SBPC
stranded on an island
-Salamence is one of the premier threats of the UU tier, boasting a wide variety of powerful sets that threaten the majority of the metagame, while possessing a good defensive typing that allows it to take advantage of Intimidate plus Roost.
-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes while being difficult to wall. The sets however can usually be told on team preview, such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.
- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk, leaving it unable to check threats like Chandulure.
- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-o and set up in front of it. Salamence also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.
-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.
[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Flamethrower allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves.
- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-o. Be mindful that whichever STAB move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to break Rhyperior and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.
- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-turn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.
- Primarina and Azumarill can pivot into threats such as Keldeo and opposing Salamence, While Salamence checks Grass-types such as Amoonguss and Tapu Bulu. Azumarill additionally can threaten faster Rock-type threats such as Terrakion and Lycanroc-D, as well as break specially defensive walls such as Chansey and Slowking.
-Skarmory and Celesteela make great checks to threats such as Lycanroc-D and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game, making it easier for Salamence to break checks such as Primarina and
[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
-Dual Wingbeat and Flamethrower lets Salamence pressure foes like Choice Band Victini, Conkeldurr, and Scizor
- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is an option over Defog that can cripple Pokemon like Terrakion, Primarina, and Lycanroc-D while remaining healthy.
- Heavy-Duty Boots allows it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a Jolly nature is an option to outspeed Kommo-o and the Rotom formes.
- Defensive Salamence works on balance teams due to its great defensive typing, while also fitting onto stall as well
- Amoonguss provides resistances to it's Fairy-type checks in Primarina and Azumarill, while also being a reliable switchin to Fighting-types due to Regenerator.
- Specially Defensive walls such as Chansey, Jirachi and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Kyurem. Slowking in particular can handle Kommo-O and Keldeo, two strong checks to Salamence.
- Skarmory and Palossand help check Terrakion, Rhyperior, and Lycanroc-D, as Salamence does not have the offensive power to pressure them. Skarmory is also a much safer pivot into Scizor as it isn't particularly phased by losing its item to Knock Off.
- Gastrodon is an incredible teammate to defensive Salamence, being able to block Volt Switch from the likes of Zeraora and the Rotom formes.
- Hatterene can use Magic Bounce to take pressure off Salamence by keeping hazards off the field when checking threats such as Rhyperior and Kommo-O.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
- Outrage, allows it to muscle through some checks due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence, so it should wait until
- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to hit the Steel- and Rock-types such as Jirachi and Terrakion, while also being a good option to hit most targets without having to lock into Outrage.
- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Skarmory, while preventing Scizor from reliably checking Salamence as well.
-Dragon Claw is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move.
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.
- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone bulky offenses are also very strong routes for making this set shine.
- Magnezone can trap and pick off Skarmory, Celesteela, and Scizor, greatly helping in creating sweep opportunities for Salamence. Magnezone can also bring Salamence in with Volt Switch against foes like Assault Vest Tangrowth.
- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Victini and Flip Turn Keldeo to overwhelm Salamence checks such as Primarina and Terrakion, while also allow ingSalamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as Slowking, Amoonguss, and Tapu Bulu.
- Late game cleaners such as Azumarill and Alakazam can benefit from Salamence breaking their checks such as Amoonguss and Chansey, making it easier for them to sweep.
- Hazard support is useful to Salamence breaking, such as Stealth Rock from Jirachi and Krookodile, and Spikes from Mew.
[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams due to screens support allowing it to set up easier, and its +1 Dual Wingbeat to OHKO a few things it usually would not, namely and Krookodile. Why is it a better option on screen teams
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but is only useful for allowing Salamence to support its teammates while it has to forgo Roost, making it not preferred.
Checks and Counters
===================
**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-D, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-D in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.
**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to check defensive and Dragon Dance sets as well, but must be cautious of Draco Meteor when attempting to switch in before a set reveal. Salamence can bypass most of these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic.
**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini.
**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped.
[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
-It's offensive sets can use either side of the attacking spectrum, making it fit onto many team archetypes while being difficult to wall. The sets however can usually be told on team preview, such as Dragon Dance sets usually accompanied by Magnezone or Screens support like Grimmsnarl.
- However, Salamence is not without its faults, and cannot act without caution due to it's mediocre special bulk, leaving it unable to check threats like Chandulure.
- It's defensive set can also be a huge momentum sink, letting threats set up such as Clangerous Soul Kommo-o and set up in front of it. Salamence also allows threats such as Terrakion and Primarina to switch into it, taking advantage of its passivity.
-Salamence greatly relies on Heavy-Duty Boots as well, making it vulnerable to Knock Off from Pokemon it would attempt to check such as Tangrowth and Scizor crippling him early on in games, although the item allows it to make many appearances over the course of a match.
