Salamence [QC 2/3]

SBPC

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-Salamence is one of the premier threats of the UU tier, boasting a wide variety of powerful sets that threaten the majority of the metagame, while possessing a good defensive typing that allows it to take advantage of Intimidate plus Roost.

-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes while being difficult to wall. The sets however can usually be told on team preview, such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.


- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk, leaving it unable to check threats like Chandulure.

- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-o and set up in front of it. Salamence also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.


-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.

[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Flamethrower allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves.

- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-o. Be mindful that whichever STAB move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to break Rhyperior and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.

- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-turn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.

- Primarina and Azumarill can pivot into threats such as Keldeo and opposing Salamence, While Salamence checks Grass-types such as Amoonguss and Tapu Bulu. Azumarill additionally can threaten faster Rock-type threats such as Terrakion and Lycanroc-D, as well as break specially defensive walls such as Chansey and Slowking.

-Skarmory and Celesteela make great checks to threats such as Lycanroc-D and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game, making it easier for Salamence to break checks such as Primarina and

[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]

-Dual Wingbeat and Flamethrower lets Salamence pressure foes like Choice Band Victini, Conkeldurr, and Scizor

- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is an option over Defog that can cripple Pokemon like Terrakion, Primarina, and Lycanroc-D while remaining healthy.

- Heavy-Duty Boots allows it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a Jolly nature is an option to outspeed Kommo-o and the Rotom formes.


- Defensive Salamence works on balance teams due to its great defensive typing, while also fitting onto stall as well
- Amoonguss provides resistances to it's Fairy-type checks in Primarina and Azumarill, while also being a reliable switchin to Fighting-types due to Regenerator.

- Specially Defensive walls such as Chansey, Jirachi and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Kyurem. Slowking in particular can handle Kommo-O and Keldeo, two strong checks to Salamence.

- Skarmory and Palossand help check Terrakion, Rhyperior, and Lycanroc-D, as Salamence does not have the offensive power to pressure them. Skarmory is also a much safer pivot into Scizor as it isn't particularly phased by losing its item to Knock Off.

- Gastrodon is an incredible teammate to defensive Salamence, being able to block Volt Switch from the likes of Zeraora and the Rotom formes.
- Hatterene can use Magic Bounce to take pressure off Salamence by keeping hazards off the field when checking threats such as Rhyperior and Kommo-O.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]


- Outrage, allows it to muscle through some checks due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence, so it should wait until

- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to hit the Steel- and Rock-types such as Jirachi and Terrakion, while also being a good option to hit most targets without having to lock into Outrage.

- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Skarmory, while preventing Scizor from reliably checking Salamence as well.

-Dragon Claw is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move.
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.

- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone bulky offenses are also very strong routes for making this set shine.
- Magnezone can trap and pick off Skarmory, Celesteela, and Scizor, greatly helping in creating sweep opportunities for Salamence. Magnezone can also bring Salamence in with Volt Switch against foes like Assault Vest Tangrowth.

- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Victini and Flip Turn Keldeo to overwhelm Salamence checks such as Primarina and Terrakion, while also allow ingSalamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as Slowking, Amoonguss, and Tapu Bulu.

- Late game cleaners such as Azumarill and Alakazam can benefit from Salamence breaking their checks such as Amoonguss and Chansey, making it easier for them to sweep.

- Hazard support is useful to Salamence breaking, such as Stealth Rock from Jirachi and Krookodile, and Spikes from Mew.

[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams due to screens support allowing it to set up easier, and its +1 Dual Wingbeat to OHKO a few things it usually would not, namely and Krookodile. Why is it a better option on screen teams
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but is only useful for allowing Salamence to support its teammates while it has to forgo Roost, making it not preferred.

Checks and Counters
===================

**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-D, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-D in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.

**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to check defensive and Dragon Dance sets as well, but must be cautious of Draco Meteor when attempting to switch in before a set reveal. Salamence can bypass most of these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic.

**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini.

**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped.


[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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Imo it’s worth mentioning that salamences dragon+fire+hurricane coverage on special attacking sets give it virtually unresisted coverage which gives it a lot better offensive presence and lets it pressure opposing teams a lot easier. Azumarill also makes a good teammate to the special attacking set because salamence being able to pressure the bulky grass types in the tier helps azu out a ton, and azu can make progress for mence too by being able to annoy rhyperior and picking off terrak while also pretty much decimating any special wall that switches into mence. Tapu bulu is mentioned as a teammate already so you should add imo in a similar sense to azumarill it appreciates bulky grass types feeling pressured by mence and it also compresses an azu check as well if you decide to not run hurricane

Also imo I think when talking abt defensive mence in the overview is that it has the issue of being a pretty big momentum drain due to its relative passivity (dwb + hindering nature flamethrower is kind of hard to make progress with offensively) which can really hurt your team at times since some mons can just set up in its face like hatt etc. (altho this is really an issue if you use it on a BO team I know some stall teams run defensive mence where momentum doesn’t matter much) Amoong could pair as a good teammate to that set because it checks azu as well which is worth a mention

I’m not QC but nice analysis imo
 

Estarossa

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[OVERVIEW]

