall Salamence with Milotic, defensive Suicune, or defensive Starmie.

Snorlax is a tank that checks common special attackers that Salamence struggles against such as Starmie, Zapdos, and Jolteon. Snorlax also provides pressure against mixed Salamence's walls — Milotic, defensive Starmie, Blissey, and Porygon2. Moreover, Snorlax can help put Skarmory and Metagross in range of Fire Blast with its coverage and Self-Destruct. Salamence can pivot into Heracross and Breloom which otherwise take advantage of Snorlax. Spikes support from Pokemon such as Skarmory, Forretress, and Cloyster can help put Pokemon such as Blissey, Tyranitar, and Swampert in range of Salamence's coverage moves. This can also greatly reduce the need for prediction as even resisted attacks hurt with Spikes. In return, Salamence can give these Pokemon support against Fighting-types as well as provide a strong, fast cleaner. Defensive Jirachi can provide mixed Salamence with Wish support while Salamence is able to pressure its checks — Swampert, Tyranitar, Metagross, and Snorlax — with its coverage moves. In some matchups, Jirachi requires some prediction in order to wish pass to Salamence such as on a predicted Earthquake or a predicted Celebi switch-in. Sand from the likes of Tyranitar is important for retaining chip damage on bulkier Pokemon such as Porygon2 and Blissey which puts them in 2HKO range of Brick Break. Additionally, Sand is also good at retaining damage on its checks like Zapdos and Gengar.
[SET]
name: Choice Band
move 1: Hidden Power Flying
move 2: Earthquake
move 3: Rock Slide
move 4: Brick Break
item: Choice Band
ability: Intimidate
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe


[SET COMMENTS]
Set Description
=========
Choice Band Salamence is a potent combination of offense and defense. It excels as a wallbreaker thanks to having one of the highest base Attack stat in ADV OU as well as its fantastic movepool that lets it OHKO or 2HKO a majority of ADV OU. At the same time, its typing and Intimidate give Salamence the ability to pivot into Celebi, defensive Suicune, Fighting-types, and Ground-type attacks easily. These offensive and defensive properties allow Choice Band Salamence to be a good fit on balanced, especially sandless, teams for three reasons. First, balanced teams usually consist of a defensive backbone with only one or two offensive Pokemon. The passive backbone tends to sit at the mercy of especially Calm Mind + Baton Pass Celebi and defensive Suicune but the Fighting-type Pokemon as well, so the offensive Pokemon on these types of teams should be able not only to serve as a pivot but also to force a switch from the aforementioned Pokemon. Second, as balanced teams have a limited number of offensive Pokemon, the primary offense is often required to hit hard across a variety of matchups. Third, the defensive backbone can absorb momentum losses of the offensive Pokemon. While mixed Salamence and Dragon Dance Salamence have the flexibility of switching moves to avoid momentum losses or sweeping by setting up, they are walled more easily and cannot pressure Celebi and Suicune as easily as Choice Band Salamence.

Hidden Power Flying is Salamence's strongest Flying-type STAB, allowing it to provide heavy chip against most neutral targets while also threatening Celebi and Fighting-types. Earthquake allows Salamence to nail some Flying-type resists, mainly grounded Steel-types such as Metagross, Jirachi, and Magneton while also hitting Tyranitar hard. Rock Slide hits Flying-types hard; it OHKOes bulkless Zapdos, Aerodactyl, and Moltres, and 2HKOs defensive Zapdos, opposing Salamence, and Gyarados. It's ability to flinch can be used to break down defensive answers such as Skarmory in desperate situations. Brick Break OHKOes Tyranitar as well as heavily damages Blissey and Snorlax; it also 2HKOs Porygon2, which otherwise recovers off the damage from Salamence's other attacks easily.

There are significant compromises to be made when choosing Salamence's nature. An Adamant nature is best for wallbreaking, as the boost is noticeable when Salamence is doing huge amounts of damage. Most notably Adamant Choice Band Salamence is able to 3HKO defensive Suicune, OHKO Zapdos, and possibly OHKO defensive Gengar under sand which Jolly cannot do. A Jolly nature is best as a fast check to potentially dangerous offensive Pokemon. Notably, it prevents Celebi from passing stats, outspeeds, and threatens Moltres, and speed ties Timid Jirachi and Zapdos.

Team Options
========
Choice Band Salamence excels on balance and occasionally bulky offense builds as the team's immediate offensive threat. Magneton is almost always partnered with Choice Band Salamence thanks to it being able to trap and remove Skarmory which walls Salamence's strongest attack.