-Salamence must also be weary of Ice-type coverage from threats such as Keldeo and Victini, as it's quadruple weakness to Ice leaves it at risk of being OHKO'd.
[SET]
name: Special Attacker
move 1: Draco Meteor / Defog
move 2: Hurricane / Defog
move 3: Flamethrower
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
- Salamence has access to insanely powerful STAB moves in Draco Meteor and Hurricane, letting it threaten most neutral targets immediately, while carrying few resists.
- Flamethrower allows Salamence to pressure the Steel-type threats such as Jirachi and Celesteela that would otherwise wall its STAB moves.
- Defog can be used in place of one of Salamence's STAB moves in order to allow it to clear hazards from the field, making capitalized use of it's offensive pressure against hazard setters such as Skarmory or Kommo-o. Be mindful that whichever STAB move you choose to drop causes you to lose valuable coverage, such as the loss of Draco Meteor making you unable to break Rhyperior and Rotom-H reliably, where losing Hurricane causes you to be helpless against Primarina and Azumarill.
-Heavy-Duty Boots allow Salamence to repeatedly enter the field regardless of the presence of Stealth Rock, making it much easier to reliably get it in position to start doing damage.
- Intimidate gives Salamence an easier time entering the field, dropping the attack stat of the target it switches into, letting it check Swords Dance Scizor and Choice Band Victini easier.
- Salamence greatly enjoys help getting onto the field safely, so naturally support from U-turn users such as Scizor, Victini, and Jirachi is appreciated, as it can bring Salamence in on threats such as Rotom-H and Amoonguss.
-In addition to providing momentum, Jirachi and Scizor serve another role in pressuring the Ice- and Rock-types that would otherwise serve to threaten Salamence such as Nihilego and Mamoswine, while Jirachi can set Stealth Rock against the former.
- Primarina and Azumarill can pivot into threats such as Keldeo and opposing Salamence, While Salamence checks Grass-types such as Amoonguss and Tapu Bulu. Azumarill additionally can threaten faster Rock-type threats such as Terrakion and Lycanroc-D, as well as break specially defensive walls such as Chansey and Slowking.
-Skarmory and Celesteela make great checks to threats such as Lycanroc-D and Rhyperior looking to make work of Salamence, while Skarmory also provides Spikes support to help chip at the opposing team over the course of the game, making it easier for Salamence to break checks such as Primarina and
[SET]
name: Defensive
move 1: Dual Wingbeat
move 2: Flamethrower
move 3: Defog / Toxic
move 4: Roost
item: Heavy-Duty Boots
ability: Intimidate
nature: Impish
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
-Dual Wingbeat and Flamethrower lets Salamence pressure foes like Choice Band Victini, Conkeldurr, and Scizor
- Roost is Salamence's form of recovery, which is paramount for allowing it to perform its role in game, that is repeatedly walling the physical attackers it switches into.
- Toxic is an option over Defog that can cripple Pokemon like Terrakion, Primarina, and Lycanroc-D while remaining healthy.
- Heavy-Duty Boots allows it to come in on entry hazards time and time again, giving it an easier time switching into the insane STAB attacks of it's opponents.
- 16 Speed EVs allow Salamence to outspeed Bisharp, letting it better function as a check. 144 speed EVs with a Jolly nature is an option to outspeed Kommo-o and the Rotom formes.
- Defensive Salamence works on balance teams due to its great defensive typing, while also fitting onto stall as well
- Amoonguss provides resistances to it's Fairy-type checks in Primarina and Azumarill, while also being a reliable switchin to Fighting-types due to Regenerator.
- Specially Defensive walls such as Chansey, Jirachi and Slowking provide an important backbone in taking care of strong special attackers such as opposing Primarina and Kyurem. Slowking in particular can handle Kommo-O and Keldeo, two strong checks to Salamence.
- Skarmory and Palossand help check Terrakion, Rhyperior, and Lycanroc-D, as Salamence does not have the offensive power to pressure them. Skarmory is also a much safer pivot into Scizor as it isn't particularly phased by losing its item to Knock Off.
- Gastrodon is an incredible teammate to defensive Salamence, being able to block Volt Switch from the likes of Zeraora and the Rotom formes.
- Hatterene can use Magic Bounce to take pressure off Salamence by keeping hazards off the field when checking threats such as Rhyperior and Kommo-O.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Dual Wingbeat
move 4: Earthquake
item: Heavy-Duty Boots
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
- Outrage, allows it to muscle through some checks due to the raw damage output, but locking into Outrage makes Salamence fodder to any Fairy-type, who will quickly rid of it with their STAB. Threats such as Lycanroc-Dusk, Mamoswine, and Terrakion will also take advantage of the move being locked in to easily revenge kill Salamence, so it should wait until
- Dual Wingbeat is the other STAB of choice for Salamence, which hits multiple times, allowing it to break through Focus Sash users such as Alakazam, while deleting through Fighting- and Grass-types such as Kommo-O, Keldeo, Amoonguss, and Tapu Bulu.