.-Salamence is one of the premier threats of the UU metagame, boasting a wide variety of powerful sets that threaten the majority of the metagame. One of the most important things to highlight when you cover mence in the overview is that while being an offensive threat it also provides tons of defensive utility through its typing + intimidate + roost, checking stuff like scizor and victini
-It's offensive sets can use either side of the attacking spectrum, making it incredibly hard to determine what it's going to do from team preview. This tends to not be remotely true most of the time. DD mence is usually fairly easy to pick out because it'll either be some form of HO you wouldn't put special on or there's a magnezone that gives it away.
-Its special attacking set can immediately threaten the larger portion of the metagame, maybe give some specific examples here like tapu bulu, scizor etc making switchins incredibly limited due to the high base power of Salamence's STAB moves.
-Dragon Dance leaves Salamence with a setup option that it usually has no trouble getting up and running, and threatens to begin sweeping very early with it's powerful ability in Moxie.
-Its defensive spread allows it to reliably stonewall threats such as Choice Band Victini, Conkeldurr, and Scizor. you should definitely comment on the utility salamence can provide to a team with defog too, and make sure this links to its specially offensive set somehow too.
- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre bulk when not invested. honestly its not that mediocre? its pretty decent on the physical side especially when you consider intimidate into it. This sentence right now just reads weirdly and doesn't actually give any meaningful information to me though.
- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-O and Calm Mind Latias set up in front of it. id comment on stuff that like can easily just switch into defensive mence too because of its passivity, ie. terrakion.
-Fairies such as Primarina and Hatterene take advantage of Salamence's weakness to their attacks, and their immunity to it's Dragon-type STAB. i dont really know that this should be in the otherview, would rather comment on the fact that special attacking sets can be a little prediction reliant in terms of stuff like fairies + jirachi/celesteela etc, but offensive mence does 2hko both of these with hurricane so its notthat rough if you do get the plays right.
-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off crippling him early on in games, although the item allows it to make many appearances over the course of a match. This should probably note that mons it tries to offensively pressure eg. tangrowth and scizor, often (always for tang) carry knock off on their sets and can cripple mence this way, meaning it has to be a little dodgy about hard switching into some of the stuff it actually pressures. (this is also the case for spore / sleep powder from grasses, but may be better left to the actual set to discuss this part).
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Nidoqueen, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd. Nidoqueens not so relevant an example here, victini with glaciate would be a much better example, especially as its something you actively try to check with mence.
-Salamence is overall an incredible pokemon in the UU Metagame, and fits easily into most teams without need for much support from it's teammates.

[SET 1]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Fire Blast / Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Fire Blast allows Salamence to pick off the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves. presure might be the better word than pick off, you will get stuck in a wish tect loop vs jirachi and a leech tect loop vs steela and unable to rly break them if you click it after they've already come in, but fire blast will 2hko a jirachi on switch in with a little chip and does a solid 35-45 to celesteela meaning it can get pressured while clicking leech seed or coming in .
- Flamethrower is much weaker, but allows Salamence to sidestep the shaky accuracy of Fire Blast. would OO this, the damage rolls on stuff like jirachi aand celesteela are too important personally.
- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure. worth noting it pressures a lot of hazard setters really decently too, like skarm, kommo-o, weakened nidoqueen etc. I would explain what you are giving up by dropping each stab here personally, either by commenting on it here or actually being more detailed about the moves above, for instance teams that dont want to give azu / prim free turns absolutely should be running hurri and dorpping draco for this.
- Roost gives Salamence a form of recovery, giving it more opportunities to switch in over the course of a game.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into. lets it better check SD sciz and cb vitini in particular.

- Salamence's attacking moves give it virtually unresisted coverage, making it incredibly hard to switch into. Either delete this line as it currently is cause provides neglible information, or comment on like the fact it fits on BO and balance teams that appreciate wallbreaker + sciz victini check etc.
- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-Turn users such as Scizor, Victini, and Jirachi is appreciated. mention how sciz and jirachi can bring it in on pokemon like amoonguss and rotom-heat. Jirachi can also provide rocks to put more pressure on mence checks like prim.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence. Give specific examples here, eg. Nihilego and Mamoswine.
- Grass-types such as Tapu Bulu and Tangrowth enjoy Salamence's resistance to Fire-Type attacks, as Salamence in return enjoys the pressure that they apply to Rock-type threats looking to KO Salamence. Again specific exampls, bulu / tang appreciate mence checking tini, while they check play rough zeraora for it, pressure Slowking, and check fairies like azu and prim.
- Primarina resists Ice, and is immune to Dragon-type attacks, making her an excellent teammate to pair with Salamence as it enjoys the dragon's ability to resist Grass-type attacks. Again as before make sure to put examples everywhere.
- Azumarill greatly appreciates Salamence's ability to offensively check it's defensive answers in bulky Grass-types such as Tangrowth and Amoonguss, and the more stall oriented Quagsire. quag aint rly a good cb azu answer; you aint running bd with mence so this isn't super relevant. Azumarill in turn can make easy work of checks such as Rhyperior and Terrakion while threatening specially defensive walls looking to stop Salamence. Honestly merge these prim and azu points, they do a lot of the same stuff defensively and share similar checks; you can then talk about some of the differences in like azu pressuring chansey etc.
- Steel-type Pokemon such as Skarmory and Celesteela make great checks to the Rock-type threats looking to make work of Salamence. Bring up spikes on skarmory here too.

definitely mention some latias checks here, eg. slowking, zeraora, could also integrate it into when you talk about jirachi, but its one of your biggest offensive checks and isn't really mentioned here at all.


[SET 2] Dont need to say [SET 2] here, just [SET]. [SET 2] would probably break the code i think. Also make this the 3rd set and defensive the 2nd.
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake / Fire Blast Keep this as a mention
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

-Dragon Dance is the setup move for Salamence, letting it gain a higher speed tier while also increasing its already behemoth like attacking stat, turning Salamence into a destructive force.
-Salamence utilizes another incredibly powerful STAB in Outrage, allowing it to begin sweeping early against teams due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. its not just that but it also basically forces it to stay in against a mamo / lycan, or give free set up to an SD scizor etc.
- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to crush the Steel- and Rock-types such as Jirachi and Rhyperior, with a boost being needed to 2HKO the latter.
- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon in turn for the ability to attack the airborne Steel-type Pokemon in Celesteela still walled by steela, its mainly skarm and Skarmory. Also lets it stop SD sciz effectively checking it (which otherwise like either 2hkos u with bp or SD's ad ohkos u, while dwb isn't strong enough to even remove 0 bulk sets). I'd make it clear this is also an option over outrage, some qc members specifically prefer it this way around. Downside when dropping EQ thats important to note is you have to lock into outrage to deal with stuff like nidoqueen / zeraora.
Mention Dragon Rush as an option over Outrage, especially if not running EQ, not as accurate but stops you being forced to lock.

-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.

What sort of teams does dd mence fit on? ie. mostly just hyper offense or specific sort of magnezone + salamence BOs.
- Magnezone should be on of the main teammatse you mention here, as it really opens up mence in terms of getting through tsuff like skarmory and celesteela.

-Momentum support from the likes of Volt Switch Zeraora, and Flip Turn Primarina we havent got flip turn on an actual set on prim outside of OOs, so use some other examples here. allow Salamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as opposing Amoonguss and Rotom-Heat.
- Pokemon that can provide status effects such as Sleep and Burn give Salamence more linency when attempting to set up, so teammates in Tangrowth and Rotom-Wash make for great choices. its not really evident how burns would actually help you set up here, would honestly just move washtom to the momentum point you brought up before personally. would prefer a point about stuff that can weaken some of mences checks like azu and sciz into +1 attack range to faciliate a more easy sweep really.
- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind. would move this up to the top too, focus on the two different main sort of structures ie. screens teams, zone teams, and then go into the other teammates.
- Special attackers such as Latias and Nidoqueen can get rid of physical walls looking to put a stop to Salamence as well, making them great options for offensive support.
- Mention some other late game wallbreakers that can synergise nicely with mence and set up on its checks after mence breaks, such as azu who can force out / set up on lycan / mamo.
- mention teammates like krook / jirachi that can provide SR suppport.



[SET 3] make this 2nd set.
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 248 HP / 252 Def / 8 SpD make the base spread of this have 16 speed evs for bisharp.

[SET COMMENTS]

-Dual Wingbeat and Flamethrower take Salamence from being a passive wall to a defensive check with the ability to throw punches back at its targets, being that of Choice Band Victini, Conkeldurr, Scizor, Skarmory, and Tangrowth.
- Defog gives Salamence the means to remove entry hazards from the field, making it easier for its teammates to reliably make entry.
- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is a great form of passive damage for defensive Salamence, allowing it to chip away at its targets while keeping itself healthy with Roost. mention how it can reduce its passivity in terms of stuff like terrak, lati etc trying to switch in.
- Heavy-Duty Boots continue to be a luxury for the dragon, allowing it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
Explain 16 evs on ev spread for bisharp here. also 144 speed evs with a positive speed nature would be especially worth mentioning because it gives you a fast roost on rotoms, eenabling more chances to recover hp, and stops you being abused by stuff like clang soul kommo-o and subcm chandelure.

- Poison- and Steel-type walls such as Jirachi and Amoonguss provide resistances to it's Fairy-type weakness, making them great partners for a defensive core. Again you should be providing key examples hereinstead of just talking about types.
- Specially Defensive walls such as Chansey and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Keldeo respectively, which could otherwise quickly spell problems for the defensive dragon. Slowking should also be covered for its abiity to check Kommo-o and latias.
- Hazard support from the likes of Skarmory, Kommo-O, and Krookodile makes it easier for Salamence to outlast opponents in longer games. don't particularly like running rocks krook on a fat mence team personally, defensive mence doesn't really fit on the more offensive playstyles you'd find that krook set on. palossand is a rocker you should really be talking about here too, covering for the huge gaping terrak weakness fat mence can offer.
- Amoonguss serves as a great teammate to defensive Salamence, providing a way to help check the terrifying Azumarill, as well as opposing fairies such as Primarina. just comment on this when you originally brought up amoonguss.
- Gastrodon is an incredible teammate to defensive Salamence, being able to help check Latias, as well as blocking Volt Switch from the likes of Zeraora and the Rotom forms. its a pretty lousy latias check in reality.
- Fairy-type pokemon such as Hatterene are worth mentioning as well, with their immunity to opposing Dragon-type attacks makes them great for supporting Salamence. comment on it as a latias and clanger check specifically. i'd also bring up some other win cons like cm galarbro here, mention how it appreciates mence being able to toxic checks like cm latias, and comment on mence checking stuff like sciz and cb victini for hatt + glowbro.




[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. mention that it can be an option on dual screens teams with taunt grimmsnarl and give some specific damage rolls it gets imo.
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots as well as the item becoming useless if your opponent isn't going to attempt to status you.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but due to the unreliable nature of Wish without running protect, it's not worth running in most scenarios.

Checks and Counters
===================

**Rock-types**: Rock-type Pokemon such as Rhyperior, Nihilego, and Terrakion can abuse one of Salamence's weak points, with Lycanroc-Dusk having access to a powerful priority STAB in Accelrock. This makes them powerful checks to Salamence. However, they must be weary of switching in due to how powerful Salamence is offensively. would go into detail about how they can very easily switch into defensive sets. nihi and even rhyp to a decent extent also switch into offensive sets without a huge deal of difficulty, rhyp can always switch in at least once but absolutely walls non draco sets.

**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Keldeo and Gyarados. Mention glaciate victini here too.

**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Would go into more detail here, mention how they all struggle to reliably switch into offensive mence if its carrying hurricane, and how prim/azu struggle to check dd if chipped. can also comment on how grimm can take advantage of it with screens.

Latias needs a mention here somewhere, how you chose to do this is your choice i guess.
You'll also want a section on specially defensive walls like chansey and slowking.

Might be worth you discussing in analysis channel how to best write checks and counters while focusing on it from this front -> one option would be to have a section called faster revenge killers instead of rock-types; put the non rhyp rock types + lati zeraora in there, and then you can mention rhyp as something specially bulky that totally walls defensive / non hurri offensive sets.


[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


Blue = comments
Red = remove
Purple = set order changes

There's quite a lot to go over on this due to the size of the analysis, so i'd like another look at this.

One thing you should really watch out for when writing these is when you talk about stuff like "x,y,z checks grass-types like a,b,c" or "x switches into grass-type moves for y", try to give actual specific examples here instead of generalising. I tried to comment on this most of the time, but In situations where i'd already mentioend it a few times in a pragraph I refrained from bringing it up again, so please make sure to cover this.
 

Estarossa

moo?
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[OVERVIEW]

.-Salamence is one of the premier threats of the UU metagame, boasting a wide variety of powerful sets that threaten the majority of the metagame, while providing defensive utility in Intimidate plus Roost alongside it's typing providing many key resistances. Maybe specifically state a few mons it provides defensive utility versus, like Victini.
-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes. The sets however can usually be picked out, such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.
-Its special attacking set can immediately threaten the larger portion of the metagame, with Pokemon such as Tapu Bulu and Scizor being pressured out easily, making switchins incredibly limited due to the high base power of Salamence's STAB moves.
-Dragon Dance leaves Salamence with a setup option that it usually has no trouble getting up and running, and threatens to begin sweeping very early with it's powerful ability in Moxie.
-Its defensive spread set allows it to reliably stonewall threats such as Choice Band Victini, Conkeldurr, and Scizor, while providing utility in Defog, a trait it's special attacking set can also boast.
- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk, while it's physical bulk can let it in due to Intimidate. This reads bit weird atm, like you are making its physical bulk sound like a fault.
- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-O and Calm Mind Latias set up in front of it. This what specifically are you referring to with "this", also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.
-Fairies such as Primarina and Hatterene take advantage of Salamence's weakness to their attacks, and their immunity to it's Dragon-type STAB.
-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Glaciate Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.

[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Fire Blast / Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Fire Blast allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves.
- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-O. Be mindful that whichever STAB move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to hit Kyurem and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.

- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-Turn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.
- Grass-types such as Tapu Bulu and Tangrowth enjoy Salamence's resistance to Fire-Type attacks from threats such as Choice Band Victini, as Salamence in return enjoys the pressure that they apply to Rock-type threats like Lycanroc-Dusk looking to KO Salamence.
- Primarina and Azumarill resist Ice, and are immune to Dragon-type attacks, making them excellent teammates to pair with Salamence as they enjoys the dragon's ability to resist Grass-type attacks from threats such as Amoonguss and Tapu Bulu. They additionally can threaten Rock-type threats such as Rhyperior, while Azumarill in particular can smash Specially Defensive walls such as Chansey and Slowking.
- Steel-type Pokemon such as Skarmory and Celesteela make great checks to the Rock-type Pokemon such as Lycanroc-Dusk and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game.
-Latias checks in the form of Slowking, Zeraora, and Jirachi are teammates to Salamence are incredibly important, as Latias is by far one of Salamence's best checks. Mention that zeraora can also offer pivot support into grasses.

[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]

-Dual Wingbeat and Flamethrower take Salamence from being a passive wall to a defensive check with the ability to throw punches back at its targets, being that of Choice Band Victini, Conkeldurr, Scizor, Skarmory, and Tangrowth.
- Defog gives Salamence the means to remove entry hazards from the field, making it easier for its teammates to reliably make entry.
- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is a great form of passive damage for defensive Salamence, allowing it to chip away at its targets while keeping itself healthy with Roost. It also utilizes status to chip at it's checks such as Terrakion, Primarina, and Lycanroc-Dusk while remaining healthy.
- Heavy-Duty Boots continue to be a luxury for the dragon, allowing it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a positive nature is an option due to it giving you a high enough speed tier to use Roost against the Rotom forms before they attack you, while stopping Salamemce Salamence from being abused by the likes of Clangerous Soul Kommo-O. Clangorous not Clangerous

- Poison- and Steel-type walls such as Jirachi and Amoonguss and Jirachi. (swap this order to match the typings you mention and the pokemon they check below) provide resistances to it's Fairy-type checks in Primarina, Azumarill, and Hatterene, making them great partners for a defensive core.
- Specially Defensive walls such as Chansey and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Keldeo respectively, which could otherwise quickly spell problems for the defensive dragon. Slowking in particular can handle Kommo-O and Latias, two strong checks to Salamence.
- Hazard support from the likes of Skarmory, Kommo-O, and Palossand, which makes it easier for Salamence to outlast opponents in longer games.
- Amoonguss serves as a great teammate to defensive Salamence, providing a way to help check the terrifying Azumarill, as well as opposing fairies such as Primarina. You already comment on Amoong before for stuff like this.
- Gastrodon is an incredible teammate to defensive Salamence, being able to help check Primarina, Scout choice locked Keldeo, gastro is a pretty poor keldeo switch in honestly with the spread we've put on site atm, just focus on it blocking volt switch from zeraora / rotoms, since its a p poor prim check too. and block Volt Switch from the likes of Zeraora and the Rotom forms.
- Fairy-type pokemon such as Hatterene are worth mentioning as well, with their immunity to opposing Dragon-type attacks from checks like Latias and Kommo-O makes them great for supporting Salamence.
- Win Conditions such as Calm Mind Galarian Slowbro enjoy Salamence's ability to threaten checks like Scizor and Choice Band Victini. merge this point with the hatt point since thats also a potent win con with cm.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly / Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]


-Salamence utilizes another incredibly powerful STAB in Outrage, allowing it to begin sweeping early against teams due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence.
- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to crush the Steel- and Rock-types such as Jirachi and Rhyperior, outrage does more damage to rhyperior than earthquake does fwiw, obviously if its in range of an EQ thats better because no locking but outrage is like 20% stronger if needed to get rolls. with a boost being needed to 2HKO the latter.
- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Celesteela you still lose to steela either way and Skarmory, while letting Salamence check Scizor as well. would reword this to make it sound more like it prevents scizor from reliably checking it instead if mence has enough HP left. It's also a decent option to trade in the power of Outrage so you can utilize Earthquake's ability to hit neutral targets without locking in. Specifically its actually better for hitting nidoqueen and zeraora more then anything else.
-Dragon Rush is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move. mention the unreliable accuracy.
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.

- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone balances bulky offenses not balances, would never run this combo on balance over a special mence and a better steel are also very strong routes for making this set shine.
- Magnezone can trap and pick off Skarmory and Celesteela, greatly helping in creating sweep opportunities for Salamence.
- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Volt Switch Zeraora, Rotom-W, and Flip Turn Keldeo allow Salamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as opposing Amoonguss and Rotom-Heat. Rotom-H doesn't come in on any of these; replace the example with like tapu bulu or something.
- Pokemon that can provide status effects such as Sleep give Salamence more linency when attempting to set up, so teammates in Tangrowth and Amoonguss make for great choices.
- Teammates such as Amoonguss and Zeraora that can weaken Salamence checks such as Azumarill, Scizor, and Primarina into range for Salamence to KO are greatly appreciated as well, as it helps Salamence begin sweeps much earlier in matches.
- Special attackers such as Latias and Nidoqueen can get rid of physical walls looking to put a stop to Salamence as well, making them great options for offensive support
- Late game wallbreakers such as Azumarill synergize with Salamence by forcing out or setting up in front of it’s checks such as Lycanroc-Dusk and Mamoswine.
- Stealth Rock support is useful to Salamence breaking, and can be provided from teammates like Jirachi and Krookodile.

[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams utilizing Taunt Grimmsnarl, as it allows its +1 Dual Wingbeat to OHKO a few things it usually would not, namely Latias and Krookodile.
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots as well as the item becoming useless if your opponent isn't going to attempt to status you.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but due to the unreliable nature of Wish without running protect, it's not worth running in most scenarios.

Checks and Counters
===================

**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-Dusk, Latias, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-Dusk in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.

**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to sometimes check as well, maybe make it more clear that it stonewalls defensive / no draco special sets, and is a fantastic check to DD too. but cannot switch into Draco Meteor repeatedly. Salamence can bypass these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic, or even just KO’d outright by Rhyperior.

**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini.

**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as the mighty Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped. Grimmsnarl can set screens to take advantage of Salamence, as well as make it harder for Salamence to break through it.


[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/3.
 
[OVERVIEW]

.-Salamence is one of the premier threats of the UU tier metagame, boasting a wide variety of powerful sets that threaten the majority of the metagame, while providing defensive utility in Intimidate plus Roost alongside it's typing providing many key resistances, giving defensive utility for dealing with threats like Victini and Scizor. This last bit is a mess. State it has a good defensive typing, that it can further take advantage of thanks to Intimidate and Roost.

-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes. The sets however can usually be picked out, Better to say something like 'tell on team preview' to be clearer such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.

-Its special attacking set can immediately threaten the larger portion of the metagame, with Pokemon such as Tapu Bulu and Scizor being pressured out easily, making switchins incredibly limited due to the high base power of Salamence's STAB moves.
-Dragon Dance leaves Salamence with a setup option that it usually has no trouble getting up and running, and threatens to begin sweeping very early with it's powerful ability in Moxie.
-Its defensive set allows it to reliably stonewall threats such as Choice Band Victini, Conkeldurr, and Scizor, while providing utility in Defog, a trait it's special attacking set can also boast.

This a lot of writing and you could honestly go into a lot less detail. You could simply state how Salamence is extremely flexible with being able to run special, DD, and defensive sets, which can make it difficult to wall and allows it to fit on any team structure; however, it's fairly easy to tell on preview... etc.

- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk. at least state some things this prevents mence checking as well

- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-oO and Calm Mind Latias set up in front of it. Salamence also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.

-Fairies such as Primarina and Hatterene take advantage of Salamence's weakness to their attacks, and their immunity to it's Dragon-type STAB.

-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Glaciate Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.

[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Fire Blast / Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Fire Blast allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves. replace fire blast mention with Flamethrower

- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-oO. Be mindful that whichever STAB move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to hit Kyurem I'd rather you used Rhyperior over Kyurem here and just reword this to say it can't break these mons otherwise and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.

- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-tTurn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.

- Grass-types such as Tapu Bulu and Tangrowth enjoy Salamence's resistance to Fire-Type attacks from threats such as Choice Band Victini, as Salamence in return enjoys the pressure that they apply to Rock-type threats like Lycanroc-Dusk looking to KO Salamence.

- Primarina and Azumarill resist Ice, and are immune to Dragon-type attacks, making them excellent teammates to pair with Salamence as they enjoys the dragon's ability to resist Grass-type attacks from threats such as Amoonguss and Tapu Bulu. They additionally can threaten Rock-type threats such as Rhyperior, while Azumarill in particular can smash Specially Defensive walls such as Chansey and Slowking. This is being written way too linearly, same for the Grass-type point before. Yeah, they resist ice moves but they also don't switch into the tier's Ice-types reliably. It's best not to write like X resists this so it pairs well with Y. Something better you could talk about is the fact that they can be more reliable pivots into Keldeo, then you can further comment on how Azumarill can help deal with faster foes like Terrakion and Lycanroc-D that threaten Salamence.

- Steel-type Pokemon such as Skarmory and Celesteela make great checks to the Rock-type Pokemon such as Lycanroc-Dusk and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game. The same thing as before, focus on Skarmory and it providing Spikes support to help Salamence break Rhyperior and Primarina more easily. Don't bother expanding on how it can check Lycan and stuff

-Latias checks in the form of Slowking, Zeraora, and Jirachi are teammates to Salamence are incredibly important, as Latias is by far one of Salamence's best checks. Zeraora also can help by providing pivot support to get Salamence in on Grass-type Pokemon such as Amoonguss.


[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 248 HP / 244 Def / 16 Spe 252 HP / 240 Def / 16 Spe

[SET COMMENTS]

-Dual Wingbeat and Flamethrower lets Salamence pressure foes like take Salamence from being a passive wall to a defensive check with the ability to throw punches back at its targets, being that of Choice Band Victini, Conkeldurr, Scizor, Skarmory, and Tangrowth. Too many examples, just state three of them

- Defog gives Salamence the means to remove entry hazards from the field, making it easier for its teammates to reliably make entry.


- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic can cripple Pokemon like is a great form of passive damage for defensive Salamence, allowing it to chip away at its targets while keeping itself healthy with Roost. It also utilizes status to chip at it's checks such as Terrakion, Primarina, and Lycanroc-Dusk while remaining healthy. Specify it is an option over Defog at the start. You have a habit of writing way more than you need to when you could just compress a lot of it into 4-5 words and get the same point across

- Heavy-Duty Boots continue to be a luxury for the dragon, allowing allows it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a Jolly positive nature is an option to outspeed Kommo-o and the Rotom formes. due to it giving you a high enough speed tier to use Roost against the Rotom formes before they attack you. , while stopping Salamence from being abused by the likes of Clangorous Soul Kommo-oO.

What type of teams does this set fit on
- Poison- and Steel-type walls such as Amoonguss and Jirachi provide resistances to it's Fairy-type checks in Primarina, Azumarill, and Hatterene, making them great partners for a defensive core. Make Amoong a sole point about it checking Azu and Prima. You can also note how it is a safer initial switch into most of the tier's Fighting-types thanks to Regenerator. You can tie Jiachi into the SpD point then you can note how it checks Kyurem.

- Specially Defensive walls such as Chansey and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Keldeo respectively, which could otherwise quickly spell problems for the defensive dragon. Slowking in particular can handle Kommo-O and Latias, two strong checks to Salamence.

- Hazard support from the likes of Skarmory, Kommo-O, and Palossand, which makes it easier for Salamence to outlast opponents in longer games. Mention Skarm and Palo helping check Terrak, Rhyp, and Lycan because that is more important for this set with it lacking the power to pressure them. You can also state how Skarm is a much safer pivot into Scizor as it isn't particularly phased by losing its item

- Gastrodon is an incredible teammate to defensive Salamence, being able to block Volt Switch from the likes of Zeraora and the Rotom formes.
- Fairy-type pokemon such as Hatterene are worth mentioning as well, with their immunity to opposing Dragon-type attacks from checks like Latias and Kommo-O makes them great for supporting Salamence, while win conditions such as Calm Mind Galarian Slowbro enjoy Salamence's ability to threaten checks like Scizor and Choice Band Victini. Just remove the whole Fairy-type bit and talk about how Hatterene thanks to Magic Bounce it can take pressure off Salamence having to keep hazards off the field against setters like Rhyperior and Kommo-o.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly / Naive
evs: 252 Atk / 4 SpD A / 252 Spe

[SET COMMENTS]


-Salamence utilizes another incredibly powerful STAB in Outrage, allows ing it to begin sweeping early against teams due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence. You're kind of contradicting yourself by saying it can be used early to sweep but then you list a bunch of things that can punish it. Rephrase to say what Outrage lets you muscle past but that it should ideally be used when these foes are removed.

- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to crush the Steel- and Rock-types such as Jirachi and Terrakion. The only Steel-type you are crushing is Jirachi and the very rare Staka.

- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Skarmory, while preventing Scizor from reliably checking Salamence as well. It's also a decent option to trade in the power of Outrage so you can utilize Earthquake's ability to hit Nidoqueen and Zeraora without locking in.

-Dragon Rush is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move, but has to risk the move’s shoddy accuracy. make this dragon claw instead
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.

- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone bulky offenses are also very strong routes for making this set shine.
- Magnezone can trap and pick off Skarmory and Celesteela Scizor too, greatly helping in creating sweep opportunities for Salamence. Magnezone can also bring Salamence in with Volt Switch against foes like AV Tang to set up

- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Volt Switch Zeraora, Rotom-W, and Flip Turn Keldeo allow Salamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as opposing Amoonguss and Tapu Bulu. You mention that mence can be used on BO if using zone, so the likelihood that you are running zera and washtom seems rather low. Mention something like Victini, then you can mention how that can overwhelm many of mences checks like Rhyperior, Prima, etc.

- Pokemon that can provide status effects such as Sleep give Salamence more linency when attempting to set up, so teammates in Tangrowth and Amoonguss make for great choices.
- Teammates such as Amoonguss and Zeraora that can weaken Salamence checks such as Azumarill, Scizor, and Primarina into range for Salamence to KO are greatly appreciated as well, as it helps Salamence begin sweeps much earlier in matches.
- Special attackers such as Latias and Nidoqueen can get rid of physical walls looking to put a stop to Salamence as well, making them great options for offensive support

- Late game wallbreakers Do you mean cleaners, either way this point is better off mentioning partners that appreciate it breaking something for them than them getting set up opportunities on offensive revenge killers to mence? such as Azumarill synergize with Salamence by forcing out or setting up in front of it’s checks such as Lycanroc-Dusk and Mamoswine.

- Stealth Rock support is useful to Salamence breaking, and can be provided from teammates like Jirachi and Krookodile. Mention some Spike users here too, though keep it to more offensive setters like Mew

[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams utilizing Taunt Grimmsnarl, as it allows its +1 Dual Wingbeat to OHKO a few things it usually would not, namely Latias and Krookodile. Why is it a better option on screen teams
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots as well as the item becoming useless if your opponent isn't going to attempt to status you.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but due to the unreliable nature of Wish without running protect, it's not worth running in most scenarios. I guess esta wants this but Wish is likely not for mence itself but to support its teammates

Checks and Counters
===================

**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-Dusk, Latias, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-Dusk in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.

**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to check defensive and Dragon Dance sets as well, but must be cautious of Draco Meteor when attempting to switch in before a set reveal. Salamence can bypass most of these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic.

**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini.

**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as the mighty Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped. Grimmsnarl can set screens to take advantage of Salamence, as well as make it harder for Salamence to break through it.


[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

You have a habit of writing way more than is necessary to get a point across. Also for future analysis try not to look at things so linearly. Oh, it's weak to this typing so you need X and Y-types to partner with it. Focus on more unique things like it wants hazard support or they help check something more reliably. Then you can follow up with how they check these other things for it.

Some other things it is Lycanroc-D not Dusk. Kommo-o is spelt with a small o at the end, I have not highlighted all of them so fix that. I have highlighted all the remaining Latias mentions so remove or replace.