Salamence loses momentum easily from being choice-locked, so it appreciates sturdy defensive Pokemon as partners. Common physically defensive partners include Skarmory, Protect Metagross, defensive Suicune, and defensive Swampert. Skarmory is the Spiker that has the strongest synergy with Salamence among the Spikers as it is also a wall that can pivot into Metagross, Swampert, and perhaps Tyranitar. Spikes generally help with wallbreaking and makes Hidden Power Flying a safe move choice as even grounded resists will get chipped. In particular, Spikes help to provides the chip needed to OHKO Metagross, Jirachi, and Blissey, and 2HKO Milotic. Protect Metagross complements Salamence with its Rock resistance and can use Toxic to cripple any Swampert or Suicune that check Salamence otherwise. Defensive Suicune pivots well into Metagross and Swampert, but is less robust against Tyranitar; Claydol and defensive Metagross are thus good Rock resists that help bolster the physically defensive core. Defensive Swampert pivots well into most physical threats, but should ideally be paired with Skarmory as a pivot into Swampert and to allow some flexibility in pivoting around lures and Metagross's Explosion.

Choice Band Salamence also needs sturdy specially defensive partners, the most common of which are Blissey, Celebi, and Snorlax. Blissey is the most reliable special wall; it checks Gengar, Zapdos, and Starmie, all of which outspeed Salamence and threaten to OHKO it. Wish support from Blissey can help negate the chip damage that Salamence receives, especially because of the lack of sand immunity. Celebi is also a decent special wall; it may struggle especially with Starmie and be prone to getting trapped by Dugtrio or Pursuit Tyranitar, so it is sometimes found alongside Curse Snorlax, which forms a secondary special check. Celebi however has more opportunities for synergy; its Leech Seed simultaneously chips the opponent and heals Salamence — important given the lack of Leftovers— and it can Baton Pass to Magneton to trap Skarmory more reliably. It also pressures Swampert harder. Snorlax is the least sturdy of the special walls, but with Curse has the greatest ability to pressure Salamence's checks Milotic and Suicune. While most Snorlax are found alongside Celebi in this context, there are a small fraction of bulky offensive teams that use Snorlax as the sole special check, perhaps in conjunction with Claydol or Suicune for additional defensive coverage against Electric- or Water-types. In return for protecting Salamence from special threats, special walls also benefit from Salamence's ability to protect them from Fighting-types.

Choice Band Salamence has several fringe partners, which are nowhere as common but have their unique place in the metagame. It is possible to use Salamence without Magneton, provided that one has a spinner to stop Skarmory from freely Spiking, and also other Pokemon that force Skarmory in to take strong hits. Usually, this consists of a core of Choice Band Salamence, Starmie, Claydol, or even Forretress, and a Fighting-type like Heracross, Hariyama, or Medicham. Occasionally, one can use Dugtrio to remove Pursuit Tyranitar, which otherwise gets the opportunity to chip Salamence heavily upon entry. Finally, there is a small fraction that use Choice Band Salamence as a wallbreaker with Gyarados as a sweeper in the Magneton offense archetype. Gyarados acts both as a pivot into Water-types and also a secondary layer of defense against physical threats with Intimidate as well, stopping Dragon Dance Tyranitar, Dragon Dance Salamence, and Aerodactyl deep in their tracks.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe

[SET COMMENTS]
Set Description
=========
Dragon Dance Salamence is adept at sweeping offensive teams that rely on frail checks to physical sweepers such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmie. This strength comes from Salamence's Speed; unlike Tyranitar, Dragon Dance Salamence outspeeds the entire metagame after just one boost. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter with the ability to OHKO, boost its speed past Salac variants, and heal with Leftovers. Unfortunately, Dragon Dance Salamence suffers in terms of power and bulk, and susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide. (Not sure if this is needed up here, but I get why it is here, dd mence is a meme for a reason)

Hidden Power Flying is Salamence's strongest attack. While it is comparable to Earthquake in power, it hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage. It also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own Salamence or Gyarados on Earthquake. Rock Slide threatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. Due to the flinch chance, it also allows Salamence to take down Skarmory despite only being a 3HKO. Earthquake completes the coverage by threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.

Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is a minimum Speed investment of 116 EVs to ensure that Salamence outspeeds Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross with the remaining EVs in HP to give Salamence a little more bulk for setting up. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or Agility Metagross that try to get into a boosting war. It also achieves the speed tie with neutral Zapdos and Mixed Salamence, which can be important because Salamence usually cannot afford to boost against them.

Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe (I think this should be the standard, but it is ultimately up to you), which guarantees living defensive Gengar's Ice Punch and defensive Swampert's Ice Beam. These are two of the most prominent Salamence checks, so the bulk allows Salamence to either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for even fully Attack-invested Salamence after a boost has a slim chance of leaving uninvested Tyranitar and Zapdos alive.

There are no hard and fast rules for using Dragon Dance Salamence, as Salamence's role is dependent on the team and matchup. One needs to discern whether its bulk should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed as a breaker to enable other sweepers, or preserved for a Dragon Dance sweep in the end-game. Salamence can be used mid-game to pivot into Fighting-types, defensive Suicune, Celebi, other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential set-up targets; even some threatening Pokemon like Tyranitar, defensive Swampert, or Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd to survive Swampert and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet Salamence bypasses them easily after a boost.


Team Options
========
Dragon Dance Salamence fits well on momentum based teams that benefit from the potential to sweep that Salamence provides over the general utility of the mixed set. Occasionally, it can also fit on Magneton-based balanced teams in lieu of Choice Band Salamence where it pivots into Fighting-types, Celebi, and defensive Suicune. Most of Salamence's partners are geared towards breaking its most prominent walls Skarmory and bulky Water-types, most notably, Swampert. Magneton is one of Salamence's most effective partners as it can trap and remove Skarmory. Metagross is another effective partner that can help plow through those walls. Choice Band Metagross is great for removing Skarmory and bulky Water-types with Explosion. While it targets Skarmory less specifically than Magneton, Choice Band Metagross prevents Skarmory from laying Spikes, which can exacerbate the already prominent weakness of typical physically offensive teams to special sweepers like Starmie and Gengar. Mixed Metagross is great for wearing Skarmory and Swampert down over the course of a game. Pursuit on Mixed Metagross also chips Gengar and puts it into boosted Salamence's range. Defensive Metagross is a good choice in conjunction with Magneton, where Metagross has the flexibility of defensive and offensive use with Explosion or Toxic to wallbreak opposing bulky Water-types. This set also makes the best use of the physically defensive synergy of Salamence and Metagross.

A variety of Tyranitar sets can also lure Water-types in to chip them. The most prominent example is Dragon Dance + Hidden Power Grass Tyranitar, which frequently leaves the opponent no choice but to expend a huge amount of HP on their bulky Water-type. Hidden Power Grass is not strictly necessary if one has other means of damaging Swampert or dividing the matchup against Toxic, Sandstorm, and Spikes (TSS) teams that Swampert is usually found on. Mixed Tyranitar does not target Water-types as specifically and cannot get past Milotic, but it is great against TSS teams; it can chip Skarmory and other one-time checks like Blissey, defensive Zapdos, Starmie, and physically defensive Celebi. Note that Tyranitar's Sand Stream is really helpful for maintaining chip on non-sand immune Pokemon, especially Milotic, Suicune, Gengar, Blissey, and Snorlax.

To expound on the above, offensive Water-types tend to have a good matchup against TSS teams that Dragon Dance Salamence has a poor matchup against, and can pivot into defensive Swampert relatively easily. Offensive Swampert is a good choice for heavily damaging Skarmory as it tries to set Spikes, and opposing Swampert is frequently compelled to trade blows for the lack of a better switch-in, unwittingly facilitating the Salamence sweep. Offensive Swampert is also generally great at luring and chipping the other aforementioned one-time checks as well. Offensive Suicune works in a similar vein; it heavily threatens the special walls Celebi and Jirachi, and can use Toxic to chip Blissey and dissuade it from staying in, thereby also forcing chip on Swampert, Skarmory, Gengar, or Starmie. It also trades with Snorlax, which could otherwise blow up on Salamence.

Enabling a Dragon Dance Salamence sweep also requires chipping bulky Tyranitar and Metagross, which can survive boosted Earthquake and OHKO back. Offensive Snorlax lures Tyranitar, Metagross, and Skarmory, and can chip them with Earthquake, Focus Punch, or Self-Destruct; Curse + Self-Destruct can even take out these checks. Snorlax also acts as a special tank. Gyarados is another great partner for Salamence. They share similar checks in Tyranitar, Metagross, Salamence, Snorlax, Gengar, and Starmie; together, Salamence and Gyarados can overload these checks. For example, a common sequence involves Dragon Dance Gyarados forcing bulky physical Tyranitar in, sacrificing Gyarados to chip Tyranitar with Earthquake, and exploiting Salamence's intimidate to set up the next Dragon Dance on Tyranitar. Also, having two fast Dragon Dance users vastly expands one's coverage— Salamence's Rock Slide can make up for Gyarados' potential lack of coverage for Aerodactyl, while Gyarados can set up on Water-types and potentially carry Hidden Power Ghost for Gengar. Water-types are the bane of Salamence's existence, so Gyarados' ability to set up on Water-types is particularly complementary. Celebi is also able to gain momentum on Water-types. Offensive Calm Mind Celebi can lure in and trade with Tyranitar and Metagross or pass its boosts to Swampert; alternatively, Leech Seed variants can slowly provide the little chip needed to bring Tyranitar, Metagross, and Blissey into range. Salamence is also able to protect Celebi from Heracross and other physical Salamence sets to an extent. Offensive Jirachi performs a similar role of luring in and chipping Tyranitar, providing Salamence a setup opportunity upon its sacrifice; it can also wrestle with Snorlax to bring it into Salamence's range.

Chipping Gengar and opposing Salamence also makes it easier for Dragon Dance Salamence to sweep. Heracross lures and chips these targets, and on top of that, has a good matchup against Milotic based stall teams which carry recovery moves that attempt to undo any induced chip damage. Heracross is a decent pivot into Water-types as well.

Finally, while Dragon Dance Salamence is harder to fit on Spikes teams than mixed Salamence, Spikes helps Salamence break through all grounded checks. On offensive teams, Cloyster can provide Spikes support, and its Explosion and Surf provides the little dent needed to put Tyranitar, Metagross, or Gengar into range. On balanced teams, Skarmory is the default spiker.
[STRATEGY COMMENTS]
Other Options
=============
Salamence can run a more dedicated defensive set consisting of 252 HP and 252 Defense EV that utilize Wish and Protect in order to maximize its merit in a support role. The remaining moves are chosen to suit the team and can range from two attacks like Hidden Power Flying + Earthquake or Dragon Claw + Flamethrower to a single attack and utility move like Roar and Toxic. Flamethrower is a good attacking move to accompany Toxic as it hits poison-immune Steel-types. This can be useful in teams with bulky setup Pokemon such as Rest Snorlax or defensive Suicune or dedicated stall teams such as those running defensive Hariyama, though the lack of power increases the team's weakness to Rest Suicune and Calm Mind Celebi.

Dragon Dance Salamence can run a mixed set utilizing Fire Blast over Hidden Power Flying especially to exploit a Calm Mind boost passed from Celebi. Dropping Hidden Power Flying, however, makes it much harder for Salamence to get past Claydol and Flygon. In its defense, Calm Mind + Baton Pass Celebi tends to have a good matchup against Claydol teams. Unfortunately, the lack of STAB also makes it easier for the opponent to pivot around and weaken Salamence with their own use of Intimidate. Dragon Dance Salamence can also use Hidden Power Grass in lieu of Hidden Power Flying to lure and break through Swampert, though not only do the same drawbacks apply, but Celebi also walls this Salamence variant. Refresh is a nifty matchup pick that is good against bulky Water-types that lack Ice Beam and Roar, namely Milotic, some Swampert, and defensive Starmie. Removing Toxic or paralysis from Salamence completely flips the matchup and turns these checks into setup fodder. All this however comes at the expense of dropping an attacking move which is usually Rock Slide to preserve Salamence's ability to hit Claydol, a common Milotic partner. Salamence thus becomes walled by Zapdos and Aerodactyl.

Hydro Pump is an option on mixed Salamence in order to OHKO Aerodactyl and Moltres which can be really useful if Salamence has been passed a speed boost, but this requires giving up either STAB or a coverage move that hits its checks. Sleep Talk can be used on Choice Band or mixed Salamence as a safe pivot into Breloom and Venusaur. Toxic is also another option on the mixed set to cripple Water-types without Refresh as well as Porygon2.
Checks and Counters
=============
There are very few Pokemon that can blanket check all of Salamence's sets. This is due to Salamence's ability to hit hard on both the physical and special front. You will need a combination of the Pokemon below if you want to successfully check each Salamence set reliably.