- Earthquake is Salamence's key coverage option that grants it the ability to hit the Steel- and Rock-types such as Jirachi and Terrakion, while also being a good option to hit most targets without having to lock into Outrage.
- Fire Blast is an option for Salamence, trading the super effective coverage against Rock-type Pokemon from Earthquake in turn for the ability to attack the airborne Steel-type Pokemon in Skarmory, while preventing Scizor from reliably checking Salamence as well.
-Dragon Claw is also an option for Salamence, as it allows Salamence to carry a powerful Dragon-type STAB without the need to lock into a move.
-Heavy-Duty Boots leave it immune to hazard chip, granting it many opportunities to set up over the course of a game while staying healthy.
- Moxie grants Salamence an attack boost with every KO, making it into a ferocious snowball that can quickly become very hard to stop.
- Dragon Dance Salamence fits best into hyper offense teams where its ability to sweep is greatly appreciated, however Salamence + Magnezone bulky offenses are also very strong routes for making this set shine.
- Magnezone can trap and pick off Skarmory, Celesteela, and Scizor, greatly helping in creating sweep opportunities for Salamence. Magnezone can also bring Salamence in with Volt Switch against foes like Assault Vest Tangrowth.
- Grimmsnarl and Alolan Ninetales can provide screens support for Salamence, giving it an extra layer of bulk to perform Dragon Dance behind.
-Momentum support from the likes of Victini and Flip Turn Keldeo to overwhelm Salamence checks such as Primarina and Terrakion, while also allow ingSalamence to come in and setup on Pokemon that would otherwise be threats to it's teammates, such as Slowking, Amoonguss, and Tapu Bulu.
- Late game cleaners such as Azumarill and Alakazam can benefit from Salamence breaking their checks such as Amoonguss and Chansey, making it easier for them to sweep.
- Hazard support is useful to Salamence breaking, such as Stealth Rock from Jirachi and Krookodile, and Spikes from Mew.
[STRATEGY COMMENTS]
Other Options
=============
- Life Orb gives Salamence a lot more punch, but the sacrifice of losing Heavy-Duty Boots and the chip it takes from orb damage leave it where most teams would rather not run it. It is however a decent option for screens teams due to screens support allowing it to set up easier, and its +1 Dual Wingbeat to OHKO a few things it usually would not, namely and Krookodile. Why is it a better option on screen teams
- Lum Berry lets the Dragon Dance set have a safety net in the event of an otherwise crippling status effect, but is not recommended due to the loss of Heavy-Duty Boots.
- Dragon Tail and Roar are phasing options for Defensive Salamence, but are usually not slotted on for lack of available moveslots.
- Wish is another form of recovery for Defensive Salamence, but is only useful for allowing Salamence to support its teammates while it has to forgo Roost, making it not preferred.
Checks and Counters
===================
**Revenge Killers**: Revenge killers such as Terrakion, Lycanroc-D, and Play Rough Zeraora can all threaten to take Salamence out of the match by outspeeding it and hitting it with super effective coverage. Lycanroc-D in particular can use Accelrock to bypass any speed boosts Dragon Dance Salamence may have gotten.
**Specially Defensive Walls**: Chansey and Slowking are examples of bulky threats from the special side that can wall out Salamence’s special attacking sets, with Rhyperior being able to check defensive and Dragon Dance sets as well, but must be cautious of Draco Meteor when attempting to switch in before a set reveal. Salamence can bypass most of these checks with it’s Dragon Dance set, but must be cautious not to get statused by Toxic.
**Ice-type Attacks**: Ice-type attacks are Salamence's largest weak point in its quadruple weakness, and is utilized by the likes of Mamoswine, Alolan Ninetales, and Kyurem STAB attacks, with mention to Ice-type coverage from the likes of Icy Wind Keldeo, Ice Fang Gyarados, and Glaciate Victini.
**Fairy-types**: Fairy-type Pokemon such as Primarina, Hatterene, Azumarill, and Grimmsnarl all carry an immunity to the powerful Dragon-type STAB attacks of Salamence, and threaten it back with their own STABs. Although, they must be careful as Hurricane can threaten all of these, as well as Azumarill and Primarina greatly struggle to handle Dragon Dance sets when chipped.
[CREDITS]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
- Written by: [[SBPC, 468904]]
- Quality checked by: [[Estarossa, 461329], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Last edited: