DDmence team options, OO, and checks and counters will come soon. I'll ask for other QCers' opinions on these changes so don't worry about applying them yet.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Hidden Power Flying
move 3: Rock Slide
move 4: Earthquake
item: Leftovers
ability: Intimidate
nature: Adamant
evs: 116 HP / 252 Atk / 140 Spe
ivs: 30 SpA / 30 SpD / 30 Spe
[SET COMMENTS]
Set Description
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Dragon Dance Salamence isa common sweeper in ADV OU thanks to its prowess when it comes toadept at sweeping offensive teams that rely on frail checks to physical threats such as offensive Swampert and Metagross or revenge killers like Dugtrio, Aerodactyl, and Starmieto deal with physical threats. This strength comes from Salamence's Speed; unlike Tyranitar, Dragon Dance Salamence outspeeds the entire metagame after just one boostwhich it easily acquires against Choice Band Pokemon locked into an unfavorable move like Earthquake, such as Dugtrio(moving this point to the back). Unfortunately, Dragon Dance Salamence suffers in terms of power and bulk, and susceptibility to Intimidate. Many common Pokemon seen as physically frail like defensive Zapdos, Gengar, and even Blissey have the bulk to survive a boosted attack and stop Salamence from sweeping. Opposing Salamence can also deny a sweep with Intimidate; although Dragon Dance Tyranitar can similarly be stopped, it more heavily pressures opposing Salamence with its STAB Rock Slide. Dragon Dance Salamence also offers some unique defensive properties; it is the best Heracross counter with the ability to OHKO, boost its speed past Salac variants, and heal with Leftovers.
Hidden Power Flying is Salamence'smost commonly used move as it has virtually downside when Salamence has an attack boost from Dragon Dancestrongest attack. While it is comparable to Earthquake in power, It hits Celebi and Fighting-types super effectively and hits Claydol and Flygon for neutral damage. It also dissuades the opponent from weakening Salamence via Intimidate by pivoting to their own Salamence or Gyarados on Earthquake. Rock Slideallows Salamence tothreatens Zapdos, Moltres, Aerodactyl, Gyarados, and other Salamence. It also allows Salamence to take down Skarmory more easily. Earthquakeprovides nice coverage alongside Rock Slide andis useful for threatening Tyranitar, Jirachi, and Metagross. Occasionally, Brick Break is used over Earthquake to help Salamence beat Blissey and Tyranitar at the expense of coverage against Metagross and Jirachi.
Salamence can use a variety of EV spreads that differ mostly in trading off Attack for Speed and bulk. The only mandatory benchmark is a minimum Speed investment of 116 EVs to ensure that Salamence outspeeds Aerodactyl and Jolteon after a boost. The listed EVs allow Salamence to outspeed Adamant Heracross, and after a boost, Jolteon and Aerodactyl. Puttingwith the remaining EVs in HPgivesto give Salamence a little more bulk for setting up. It is possible to increase the Speed investment to 180 EVs for Moltres, or simply maximize speed at the expense of bulk. This allows Salamence to outspeed Jolly Heracross and also increases its chances of outspeeding other Dragon Dance Salamence, Gyarados, or Agility Metagross that try to get into a boosting war. It also achieves the speed tie with neutral Zapdos and Mixed Salamence, which can be important because Salamence usually cannot afford to boost.
Salamence can also run a specially defensive EV spread of 180 Atk / 212 SpD / 116 Spe, which guarantees living defensive Gengar's Ice Punch and defensive Swampert's Ice Beam. These are two of the most prominent Salamence checks, so the bulk allows Salamence to either break through or set up on them. Less commonly, these EVs also guarantee that Salamence survives Timid Jirachi's Ice Punch. Note that the divestment from Attack can be significant, for even fully Attack-invested Salamence after a boost has a slim chance of leaving uninvested Tyranitar and Zapdos alive.
There are no hard and fast rules for using Dragon Dance Salamence, as Salamence's role is dependent on the team and matchup. One needs to discern whether its bulk should be used liberally throughout the game for defensive pivoting and inducing chip damage, sacrificed as a breaker to enable other sweepers, or preserved for a Dragon Dance sweep in the end-game. Salamence can be used mid-game to pivot into Fighting-types, defensive Suicune, Celebi, other physical Salamence, and it can also pivot in on Earthquake to weaken Tyranitar, Swampert, Flygon, Claydol, and Snorlax with Intimidate. Most of these Pokemon are also potential set-up targets; even some threatening Pokemon like Tyranitar, defensive Swampert, or Jirachi can be set up on in specific circumstances, as Intimidate softens Rock Slide's damage and Salamence can be EV'd to survive Swampert and Jirachi's Ice-type coverage. Additionally, Salamence can set up on Choice-locked Pokemon like Dugtrio and Aerodactyl; these are revenge killers that offensive teams sometimes use to relieve their physical weaknesses, yet Salamence bypasses them easily after a boost.
It is also notably able to safely boost against offensive Celebi and most variants of offensive Jirachi. Salamence can also tank a -1 Rock Slide from Tyranitar or Heracross which gives it all the more opportunity to set up. Thanks to its decent bulk and access to Intimidate, it can successfully be used as an offensive pivot which is extremely useful against more offensive orientated teams. This allows it ample opportunity to scout the opponent's team early game while firing off boosted attacks. Additionally, it is the best set to deal with Heracross thanks to the guaranteed OHKO, perfect accuracy, and ability to set up a Dragon Dance should Heracross try its Salac Berry setup. With one Dragon Dance boost, Salamence outspeeds the entire unboosted metagame. Salamence works incredibly well as a late-game sweeper after its checks have been removed or sufficiently weakened. However, against some defensive archetypes that Dragon Dance Salamence finds it difficult to break such as TSS, it should focus more on its defensive assets.(reworded the above to make the flow better, also moved the point about Heracross to the top. Couldn't find a way to fit rachi in completely, phrasing is a bit awkward, but that is relatively minor I guess)
Hidden Power Flying is Salamence's most commonly used move as it has virtually downside when Salamence has an attack boost from Dragon Dance. Rock Slide allows Salamence to threaten Zapdos, Moltres, Aerdoactly, Gyarados, and other Salamence. Earthquake provides nice coverage alongside Rock Slide and is useful for threatening Tyranitar, Jirachi, and Metagross. The EVs allow Salamence to outspeed Adamant Heracross, and after a boost, Jolteon and Aerodactyl. Putting the remaining EVs in HP gives Salamence a little more bulk for setting up.(moved this up)
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