**Bulky Water-types** Bulky Water-types such as Swampert, Milotic, and Suicune can all wall specific Salamence sets and threaten Salamence back with potential Ice-type coverage, Toxic, or phaze it out. Swampert is the most robust check to physical Salamence under sand, but it should be wary of mixed Salamence running Hidden Power Grass. Milotic is the best check to all variants of Salamence in a vacuum, but it can also frequently be put into 2HKO range of Choice Band Salamence and possibly mixed Salamence when chipped. It is prone to critical hits while taking repeated hits in the process of healing with Recover. Secondary checks are usually necessary when using Milotic. Defensive Suicune without Ice Beam can phaze physical Salamence out with Roar and set up on mixed Salamence. However, it is an unreliable check as Salamence can still muscle through Suicune with critical hits.

**Skarmory**: Skarmory is one of the biggest problems for physical Salamence due to it being able to wall both Choice Band and Dragon Dance Salamence sets and cripple it with Toxic or set up Spikes. However, Skarmory should not be a team's sole Salamence check because they are frequently paired with Magneton and other wallbreakers.

**Revenge Killers** Revenge killers such as Aerodactyl, Gengar, Starmie, Zapdos, and Jolteon can pivot in, possibly after a KO, to force Choice Band and mixed Salamence out either with super-effective coverage or status moves. Starmie and physically defensive Gengar have added luxury of surviving any physical or special attack and threatening to OHKO Choice Band and mixed Salamence with their Ice-type coverage, or in the case of defensive Starmie, disabling Salamence with Thunder Wave. Aerodactyl and Zapdos can get KOed by Choice Band Salamence's Rock Slide, but should otherwise be safe switch-ins against mixed Salamence too. As Starmie and defensive Gengar can survive boosted Salamence's attacks, they are also single-use checks to Dragon Dance Salamence. Many common Pokemon can also tank a hit from Dragon Dance Salamence and retaliate with Explosion, including Metagross, Snorlax, Claydol, Cloyster, and Forretress. Mixed Salamence OHKOs bulkless Salamence under sand with Dragon Claw, and with Intimidate to soften physical blows, can be an emergency check to physical Salamence as well.

**Blissey** Blissey is a decent mixed Salamence check as it can OHKO Salamence with Ice Beam or Counter and heal off damage from Brick Break. It can also check Dragon Dance Salamence in a pinch, but it should not be relied on completely as Blissey can be put out of commission with a Rock Slide flinch. Blissey is vulnerable to Spikes and sand damage and it cannot check Salamence well if it becomes too weakened.

**Porygon2** Porygon2 is able to check mixed and Dragon Dance Salamence thanks to its access to Ice Beam and Recover. It even checks Choice Band Salamence pretty reliably as its bulk prevents it from getting 2HKOed by every move other than Brick Break.

**Pursuit Tyranitar** Pursuit Tyranitar can trap and deal a heavy blow to Choice Band Salamence if it's locked into Hidden Power Flying or Rock Slide. Sacrificing a Pokemon weak to these moves can thus form a reliable strategy for removing Salamence that does not require one to make risky predictions typically associated with Choice Band users.

**Intimidate** Pokemon with Intimidate such as Gyarados and other Salamence can stop Dragon Dance Salamence from sweeping or soften its attacks mid-game, allowing Pokemon such as Metagross, Tyranitar, and bulky Water-types an easier time pivoting in after an Attack drop. Mixed Salamence itself can also survive Rock Slide after Intimidate and attempt to KO opposing physical Salamence.
 
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vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
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In DDmence, maybe add "by comparison" below
Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar by comparison can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide. (Not sure if this is needed up here, but I get why it is here, dd mence is a meme for a reason)
This check is good to go, let us on the qc team just iron out some details about specific ddmence evs.
 
After discussing with Vapi, think the spread as written (116 HP / 252 Atk / 140 Spe ) is what the standard should be for DD Mence, and remove the mention of Suicune in the following sentence in the overview:

Choice Band Salamence is frequently prediction-reliant due to relative weakness of its STAB and coverage and is vulnerable to being walled by general physical walls such as Skarmory and defensive Suicune as well as can be Pursuited by Tyranitar if it locks on Hidden Power Flying or Rock Slide.
 

BP

Upper Decky Lip Mints
is a Contributor to Smogon
Hey Hey thanks so much for your patience! I have implemented this check after an entire month of being swamped with stuff IRL. Wondering if I should Credit johnnyg2 in the credits or does this still need another final QC before we move on.

EDIT: nvm I added him to credits as I just read the top of his original post
 

vapicuno

你的价值比自己想象中的所有还要低。我却早已解脱,享受幸福
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributoris a Past WCoP Champion
Moderator
gp done, uploaded
 
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