When you implement all of this and write it up you can mark it as 2/3. Reply to this post and go over it that way so you don't miss anything

add remove comments
 
AM check, you should combine your points into paragraphs. Also some of the points seems like you did not finish implementing them, so i would also go back to Twi's post to recheck them.

-Salamence is one of the premier threats of the UU tier, boasting a wide variety of powerful sets that threaten the majority of the metagame, while possessing a good defensive typing that allows it to take advantage of Intimidate plus Roost.

-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes while being difficult to wall. The sets however can usually be told on team preview, such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.


- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk, leaving it unable to check threats like Chandulure.

- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-o (i would specify specially offensive since physical can struggle to break through it) and set up in front of it. Salamence also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.


-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.

[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Flamethrower allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves.

- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-o. Be mindful that whichever STAB (You already specifed that they're stab) move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to break Rhyperior and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.

- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-turn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.

- Primarina and Azumarill can pivot into threats such as Keldeo and opposing Salamence, While Salamence checks Grass-types such as Amoonguss and Tapu Bulu. Azumarill additionally can threaten faster Rock-type threats such as Terrakion and Lycanroc-D, as well as break specially defensive walls such as Chansey and Slowking.

-Skarmory and Celesteela make great checks to threats such as Lycanroc-D and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game, making it easier for Salamence to break checks such as Primarina and

[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]

-Dual Wingbeat and Flamethrower lets Salamence pressure foes like Choice Band Victini, Conkeldurr, and Scizor

- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is an option over Defog that can cripple Pokemon like Terrakion, Primarina, and Lycanroc-D while remaining healthy. (further illustrate how it helps salamence outlast other potential defoggers like the Rotom formes and opposing mence)

- Heavy-Duty Boots allows it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a Jolly nature is an option to outspeed Kommo-o and the Rotom formes.


- Defensive Salamence works on balance teams due to its great defensive typing, while also fitting onto stall as well
- Amoonguss provides resistances to it's Fairy-type checks in Primarina and Azumarill, while also being a reliable switchin to Fighting-types due to Regenerator.

- Specially Defensive walls such as Chansey, Jirachi and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Kyurem. Slowking in particular can handle Kommo-O (missed edit) and Keldeo, two strong checks to Salamence.

- Skarmory and Palossand help check Terrakion, Rhyperior, and Lycanroc-D, as Salamence does not have the offensive power to pressure them. Skarmory is also a much safer pivot into Scizor as it isn't particularly phased by losing its item to Knock Off.

- Gastrodon is an incredible teammate to defensive Salamence, being able to block Volt Switch from the likes of Zeraora and the Rotom formes. (explain how gastrodon enjoys salamence being able to pressure the Grass-types like zarude)
- Hatterene can use Magic Bounce to take pressure off Salamence by keeping hazards off the field when checking threats such as Rhyperior and Kommo-O. (missed edit)

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

(mention here what dragon dance helps Salamence outpace)

- Outrage, allows it to muscle through some checks due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence, so it should wait until (This entire point seems messy, just say something like how Outrage is a strong move with some examples on what it breaks after a boost but is high risk early game)

- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, (you dont need to explain) allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O (missed edit), Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to hit the Steel- and Rock-types such as Jirachi and Terrakion, while also being a good option to hit most targets without having to lock into Outrage.

- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Skarmory, while preventing Scizor from reliably checking Salamence as well.

-Dragon Claw is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move. (what pokemon does salamence fail to KO with Dragon Claw over outrage, boost or no boost?)
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.

- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone bulky offenses are also very strong routes for making this set shine.

- Magnezone can trap and pick off Skarmory, Celesteela, and Scizor, greatly helping in creating sweep opportunities for Salamence. Magnezone can also bring Salamence in with Volt Switch against foes like Assault Vest Tangrowth.

- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Victini and Flip Turn Keldeo to overwhelm Salamence checks such as Primarina and Terrakion, while also allow ingSalamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as Slowking, Amoonguss, and Tapu Bulu.

- Late game cleaners such as Azumarill and Alakazam can benefit from Salamence breaking their checks such as Amoonguss and Chansey, making it easier for them to sweep. (Name examples on how those mons can help break the pokemon that salamence struggles with)

- Hazard support is useful to Salamence breaking, such as Stealth Rock from Jirachi and Krookodile, and Spikes from Mew. (what targets does salamence like getting chipped in particular)

[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams due to screens support allowing it to set up easier, and its +1 Dual Wingbeat to OHKO a few things it usually would not, namely and Krookodile. Why is it a better option on screen teams, (missed edit)
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots. (you can make a case for this on hyper offense teams because they're not focused on switching around for most of the game)
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but is only useful for allowing Salamence to support its teammates while it has to forgo Roost, making it not preferred.

Checks and Counters
===================

**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-D, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-D in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.

**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to check defensive and Dragon Dance sets as well, but must be cautious of Draco Meteor when attempting to switch in before a set reveal. Salamence can bypass most of these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic.

**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini. (add in that Mamoswine can easily revenge kill dragon dance sets with ice shard)

**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped. (you already mentioned the both of them in this point)


[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
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